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Friday, Apr 02, 1999

  

Spec Ops 2 Shots

There are seven new Spec Ops 2: Green Berets screenshots on Gibbed.com showing off a pre-alpha build of the sequel currently in the works over at Zombie.

John Carmack Interview

Doomworld interviews John Carmack talking to id's lead programmer about the days way back when Doom was being created. Good stuff, including the first revelation I've ever seen of where Doom got its name:

Carmack: There is a scene in "The Color of Money" where Tom Cruse shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" asks someone. "Doom." replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.

Rainbow Six: Rogue Spear

After yesterday's April Fools joke about the Rainbow Six sequel, today comes the real deal, as Tom Clancy's Rogue Spear has been announced by Red Storm Entertainment. Thanks Billy at Voodoo Extreme. Here's the dope on the sequel:

Feedback from players showed an interest in a more realistic, real world story-with that in mind, we're considering the idea of two vastly different, well-known international terrorist groups forming an alliance. This alliance would join forces in an effort to achieve even greater, more sinister goals worldwide than those they could accomplish separately. As in the original, the missions will progress in a linear storyline, with the first few crisis situations appearing to be unrelated, and leading up to a challenging and explosive ending.

The sequel is currently scheduled for sixteen separate levels, and eighteen unique missions (some levels will be used in different time periods during the game). Again, as in the original, there will be a mix of hostage rescue, surveillance, and demolitions missions.

SOME (not all) New Features:

  • REPLAY: Players will be able to record missions and watch them later. Viewers will be able to watch from the perspective of any operative on the team.
  • Improved AI and Team Behavior: No more team members crowding, or getting stuck behind you!
  • Improved graphics: including revised special effects and lighting
  • Weather Effects: including snow and rain.
  • New Weapons and items: will include a grenade launcher
  • Observer mode: (originally in the Mission Pack, but it will carry over into the sequel)
  • New Multiplayer game types
  • Multiplayer Feature: A special Multiplayer "arm patch" option, so that teams/squads can customize their uniforms and distinguish team members during multiplayer firefights.

Mac 3dfx Descent

Version 1.17 of the Mac Descent/Descent II 3Dfx patch is available. Thanks Billy at Voodoo Extreme.

TFC Delayed Again

Jenni from Valve just sent along word that the TeamFortress Classic release, originally planned for last Friday then rescheduled for today, has been delayed again. The bad news has some corresponding good news, a new map will be included when the release does occur. Here's the update:

The Bad News:
- TFC isn't going to release today. We have to do simultaneous releases in all languages, and we haven't finished QA on the international versions. Once that finishes up, we're going to do final acceptance testing on all the different language versions for 24 hours, and then release. I'll let you know as soon as that 24 hour clock starts.

The Good News:
- There will be a new map in the release, called Push. We were going to keep this a secret until the release went out the door, but in a desperate attempt to reduce hate mail, I'm going to try to buy you off with this information.
- The Team Fortress Classic review in today's issue of 'USA Today' gives Team Fortress Classic 4 out of 4 stars, calling it "incredible" and "spectacular", and saying it "rocks"!
- Remember, Team Fortress Classic will be the BEST FREE GAME you've ever played.

Slave Zero Interview & Shots

There is a Slave Zero Q&A on GA-Source talking with Slave Zero Producer Matt Powers about Accolade's upcoming third-person giant robot game, offering four new screenshots.

Linux LMCTF

The Linux release of version 5.2 of Loki's Minions Capture the Flag for Quake II is now available.

Mozilla Head Quits

Jamie Zawinski has resigned as head of Mozilla.Org, citing the reasons behind the decision in this post, which offers some interesting commentary on the world of big software development. Thanks Beta Bites.

Requiem FAQ

3DO's Official Requiem: Avenging Angel FAQ is online offering frequently asked questions and their answers about this just-released first-person shooter (here's a link to the Unofficial Requiem FAQ). The FAQ mostly covers screen darkness, and similar video issues at the moment. Thanks Requiem HQ.

Tim Sweeney Interview

WarZone interviews Tim Sweeney talking to the Epic programmer in a brief Q&A about progress on the 223 (or perhaps now 224) Unreal patch and Unreal Tournament.

Messiah Interview, Preview

WarZone interviews Scott Herrington of Shiny about their upcoming Messiah, and Avault's Messiah preview is online, as well.

Mortyr Preview

PC Gamer Online's Mortyr preview is up with a hands-on look at Interactive Magic's upcoming World War II shooter (at least I think the undated article is new, the PC Gamer gang busted out the HTML manual and executed a re-design, so that may be throwing me off here).

