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Friday, October 30, 1998 Blood2 Demo Tonight/Tomorrow Sin Gold |
Heretic II Demo Bug Page [6:22 PM EST]
An update to the Heretic
II Demo Bug Page adds a new messageboard function to allow users to more easily leave
reports on topics not covered by the old page, as well as to foster general discussions.
Giants Preview, Shots [6:22 PM EST]
There's a Giants preview
on PC.IGN.COM, as well as four new Giants screenshots
on Gamer's Alliance.
RBR
Interview [6:22
PM EST]
Doom 2 All Star
Competition page has an interview with some of the Rebel Boat Rocker guys about the
Doom 2 competition tomorrow night. Here's my interview with myself on the match: Blue, how
many frags do you expect to rack up? A: I'll be lucky to get one. =]
Sin
Gold [5:45 PM
EST]
Sin has gone gold (to manufacturing) for real. After a couple of premature
reports, Mark Dochtermann's .plan says we can expect it in about a week, along
with Ritual's end of the Charlie Wiederhold announcement (and Mark's opening campaign
promises for the upcoming election, which you can read in the full .plan):
- Sin is Gold - expect to see it on store shelves in 7 days. A big thanks goes out to the Sin Team for doing such an excellent job.
- All of us at Ritual are sad to see Charlie Wiederhold go, but we wish him the best over at 3D Realms. Charlie was an integral member of the Sin team and the game would not have been the same without him. And Charlie, remember the secret rendezvous code, this will be your only point of contact ;)
Other Ritual .plan updates: Tom "ParadoX" Mustaine, Charlie Wiederhold's last Ritual update, Scott Alden, Don "onethumb" MacAskill, Beau Anderson, Joseph Selinske,
Zoom [10:31 AM EST]
Off to the FRAG2 in Dallas. The CPL
already has photos of the setup posted, fun for those of us who enjoy watching others
work. Now, it's off in the BlueJet, thanks Jugger for passing along some Good Advice for Halloween travel (and other kinds
of travel, too).
Mouse
Rate Checker
[9:25 AM EST]
Oliver Tscherwitschke
sends along a little mouse rate
utility (4 KB) that can tell you the sampling rate of your PS/2 mouse. This utility
goes hand-in-hand with the recently released mouse rate changing programs, but also brings
up a question about NT sampling that sounds familiar. Does changing the mouse sampling
value in the registry actually change its rate under NT? Here's how it came up:
On Win NT there is a registry key...which could control the rate of a PS/2 Mouse. It defaults to "60". But if I change this, nothing happens, the rate still is 60Hz, at least at my computer. If you know how to change the Mouserate on NT, please let me know.
Heretic II Console Commands [9:25 AM EST]
OverLord is going wild digging through the Heretic II console commands.
He's updated the list of commands posted
here, and re-organized it to boot.
Genesis 3D BMP Converter [9:25 AM EST]
The FvF Multiverse has posted a
small Windows front-end that allows editing types to batch convert the Genesis3D engine's
GFX files to BMP format and vice versa, apparently a real time saver.
Unreal
Update [7:14 AM
EST]
The Unreal Technology Announcements
page has an update on some resources for server ops now that more Unreal servers are
going online (apparently their ranks are growing by about 20% a day). Included are links
for a new page on how to get listed in
GameSpy and other querying tools, a page of Server Administration Tips, and word
of a new "Server Administration" forum on the Epic Message Board where Steve Polge, Brandon
Reinhart, and Tim Sweeney "will be answering questions from server administrators and
people writing server-querying tools." Thanks Unreal Kingdom.
Tim Sweeney Interview [7:14 AM EST]
Speaking of Tim, An interview with the
lead programmer of Unreal is a conversation between Epic's Tim Sweeney and Andrew
Smith up on PlanetUnreal that talks a lot about
licensing issues and the like. Again speaking of Tim, today's GrandMaster B offers a
little back and forth between Tim and id's Brian Hook on points made recently in the
age-old OpenGL versus D3D debate.
Dave Perry Interview [7:14 AM EST]
Speaking of interviews (okay, I'll stop with the segues right now), a Gaming Age Special Interview With
Dave Perry is up, talking to the happy shiny person about Shiny's games, MDK, Wild9,
Messiah, and more.
Trick or Paint! [7:14 AM EST]
The Quake Innovations News
page has word on their Halloween project, The Ultimate Paintball - Halloween Special
Edition. This version of their Quake II PaintBall mod will include a theme map, sounds,
and also a Paintball PumpkinBot (which works with the team that shot it last). This
Special Edition will be released tonight/tomorrow at the stroke of midnight, Eastern time.
There is also a beta of the mod already available.
Q2Gamma [7:14 AM EST]
Q2Gamma is a new Quake II utility to
allow separate brightness control for red, green, and blue color levels in Quake II, much
like idGamma. Thanks VE.
Carmageddon Demo [7:14 AM EST]
An updated (but for the most part apparently unchanged) Carmageddon 2 demo is up on 3DFiles.com. Thanks Sharky. The demo, around 22 MB, offers the
opportunity to be almost as dangerous behind the wheel of a car as a NYC cab driver ("I
love drivin'...").
Shogo
Review [7:14 AM
EST]
Shogo
is reviewed by GameSpot TV in a video review. RealPlayer,
or equivalent, required. Thanks Mediaphiles.
KHG
Review [7:14 AM
EST]
GameCenter
reviews Star Trek TNG: Klingon Honor Guard giving this Unreal-engine game four out of
five X's
Q2Config [7:14 AM EST]
The first public beta of the Q2Config Quake II configuration
editor, is now available. The program uses drill down menus to help configure your console
commands.
GameProxx [7:14 AM EST]
Version 2.05 of GameProxx is up on Jeff Debrosse's Home Page. GameProxx
is a freeware proxy client that offers the opportunity to connect to the Internet from any
client on the LAN, as long as the LAN is connected to the Internet. The new release offers
support for Heretic II.
BEAST
Drivers [7:14 AM
EST]
New Hercules
Terminator BEAST Drivers are out for the S3 Savage3D-based card. Thanks Billy
"BEAST" Wilson at Voodoo Extreme.
Game
Armor [7:14 AM
EST]
If making like Vincent Vega in action games turns you into the gimp, you
may find relief in a product called Game Armor,
which is a wrist brace to prevent cramping from "controller clutch," or as we
put it in our clan, "the craw." Thanks Aubrey Burbine.
Shooters
Lite [7:14 AM
EST]
Hrm, seems the Shooters
archive from last nigh runs all of about eight minutes. I don't know what the deal is with
that, or if it can be repaired, but I'll look into it.
Out of the Blue [7:14 AM EST]
The BlueJet is fueled and waiting, I'm off to
Dallas for the FRAG2 at midday today. Thanks Cool for the "cool" Halloween logo ("Pretty
scary, huh kids? Owoooooo!!!!"). Along the same lines, here's an image of the day from Matt Carlson in line with the
season. On the quote game: First, I can't believe I got one of them as wrong as I did
(most are from memory, so maybe I shouldn't be so surprised), considering it was a
favorite, but ("Wine... alright?") from the other day should be ("food...
alright?"). Thanks Steve Masters for the correction (even though I didn't
believe him at first). Also, thanks to Seth Isenberg for helping tweak the accuracy
of yesterday's quote (Monty Python and the Holy Grail). The (one-time) clue for those who
write in asking about where to find these quotes: They're always in parentheses and
italicized.
Thursday, October 29, 1998 |
Blood2
Demo Tomorrow
[10:52 PM EST]
Blood2.com has the announcement of
the release of the Blood2 Demo, as they put it at "the stroke of Midnight (Pacific
U.S. Time) on Friday night!" Taken literally this would be in a few hours, but they
actually mean Friday night/Saturday morning. The Blood2 demo is planned as two single
player levels (no multiplayer), and will be about 35 MB.
The Unreal Future [10:52 PM EST]
Epic's
Unreal is On The March is an article that looks at the future of Epic's shooter now
that, in their words, "Unreal internet support is finally what it should be."
