
TNT / Voodoo2 Benchmarks
August 10, 1998
(This is not a review)
Incoming & Forsaken (Direct 3D)
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Quake & Quake II (OpenGL)
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Test Machine: PII-400, 256 MB RAM, A3D audio, Win98, V-Sync Off
| Incoming | ||
| TNT | Voodoo2 | |
| 640x480 | 71.47 | 69.36 |
| 800x600 | 70.40 | 58.87 |
| Forsaken | ||
| TNT | Voodoo2 | |
| 640x480 | 191.82 | 152.50 |
| 800x600 | 133.15 | 100.89 |
| Quake | ||
| demo1 | TNT | Voodoo2 |
| 640x480 | 76.9 | 111.8 |
| 800x600 | 70.8 | 73.6 |
| bigass1 | TNT | Voodoo2 |
| 640x480 | 49.8 | 90.0 |
| 800x600 | 48.9 | 62.4 |
| Quake II | ||
| demo1 | TNT | Voodoo2 |
| 640x480 | 64.3 | 84.7 |
| 800x600 | 57.8 | 59.7 |
| massive1 | TNT | Voodoo2 |
| 640x480 | 48.5 | 64.5 |
| 800x600 | 46.2 | 49.7 |
Comments
The Boards
The RIVA TNT board tested is an STB board that they say is the exact equivalent of the
final production board except the retail boards will be roughly a half-inch shorter. The
core processor runs at 95 MHz, and the memory clock is at 112.5 MHz. The board is produced
using a .35 micron process, with .25 micron boards (presumably at higher clock speeds) a
possibility down the road. The Voodoo2 used for comparisons was a Canopus Pure3D II
running at 90 MHz using the latest 3Dfx reference drivers (DX5) with no tweaks or SST
variables set at all. The TNT drivers (DX6) were the most recent beta STB could provide.
Oddities
The Incoming demo is interesting: there's such a small falloff going from 640x480 to
800x600, especially on the TNT (using two Voodoo2's in SLI doesn't seem to improve the V2
score significantly either). The TNT also showed a remarkably small falloff going up in
resolution running the killer Quake demo bigass1.
MIA
This was meant to be a full rundown of the games in the GameGauge3D suite, but to test F22
AFD, you need the registered version (I'll get a copy for future tests). The other D3D
game in the 3D GameGauge suite is the free demo of Turok, but I had trouble running it,
and had to skip it. Because they've become a widely accepted test of how a system holds up
in multiplayer play I also ran a timedemo on bigass1 in Quake, and massive1 in Quake II.