Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Saturday, Jul 17, 1999

  

New Gore Screenshot

There's a new GORE Screenshot on the 4D Rulers page showing off their upcoming shooter with an OpenGL shot of the medieval past episode.

AvP Dedicated Server?

The Adrenaline Vault News is reporting that Fox has told them they are "investigating the feasibility of including a dedicated server option in a future patch for its first-person shooter Aliens vs. Predator," saying that "Fox admitted it will not be easy to implement the feature at this stage of the engine’s development, but with two add-ons forthcoming in 1999 and 2000, it could only add to the title’s long-term appeal."

Q3ATest Timedemo

Moto Racer sends word that the timedemo, which was semi-inoperative on the last release of the Q3ATest, seems to be fixed on the new release, or at least it operates, if it turns out the benchmarks it returns are not reliable. Here's word of the testing they did on The Tech Zone's "Project 620" machine:

The timedemo function has been fixed in the new Quake 3 Test that was released last night. To do a timedemo, follow these steps:

  • Pull down the console
  • Type timedemo 1
  • Type demo q3testdemo1.dm3 or demo q3testdemo2.dm3

Here are the results I got with Project 620. The timedemo was ran on the default "high quality" setting found in the graphic options, which is 800x600 with everything on and texture quality set at 3:

Demo 1: 48.3 fps
Demo 2: 70.3 fps

Robin Walker Interview

I noticed over on Voodoo Extreme that the Bot Epidemic has posted an interview with Valve Software's Robin Walker talking about Valve's upcoming multiplayer extravaganza, TeamFortress2.

Local Q3Test Mirror

As promised last night, here's a local copy of the Win32 Q3Test version 1.06, complete with a list of mirrors. Enjoy!

Nerf Arena Q&A

GASource has posted a Q&A with Kelly Jones of Visionary Media, talking about their oddball Unreal engine title, Nerf Arena Blast. The piece is illustrated with nine new screenshots as well.

New Spec Ops II Shots

TacticalPlanet has posted another pair of new screenshots showing off gameplay from Zombie's upcoming Spec Ops II with a zoomed-in close-up from a sniper's point of view of an unfortunate enemy caught in the midst of reloading, and the lethal result.

Aliens vs. Predator Designer Notes

There's been a massive update to the Aliens vs. Predator Designer Notes over at the official Fox Interactive site (thanks Billy "parasite" Wilson). In these updates (there's several) developer Jason Kingsley covers a wide variety of topics involved in the creation of the game, from the materials they had access to, to the development of multiplayer, and lots more.

More on Q3ATest

id Software Designer Graeme "Zaphod" Devine updated his .plan again with some helpful info that was not included, or is hard-to-find, in the release notes on running the new Win32 Q3ATest:

Some variable things we missed or are hard to find in the readme:

g_gametype

A value of 0 here indicates classic “Free For All”, a value of 1 indicates “Tournament Play” and a value of 2 indicates “Team Deathmatch”.

So, to start a dedicated server in tournament mode, you would use:

quake3 +set dedicated 2 +set zone tournaments +set g_gametype 1 +map q3tourney

The warmup time for tournament play is set with g_warmup. A tournament game is implicitly a one on one match, and further players are automatically entered as spectators (note, when the game starts, all clients, including the spectators respawn). You can follow the players by using “team follow1”, “team follow2”, and you can be a scoreboard by using “team scoreboard”.

We appear to have broken joystick support somewhat between the first IHV drop and the final release of the test. We’ll address that (so don’t start the email bombardment on it!).

Expect the master server to be up and down over the weekend, now we have protocol 38 servers out there in large numbers we’re able to tune that stuff so it works a wee bit better.

Thanks for the support!

Skout Shots

There's a new Skout preview on Gamers.de (Spielenews für Deutschland) that offers a look ahead at this German 3D shooter in the German language (remember AltaVista Translations if you feel like sticking a Babel Fish in your ear), as well as offering four new looks at the game in the universal language of hi-resolution screenshots. A little translated news passed along by the site is "The Game should go gold in 4 weeks and there will be a special (non-bloody) version for the German market and an uncensored international version as well." Word is the game will support between eight and 12 players in multiplayer play over LAN/Internet. Speaking of Skout shots, www.Screenshots.de, "Die Ressource für Spieler," has posted "all 49 Screenshots from the Beta³ Press Kit of Skout!" Whee!

LithTech2 Q&A

UGN3D's Q&A with Mike Dussault talking with the lead engineer on LithTech 3D, Monolith's own licensable 3D game engine, about what's going on with LithTech 2.