Thanks PlanetUnreal. The article has a bunch of
tidbits from a conversation with Mark Rein, including word that the long-promised demo is
still upcoming "not too far away," a beta 2.19 is expected in the next couple of
days, and a big announcement from them is also upcoming "sometime in the next four to
six weeks."
BlackMagic 3D Drivers [10:52 PM EST]
The BlackMagic 3D Drivers
page has new WHQL certified Windows 95/98 drivers for STB's Voodoo2-based cards.
Thanks Voodoo Extreme.
Shooters [5:52 PM EST]
Tonight on Shooters
(new URL) we will drag a couple of the busy bees over at Raven away from finishing up
Heretic II to talk about their progress, as well as the demo, and of course the usual
other stuff (TM) that we tend to discover along the way. The fun begins live at 7:00 PM
Eastern time (new time as well), RealPlayer, or
equivalent, required.
Unreal
Multiplayer
[5:36 PM EST]
Epic's Brandon "GreenMarine" Reinhart updated his .plan with encouragement for those disappointed in Unreal's
performance on the Internet to give the beta 218 patch a try. I have to say that I think
they have finally broken through on this one. In my couple of experiments I have been able
to play nice, smooth games on the Internet. Though I do have a 112 Kb double-barrel ISDN
connection, a lack of midday servers made the best ping I could find be a 180, and the
game was about as smooth as I would expect from QuakeWorld or Quake II with a similar
ping. If you dig Unreal and were disappointed in the poor multiplayer play, I highly
recommend getting the
218 beta patch and giving it another whirl.
Wieder to 3D Realms [5:36 PM EST]
George Broussard updated his
.plan talking about Duke Nukem: Time to Kill, their upcoming PlayStation
offering, and also gives a mention that Charlie Wiederhold has joined the Duke Nukem
Forever team. I don't recall previous mention of Charlie leaving Ritual.
Half-Life
Preview [2:22 PM
EST]
GameSpot
UK's Half-Life Review is up. They took a look at a build of the whole game, but their
preview mostly centers on the Day One OEM demo so they can be certain that they are
discussing things that will be in the final game.
SGI Quake II Eraser Bot Beta [2:22 PM EST]
The SGI Quake page has a
beta version of the Quake II Eraser bot for SGI. It's a beta because it does not read
existing (generated on Intel systems) route files (.rt3), because of a byte swap problem
in the route handling code.
RiX
Interview [2:22
PM EST]
An Interview with
Four Frag 2 Contenders on AVault offers a RiX interview that talks to feared
cyberathlete Dan Hammans about the differences between Quake and Quake II going into
issues like weapon balance, as well as computer games as sports and stuff like that.
Thanks Brad.
Blood2
Demo Update
[1:15 PM EST]
Jay "Shade" Wilson updated his
.plan with word on the Blood2 demo availability, which is "definitely by the
weekend:"
Just a quick update. The demo is pretty much done on the content side, and is very cool. We're just working out a few of the bugs. Should be released very soon, definitely by the weekend. We've got an army of GT muscle ready to promote it for us, so once it goes up it should be available from a large number of sources. That's it. :)
Die By the Sword Add-on [1:15 PM EST]
GamePen
Review's Limb From Limb the add-on for the hack and slash game, Die By The Sword
("Look, it's just a flesh wound."). Thanks The Gaschamber.
Vampire: The Masquerade [1:15 PM EST]
My force-fed pals over at Jedi Knight .Net have one of the first
updates about what Nihilistic Software is up to
on their Vampire RPG project since its announcement, giving some insight into the
hardware-only custom 3D engine they have in the works, as well as a few more tid-bits.
More
Half-Life Pics
[11:11 AM EST]
GameSpot UK's
Half-Life Gallery has been updated with still more screenshots, in part to make up for
the way some of the shots uploaded yesterday (story)
ended up corrupted. The garbled shots have been fixed as well.
Viper 550 NT Drivers [11:11 AM EST]
Diamond
Multimedia Viper V550 Series Drivers page now has Windows NT drivers to go along with
the recently released Win95/98 drivers. Thanks Sharky.
Descent
3 Interview
[10:23 AM EST]
The latest edition of the PyroPimps Show talks to Craig Derrick,
producer at Outrage about Descent 3, the upcoming iteration in the Descent
series. PyroPimps is a well-done RealPlayer format
audio show that offers gaming news, snappy banter, and loads of sound effects (like an
audio "Dream On").
FreeSpace
1.05 [10:23 AM
EST]
Speaking of Descent, the Volition
Inc. page has a new version 1.05 patch for Descent FreeSpace. The new release can be
installed by hitting the "Update FreeSpace" button in the game launcher, or by
downloading it from their Updates Page.
Half-Life
Review [10:23 AM
EST]
Glamour guns and a flood of
games is an article on MSNBC that looks at three upcoming games giving Tomb Raider III
3½ stars, Turok 2: Seeds of Evil 4½ stars, and Half-Life five out of five stars. Thanks Redwood.
Jason
Hall Interview
[9:38 AM EST]
Billy's
interview with Monolith's Jason Hall is up on Voodoo
Extreme. It seems Billy may have been sober when he wrote some of the questions,
because only four out of the 13 are about sitcom stars and Monica Lewinsky, the rest
talking about stuff like games and the LithTech engine.
Giants
Glimpse [9:38 AM
EST]
Sharky
Extreme's first glimpse at Giants offers a preview of this upcoming game from Planet Moon Studios that allows you to live the life
of a giant you always dreamed of, as "Eating, burning, drowning, kidnapping and
burying your victims should all be in a day's work."
Trespasser Review [9:38 AM EST]
AGN3D's
Trespasser review is up, calling it "one of the strangest games [they've] ever
reviewed."
SBLive!
Drivers [9:38 AM
EST]
The
Creative Labs FTP site has a new Windows 95/98 driver update for Sound Blaster Live!
audio cards. Thanks BetaNews.Com.
MiroHISCORE 3D Drivers [9:38 AM EST]
Windows
95 Drivers for the miroHISCORE² 3D and miroHISCORE 3D are available. Thanks Billy at Voodoo Extreme.
Newer NT PS/2 Mouse Rate [4:18 AM EST]
Jamie Hankins sends along a newer version of his PS/2 mouse rate
program for Windows NT (6 KB), (original story). The update includes a read me, and now offers even
more verbal abuse for Windows 95/98 users when they execute it.
Unreal
Tech [4:18 AM
EST]
An update to the Unreal Technology
page offers the latest on the status of Direct3D support with a card-by-card rundown
of video support issues. Thanks DarkViper.
Word in the update is that the number of GameSpy unreal servers has increased by 225%
since the release of the 218 patch.
Freeze
Tag [4:18 AM
EST]
Quake II Freeze Tag
version 1.75d for Linux is now available. The Linux server is included in the
freeze175d.zip archive with the Windows version. ZBot checking is disabled in the Linux
version because it doesn't work.
Sin
Preview [4:18 AM
EST]
GameSpot's
Preview of Sin is up. Thanks Ant.
Trespasser Review [4:18 AM EST]
Next
Generation Online's Trespasser review is up basically raking Dreamworks' newly
released Lost World game over the coals.
TNN Pro Hunter Site [4:18 AM EST]
Shhh, be vewy, vewy quiet... I'm hunting Skaarj. The TNN Outdoors Pro Hunter website is online,
offering the latest on this upcoming Unreal-engine hunting game.
New TweakIt and DirectControl [4:18 AM EST]
The BGR
Software page has updated versions of their DirectControl for DirectX and Matrox Overclocking Utility programs.
Thanks Billy "Overclocked" Wilson at Voodoo
Extreme.
MultiRes [4:18 AM EST]
Also on the video tweaking front, 3DFiles.Com
has a new version of MultiRes, a third-party replacement for QuickRes that works under
Windows 95/98 and Windows NT.
SoundBlaster/Ensoniq Drivers [4:18 AM EST]
New Windows 95/98 drivers for the Ensoniq AudioPCI are available on the Creative Labs FTP site.
Thanks BetaNews.
Win
Shogo [4:18 AM
EST]
CPR Extreme is
running a contest with a copy of Shogo: Mobile Armor Division as the prize for the most
creative reason why you should win posted to their message forums.