AMD Interview

PCVelocity's AMD Interview is up asking a few questions of Drew Prairie and Byran Longmire of AMD about their upcoming K7 CPUs.

Team Fortress Classic Previews

There's a Team Fortress Classic preview on 3DGamers and another Team Fortress Classic Preview on Beta Bites, offering looks ahead at this free add-on, scheduled for release sometime today.

Shogo TOW Arena

TOW Arena for Shogo: Mobile Armor Division is now available. As may be evident from the name, this is the Shogo variant on Rocket Arena, pitting two fully armed Shogo-go-gophers in an arena for a little of the old two men enter, one man leaves style combat.

On Linux Gaming

Can Linux score big with IP gaming is a CNN editorial looking at the alternative OS' chances of making it in the gaming world. Thanks Calico. The article briefly advocates the formation of a committee of developers to create an open source-based API specifically for Linux IP gaming. Here's a bit more on the challenges that the author says must be overcome for Linux to succeed in gaming:

The problems for Linux are numerous, however, and need immediate attention. In the first place, Linux needs a standard 3D API with broad support for hardware acceleration. OpenGL is already available for Linux -- perhaps this would be the way to go.

More important, Linux needs to support the vast majority of sound cards and their special features.

Last but not least, Linux needs to support USB as quickly as possible. This is a subtle performance issue that applies most of all to 3D gaming...

TRIBES Server Admin

The Lord-X Home Page has a new release of EZConsole for TRIBES, which allows simple point-and-click administration of a TRIBES server.

Competitions

Reviews

etc.

Out of the Blue

Thanks to Anyware for the Blue's Clues masthead graphic that adorned the site yesterday in honor of April Fools, he didn't intend it for that purpose when he sent it along a couple of months back, but I think it served well (I got a positively frightening number of suggestions to keep it). Doing the news on April 1 is getting pretty darned treacherous, I think if I had to decide now, I'd plan on taking the entire day off next year and just sort through the aftermath. If you didn't keep up with it yesterday, I have a fairly lengthy list of April Fools stories from yesterday if you want a recap. Oh yeah, according to the MDK manual, the initials stand for "Mission Deliver Kindness." Finally, [A3D]HannoverFest sends along the following, inspired by the Christopher Walken as Han Solo stuff yesterday. How about Walken as Obi Wan? "It's your father's lightsaber. I've been keeping this uncomfortable hunk of metal up my ass for a number of years now. Living out here all alone, waiting for the time when I could bestow it upon you..."

Thursday, Apr 01, 1999

Requiem Patch

3DO's Requiem Support page has a new D3D 1.1 patch for the just-released Requiem: Avenging Angel. The update enables dithering in the Direct3D version of the game (so textures will appear smoother), disables auto-mipmapping (the textures in Requiem were designed to look best without them), and greatly improves visual quality on all 3D-accelerated cards running in D3D mode. Thanks HissyFit, who says the rebate "convergence" on Requiem mentioned earlier (story) won't work, since each rebate requires a UPC symbol.

3DNow! Q2 Drivers & SDK

The AMD Optimized Drivers for Quake II page has the long-awaited 3DNow! optimized drivers for Quake II version 3.20. Also, the 3DNow! Software Developers' Kit has been updated. Thanks Gimpy at the AMD Zone.

Requiem Bargain

SubXero from Requiem-HQ sends along word of a convergence of rebates that results in a nifty bargain on 3DO's just-released Requiem: Avenging Angel. Here's the deal:

You can get Requiem Avenging Angel for only 19 dollars. When you buy Requiem not only do you get a free poster, but also a $20 rebate from 3DO. And if you buy it at Electronic Boutique not only do you get the $20 dollar 3DO rebate, but also a $10 rebate from eb.

CliffyB Audio Interview

A recent audio interview with Epic's Cliff Bleszinski on Washington D.C.'s Tech Radio is online in the Tech Radio Archives as well as on PlanetUnreal in RealPlayer format.

Daikatana Interview

ION Storm's Justin "Logic" Randall is interviewed on the ION Storm Daily Informant where Daikatana’s weapons/deathmatch/network/ client-entity programmer explains his work, which includes efforts to make the weapons responsive, optimizing network traffic, coding Daikatana's CTF, DeathTag, and co-op play, and stuff like that.