Mike Werckle Q&A

3D-Unlimited interviews Mike Werckle talking to the artist (and animator) formerly known as Chaos about himself, his history in the business, and about progress on RUNE, Human Head Studios' upcoming third-person game of Viking action (you know the combat, not the other kind of action). Included are nine screenshots showing off this upcoming Unreal-engine game.

AM Tech Bits

  • Intel to cut Pentium III prices over weekend reports CNET.com, saying "Intel will cut prices on the Pentium III line by 10 to 15 percent on Sunday, according to sources, even though low processor prices reduced the company's second-quarter profits and conspired to hand rival AMD a $163 million net loss."
  • Hot Hardware's New Voodoo3 Drivers gives some screenshots that show off what is said to be the improved visual quality of the new upcoming Voodoo3 drivers in the works over at 3Dfx, and Voodoo Extreme has posted a screenshot of the drivers' new property tab.

Q3ATest "Zones"

id Software's Graeme Devine updated his .plan with word that there's a "zones" feature in the new Q3ATest that he'll explain sometime today. He also posted a reminder about where to send bug reports:

Okay, it's there (as I'm sure you all know).

I'll update tomorrow on how to set up servers in zones so you can easily find/check/get to servers in groups. It's a nifty new feature. Until then I'm sure you'll all be slamming each other down on Xian's excellent new tournament map.

As usual, send bugs to q3feedback@idsoftware.com

How to Patch Unreal

Tim Sweeney made an update to the Unreal Technology page that covers how to obtain the latest NVIDIA RIVA TNT/TNT2 drivers "which are required to run Unreal in Direct3D (previous drivers had problems with Unreal)." The process is described in just 35 simple steps. The update also discusses patches and updates, and the responsibilities of Software and Hardware makers, and finishes off with instructions on how to patch Unreal.

MechWarrior III Tips

Part three of Computer Games Online's Mech Warrior III Tips are online offering more on how to get ahead in the latest installment in the only Mech game that can actually call itself a Mech game.

Rogue Spear First Look

Computer Games Online's Rogue Spear first look is online with a preview of Red Storm's upcoming sequel to Rainbow Six from the busy lads at CGO.

Deus Ex First Look

Likewise, Computer Games Online's Deus Ex First Look previews ION Storm's upcoming Unreal-engine RPG.

Reviews

Competitions

etc.

  • If you're a non-Win32 user who wants to check out the new one-on-one Q3ATest map, FreeTextures has posted a bunch of new screenshots showing it off. They also now have no less than 350 textures available for download. Also posting new shots from the test are the QuakeCity Gaming Network with a bunch in 1280x1024 resolution...
  • A public beta of Panzer-Elite is out, putting you ion command of a Tank platoon during the initial skirmishes between the German and American forces through North Africa, Sicily, Italy and Normandy. Thanks =ElmerFudd=[WIG]...
  • Cowboy's Tribes Scripting Page has a new version of FlagCapsHUD and a new version 2.4 TribesIP release...

Out of the Blue

Sorry about the later-than-usual first update this morning, our attempt so be online constantly to cover the new Q3ATest release left neither loony nor me in a state capable of an update by the time the dust settled last night (I don't know about loony, but I haven't even gotten to play the new release yet, I'll probably go for some breakfast frags after posting this).

Our recent episode of Mutual of Blue's News Wild Kingdom continues ("you can see from my vantage point safe in this helicopter that the crocodile loonyboi is wrestling with has enormous teeth..."), as momma Mourning Dove has returned to set up another nest already! I think MrsBlue and I will have to have a talk with her about birth control....

Link of the Day: Molecule-size circuits point to ultrafast computers. Thanks Mr.Sarcasm (yeah, sure, great, a thank you).

Friday, Jul 16, 1999

Q3Test 1.06 Released

That's right, version 1.06 of the Win32 Q3Test has been released. The Mac and Linux versions are still to come. The 31 meg download has a slew of new fixes, and adds a new 1 on 1 DM map, as well as the Tournament and Spectator modes. I'm in the process of getting a local copy up for download, but until then here's a mirrors list (updated throughout the night). For more details, mirrors, and some servers, visit the official Q3Test site. Enough talk. Let's frag.

New Q3Test Imminent!

It's official, or at least close to official, anyway. Christian Ankow updated his .plan with the latest on tonight's Win32 only Q3Test release:

To expand some more on Graeme's .plan update, I've just sent out the release build to the mirror sites and asked them to beat on it for a while on their LANs. We don't forsee any problems with the release, but want to play it safe by getting them to beat on it for a few hours.

