Archived News:
The Disposable Heroes downloads page
offers Linux and Solaris ports of the ArmourBack and flame entity mods for Quake II from The Coven's Disposable Heroes deathmatch pack. A Linux
port of MAD is also in the works.
There are five exclusive Shugotenshi
Screenshots on GA-Source showing off this upcoming mission pack for Monolith's Mobile:
Armor Division in development for Instant Access
by the Nevolution Group.
The Ultimate Uplink
Walk-Thru offers tips on how to get through the new Half-Life Uplink demo.
The official Quake III Arena site has been
updated with a brand-new Quake III Arena misc.
publication screenshots section that offers five screenshots that have appeared in
various recent print publications. Some of them have been scanned and posted on the 'net
already as well, but these are the originals. Thanks Simon Speichert.
Rust has posted a short interview
with Dan Koppel, Xatrix Entertainment level designer and technical coordinator, about
his work on Kingpin, Xatrix' upcoming Quake II-engine game. The conversation covers the
game, as well as editing-related stuff, making mention that they plan on shipping the game
bundled with the level editor.
A run-through of the Interloper
level has been added to Gamers.Com's
Half-Life run-through giving step-by-step instructions on how to complete the
penultimate mission in single-player play. Thanks Apache at Planet Half-Life.
There's an interview with
yours truly on pels interactive, in
what I invariably describe as their amusing finish the sentence format (though I think I
managed to provide them with the least amusing set of answers I've ever seen on one of
these Q&As).
A new beta 0.11r055 of the free Crystal Space
3D engine is now available. Crystal Space offers state-of-the-art features and
cross-platform (Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, DOS,
Amiga, and Macintosh) support. Thanks BetaNews. The
new release fixes the Linux/OpenGL port so that it works correctly with Mesa, fixes the
SVGALIB port, and adds assorted fixes to other versions.
3DsoundSurge interviews Toni
Schneider from Aureal Semiconductor about Vortex2 and wavetracing technology,
including a preamble that makes the case for wavetracing as the "correct" way of
creating acoustic effects. Thanks WarDog.
Sharky Extreme's 1998
first-person shooter shootout looks at ten FPS titles released last year, ranking them
"start(ing) off with the cold and migrat(ing) to the hot."
So,
you wanna make games for a living? is a Gibbed.com
article by John Williamson giving advice on how to break into the biz by this employee
of Zombie Interactive (currently working on SpecOps 2).
Game-Interviews.com talks
with David Wu, Programmer and President of Pseudo
Interactive (not to be confused with Pseudo Online)
about their upcoming auto combat game, Inertia.
The first public beta of the Rainbow 6
Toolkit is available through the Rainbow 6
Retreat. Among the tools provided is an R6 multiplayer launcher, an R6 server creator,
a function to disable the Windows key (which crashes R6), an address book for favorite
servers, a mouse sensitivity adjuster, and more features to come.
Version 1.03 of the Ultimate
Regular Quake Patch has been released on the Quake
Info Pool (they were even prepared for me this time, including this note in the
announcement: "for Blue: everything 'ultimate' can be made better,"
which we'll just leave as the philosophical theory for the day). As always, the new
version includes more QuakeC bug fixes for classic Quake, but this time many new features
have been added as well, like QW's popular "Drop Quad/Ring" function, deathmatch
modes 3-5, an easy expandable map rotation, and more.
I should have mentioned this the other day, Citizen talks Giants with Alan
Pavlish is an interview on IPlayGames talking
to the head of the Tantrum division at Interplay and co-producer of Giants: Citizen
Kabuto, about this upcoming game of living large from PlanetMoon Studios.
This week's new interview on 10 Questions With
SamHell talks with Angel Munoz, mostly about the CPL (actually, this Q&A belies
the site's name, offering an unprecedented eleventh bonus question).
Also in the Q&A queue: There's a MindRover Interview
on Beta Bites talking with CogniToy's Quirk Family
who are all participating in the development of the upcoming action/adventure/strategy
game, MindRover. Also, The
Beauty of Madness interviews FlameThrower. HardOCP
interviews ABit's Jeremy Smith. Finally, Action Xtreme
interviews John Graham talking to the webmaster of MPOG
in part one of a two-parter.