Raven
Review [4:18 AM
EST]
Voodoo
Extreme's Quantum3D Raven Review is up, looking at Q3D's Voodoo banshee-based
offering.
Editing - SkyPaint & Competition [4:18 AM EST]
Impulse 98 Wireplay LAN
Championship map making competition ends in one week. Also, the Wasabi Software page has new versions of SkyPaint and SkyPaintGE, designed to help
create 3D backdrops like sky textures for Quake levels, and other game related projects.
SkyPaintGE, the shareware version, no longer inserts "watermarks" into images.
But Does it Play Quake? [4:18 AM EST]
Gore
Unveils World's Fastest Computer. Thanks Anyware.
Out of the Blue [4:18 AM EST]
Happy Birthday (belated) to John Romero, 31 years old yesterday, and Bill Gates (I know he reads every
word on the Internet. so hey Bill), shares the same day as well (go figure) thanks
SailorScout.... I happily stand corrected, you CAN stamp on the rats in the Heretic II
Demo, you just have to jump on them, or step on them twice (thanks to all those that
pointed the latter out). Actually it's more fun to lure them into the water an watch them
drown (hey, don't get on me if you're an animal nut, I am too, but these are rats, and I
live in New York City), of course don't try this at home, rats are spiffy swimmers in the
real world.... Thanks for all the (many!) responses on the HTML question, though many
offered solutions that will just prevent the page from being cached (rather than the
images on it). It seems there's no HTML-only solution, and a script is required... Homer? DOH! Now there's a
spokesman!... A better image of the Can
o' Whupass (thanks BigImp). Yesterday's Quote: Pretty in Pink.
Wednesday, October 28, 1998 |
NT Mouse Rate & New PS/2 MouseRate [8:36 PM EST]
Jamie Hankins sends along a mouse rate utility for Windows NT
(local copy - 12 KB), which updates your registry with a new sampling rate for a PS/2
mouse. Also, a newer version 0.4 of Juha Kujala's
PS/2 mouse rate utility for Windows 95/98 is out on the Qizmo site. Here's a local copy of that one (111 KB)
on GamesNET FTP. The new version features a dialog
based interface, it can now automagically update Startup folder ("make
default"), and has fixes for VIA chipset motherboards (SOYO). Both these programs
serve the same function: to make PS/2 mice more responsive by increasing their default
sampling rate.
Trespasser
Out [4:01 PM
EST]
I've gotten a couple of emails with Trespasser spottings, so if
Dreamworks' Lost World inspired action/adventure game is not available near you
now, it should be soon.
Half-Life
Gallery [2:27 PM
EST]
The Half-Life
Gallery on GameSpot UK has been updated with some new screenshots, as they put it,
"from the game everyone is talking about."
Messiah Slips to Mid-1999 [1:51 PM EST]
According to a report on FGN Online,
the release date for Shiny's cherubic action game Messiah, previously stated as
fourth quarter this year, has slipped to mid-1999. A similar delay was also announced for Earthworm
Jim 3D. Interplay chief Brian Fargo is quoted saying the delays are necessary
"to ensure that these titles meet the quality standards that we and consumers
expect."
Requiem
Screenshots
[1:32 PM EST]
Eric Robson, designer on Cyclone Studio/3DO's upcoming Requiem:
Avenging Angel, has posted four new screenshots from the game on his Requiem page (which still has the
older Wrath of the Fallen tagline as of this writing).
Quake II Ground Zero Survey [11:59 AM EST]
Rogue
Entertainment's Ground Zero Survey gives an opportunity to give some feedback on
Rogue's Quake II mission pack in an easy to use web form (no number 2 pencil required).
morbid, Charlie, Gary, & Giggler, Inc. [8:34 AM EST]
Jack "morbid" Mathews updated his
.plan with word on his plans to leave 3Dfx and join ex-Ritual killers Gary McTaggart,
Charlie Brown and Mike "Giggler" Wardwell in a start-up gaming company:
This might come as a yawn to a lot of you, but it should spice up things from the boring ol "Patch this" and "Mouse that" of .plans lately :). I'm leaving 3Dfx to work with Charlie Brown, Gary McTaggart, and Mike Wardwell. This decision has been quite a long time in the making, and it's just now come to the right time.
Before anyone wonders if I'm "jumping ship" from 3Dfx for stock or any other reasons, that's not it at all. I'm happy as a clam at 3Dfx, it's a great place to work, and there's absolutely wonderful people around me. It's just that opportunities like this don't come around very often, and I'm following my heart and taking a leap to do what I really want to. 3Dfx's stock price, working conditions, or salaries had absolutely nothing to do with this decision, so please don't be posting around stuff like "See how shitty 3dfx is doing jack mattttttttthews is leaving its proof that my conspiracy theory was right along."
I won't thank people at the company one at a time, as there have been too many nice people to name off, but I want to thank them for putting up with the arrogant bastard I am, and for the incredible amount of learning I've done. It's been the most incredible experience of my (albeit short) life.
For those wondering, I will still remain as I have been with GameSpy. I can't think of a compelling reason to leave that endeavor, as it's something I enjoy doing and hope to continue doing for awhile. Plus, Joe and Tim stuck with me during a few months when I didn't know how to balance responsibilities... Can't let them down now :)
Hmmm, yeah, think that's about it. :)
New Heretic II AVI [8:34 AM EST]
Activision's
Heretic II page has a new post-demo release movie of Heretic II in both AVI and RealPlayer formats. Thanks DarkViper.
More Heretic II Codes [8:34 AM EST]
the.overlord
sent along an updated list of Heretic II
console commands that is tons more complete than the previous version. Thanks,
overlord!
Shogo Server List [8:34 AM EST]
Quake Domain's Active
Shogo Server list is up. If you have a server to submit, use this form.
Heretic II Demo Tip [8:34 AM EST]
John
Scott's .plan has a tip on the userdir parameter for launching Heretic II.
Chaos
DM [8:34 AM EST]
Chaotic Dreams has
version 1.11 of Chaos DM for Quake II. The new release fixes some minor bugs and adds a
new grappling hook. A new Linux port is also available, and word on the page is that they
plan on releasing a stand-alone version of the mod's Quake II bot, the Havoc-bot.
Assimilation [8:34 AM EST]
Version 2.1 of the Assimilation
Quake II mod is out, offering the joyously trendy (and hopefully effective) feature of
ZBot detection.
LavaCam [8:34 AM EST]
Version 1.11 of the LavaCam
for Quake II is out, offering several new features for this camera client, including
Dynamic Camera Allocation (DCA).
and yes, ZBot detection.
Brian Hook Interview [8:34 AM EST]
There is a brief interview
with id's Brian Hook on Gamer's Dimension on some offbeat topics. It probably says
something when your favorite Simpson's character is Nelson, though I'm not sure what.
TF2 Robin Walker Interview [8:34 AM EST]
The newly opened TF2.com is planning an
interview with Robin Walker of TeamFortress Software. In order to give an effective third
degree about their upcoming Half-Life add-on, they are soliciting suggestions for
questions from readers.
Shogo MAD Review [8:34 AM EST]
GameCenter's
Shogo Mobile Armor Division review is up, giving the game four out of five X's.
Spec Ops RTB Review [8:34 AM EST]
Sharky
Extreme's Spec Ops Ranger Team Bravo review looks at the Spec Ops add-on that adds new
missions and multiplayer capabilities.
Three 3D Offerings [8:34 AM EST]
Today's GameSlice
editorial gives hands-on impressions of three new or imminent 3D games, Klingon Honor
Guard, Trespasser, and Heretic II calling one a total dud, one a noble attempt, and the
other a sure-fire hit (it's like a match-up game, I scored 100%).
3D
or not 3D? [8:34
AM EST]
From Art
To Action is an interesting article that discusses why the graphics in 3D games of
different genres are so different in quality, looking at the trade-offs involved in
creating flight-sims versus shooters, etc.
SS2
Site [8:34 AM
EST]
Looking Glass Studios
System Shock 2 page is up. Thanks Ducky ("I am now, and will always be, a
duck-man"). I thought I mentioned this before, but I confused it with Irrational Games' System Shock 2 page.