Tonight, we plan on releasing a Win32 version only. The Mac and Linux versions are not ready to go yet.

If all goes well with testing, I'll be giving the mirrors the go-ahead to publicly post the file on their sites around 10pm CST.

New Q3Test Imminent?

id's Graeme Devine updated his .plan with word that the next Win32 version of Q3Test is on its way Real Soon Now™:

A new build of q3test (win32) has been constructed in your workshop.
That's a little DK2 joke there...

We're hacking on it a bit before it's public, but it's looking good to go! I'll update my plan file once it's out and fill you all in on what's new.

Naboo Squadron Now

As promised earlier, GameSpot has released the patch to open up the Naboo Fighter in Rogue Squadron. This patch also fixes issues with Voodoo 3 and Banshee based cards.

NOLF Shots

Monolith sends along these high resolution versions of the No One Lives Forever screenshots currently appearing in PC Gamer's Top 10 Games of 2000 piece. They also point out that NOLF is now officially just a working title, and that they will be changing the name in the near future.

The Road to QuakeCon

The Road to QuakeCon section of the official QuakeCon '99 site has been updated, with this installment throwing RadPipe into a room with the always entertaining Levelord. Previous installments have featured Raven's Jake Simpson, id Software's Paul Steed, and good lord...even me.

Web Models

Scott Hackett sends word of a new ActiveX control he's written for model authors, a web viewer. Essentially what it allows you to do, is embed a MD2 file into your web page for all to see. Pretty cool stuff, and it's available for download now. It currently supports both Quake II and Half-Life, with MD3 support promised once Quake III: Arena is released as well. Swing over to his page and check it out.

SEED Screenshots

I've posted six new screenshots from HumanSoft's upcoming title SEED for your viewing enjoyment. Look for a demo later this month, but until then take a look at these shots to give you an idea of what to expect.

UT Update

GT's official Unreal Tournament Site has undergone its weekly update with this week's level of the week. This week's level is DM-liandri, and is illustrated with several screenshots.

Vampire Introduction

The official Nihilistic website has been updated with a new Online Introduction to their game Vampire: The Masquerade - Redemption (thanks GASource). It's essentially a FAQ, containing a list of previews of the game (both on and offline), engine information, as well as a full introduction to the Vampire license that the game is based on, in addition to a slew of other info.

Freespace 2 Interview

PCParadox has posted an interview with Volition's Jim Boone, producer on Freespace 2, talking about their upcoming space sim sequel.

SpecOps 2 Vehicles

TacticalPlanet has posted some new prerendered images of the vehicles in Zombie's SpecOps 2 on their SO2 page. Both are of high quality, and show off well the attention being paid to detail in the game.

On Linux Kingpin Compatibility

Xatrix' Ryan "Ridah" Feltrin updated his .plan with this bit of news for Linux Kingpin server admins, as well as word that the Kingpin patch has entered final testing:

UPDATE: Server ops, the below binaries will not be compatible with current win32 clients. So best wait until the patch has been released (which will be simultaneous win32/linux) before upgrading your binaries.

The patch is undergoing final testing, and should be out soon.

The binaries in question are the Linux Kingpin clients released earlier today.

New Q3ATest Soon?

An update to the official Quake 3 Arena site gives voice to a hot rumor that's been floating about: It sounds like a new version of the Win32 Q3ATest is on the way, though it really just says "in anticipation of a new release" and nothing about how soon it will be (thanks Daniel). Here's the update Christian posted:

In anticipation of a new release of the Win32 version of Q3Test, I've moved the current release to the old directory on the FTP server. So if you were trying to download Q3Test, and couldn't find it, that's why =) Stay tuned...

  • Xian

Kenn Hoekstra Interview

UGN3D interviews Kenn Hoekstra talking in a Q&A with Raven Software’s project administrator about the progress on Raven's upcoming Soldier of Fortune, Raven's Q2-engine game where you live the peaceful reflective life of a mercenary.

Omikron Preview

The Adrenaline Vault previews Omikron The Nomad Soul looking at this upcoming action title from Quantic Dream in a detailed two-page preview along with a bunch of screenshots (I'm not sure if any of them are new, but at least none of them have that creepy green David Bowie head--which is cool enough, I just couldn't handle that at this hour).

Half-Life OZ Deathmatch

A new modification for Half-Life has been added to the Valve modification server. OZ deathmatch is about a 7 MB install, and you can access it within Half-Life by selecting the "Custom Game" menu choice, refreshing the list, selecting the OZ DM mod, and choosing the install option. Thanks Max.

