Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Wednesday, Jun 23, 1999

  

Evening Tech Bits

The tech news just keeps on rollin' in, don't it?

Official K7 (Athlon) Announcement & FAQ

AMD - News Release #9980 gives the official announcement of the eagerly anticipated shipments of their Athlon processor (the CPU formerly known as the K7), calling it the WORLD'S FASTEST x86 MICROPROCESSOR. Thanks Superfly. Additionally, an Athlon Frequently Asked Questions page is online with all the K7 skinny. Here's an excerpt from the announcement:

SUNNYVALE, CA--JUNE 23, 1999--AMD today announced that it has commenced shipments of its new seventh-generation microprocessor, the AMD Athlon™ processor, to computer manufacturers. Formerly code-named the AMD-K7 processor, the AMD Athlon processor is initially available in speed grades of 600, 550, and 500 MHz.

"For the first time in the history of the computer industry, AMD leads the competition in delivering an entirely new generation of processors that offers not just higher clock speeds, but higher performance and processing capabilities clock-for-clock based on a more advanced architectural design," said W.J. Sanders III, chairman and chief executive officer of AMD. "This announcement is truly a watershed for AMD and the entire industry because it heralds new choices based on superior processor technology for system platforms in the enterprise space."

The announcement goes on to describe pricing and availablity:

AMD Athlon™ Processor Pricing and Availability
The 600-MHz AMD Athlon processor is priced at $699, the 550-MHz AMD Athlon is priced at $479, and the 500-MHz AMD Athlon is priced at $324, each in 1,000-unit quantities. End-user systems based on the AMD Athlon processor are planned to be available in Q3.

Half-Life OpFor Preview

PC Gamer Online previews Half-Life: Opposing Force looking at Gearbox Software's official add-on for Half-Life, currently under construction. The article gives a good rundown on what to expect from OpFor, and offers up some new screenshots, as well.

Anachronox Designer's Diary

The ION Storm website has word of a new Designer Diary from Tom Hall up on Anachronox.com, giving the madman at the helm of the game a chance to talk about progress on this upcoming Quake II-engine RPG.

Reborn First Look

Gamers Central's Reborn First Look gives an early impression of this upcoming first-person shooter from Nerve Lab Software in a preview featuring a handful of screenshots.

Rogue Spear Preview

PCGamer Online has posted a preview of Red Storm's sequel to Rainbow Six, Rogue Spear, complete with a number of screenshots of people getting shot.

Sinistar Preview

GameSpot has previewed Sinistar Unleashed, the 3D remake of the old arcade shooter, with a handful of new screenshots to boot (thanks Billy "archaic" Wilson).

Aureal on S3/Diamond Merger

AVault has contacted Aureal's Bob Safir to comment on the S3/Diamond Multimedia merger, and the company says that things are "business as usual." He also hinted at something else by saying, "while we hope the merger with S3 does well for Diamond, it does not affect plans already in motion to provide Vortex2 to new outlets."AVault is taking this (and other comments) to suggest a possible retail move for Aureal, similar to what 3dfx did with their acquisition of STB.

Mail Bag

Oh boy! It's time for this week's Mail Bag. In this week's roundup: my stupidity, more on antidisestablishmentarianism, KDE, wacky Mac dealers, id's secretary, and of course...more. So hop over and check it out.

System Shock 2 Winner Shot

GA-Source's System Shock 2 Contest Winner Screenshot shows how the winning entry in Looking Glass Studios' recent "Get Killed by Shodan" contest is portrayed. The winner, Brian Norris of St. Louis, MO, gets to help advance the plot in Looking Glass' upcoming System Shock 2 as his name and likeness will represent a dead crewman (a.k.a. Ensign Redshirt).

More S3 Q&A

The Adrenaline Vault News has posted "The Day After: S3 Incorporated Interview" with more post-mortem about S3's announced acquisition of Diamond Multimedia (story).

S3 Interview

AVault has interviewed Paul Crossley, PR manager at S3 about their recent acquisition of Diamond Multimedia (story). Amongst the questions answered is this key one that has been on everyone's mind since the announcement:

Will this purchase affect Diamond's current line of graphics accelerators? Specifically, will Diamond continue to sell and support cards based on other companies' chipsets, such as NVIDIA?