Extremities, Heavy Gear II Giveaways [8:34 AM EST]
Activision's Heavy
Gear II page has word on how you can win a new PC from Compaq, simply by quickly
registering the Heavy Gear II playable demo after its release on November 2. Also, Sluggo's Mod Central is holding a
contest to give away a copy of id's upcoming Quake II expansion pack Extremities.
New
Sonique [8:34 AM
EST]
Terribly off-topic post of the morning: Version 0.60 of the coolio Sonique .mp3 player is out. Thanks Manpreet Jagpal.
Out
of the Blue
[8:34 AM EST]
The
image of the day is from Eric Biessman's .plan (watch out Phoebus!). My loyal minion MrCoffee
came by last night and I got to try my first Heretic II Demo deathmatch. What a total trip
(though those maps are not suited to one-on-one)... MrCoffee shocked me when he told me he
hadn't yet downloaded the demo because of the third person perspective, and he was
suitably blown away by what it adds. All I can say is that there are aspects of this game
that would not work the way they do from the first person (at least it's hard to picture
them working as well), like all the rolling and pole vaulting and stuff. Kudos to the
Raven guys for a tremendous effort, and for breaking the mold with this copy of the Quake
II license (now if I can talk to you guys about the obsession with pest control in single
player? The next time I see a spider or a rat in a shooter, I want to kill it with my shoe
powerup and get on with the game). A follow-up on yesterday, here's the rebuttal to Bobby D's .plan file (Bobby's winning by my scorecard).
Finally, an HTML question (forgive me) is there really no way to make sure a browser loads
a graphic from the source (not the cache) just using HTML and no JavaScript or anything?
Any insights are appreciated (yes, if you've been having troubles with the site in the
past day or so, it may be JavaScript problems, tough the 'net's been a little funny
lately, as well).
Tuesday, October 27, 1998 |
Heretic II Demo Help Page [4:36 PM EST]
John Scott (AKA the slain Pagan, or something like that), updated his
.plan with news of a Heretic II
Demo Bug Information page that offers a list of known issues with the game, as well as
solutions to problems some may have, as well as the opportunity to report problems not
listed on the site.
Giants
Art [4:26 PM
EST]
There's some original concept art from Planet Moon Studios upcoming Giants: Citizen Kabuto
on their Giants page.
PS/2 Mouse Util Tutorial [4:26 PM EST]
Based on the questions he's received, ION's Brian "Squirrel"
Eiserloh updated his .plan with a rundown on details about the PS/2 mouse sampling
program (story) as
well as a brief tutorial on its use. As he notes (this has been confusing some people),
the utility does not work on serial mice.
Windows
2000 [4:26 PM
EST]
ZDNN
NT 5.0 renamed Windows 2000 -- due out in early 1999. Go figure. Thanks Sean
'Hamburger' Hall. Here's Microsoft's
announcement. Thanks BetaNews.
Barrysworld ZBot Kicker [3:34 PM EST]
Zarjazz's Homepage (Sorta)
has word on version 1.23 of Barrysworld ZBot Detection & Admin Plug-In DLL for Quake 2
(BW Admin DLL), described
as a transparent DLL that adds the following to any existing Quake II mod: ZBot detection
and kicking; Rate capping; Player IP and NAME banning; as well as other server admin
options.
H2 Demo Deception [3:34 PM EST]
Raven's Rick Johnson and Mike Gummelt each updated their .plans with word that someone is
logging onto Heretic II DM servers and telling the admins they are from Raven and that
running a DM server is in violation of the license agreement. While this would be an
exceptionally efficient way to make such an announcement, it turns out that this is, in
fact a hoax, and it is perfectly legal to run a DM server with the Heretic II demo, though
Mike's .plan warns that running the single-player Canyon map in
deathmatch is probably a mistake at the moment, but he's working on a server fix to make
it practical.
Heretic II Demo Freezeworld Command [2:32 PM EST]
Raven designer Jeremy Statz updated his
.plan with word on a cool command in the Heretic II demo called
"freezeworld." Also, Rob Gee updated his
.plan as well, mentioning the Heretic II thrashings attendees of the FRAG2 have to
look forward to. Here's the skinny on freezeworld:
Something neat to try with the demo:
alias +freezelook "freezeworld 1; +lookaround;"
alias -freezelook "freezeworld 0; -lookaround;"Then bind a key to +freezelook. This is something Josh Weier first did... it freezes the game world (all the effects, animations, etc) and frees the camera so that it can move freely around the character at the same time. Release the button and all goes back to normal. Really cool for taking screenshots, and getting a good close look at the gore.
More on the PS/2 Mouse Sampling Program [12:27 PM EST]
Brian "Squirrel" Eiserloh updated his .plan with an endorsement of the PS/2 mouse sampling utility in
Qizmo mentioned yesterday (story),
and for good measure, a local copy
of the Win95/98 PS/2 Mouse Sampling utility (12 KB) from the Qizmo site. Here's a Squirrel's-eye
view of the best thing to happen to your PS/2 mouse (this does not work with serial mice)
since the doohickey:
Oh daddy, oh daddy.
I thought the universe had finally gone from Bad to Good the day that I got my USB mouse. I was right.
It just went from Good to Better.
If any of you missed the mention of it on Blue's yesterday, there has been a revolutionary breakthrough in the world of mouse performance:
Qizmo.
The latest version of Qizmo (a QuakeWorld proxy) has a feature which, among other things, claims to increase the sampling rate of your ps/2 mouse to values MUCH higher than the normal 40hz. Would you believe 100hz? How about 200hz??
It's absolutely true. And you can feel the difference immediately, as much as you did with a USB mouse.
We've often remarked how dumb it is that serial mice are so slow under windoze, and yet their ports have always been capable of much higher data transfer rates. Well, somebody finally wrote a program to right this.
Please, if you have a ps/2 mouse, download this and try it for yourself. You'll thank me in the morning. (This program is the mouse-only portion of Qizmo).
http://www.students.tut.fi/~zibbo/other/ps2rate/ps2rate.zip
Kudos and a half to Juha Kujala for writing it.
*happy sigh*
Vigilance in Stores [12:27 PM EST]
Word from SegaSoft is their first-person action/strategy shooter Vigilance
is now available in stores worldwide. Thanks Prophet.
New Qtracker - Shogo Support [11:39 AM EST]
The Qtracker Homepage has
version 2.2 beta 7 of Qtracker, which adds Shogo: Mobile Armor Division support to this
server browser that can scour the 'net to find your most playable servers in Quake, Quake
II, QuakeWorld, Hexen II,. Jedi Knight, Mysteries of the Sith, Unreal, HexenWorld, and the
Sin Demo, as well as limited XvT support.
New EGN - Shogo Support and More [11:39 AM EST]
The Enternet Global Network has
released an updated version of EGN, their namesake program. EGN is a gamer-friendly
ICQ-type dealie that offers the ability to find multiplayer games on the Internet, with
the new release capable of searching for HexenWorld, Shogo, and Unreal servers, in
addition to the Heretic II demo, Hexen II, Quake, Quake II, QuakeWorld, and the Sin.demo.
Perspective on the Third Person [11:39 AM EST]
Raven Programmer Pat Lipo made a
.plan update offering some thoughts on Heretic's third-person perspective ("this
is not a first-person shooter with a third person perspective, it's a third-person
shooter. Big difference."). Pat also takes the blame for bugs in the demo and
installer, promising that they are doing"anything we can to make sure that people
don't have to go through downloading 38MB again," finishing off with some thoughts on
the code update that will follow the retail release:
Gamespot said that in my finger from a couple of days ago that custom skins are "not decided on yet". Sure they are! They'll be in the code update. I really am sorry that this feature did not make it into the final retail build, and I felt it was paramount that nobody felt they were somehow "cheated" out of something they had expected in the box, something that seems to be plaguing other games in the industry (I'm taking about the sentiment, not criticizing the products themselves, so don't get jumpy :-). The code update will also allow us to release the player movement code (for client and server) to the public as well, to join the "game" and "client effects" code bases that we will release in the box. We wish to support Heretic II as much as we possibly can. We've got a lot of ideas for things we would like to bring to the game even after it ships, and would like to add enough to make it fresh for many months to come.