Morbid to Ritual

Ritual Programmer mark Dochtermann updated his .plan with the announcement that Jack "morbid" Mathews has joined Ritual. Just to be a party pooper, in the name of accuracy, the part about Michael Abrash and Bruce Naylor is an April Fools gag (though my understanding is that the part about Jack is not). Here's the update:

I would like to be the first person to "extend a wreath and hearty handshake" to Jack "Morbid" Mathews for joining the Ritual Tribe. Jack comes to us by way of 3DFX Interactive and is one of the creators of GameSpy.

Although he wasn't born until after Star Wars, he is a very talented 3D game programmer. His knowledge of 3D accelerators and distributed network gaming will be put to good use at Ritual, where he will be working alongside industry greats Michael "Optimize" Abrash and Bruce "BSP" Naylor.

Say hello and drop him an email at jack@ritual.com.

User Friendly Joke

The follow-up on User Friendly is that it was indeed all a joke.

Blood 2 Patch

PlanetBlood has the release of a version 2.1 patch for Blood 2. The patch makes a number of fixes and additions since the February patch, but is not required if you've purchased and installed the Blood II: Nightmares add-on.

Starsiege Interview

There's an interview with Rick Overman on Datumplane::Starsiege talking with the Dynamix programmer mostly about the just released Starsiege, with a bit in there about plans for Starsiege 2.

User Friendly Follow-up

Here's a Register article that seems to be on the User Friendly situation and a Slashdot article that is clearly about the UF dealie that suggest there is indeed a leg being pulled here. If this is indeed a joke, I'm sorry for getting fooled (and, um, haha).

Dave's Classics Follow-up

A clarification about Dave's Classics. In my comments about the the site's closing (story), I mentioned the availability of ROMs there as a possible cause, but Mental4 and jelenator point out that the ROMs previously posted there were pulled a few weeks ago (also apparenly under the threat of legal action). With the ROMs gone, and only emulators themselves (so far proven to be legal) posted there, the reasons behind the closing are not very clear at this point.

German X Demo

3DFiles has posted a playable Demo of X, the upcoming space combat action sim. This is the German version of the demo, and an English version is expected within a few days. "Forcefeedback Input devices and 3D positional sound acceleration through Aureal3D and Direct Sound 3D supported."

User Friendly & Dave Shut Down

Word on the User Friendly site is that the popular geek comic strip has been "Shut Down Pending Litigation." I do not believe this is an April Fool, if it is, they've been laying the groundwork for this for a while, since there have been rumors for some time now that one of the targets of some of UF's humor has been in legal mode. As the page goes on to explain, more details should be forthcoming: "Further information regarding this litigation will be made available within the next 72 hours." I'll certainly keep an eye out for any possible ways concerned fans of the strip can help. Similarly, Dave's Classics has posted a notice that they too have been closed, at least temporarily, due to litigation as well (though posting ROMs for emulators certainly makes this a less unexpected move, since the legalities involved have been the subject of considerable debate). According to the site: "Due to recent legal action from a video game hardware manufacturer, UGO must temporarily suspend the service of the Dave's Classics website and FTP server. Unfortunately, until we have resolved this situation we may not be able to comment or update you on the situation." I'll post more on both these situations as information becomes available.

Todd Hollenshead Interview

There's an interview with Todd Hollenshead on Ultimate Games talking to the id Software CEO about Quake III Arena.

Tim Sweeney Interview

Billy at Voodoo Extreme has posted a short Q&A with Tim Sweeney after he fired off a few questions to the Epic programmer about video cards, special 3D instruction support, and of course, Monica Lewinski.

MDK2 Screenshots

GameFan Online's First Look at MDK 2 for PC and Dreamcast offers 10 new screenshots of the upcoming sequel to Shiny's Murder Death Kill (Mediocre points out it's actually "Max, Dr. Fluke Hawkins & Kurt"), and GameCenter's Game Grabs has those shots (on the Dreamcast) as well.

More TRIBES Tactics

Planet-Tribes - Tactics 101 Index offers a bunch of different TRIBES tutorials that break the game down into different roles for players to assume, with outlines on the best ways to put these roles to use in a team.

NVIDIA on TNT2 Clock Speeds

Sharky Extreme has posted an email from NVIDIA's Derek Perez on TNT2 clock speeds:

"The ultimate frequency achieved in end user systems depends on the chip cooling strategy, board design and the system environment that the board runs in. Each board vendor will make design and cooling decisions, and environmental assumptions and spec the part according to these choices.

The RIVA TNT2 chips were designed to operate at extremely high frequencies. The Diamond V770 that you reviewed demonstrated that. With the right combination of advanced board design, intelligent cooling strategies and high quality manufacturing, I fully expect to see end users running TNT2 based cards at frequencies that meet or exceed the ones you saw in your testing."