This will not affect Diamond's current line of graphics accelerators as we look to sustain an ongoing relationship with suppliers such as NVIDIA. If you analyze at Diamond's selection of graphics products, they chose NVIDIA for the high-end mainstream and S3 for the volume mainstream. Currently, both lines are doing quite well in their respective segments.

PM Tech Bits

  • Part one of the Ars Technica Report from PC Expo '99 is online.
  • I've gotten enough emails saying these Diamond Multimedia Viper V770 drivers are new, in spite of being dated 6/3/99 to believe they in fact, are. Thanks RyanF, and all the others who've clued me in on this.
  • P3D has posted some links for the latest and greatest version v3.02.02 Canopus Spectra series drivers from the Canopus Japanese site if you're feeling cutting edge.
  • Entech Taiwan has posted a new version 2.51 of the PowerStrip uber-video card/monitor control utility. Thanks GameDev.net.
  • Also new from Entech Taiwan is an EnergySaver for Windows NT. Thanks again GameDev.net.
  • RIVA Station has a couple of different posts up with information to help you tell the difference between TNT2 and a TNT2-Ultra based accelerators (besides the box label, of course).
  • Speedy 3D's texture resolution article talks about its impact on visual quality, saying "Texture resolution in my opinion is a far more noticeable feature, then say 32bit color is over 16bit color."
  • HardOCP has posted a review of an air-cooled (no water needed) Peltier cooler for CPU refrigeration.

Overdrive Shots

The "first" Screenshots From OverDrive on GA-Source give a look at OverDrive (working title), an auto combat game that they say is best "described as Carmageddon meets Quake with a touch of the Godfather."

Vampire Interview

Gamers' Crypt interviews John Heinecke of Nihilistic Software talking about Nihilistic's upcoming action/role-playing game, Vampire: The Masquerade, based on the pen-and-paper horror RPG from White Wolf.

SWAT 3 Interview & Shots

The inevitable follow-up SWAT 3 Screenshot is up on GA-Source, on the heels of GA-Source's SWAT 3 interview from the other day (which has a bunch of screenshots as well), talking with Producer Rod Fung and AI Programmer John Anderson about this upcoming tactical simulation.

Tread Marks Test Demo Released

A test demo of Longbow Digital Arts' 3D tank deathmatch game Tread Marks has been released, and is available for download over on 3DFiles. This is just a test demo, so bear in mind that everything is subject to change.

Starlancer Screenshots

There are four new Starlancer screenshots on Before It's Done showing off action from Microsoft/Digital Anvil's upcoming space shooter.

Just the FAQs

The official Amen The Awakening FAQ has been updated, the only change is the release date has been added ("early 2000, or when it's done"). Also, a few Qs and their corresponding As have been added to the official Activision Heavy Gear II FAQ. Finally, rounding out all this FAQing fun, the unofficial Requiem FAQ has been updated as well, jumping all the way from version 0.666 to version 0.779. Thanks Frans at 3D Action Gamers for all of those.

More Mortyr?

Despite the fact that it's still without a publisher, the soon-to-be-released (hopefully) title Mortyr apparently has a few follow-up projects in the works. Mortyr.net is reporting that work is being started on Mortyr++ (an expansion pack), Mortyr 2 (which reportedly will have curved surfaces, bump mapping and other technological feats), and yes...even Mortyr for the GameBoy Color.

Yet Another TRIBES Q&A

Yep, it's yet another Starsiege: TRIBES Q&A. This time it's on PlanetStarsiege, and it's with Tim "Slacker" Gift. Part one of the Q&A (part two will be posted tomorrow) talks about their E3 reception, and some cool stuff about TRIBES 2. Here's an excerpt:

No, didn't see anything that made me re-think the direction we're taking with our engine (our new interior code may include what might be considered portals, but it won't be a "Portal" engine). I think we already have a lot of interesting technology, which we'll continue to develop, what we don't have is an ear catching name for it :) We will also be including the basic stuff to keep up with hardware, so there will be 32 bit color, higher poly counts, environment & bump mapping, higher res textures, etc.

TRIBES 2 Interview

PC.IGN.COM interviews Scott "CornBoy!" Youngblood talking about progress on Starsiege TRIBES 2. The following question and answer give a feel for what improvements are planned for those times when you haven't got multiple players available for multiplayer:

IGNPC: Are you going to be adding any more single player features to the sequel?