MDLView [11:39 AM EST]
The MDLView Homepage has
version 1.0 of this Java applet which allows websites to display 3D views of Quake and
Quake II models in their native file formats.
QuakeWorld Console Colored Font [11:39 AM EST]
The OCRANA (warning midi music with no
apparent "stop" button) has a colored font for use in the QuakeWorld console
that they say is useful for team games, as you can message your teammates in colored
fonts.
CPU Booster Add-on [11:39 AM EST]
KCS Spintel Card
Review on the Fast Graphics Site looks at a small cheap ISA add-on card that the
manufacturer claims can boost performance on a PC of any configuration significantly by
intercepting certain commands and optimizing them (apparently in real-time). Sounds to
good to be true, but the card did improve benchmarks on their test system by up to 45%,
just as the ads claim. Waiting for the other shoe to drop? Okay: The card currently does
nothing to accelerate 3D or DirectX performance, so the improvements shown are all in 2D
benchmarks. 3D gamers might want to keep an eye on future revisions of the product that
will supposedly add more enhancements like DirectX acceleration.
Unreal
Issues [6:51 AM
EST]
Tim Sweeney updated his Unreal
Technology page again with a list of
known Unreal issues, and links to all the video card manufacturers so you can check
for the latest drivers (hey Tim, you don't see me going and coding games, do you?). Word
on the known issues page is that they're considering a Linux server based on what seems
like popular demand. Tim suggests signing the petition on the Unreal for Linux Project page to show
support.
Quake II Extremities Mailing List [6:51 AM EST]
A forum to subscribe to a mailing list for discussion of id's upcoming
Quake II expansion pack Extremities is up on this page.
Blood2 Add-on & When is B2 Late? [6:51 AM EST]
Jay "Shade" Wilson updated his
.plan with a further examination of whether Blood2 will technically be late if it
comes out after Halloween. Also, there's a quote on Voodoo Extreme from Shade saying they'll be
releasing a Blood2 add-on sometime after the first of the year.
MacUnreal Update [6:51 AM EST]
This Westlake
Interactive news blurb gives the status of MacUnreal, which is still catching up to
the 2.17 code changes before they can begin integrating the 2.18 changes. There is
currently no timetable for the release of MacUnreal 2.18. Thanks DarkViper at Unreal Kingdom.
Wheel of Time Update [6:51 AM EST]
Due to popular demand, the weekly update to the Wheel of Time what's new page offers a
full size shot, suitable for wallpaper, of the thumbnail image offered last week. Thanks
again DarkViper at - Unreal Kingdom.
Cavedog Interview [6:51 AM EST]
The LAN
Scene Q&A with Kellyn Beeck of Cavedog Entertainment is their seventh such
interview, this go round talking with this senior producer about the current and future
state of the LAN scene, rather than discussing specific games.
Generations [6:51 AM EST]
Version 0.93 of Generations
is now available. Generations is the cool Quake II mod that, when complete, will offer a
family reunion between all the main characters from id's first-person shooters (the Doom
and Wolfenstein-3D characters have not yet been implemented). The new release offers more
bug fixes and some new maps, and word there is they are looking for a modeler/skinner to
help complete the project.
Quake II BoTS Maps [6:51 AM EST]
Map Pack #11, a new four-level map pack for Quake II Battle of the Sexes,
is up on Spinoza's Quake 2 Mods Page.
DirectX 6.0 FAQ [6:51 AM EST]
Microsoft
DirectX FAQ, official and everything. Thanks Billy "Gates" Wilson at Voodoo Extreme.
Shogo,
I-War Reviews
[6:51 AM EST]
Next
Generation Online Shogo Mobile Armor Division Review, as well as an Independence War review.
Spec Ops RTB Review [6:51 AM EST]
The Adrenaline Vault
reviews Ranger Team Bravo, the new expansion pack for Zombie's Spec Ops.
Spectra
Drivers [6:51 AM
EST]
New Windows95/98 and Windows NT drivers for the RIVA TNT-based Canopus
Spectra 2500 are up on Spectra Software
Download Page.
Heretic II Editing Info, Fun Names [6:51 AM EST]
HereticII.com has posted an email
exchange with Heretic II Lead Designer John Zuk giving some of the dimensions for Corvus
and his world for editing/modeling types to get an early jump on doing the magic they do.
Also, Wmned has a patch available to add Heretic II
support to this "Windows (or Wacky) multi name editor." Finally, back on the
pure editing subject, here's an email from Ted Mielczarek:
At the insistence of a guy who really wanted it, I coded up a PCX -> M8 converter. It preserves the palette present in the pcx file, so you can make non-quake2 new textures for Heretic II. It borrows code from Trey Harrison's PCX2WAL and from Brent McLeod's wal2m8, both of whom have been credited. It can be found at http://www.Lehigh.EDU/~tam4/pcx2m8.zip.
Competitions [6:51 AM EST]
The Invite Capture Ring is gearing up
for another season. GameGirlz.com is running a
one-on-one female Quake II ladder and a message board to support it.
Out of the Blue [6:51 AM EST]
On a story that's been loosely followed since its inception, Motion Denied - Rio To Go On Sale is the
mp3.com headline announcing that the new mp3 player will be allowed to go on sale after
all. Thanks Manpreet Jagpal. When feeling brain dead, but hoping for something amusing to
post down here in the foothills of the site, it's always comforting to know you can turn
to Bobby Duncanson's .plan for humor (if not political correctness).
Monday, October 26, 1998 |
Unreal
Update [9:16 PM
EST]
Tim Sweeney updated his Unreal
Technology page describing his pleasure at the results of the latest Internet fixes
for unreal in the 2.18 patch. He also requests more feedback, both in the PlanetUnreal performance survey, and in bug
reports sent to unreal218@epicgames.com.
Thanks Redmeat. The update also goes into the world of 3D API support, looking at how much
code goes into support each of several different APIs.
Blood2
Update [9:16 PM
EST]
Jay "Shade" Wilson updated his
.plan with a lengthy Blood2 update, including word on whether missing Halloween
constitutes being late, what would be in the approx 35 MB Blood2 demo ("2 single
player levels, about 5 creatures, 6-7 weapons, and since it is single player you can only
play as Caleb"), and what isn't ("We've cut multiplayer out of the demo for size
reasons"), touching quite briefly on the issue of gore (I wish he'd clarify this once
and for all), system requirements (P166 minimum, P200-233 & Voodoo recommended),
3DNow! support ("3DNow! support will be added in a patch."), and coop play and
CTF ("Not initially. We'll be releasing a patch that offers co-op play and
ctf.").
New Viper 550 Drivers [9:16 PM EST]
The Diamond
Multimedia Viper V550 Series Drivers page has new version 4.10.01.0239 Windows 95/98
drivers for the RIVA TNT-based Viper 550. Thanks hansel.
Fusion
BIOS [9:16 PM
EST]
The Diamond Multimedia
Monster Fusion Drivers page has new flash BIOS files for boththe AGP and PCI flavors
of Voodoo Banshee-based Monster Fusion. Thanks Billy "Monster" Wilson at Voodoo Extreme.
New
Litestep [9:16
PM EST]
Just an off-topic heads-up that the new version b24 of Llitestep, the shell replacement for Windows95/98/NT
is now available. Thanks Eric Anderson.
3DMark
99 Released
[7:23 PM EST]
Futuremark's new benchmark 3DMark 99
is available as an exclusive
download from GameCenter (around 15 MB). Like its predecessor Final Reality,
the new program is designed as much as a way to test your hardware as to show it off,
offering much in the way of eye candy special effects. Thanks Redwood.
New Qizmo - Mouse Sampling Program [5:00 PM EST]
Qizmo, the shareware QuakeWorld proxy,
has always been a dicey program to report on because a couple of the features (timers,
etc.) were considered to be borderline (or past the borderline for some) cheating.