Linux Kingpin Client

Ryan "Ridah" Feltrin updated his .plan with the announcement of the release of a full Linux client for Kingpin: Life of Crime. Here's the word on the release, which requires a 3D accelerator:

A full Linux client port of Kingpin is now available.

I have not tested this extensively, so please don't treat this as a full-blown release. If there are major bugs, I'd like to hear about it. I will try and fix any problems in what little time I have outside normal work.

I am very much behind the linux cause. Although for many it can be a love-hate relationship at times, when it does work, it's a dream to use. I've only been using it now for about a week, in which time I've developed a strong desire to see this platform succeed. Thus, I have devoted a lot of effort towards getting this client working.

At this time, it is limited to Linux glibc, and REQUIRES A 3D ACCELERATOR, which is compatible with Linux (most 3DFX and TNT/2 cards).

Please sure to read the README file before attempting to contact me.

Linux Kingpin v1.09beta - RPM Installation (recommended).
(use 'rpm -i --nodeps kingpin-1.09beta_glibc-1.i386.rpm' to install with TNT/2 cards)

Linux Kingpin v1.09beta - TAR Archive.

Note: some non-Linux browsers are known to corrupt downloads of these files. Best use your Linux browser, and do a shift-click.

Deathmatch Commandments

Rewriting the sixth commandment, GameCenter has posted their Ten Deathmatch Commandments, and oddly enough not one of which happens to be "thou shalt not kill" or even "thou shalt not covet thy neighbor's TNT card". For those who are slightly beyond the stage of simple rules, they've also posted some Advanced Deathmatch Tips to keep you occupied.

Quake 2 Maps in Kingpin

GameSages has posted details on how to use Quake 2 maps in Kingpin (thanks Billy "Not in the face! Not in the face!" Wilson). Here's the scoop:

  • Download a Quake II editor like quark or qped.
  • Load it up and open the pak1.pak in your baseq2 directory.
  • Open the maps folder and right click on the ones you want.
  • Choose export file and save the bsp in you kingpin/main/maps folder.
  • If you don't have that folder make one, make sure you export the folder textures and place them in the kp texture directory.

Descent 3 Cheats

Descent3D has posted a full list of cheat codes for Descent 3, so check 'em out if you're stuck and tired of flying in circles until you pass out.

Joe Siegler Interview

The latest installment of the always insane Daily Dementia features the honorary loon TC chattin' it up with Joe Siegler of 3D Realms. Amongst the topics covered are Duke Forever, Balls of Steel, and the scary fact that Duke 3D has been downloaded over 17,864,000 times (scary because who the heck is keeping count of these things?).

Creative Interview

UGN3D has posted an interview with Mark Jamieson of Creative Labs, talking about a whole slew of hardware issues.

Naboo Squadron

At around 7:00 PM Eastern, GameSpot will have the patch for Rogue Squadron that will enable the Naboo Fighter to be played. The PC patch (the console version simply has a code that can be entered) will also fix issues with 3dfx Voodoo 3 and Banshee cards. They've already posted some screenshots of the ship, so you can satisfy your curiosity without downloading the patch.

AM Tech Bits

Fruit of the loon

You know, I think my influence here is starting to show...the other day, as Blue and I were leaving Manhattan, we took a sidestep into a store, and the Smurf bought himself a Playstation. Woo hoo! Being the avid console fan that I am (I'm a collector, I'm afraid...I practically have a console museum in my apartment) this would be good news. Now if I could only get him to give Pokemon a chance...

Other good news on the console front: I've been playing quite a bit of the Nintendo 64 port of Quake 2, and while it's certainly not as visually stunning as the PC version (especially on a TNT2 or Voodoo 3 equipped PC) it's pretty dang cool. The level design's good, the weapons feel right, and although the controller's a bit funky, any fan of Turok or Goldeneye knows it can work just fine in a FPS if you give it some time. It's also the first N64 game that has prompted me to invest in the N64 expansion pack, which adds 4 meg of ram to the system. While it doesn't increase the game's resolution like it does in some other titles, it does significantly improve the framerate and overall polish of the experience. I strongly recommend picking one up if you're going to give Quake 2 - 64 a whirl (along with a couple of extra controllers for that true deathmatch experience).

On a completely different note, today is the 30th anniversary of the Apollo 11 launch that would prompt the moon landing by Neil Armstrong and Buzz Aldrin. Those of us that are too young to have experienced it first hand tend to forget, but this is indeed one of, if not the most important moments of the century.

Link of the Day: NASA's Apollo 11 30th Anniversary Site



Blue's News logo