SY: We will be providing more robust single player training missions with the release of Tribes 2. In addition we are putting extensive work into 'bot' AI to allow players to experience the 'team' aspect of Tribes offline. Our goal with the AI is to allow a player to play with a team AI players against an entire team of opposing Ai players. We have two full time programmers who are focusing solely on the AI aspect of the game. It is coming along quite nicely.

On TRIBES & Starsiege OpenGL

A Rick Overman .plan update gives word from the Director and Lead Programmer of Starsiege about progress on OpenGL support for both Starsiege TRIBES and Starsiege, as well as a mention of a little known telnet feature in both games: Thanks Datumplane::Starsiege. Here's the poop:

As a secondary project we have been working on additional OpenGL engine changes for Starsiege and Tribes. The rendering pipeline is fairly optimal as of Starsiege patch v1.002 but we are still not seeing the FPS we should be because of poorly written drivers.

The only option remaining to us is to take as much texture management responsibilities from the driver as possible. This is a good and bad thing. The good is that it looks like we'll get a generous FPS boost by micro-managing textures. The bad is there is no reason we should have to do this. Most the hardware available today can handle many times over the textures we typically download but the drivers just cannot keep up. It's sad, there is a lot of great silicon out there that will never live up to it's potential. So micro-managing textures will compensate for driver inadequacies but will eliminate the possibility of ever really being able to push the cards to their limit.

So why all this rambling about drivers all of a sudden? Because I'm thinking of holding onto patch v1.004 for another week or so and rolling in the OpenGL engine changes now rather than doing yet another patch. v1.003 seems very solid and adding the OpenGL changes to v1.004 will make it a nice package for everyone to look forward to.

Starsiege Telnet! So there is a little undocumented feature in Starsiege (and Tribes) that many of you may be very interested in. Starsiege supports remote telnet sessions. To enable telnet just add the following lines to your autoexec.cs it's that simple.

$telnetPort = 15000; // port number
$telnetPassword = mypass; // password

You can use this for a variety of things: Remote Administration, write your own ladder monitoring tools or even extend Starsiege in ways I've never considered. Have fun if you come up with a unique application send me some mail and let me know.

AM Tech Bits

More Linux and Windows drivers from Creative Labs and more follow-up on S3 & Diamond kick off this morning's tech bits:

System Shock 2 Preview

Thresh's FiringSquad previews System Shock 2 looking at the sequel to this classic sci-fi RP, describing what to expect from the gameplay and environments, and touching on multiplayer, which will be included, albeit cooperative (though I've never seen a co-op game yet that we couldn't turn into a deathmatch =]).

On Vampire Multiplayer

Next-Generation Online's Masquerade Multiplay talks with Nihilistic's Ray Gresko about how multiplayer play will be handled in Vampire: the Masquerade - Redemption, quoting Ray as saying: "Since we are introducing an entirely new way of playing multiplayer RPGs, we spend a lot of time making sure this mode of play has all the functionality and expandability that it needs." Word in the article is that the game is 60% complete.

Darkstone Preview

Speaking of RPG's GamePen previews Darkstone looking ahead at this action/RPG saying "Darkstone is a game that is obviously influenced by Diablo and that is not a bad thing." Thanks Frans at 3D Action Gamers.

Shadow Man Preview

The Adrenaline Vault Previews Shadow Man looking at this Voodoo-inspired third-person action game in the works from Acclaim Entertainment based on the comic of the same name.

RealCTF

The RealCTF page has build 50 of RealCTF 1.0, the capture the flag mod for Unreal. The new release offers new player prediction tweaks for the Tractor Beam (Grapple) and various other fixes.

Reviews

etc.

Out of the Blue

The talk about The Pirates of Silicon Valley inspired quite a few readers (as well as loony) to bring up the Triumph of the Nerds The Transcripts which provide the words from a PBS documentary on the same subject (the early days of PC development) that offered a more realistic portrayal of those events. The transcripts can provide an interesting insight into which portions of the TNT movie were rooted in reality, which parts were exaggerations or adaptations of actual events, as well as more about the other characters involved. BTW, PC Magazine's Pirates of Silicon Valley write-up is by John C. Dvorak (thanks Brett) with some interesting theories about the motivation behind this movie.