Thankfully the new version 2.5 eliminates these features, allowing me to report on this
truly useful program with a clear conscience. In addition to disabling the powerup timers
and the second hand on the HUD clock, new to this release are such cool doodads as model
checking (to see if others are using models/sounds to cheat), improved compression, an mp3
player(!), and a function that they say can raise the Windows sampling rate for a PS/2
mouse from the default 40 Hz all the way up to 200 Hz. This last, much sought after
feature is also available as a separate
Win95/98 program here.
Heretic II Dial-up Fix Revisited [5:00 PM EST]
John "Pagan" Scott updated his
.plan with word that the Heretic II DUN workaround posted in his previous
.plan turns out to be successful. The problem turns out to only effect MSIE users, who
can fix the problem by going to the view menu on Explorer, go to "Internet
Options" then the connection tab, and select "connect via LAN" instead of
"connect via modem." After doing this you will have to connect to the Internet
manually. As a bonus, we learn the secret origin of the Slaine name. Kudos to Squid56 who
posted this solution to the Hexenworld messageboard (though I don't know if that's where
Pagan found it.
Blood2
Shots [5:00 PM
EST]
Sharky
Extreme Blood 2 screenshots. So there.
Matrox
Drivers [5:00 PM
EST]
The Matrox Mystique
G200 Windows 95 and Windows 98 drivers page has new version 4.26 drivers for the G200
series. Thanks TestPilot. Included in the new drivers are optimizations for Unreal and
Final Reality.
Rancor [5:00 PM EST]
Version 0.93 b of the Rancor
competition mod for Quake II is out, offering support for the "id" command,
tweaks to the HUD and menu system, and stat output to the HUD on a per-weapon basis (hit
%).
AoE Expansion Versus its Creators [5:00 PM EST]
Hail Caesar! In one of the more interesting off-topic side dealies from
the FRAG2, Ensemble Studios is accepting
sign-ups on their website for a session of Rise of Rome, their upcoming Age of Empires
expansion pack with the packs designers. The get-together will be on Saturday night
(October 31 at 10:00 PM at the Hyatt Regency Dallas, 300 Reunion Boulevard.
Quake
II Extremities
[1:57 PM EST]
id's Anna Kang sends along an announcement about their upcoming Quake II
add-on, Extremities, that answers some questions about the pack, including what
mods will be included. She also sent along a .jpg of the box art.
Just wanted to drop a line that we're nearing the final packaging design for Extremities. Activision has been very supportive of our efforts and Focus2 has created some of the coolest designs for this compilation. Extremities will introduce many people to the works of some very talented authors. We hope this cooperative effort will be the first in a line of products that increases public awareness of the Quake online community. We've gotten great responses from the mod authors. Each of the chosen authors will be receiving royalties in addition to the well deserved credit for their great efforts. We are all looking forward to the release of Extremities.
The following is the list of contributors to Extremities: Player models and skins by: Rowan "Sumaleth" Crawford Deathmatch Maps by: Sten 'Ztn' Uusvali and Daniel 'Trebz' Nolan
The mods: - QWar2 - Kick - Capture! - PowerBall - Rail Arena - Red Rover - Rocket Arena 2 - Action Quake 2 - Eraser Bot by Ridah - Jailbreak by Team Reaction - C.H.A.O.S. Deathmatch by Chaotic Dreams
* CTF will be included with the latest patch update of Quake II.
Trespasser
Review [1:10 PM
EST]
OGR's full
Trespasser review is now up, offering a complete look at the game along with some new
screenshots. I've been curious about the nature of gameplay in this one, and this passage
seems to give a good idea for the feel:
The sense of accomplishment when you finally figure out a way to get past an obstacle is pretty great - more so than in most other games. By contrast, the act of killing dinosaurs (which becomes pretty common as the game progresses) is rather dull compared to most action games. The movement rate and the necessity to keep your distance from the dinos as much as possible (as well as take your time to aim carefully) keeps the adrenaline level pretty low. Besides, you're no match for a raptor, so even when firing an automatic weapon, it's best to outthink them than outgun them.
Kick Engine and 3DNow!, New Demo Friday [12:50 PM EST]
The Kick Engine page has an
announcement that they are working with AMD to natively incorporate 3DNow! technology into
their 3D game engine. Their first 3DNow compatible demo is expected in a couple of weeks,
but in the meantime, another new technology demo is promised this Friday showing off their
volumetric water, and offering a 20% speed boost.
Really Final Keys2 [12:50 PM EST]
If the keymasters at the Keys2
Web Site are to be believed then the third final version of their Quake II teamplay
mod is the actual final version. Also, version 1.93 of Keys2 for Solaris is also now
available.
Experience Shots [12:50 PM EST]
Billy at Voodoo Extreme has
hooked up with four screenshots from Experience, an
upcoming 3D shooter/adventure game.
Interviews: Alienware, Holy Wars [12:50 PM EST]
Sluggo's Mod Central
has an interview online conducted with Paolo "Nusco" Perrotta and Roberto
"TaZ" Bettazzoni of the Holy Wars
mod as the first in a new weekly interview feature over there that will talk to the
authors of popular Quake II mods. Also, Interview
with Alienware's Nelson Gonzales talks with the head Alien over there about their
products in an interview conducted by John "Dirty Harry" Callaham.
loonygames
Issue 10 [6:00
AM EST]
Here's what's in store for readers of issue
10 of loonygames, as always, published in segments throughout the week according to
the odd ticking of loonyboi's odd internal chronometer. Here's the poop on what's going on
this week:
Unreal
2.18 Beta [4:29
AM EST]
Tim Sweeney sends along word of the release of the Unreal 2.18 patch,
available on the Unreal Updates &
Patches page, here's
a local copy (2.1 MB) on GamesNET FTP. Here's
the word on the patch from Tim:
Unreal 218 is now available. I've posted it along with release notes at http://unreal.epicgames.com/versions.htm ~
Important: 218 is not network-compatible with previous versions, so players and servers will both have to upgrade in order to take advantage of it.
Since our T1 line is perpetually saturated, if anybody is able to mirror it, that would be greatly appreciated.
Our testing session, including a lot of 28.8K players, and even some overseas players with modem connections, went very well! We're looking forward to hearing what the rest of the community thinks about the improved network play. If their experience mirrors ours, then we'll be beyond Unreal's big internet problems, and ready to go into incremental refinement & tweaking. We have a lot of further enhancements in the queue, along with some cool surprises.
New PingTool - Shogo Support [4:29 AM EST]
Version 2.3 Beta 3 of PingTool is now
available, adding Shogo: Mobile Armor Division support to the recently implemented Heretic
II Demo support for this Internet server browser.
Heretic II Demo Server Exploit Fix [4:29 AM EST]
Raven's Pat Lipo (CodeKing) updated his
.plan with word on a Heretic II Demo exploit. Here's is a local copy of the
patch he describes for server operators (360 KB). Here's the update:
Note to all of you out there cool enough to run a deathmatch server for Heretic II. We have found that certain... ahem... individuals have learned of a way to... ahem... cheat and mess up game servers. One very cool dude let me know about the problem, so I went about and fixed it. This is a single file that is only needed by people running servers. It's okay, players don't need the update (unless they really want it).
Incidentally, in addition this fix also keeps people who are ghosted from being identified by show_player_names, and people in very dark areas should also not be pointed out by the player names. A bit less cheating then, no? You can download this new DLL at Rick's download directory: http://www2.ravensoft.com/users/rjohnson/download/Heretic2 Demo Server Patch 10-25-98.zip Heretic2 Demo Server Patch, 369,195 bytesThose of you running servers, please let me know if you have any other problems.
Heretic II Demo Dial-Up Workaround,
Fun Names [4:29
AM EST]
Also, if you're having the problem where the Heretic II demo tries to use
Dial-up Networking whenever you run it, Rick Johnson updated his .plan mentioning the server exploit (above), as well as a possible
workaround for the DUN problem, which is clarified in John
Scott's .plan, along with word (as he put it a "titbit" on fun name support:
To clarify Ricks finger, you might have better luck with "-noudp 1" and "-noipx 1". This may fix Heretic 2 wanting to connect to the internet at startup, but I won`t be surprised if it doesn`t :(
We are also trying to set up an internal web page FAQ to handle the bulk of the bug replying. Apologies for not giving a personal reply to every email, but we do get so many, and we are trying to finish coding the game !