According to Curtains at nVidia Pages,
there actually is one new shot in the once Portuguese TF2 preview from yesterday ( story), the shot showing the sniper, infantry dude, and a medic coming
out of an APC which provides an insight as to what the HUD is going to look like.
PlanetHardware reviews the
Pentium III 500, in another review that claims to examine actual shipping units.
- HardOCP has a post up on improving the cooling in
your machine (look on the page for the descriptive headline, "How To Up That Fan
Voltage To Give Ya's More Cooling Power"...
- Dan's Techie Zone has a how-to
article on setting up Half-Life to work through the Winroute proxy (not Wingate, as I
originally wrote, though I'm told this info could be applied to using Wingate as well)...
- Word from 3 Fingers is he's hosting
a Mad Dog CFG Aliases page,
saying "Mad Dog has built quite a reputation with the 3Dfx Voodoo2 News Group gurus
as being the man in the know when it comes to even the most complicated aliases and .cfg
files. I kid you not, check out his site and you most certainly will learn a few new
tricks (no matter how advanced your alias/.cfg skills may be)."...
- The Tiger Den looks to organize LAN
play at Clemson U., since their outbound network connectivity is apparently a bit rough...
Hope your Valentine's Day was a happy one. Take a President out to lunch: Today is
President's Day here in the US, celebrating the combined birthdays of George Washington
and Abraham Lincoln, but I like to take a moment out to remember other past leaders as
well, like Warren G. Harding and Franklin Pierce. Things seem to be working out well so
far in the beta of the news database, no serious glitches have surfaced, and most every
known bug has been squashed. There's no real connection at all to the archive of the older (HTML) news when you go back, but one of the
things we should have a handle on soon is what's involved in getting older news into the
database, and how far back it will be practical to go in a conversion project based on
that.
Image of the day: A 22 player TRIBES
stack. The jetpacks help =]
Tim Gift updated his .plan with word on what he's been contending with on IRC that's
kept him from updating some of Dynamix's TRIBES servers. Here's an excerpt:
Hmm, well I had originally intended to come in this weekend and upgrade the
Combat and Training server and get ready for our next release, but when I got in our IRC
server was under attack again. Using IRC for our chat server has been a major pain in the
butt. We had wanted to use it because of it's open architecture. Wanted to allow people to
connect and chat outside of the game, something people were used to using, etc., seemed a
lot more flexible and friendly than a writing another proprietary chat system.
Unfortunately, there are quite a few bozos who seem to get a kick out of disrupting our
chat server, booting people off, or otherwise being a nuisances. I've already wasted
several days getting up to speed on IRC and the MS server, and here I am over the weekend
doing the same, when I could be working on TRIBES....
There's now an English
version of the Team Fortress 2 preview on Halflife.com.br
mentioned earlier ( story) that was originally posted in Portuguese. By the way, I'm sorry
if I made it sound in my follow-up ( story) like they were the ones that said there were new screenshots in
the preview, I was actually correcting my own mistake, not anything they said.
Sharky Extreme's
Expendable Update adds 15 new screenshots of Rage's upcoming third-person action game,
with the promise of a movie showing off gameplay soon.
A couple more guides for Starsiege TRIBES have emerged, it seems likely these projects
were all started around the same time to provide what had been, until recently, a pretty a
scarce commodity. Regenerated Forces
Starsiege TRIBES guide, promises to teach how to "terrorize" a TRIBES
server, and GriBBsY's Beginner's Guide
to TRIBES is online offering a way to get your feet wet before spilling blood on the
live battlefield.
It turns out there is a common thread behind the few emails I've received asking if there
was a problem with the archive of the Half-Life demo released the other day--all the problems were from one download location. If you've had
problems and you downloaded from ftp1.sierra.com (this was not the copy posted here, so
you should not have had this problems with the local download), that archive is indeed a
few bytes shy of a mouthful. If your FTP supports resume downloads, you might be able to
pick up the remainder of the file from another site, or you may indeed have to re-download
the whole dealie. Thanks Frans at 3D Action Gamers.
Also, I'm told the TF2 shots in the Portuguese TF2 preview posted earlier are not, in
fact, new. Sorry about that, though of course, some always welcome the opportunity to
brush up on their Portuguese.