Dirty Quake II

Version 0.75 of the Dirty mod for Quake II is now available, described as "Action Quake2 meets BraZen," trying to add realism "that doesn't compromise gameplay." The mod allows you to climb up onto ledges, and do lots of other useful things with your bare hands, like break necks. The mod also adds teamplay enhancements, radio communication, and more. Work continues on a Linux port, and they are desperately seeking servers.

FastCard

A new version 1.1.1 of the Fast Card TNT & 3dfx Overclocking Utility from PMS is now available, offering three new Matrox settings (AGP on/off, AGP 1x/2x toggle and hidden settings enable), and a couple of bugfixes, as well as better support for the Diamond and Creative TNT driver sets. Thanks DemoNews.

UnrealFinder

The QuakeFinder/UnrealFinder page has a new version 1.0.2 of the UnrealFinder Unreal server browser program for the Macintosh. The new release adds Unreal 220 compatibility.

Coven Ports

Remember, any port in a storm: The Coven Disposable Heroes Downloads page has Solaris x86 and Sparc ports of all of the latest version of the Quake II mods released from the Disposable Heroes Quake II add-on.

MechWarrior 3 Demo Warning

I received a warning from Geburah that the MechWarrior demo seems to suffer from the same serious uninstaller glitch as a couple of other recent releases (the subsequently patched first version of Half-Life and the subsequently recalled first version of Myth II). The problem occurs when you install the demo to a directory other than the default, and then uninstall it, it wipes the entire directory structure you installed to (e.g., c:\games).

Reviews

etc.

Out of the Blue

April Fools' day is a dangerous minefield when you run a news site. Like last year, I'll try to avoid fostering genuine confusion by not posting any gags among the news (though I guess I'll reserve the right, should something too tempting come along, and of course, if I fall for the joke myself, all bets are off). However, in the name of fun, like last year, I'll keep a running tally of the jokes I do come across today below this post. 3DRealms' Chris Johnson sent a more accurate version of the Splash quote that looks pretty damn verbatim (this is an all time favorite bit of mine): Hanks: "Where are you going Mister Fat Jack?" Fat Jack: "Back to the pier. It's only a couple of miles, I can swim it. I'll be back with the little boat." Hanks: "The LITTLE boat?!" Seen in Robert Love's .plan, yesterday was Christopher Walken's birthday: many happy returns Chris, you da man (okay, I know he's not reading). After reading that .plan I sit here trying to picture how different the Star Wars series would have turned out if Walken had gotten to play Han Solo. I'm having trouble conjuring the image.

April Fools '99

Updated throughout the day: Rick Johnson offers a mind-plook in his .plan on the morbid news (like the UF gag, the straight-out humorless lies as gags mystify me). Surprise Next Gen PlayStation Launch in Japan reports NGO (thanks ACiDTRiP). The EQVault reports all the EverQuest servers are moving to Tunisia to save costs (thanks Korac). Firearms is now for Trespasser announces the Firearms mod for Half-Life (thanks Pels Interactive). Tom Clancy's Nuclear Weasel, the announced sequel to Rainbow Six. loonygames' Thinking About Boxes by Saul Peed. Planet RIVA has word of the 3dfx/NVIDIA merger (thanks Chris Slatt). Here's Sluggo's Cooking Central, formerly Mod Central. BSP Headquarters announces BSP to replace Q3Radiant as the bundled Q3A editor (thanks Zedek). John Carmack is quoted on FPS Spectator saying the frag in Q3A will be replaced by the more newbie-friendly "tone-of-death." Frozen Yak Entertainment, the company formerly known as CaveDog (thanks Chris Rhoton and AGN3D). The Adrenaline Vault previews the force feedback mousepad (thanks JetLag). PlanetQuake for sale (farfetched?), thanks Psycho. Sgt. Hulka changes his site to.... PlanetTubby!!! (thanks DeadMeat). Tidal Wave Communications presents: Think your mail! (thanks B K Ridgway). CliffyB announces in his .plan that he and others are leaving Epic to develop "GIRLZ N GUNZ" on the Colour Gameboy. Epic releases the Unreal demo (yeah sure). Plans for BattleZone 8X8, or Planet Half-Life's First Look at Half-Life 2 for that matter (Phat Rips Entertainment?). How about the Grey Panthers Quake and Quake II Clan? That's not as wild as the PC Computing Online Bombshell about IT eavesdropping on the mic in your computer (thanks armyant).



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