Another little titbit for you. Type "conchars" at the console to view the full character set. You can use these in your nick if you edit the name entry in the config.cfg file in your user folder. You can get lots of funky characters like "®©ß§È³" for those l33t names :) Hold down the alt key and press numbers on the keypad to get them. eg alt 0174 is ®.
Heretic II Demo Double-Binding [4:29 AM EST]
Raven's Josh Weier has a tutorial on Heretic II key binding in his
.plan showing how to bind keys to double taps.
H2 Demo Server List [4:29 AM EST]
TeleFragged's
Heretic II Server Listing is up. Submit servers here for
inclusion on the list.
Rainbow Six Mouse Utility [4:29 AM EST]
Billy at VE sends along a
utility cooked up by Nils Magnuson to adjust the
mouse sensitivity in Rainbow Six. Here's a local copy of the Rainbow Six Mouse utility (1.5 MB).
Matrox
Overclocker
[4:29 AM EST]
An updated version2.04 of the Matrox Overclock utility is now
available. Thanks again Billy at Voodoo Extreme.
Heretic II Editing [4:29 AM EST]
Nihilitic's Brent McLeod
points out that Quake II BSP's can be loaded into the Heretic II Demo. Here's the update
he passes along about that from the Heretic II editing utils release:
It is possible to load Quake2 levels into Heretic II, and is also possible to make new Heretic II levels with standard Quake2 level compiling utils. Below is a link to a few texture conversion utilites to help people get started. Pat Lipo has stated that the BSP format was left the same intentionally.
http://home.ienet.com/~veldrin/h2utils.zip
>From the readme.txt:Heretic II Editing Utils v0.01
This zip contains 2 utils:
- m82tga: Converts the Heretic II .m8 format textures into .tga format. These can then be loaded with QERadiant. The catch is that you need to set: HKEY_CURRENT_USER\Software\QERadiant\Radiant\Prefs\HiColorTextures to 1 to have the .tga's load. As far as I know qrad3 doesn't support .tga's for computing radiosity light values, so you'll have to use point lights. (else all emitter textures will emit white light)
- wal2m8: Converts Q2 .wal format textures .m8 format, with the palette in tact.
You can compile Heretic II levels with the standard Quake2 utilities. Enjoy.
Of course the textures come out funny if you just load the Q2 maps into H2, as this screenshot sent along by Rick Barkhouse demonstrates:
Edited glDoom Log [4:29 AM EST]
An edited log of
the Chat session with glDoom author Bruce Lewis is now up, though, because it's on an FTP
site, tends to return server too full messages.
Out of the Blue [4:29 AM EST]
From yesterday: Yes, as dozens of you pointed out, Ferris' girlfriend was
named Sloan (or Sloane), which you'll have to agree is something like Slaine (which is all
I said). Only one respondent on the Quote yesterday (Matt Dimmic) which was from Clockwork
Orange. Hey, do I offend? Readership is up, and feedback is positive, so is it just
lack of pimpage that has Blue's News drifting down that World Charts Foundation Internet Websites
Top 100, or am I doing something wrong? (Or is it a side effect of their accidentally
dropping the site from the chart for a week a while back?..). Oh well, I'll get over it
(*sniff*). Actually, I'm being a jerk, #5 is five times better than deserved, but after
all those weeks at #1...Okay, I'm over it now. As for Marcus Whitlock -- never fear, I knew you were kidding (and I assume
most who followed along did too).
Sunday, October 25, 1998 "Fall Back" -- US Daylight Saving Time Ends |
H2 Demo Bugs and Features - No Team DM [5:13 PM EST]
Raven programmer Pat Lipo, sorry, Pat "CodeKing" Lipo, has
updated his .plan talking about several programming issues from the demo, even
touching upon John Cash's demo (story)
dissing John's chickenmatch skills. Raven programmer Marcus Whitlock also updated his .plan saying that the outcome of Cash's H2 Demo demo is a feature
(as opposed to a bug, this man has a future in operating system development). Here's part
of Pat Lipo's update that talks about Glide versions, game saving, coop, whether or not
they will create a female Corvus (Corvette?), and the news that Heretic II will not
feature team deathmatch or custom skin downloads, check the full
update for more on known bugs:
Some things:
--If you have any problems with your Voodoo cards I can almost guarantee that you need an updated Glide driver... This was put in because of relability concerns, but my only regret was that the error message that comes up wasn't bigger... Voodoo 1: v2.43 Voodoo Rush: v2.45 Voodoo 2: v2.53 Voodoo Banshee: v2.60--As has been stated, we didn't want to support game saving in the demo until we were sure it was 100% solid. Yes, you can bind these at the console, but do so at your own risk. Coop mode is the same... we've got it in the demo, but it isn't supported. Good luck!
--We've got support for demos in the game, and some of you may have downloaded the one that John Cash apparently made... Cool that you made one, John, but what the heck was that? He just shot the fireball (which quickly ran out of ammo and started firing wimpy "out-of-mana" shots) at the chicken from two inches away!!! You coulda at least taken out the staff and did a pole-vault kick or something. I thought I was going to see the super-chicken in deathmatch!!!! Well, that just means we have to make some cool-ass demos showing each weapon in action! We will get some together ASAP so y'all can see the stuff as it was meant to be used!
--Two things that I will warn you right now that won't make it by ship date. We NEVER promised these in to be the box, so don't get in a huff, but nonetheless we know what your average Quake player expects and want to deliver. These things are team deathmatch and custom skin downloading. The custom skins particularly met with some complications early on, due to us switching to a system that allowed us to maintain damage skins AND plague variations on those skins. It is our intent to provide gamers with an update as soon as possible for these features. As, to add a sugar to your medicine, expect some additional surprises as well!
--While people have talked about adding a female model (The thought is intriguing, but we can't promise to add a feature so involved off the cuff), there is one thing that I'm afraid we won't be able to offer veteran Quakers, custom downloadable player meshes. With all his intricacies, model parts, skeletal bones and animation frames, it would just be prohibitive to have these be dynamically downloaded during play. Imagine, you're playing in a deathmatch server, having a great time, when suddenly--- BAM! Somebody new's joined in and you have to wait for a 3MB model to download. I don't think so.
--I have been implementing and tweaking weapons left and right, and really want to make sure they're balanced and perfect. Any thoughts on the current weapons, their balance, their effects, and any future weapons and spells would be most appreciated. Email me please at plipo@mail.ravensoft.com
Assimilation [5:13 PM EST]
Version 2.0 of Assimilation
for Quake II is now available. Assimilation is a four team (red, blue, yellow, and green)
deathmatch mod that features all weapons at all times (like Rocket Arena), and off-hand
grapple, a ranking system, streak counters, and much more.
glDoom Chat Log [5:13 PM EST]
Here's a raw log from
today's glDoom chat with Bruce Lewis on DoomNation
(Bruce joins the chat about 25% into the log).
Q2FE [2:55 PM EST]
Q2FE 3.0-SR1 Final is out on the Q2FE
page. Q2FE is Quake II Front-end, a program to provide a way for Quake II server
administrators to configure their servers fast and easily without having to remember all
those nasty DMFlags settings and other commands.
Lionhead
Chat [2:55 PM
EST]
Tonight is another edition of the monthly chat with members of the
Lionhead Studios team on 3DNet IRC. Thanks Gino at The Game Complex. Today's chat, at 8:30 PM GMT (this
may be in a few minutes if I figure my time zones properly), is with Peter Molyneux. More
details are on the Lionhead on IRC page.
Heretic II Codes, Local Demo [2:00 PM EST]
Man I gotta lay off the crack: I made two different posts yesterday about
Heretic II cheat codes, without realizing I had already posted a perfectly good list of
them in a listing of all sorts of command line options sent along by sent along by
wm_jaron, so I HTML-ized it up and re-posted
it here. Also, here's
a page with links to local copies of the demo files, both in one big zip (~40 MB) and
split up into four files. These are from the updated version of the demo that isn't time
locked.