The smoothies at Orange Smoothie Productions
have released a new Quake II mod called OSP
Rocket Olympics, described as "a virtual play land of rocket jumping feats and
events. Categories included Height, Distance, Accuracy and oh ya.. Quad Height!!!"
It would have been more thematic to release this
during the Olympics, but it's not like I can think of any logical Valentine's Day mods
(not any that I can imagine wanting to play anyway).
This Valentine Interview
on Cali Girl News talks to notable romantics from
the gaming scene like CliffyB (Epic Games), KillCreek (ION Storm), Wicked ( Voodoo Extreme), and of course Wanker ( PlanetWank) giving insights on love and friendship.
Also, In their grand tradition, the Tormented
Souls have posted some new e-cards, these with a Valentine's Day theme, of course,
along with their trademark Quake trappings, so make sure your valentine understands your
concept of romance before you fire one of these off.
The Team Fortress 2 preview
on Halflife.com.br is in Portuguese, and even if
you can't make sense of that, or AltaVista's
Portuguese translator, the new screenshots are worth those proverbial thousands of words.
Thanks SailorScout.
Computer
Games Online interviews Scott Youngblood, talking to Dynamix's own CornBoy! about
Starsiege TRIBES.
Version 0.3 of the unofficial Mortyr
FAQ is up at the Widerstands
updated with the latest intelligence on Interactive Magic's upcoming World War II Shooter
Game.
Word from X-M4N is that to solve some difficulties, the Italian Master Server for both
Quake II and QuakeWorld is now 194.177.113.32.
There's a KillCreek
edited chat log from the recent online conversation with this ION Storm level designer
on The Daikatana Deathmatch page
offering info on their upcoming Daikatana, as well as the even more imminent Daikatana DM
demo.
The Sniper Tips Section on the lonegunmen site has continued to grow, and now
offers seven pages of tips on how to pick folks off with perfection in Starsiege TRIBES.
Realm Technologies has a Half-Life mod that
is a simple replacement skill.cfg file that makes locational damage more pronounced,
increases weapon damage and enemy health, and emphasizes the differences between
difficulty levels.
The palpy.com Quake II tournament is a
one-on-one competition with a "rare Quake II action figure" as the prize.
- So You Want To Be A
Webmaster? is a new article on PlanetQuake
that offers a suitable degree of discouragement and some sage advice for aspiring game
site webmasters...
- Internet Challenges Game
Publishers is a CNN article on trends in the biz. Thanks Mynx (the birthday girl no less -- Happy B'day
Mynx!)...
- S3 Planet has a new version 1.03 of the S3Tweak
program. Word is "No major changes... just a couple of safeguards put in place."
Thanks DemoNews...
- Updates to this Optimizing
The Swapfile guide include confirmation on whether constant rewriting of the same area
of a drive reduces the MTBF as well as a tip on how to move the swapfile to the outer
tracks of the hard disk without paying for a commercial defragger..
- Site stuff: The MarTim site has moved,
and PlanetCrap 2.0 is online...
Happy Valentine's Day! Welcome to the beta test of ProjectX, otherwise known as the Blue's News version of Blammo, the game news system being created
by my friends RonSolo and Bagpuss, the mad geniuses behind the BlueTracker .plan
Summaries and Webdog, and Blammo's main
programmer, furn (who showed amazing patience as we conferred on this yesterday in what
amounted to an all-day transatlantic phone call). As I mentioned when I tempted fate by
predicting we might be ready for a beta today, the change is hopefully almost completely
transparent at the moment, but the difference behind the scenes is significant, as the
stories on this page now are database generated. While things seem under control, there
are a couple of glitches I know about already (if you use the headlines in the left frame,
the finger insert disappears, the target links on the archive at the bottom are whacked
out, as is the archive page, and the yesterday links in the headlines), and, of course, there's the possibility something unforeseen
will pop up, so if everything blows up at some point, that may be what has happened. Going
forward, for those that don't want change, not much will be different (this was a top priority), but the database
will allow a bunch of neat functionality to be added that will be quite helpful, and I'm
really excited about what we should be able to do with this. More on that as we go
forward. Excelsior!
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