Holy cow! Bawls Bottle Road Trip is a tour of the world's largest Bawls bottle, at 22 feet long (of course, a 12 oz. bottle would also qualify as world's biggest, since the normal 10 oz Bawls bottles look like they should be served on airlines). Thanks Jeff. Next stop is right here in the Big Apple! Whee!

Link of the Day: Things that geeks should know about the Real World.

Tuesday, Jun 22, 1999 Anniversary of Quake's Release (1996)

Battlezone 2 Shot, Update

Battlezone 2 Center has posted their new weekly screenshot showing off Pandemic Studios' upcoming Battlezone sequel, as well as a post gleaned from the Pandemic Studios Discussion Board about the capabilities of the game's included map editor.

New QxAdmin

The QxAdmin page has a new version 1.10 of QxAdmin, which allows you to remotely control QuakeWorld, Quake II, and Quake III Arena servers from a Win32 machine. It can also be used as a simple server public status program. Thanks Barbat. The new version adds a remote log view, with this note from the author (Pierre-Andre Cote): "You can now see what people are whining about in real time! No need to telnet in!"

New Unreal Tournament Shot

Unreal Universe has posted another new screenshot from Epic's upcoming Unreal Tournament, this one showing off a Last Man Standing game on Dave Ewing's Matrix-inspired level.

MacUnreal 224 Beta 4

Beta 4 of MacUnreal 224 has been released by Westlake Interactive. Thanks 3DFiles.com (who mirror the patch here). Once again the new update is a patch, which will only work if you already have one of the previous version 224 betas installed. Word is the new release fixes slow down problems, and has a couple minor tweaks.

Contest

A day late, but worth it, it's time for the results of last week's contest! Whee! Thrill to the strange answers sent in, and swing by to see if you won! And of course, while you're at it, don't forget to enter this week's contest, where someone will win...er, something.

VRND Screenshots

The Virtual Reality Notre Dame Project, a project that is building an architecturally accurate representation of the Notre Dame Cathedral of Paris using the Unreal engine has posted five gorgeous screenshots from their upcoming beta demo release (thanks UnrealEngine.com). The demo page says, "please check back after 7/1/99 for the demo world," so mark your calendars.

Half-Life Special Edition

AVault is reporting that Sierra and Valve Software are going to be publishing a "Game of the Year" edition of Half-Life, featuring the complete original game (with patches) and the Team Fortress Classic add-on included.

Heavy Gear II Editing Tools & Bonus Map

Activision's Heavy Gear II site has got the editing tools for this new game of giant robot combat on this page, which says you'll be able to create multiplayer maps, (Deathmatch, Capture-the-Flag, Strategic, Duelist, and Steal-the-Beacon), "Historical" (Single-player) maps, terrain environments, and zero-gravity space environments. Thanks Tim from 3Dfiles.com.

They also have Bonus Multiplayer Map #1 for Heavy Gear II in the Downloads section, along with this description:

Bitter rivalries have been going on for ages between Erech and Nineveh, two city-states on Terra Nova. Most concern the rich oil caches found under the local terrain. For the past several months Erech has had a price war with Nineveh. Now tensions are running high. It was inevitable that a fight would break out.

Son of PM Tech Bits

Just when you thought it was safe to go back in the water:
  • The ViewSonic Support Desk has a USB HostOnView Windows 98 software for ViewSonic P817, PT795, and PT775-3 monitors. Thanks |6iX|Dire Wolf. This software allows users of these recent ViewSonic models to make adjustments to most all of the monitor's settings (brightness, h/v.pos, tilt, etc.) using the mouse. Cool stuff.
  • The Quantum3D Raven FAQ has new version 3.0 drivers for the Quantum3D Raven. The new drivers implement version 1.48 of the 3dfx OpenGL Mini-driver, Direct 3D version 4.11.01, Glide 2X version 2.60.01 & Glide 3X version 3.10.01, a new uninstall process, AMD K6 3DNOW compatibility, Cyrix without MMX compatibility, and more. Thanks Cut-Throat" Jake.
  • Thresh's FiringSquad's Montego II Quadzilla review is online.
  • Overclockers' Workbench reviews the SOYO SY-6BA+ motherboard.
  • Phoenix to sell Windows' launch ads is a ZDNN article revealing BIOS maker Phoenix Technology's plans to sell Windows ads that would display on startup. Thanks Chern Ann.

PM Tech Bits

  • The Hercules Computer Technology Dynamite TNT Drivers page has the new drivers for Hercules' TNT/TNT2-based boards. Thanks Mike Brewer and Josh.
  • Matrox sends the announcement of three future upgrades for the Matrox Millennium G400 Series of graphics accelerators: the Matrox G400 Flat Panel module, Matrox Rainbow Runner G-Series and Matrox DualHead and TV-Out module, offering "professional and home users increased functionality with digital flat panel support, video editing, TV on the PC and more." When ready all will be made available on the Matrox Online Store Home Page.
  • In a separate announcement, Matrox also sends word of the software bundle to be included with newly announced Matrox Millennium G400 Series, which will include Micrografx Picture Publisher 8 and Simply 3D 3, Expendable, the Matrox Software DVD Player and PointCast Network.
  • Investors pan Diamond-S3 merger reports the ZD Inter@ctive Investor with early reactions to today's merger announcement (story).
  • Sharky Extreme's Weekly CPU Prices has been updated, along with a bit of commentary from the Sharky staff.

S3/Diamond Follow-up

GA-Source's Q&A With S3 on Diamond's Products is a short two-question interview with S3's Paul Crossley about the announcement from earlier today that S3 is acquiring Diamond Multimedia (story), touching on S3's intent to continue to supply AIC partners other than Diamond with product, and Diamond's arrangements to continue receiving NVIDIA chips for their product lines based on them.

Raven Site

Phoebus has put the newly redesigned Raven Software website online. The site is now a portal to all their current game-specific sites, HereticII.com, HexenWorld, and Soldier-of-Fortune as well as Raven-Games.com, home of their classic games. The newly redone site adds an updated Bios section to keep up with the cast of characters at Raven.

F.A.K.K.2 Preview & Shots

GameSpot UK previews Heavy Metal FAKK2, Ritual Entertainment's upcoming Quake III-engine game connected to the upcoming Heavy Metal movie. The piece gives the rundown on what to expect from this third-person action/adventure title, and is accompanied by a collection of Heavy Metal FAKK2 Screenshots which include a couple of in-game shots, some concept art and covers, and even a photo of the fabulous Julie Strain in her F.A.K.K.2 get-up.

KISS Preview

Also on GameSpot UK is a Kiss, Psycho Circus The Nightmare Child Preview giving a look ahead at Third Law Interactive's upcoming LithTech-engine game based on the Todd McFarlane comic series, which is of course based on the superheroic exploits of 70s (the decade, not their ages) rock band, KISS.

S3 to Acquire Diamond

Business Wire reports S3 Enters Internet Appliance and Home Networking Markets Through Acquisition of Diamond Multimedia Systems Inc. announcing S3's intent to acquire Diamond Multimedia. Here's a bit from the release:

SANTA CLARA, Calif.--(BUSINESS WIRE)--June 22, 1999---S3(R) Incorporated (Nasdaq:SIII) today announced that it has entered into a definitive agreement to acquire Diamond Multimedia Systems, Inc. (Nasdaq:DIMD), a leading supplier of PC Multimedia and Internet connectivity solutions. In a strategic move to capitalize on high-growth areas, S3 expects to emerge as a key player in the Internet appliance and home networking markets. S3 also plans to maximize the two companies' multimedia strengths to become a total solutions provider (silicon, software and PC boards) for its graphics business.
    "Today's announcement represents a significant strategic shift for S3, which was focused solely on the PC graphics market," said Ken Potashner, president and CEO of S3 Incorporated. "By merging the strengths of both companies, we intend to create a major force in the industry for Internet appliances, broadband communications, home networking and complete graphics solutions."
    Added Potashner, "The acquisition is part of our ongoing strategic plan to return S3 to profitability and diversify into related high-growth areas. We are extremely pleased with the execution of our plan, which has included the successful launch of our Savage4 and Savage MX graphics products resulting in design wins with volume OEMs including Compaq, IBM, NEC/Packard Bell and Micron. We also are pleased with the company's financial improvements and expect these to accelerate based on our volume shipments."
    "We are excited about the opportunity that we see in combining S3's highly tuned graphics engine and substantial financial resources with our strong graphics brand and channels and our Internet appliance, Internet connectivity and home networking growth businesses," said William J. Schroeder, president and CEO of Diamond Multimedia.
    The company recently announced that it is scheduled to receive 252 million shares of United Microelectronic Corporation (UMC) stock, which is valued today at approximately $600 million based on current NT value and UMC trading price. This combined, with S3's current cash position of approximately $130 million, has the prospective combined company positioned to aggressively invest in new product opportunities.
    Target product market growth areas include Internet appliances, where Diamond Multimedia is an industry leader with its well-known Rio MP3 music player, and home networking, where Diamond is a leader with its wireless and phoneline HomeFree product line. In addition, S3 and Diamond Multimedia intend to continue to aggressively invest in Diamond's DSL and cable modem programs.

Soldier of Fortune Screenshots

There are a pair of new Soldier of Fortune screenshots on 3D Palette following up on their Eric Turman interview posted Saturday (story). These are a couple for the parental advisory types, one captioned Head Shot and another the provocative take it like a man (more violence, it's not that kind of parental advisory stuff). Soldier of Fortune is Raven's upcoming Quake II-engine game based on the mercenary magazine.

Giants Shots

There are a pair of new screenshots on Voodoo Extreme showing off the upcoming first and third-person action game Giants: Citizen Kabuto, currently in production at PlanetMoon Studios.

Unreal Tournament Interview & Demo News

Unreal Universe's James Schmalz Interview talking with the game designer and artist from Epic Games about Unreal, Unreal Tournament, and what's to be expected in the Unreal Tournament demo (subject to change). The conversation also puts the possibility of an Unreal demo in doubt, saying "most of the people who wanted to play Unreal have already played Unreal."

AM Tech Bits

  • HardOCP has posted an amusing account of a Viking funeral they gave to a fried motherboard, photos included.
  • CoolComputing's Future CPU Brief gives an outline of expected release dates for Intel CPUs.

Omikron Preview

Gamesmania takes a Sneak Peek at Omikron looking at this upcoming action/adventure game from French developer Quantic Dream, that will feature the music of David Bowie (as well as a Bowie-inspired character in the game). Thanks Frans at 3D Action Gamers.

Quake Map Magazine

The June 1999 "issue" of the online Quake Map Magazine is now up, devoted to Quake map editing. This month's edition features an interview with Quake II mappers Rick Troppman and Yuri Davidov, a Quake II trivia contest with a Quake Collection Neil Manke Limited Edition CD-ROM as a prize.

New glHexen

Kokak's Hexen Page has a new version 0.1 of his OpenGL port of the Hexen source code, representing the first beta of the program (previous releases were listed as Alphas). Thanks Billy "Heretic" Wilson.

Off Topic: ICQ

The Download ICQ page has a new release of the ICQ 99a Beta, this one actually marked version 2.22 build 1800 (a previous release in their confusing number scheme claimed to be 2.22, but wasn't). Thanks Ant.

Competitions

  • AMD Zone's K7 FAQ has had another update, bringing it up to version 1.2, adding some new info just learned, like what the K7 will be called at launch, which is "Athlon."
  • I.Am-TFC is looking to give the game of the winner's chooice to the artist that can fill their need for a link button dealie.

Reviews

etc.

Out of the Blue

I mentioned that Metaspy EXPOSED dealie as yesterday's link of the day, but a couple of industrious readers write to point out that it is indeed a gag, as the search patterns repeat if you reload often enough, I'm told there's a keyword list that's updated on about a weekly basis. natX was surfing the links MetaSpy provides, and noticed Zoid's Bikini Links, which I'm pretty damn certain isn't id's Zoid.

Responses from readers who have done a bit of reading on the subject(s) seem to indicate that the TV movie portrayals of Steve Wozsniak and Dean Martin (from yesterday's OotB ramblings) as well-adjusted folk were both pretty accurate. It certainly doesn't qualify as a research project, but I'm happy to be a believer, it makes me feel better about the world.

Link of the Day: Microworkz iToaster, as Phil "Cain" Hall points out, "Now that's a cheap computer!"



Blue's News logo