Worldcraft
DX6 Update [2:00
PM EST]
I posted a warning earlier for Worldcraft users about DirectX 6.0
conflicts possibly causing crashes. Somberfire at ACD Systems says he doesn't know of any
issues with DX6 (ha and the Valve guys are using it with WC with no problem), so if you
are a Worldcraft user who is experiencing such problems, he'd like you to please email him
at worldcraft@acdsystems.com.
Monster Fusion Review [2:00 PM EST]
Sharky
Extreme's Monster Fusion review looks at Diamond's Voodoo Banshee offering.
New
Winamp [2:00 PM
EST]
The Winamp download
locations page has version 2.04 of
Winamp. Thanks James H Koh.
Rainbow
Six Randomizer
[11:56 AM EST]
Warchest For
Rainbow 6 is a mission randomizer for Rainbow Six. The current release is described as
a pre-beta that will add random terrorists to the first mission of the game. Thanks Vaugn.
Saxs
Interview [11:56
AM EST]
A Saxs Persson Interview (or
as they put it, Sax Perrson) on RIVA 3D talks with
TeamEgo's lead programmer about Messiah, Shiny's upcoming third-person game
featuring Bob the possessive cherub, as well as his favorite all-time games, previous
works, etc.
AvP
Demo News [11:56
AM EST]
Final Conflict, a dedicated
Aliens versus Predator news page, has word they say is direct from Fox Interactive that
the game's current planned release will be a the end of February "at the
earliest," and that a demo will be available in gaming magazines this January in
three different parts, a marine demo, and alien demo, and a predator demo. Thanks John
Bergerud.
Action2 TeamMapPack, PainKeep MapPack [11:56 AM EST]
A couple of map compilations, the Action
Quake2 Map Depot (AQ2MD) has the Official Action Quake2 Teampack called "With a
Vengeance" containing six teamplay specific maps, two new models, and 19 new skins.
Thanks LrdVaderX. Also, MagixX has posted the fourth
of their map packs of maps converted for use with PainKeep, offering five levels newly
compiled for this classic Quake modification.
Linux/Wine Heretic II Follow-up [11:56 AM EST]
A follow-up to the note here the other day about playing the Heretic II
Demo under Linux using Wine (story), is a note on LinuxGames
with more detail, saying since Glide 2.43 is required (morbid points out that it's
actually 2.53 that's required), only software mode works. There is also word there on how
to run a dedicated Linux server using Wine. Thanks DarkVein. ("Wine...
alright?").
Another Final Keys2 [11:56 AM EST]
The Keys2 Web Site has a
post-final release of this Quake II teamplay mod, bringing it up to version 1.93. The new
release is to restore Keys' old way of creating color shells, since the Quake II 3.20 beta
reverts to the old color shells (the assumption is the final 3.20 will, as well). Thanks BadPeon.
GameCam [11:56 AM EST]
Version 0.23 beta of GameCam is now available, a
Quake II modification that runs only on the server side that adds a client (spectator)
camera mode to any other "well-behaved" Quake II mod.
Graphics Glossary [11:56 AM EST]
Can't tell your bi-linear filtering from your pixel? The new Graphics
Terminology Glossary on 3Dimensional 128
may be able to help, offering definitions for all sorts of technical jargon relating to
graphics and 3D from aliasing to Z-buffering.
Skin-terviews [11:56 AM EST]
Rorshach's Journal has
posted some new interviews from some noteworthy skinners (no word from Buffalo Bob), with
new profiles in the
skinner showcase section of Strangefate, The Droid, and Gwot.
Digital Speaker Review [11:56 AM EST]
PlanetHardware
Reviews Microsoft's Digital Sound System 80, looking at the pros and cons of this
digital speaker/subwoofer setup that offers USB support.
Doom Movie Page [11:56 AM EST]
Everything we've been told about the Doom movie indicates it's just a
rumor, but there is a Dark Horizons
Doom2 movie page up detailing the details of the maybe-film including the rumored cast
Tom Berenger and Howie Long, thought there's no word on which plays the marine and which
plays the cyberdemon). Thanks ^rec.
Descent
3 FAQ [3:00 AM
EST]
The Descent 3 Frequently
Asked Questions on Planet Descent has been
updated to version 0.3, also now available in a text version for easier digestion.
MailBag,
Want Ads [2:41
AM EST]
For your weekend reading pleasure, we have a new edition of the MailBag, with reader
feedback on some burning topics (as well as some that range from smoldering to soggy),
including DWANGO dwangoing away, getting the shaft from Carmack's piston?, a skeptical
look at the JPA benchmarks, more on Q3A, Unreal, Czar wars, and (could it be?) the final
word on FPS ("MY GOD WILL YOU PEOPLE JUST DROP IT!?!?!?"). Also recently updated
are the Want
Ads. As they say in the old neighborhood, get a job.
Blood2 Demo Update [2:41 AM EST]
Monolith's Brian Goble updated his
.plan with details about the Blood2 demo, including its projected size, around 34 MB
zipped, and word is it's still on schedule for a release sometime this week. He also is
eager for feedback on the alpha Shogo patch on single-player play, his email is goble@lith.com. Here's the update:
I just sent out a build of the Blood2 demo to the whole team! I am still waiting on a couple of level tweaks from billv and one more splash screen from gforce...but it's getting really close now. The second level's intro cinematic is incredible!
The zip file for the Blood2 demo is probably going to be right around 34 Meg. Look for it early this coming week! :)
If you don't have Shogo or the Shogo demo, grab it now so that you can make sure your 3D card's driver is working properly with DirectX6. LithTech uses all the new 3D features in DirectX6, so a driver update is usually required (gee, I feel like I've typed that before)
We are learning tons from the alpha of the Shogo patch we released! I played in a bunch of big games last night and it was a blast! There were also some server issues (hey, that's why it's an alpha :) and I am going to have to make some tweaks to ShogoSrv.
Mike and I talked about some network code changes we can make that will help fix a bunch of the current issues. I will be helping out as much as I can but my number one priority right now is Blood2. :)
I've seen mostly positive feedback regarding the alpha patch's affect on Shogo single-player. The AI tends to kick your butt during cinematics on the harder difficulty settings...but other than that, I haven't heard anything too major. If you've been playing Shogo single-player with the alpha version of the patch, please send us some feedback! :)
The Mouse Wheel and the Heretic II Demo [2:41 AM EST]
I was just puzzling myself over the lack of mouse wheel support in the
Heretic II Demo, and already Buzzkill's Mouse-Wheel
World, home of all that is good and right in this world about your mouse, namely the
wheel doohickey, have a workaround posted on how to get in there and scroll with the best
of them. Buzzkill's brain trust at doohickey high-command are also still trying to
reinvent the wheel support for Shogo: Mobile Armor Division, but so far they've just been
spinning their wheels.
Heretic II Master Server Part II [2:41 AM EST]
Howard Moneta sends along a better way to get your Heretic II Demo server
top report to the Master Cylinder, err, Master Server than the one reported yesterday
(story). The same result can be accomplished by adding "+set public 1" to your
command line.
Unreal Tech Update [2:41 AM EST]
Tim Sweeney checked in with an update to his Unreal Technology page with the latest on the
patch. Thanks JMAN. Here's the whole magilla:
The latest Direct3D support is now integrated into the Unreal codebase. It will be in the upcoming 218 patch in "public beta" form. It hasn't gone through wide testing yet, but we and our partners have been testing it a lot internally on Windows 95 and 98. It's looking good on the next-generation 3D cards (Riva TNT, Matrox G200, Savage 3D), though high-level optimizations
are planned that will boost performance further.The Voodoo2 multitexture code is in, thanks to the efforts of Jack Mathews at 3dfx.
I'm doing some final Internet play testing and tweaking on the patch. My "torture test" environment is an ISP connection at 24.4K with 400 msec ping. If it's playable on that, it should be playable on anything. :) Yesterday's testing revealed a few last-minute problems that I'm working on now.
Pure3D II Heretic II Demo Issue
& Menu Trick
[2:41 AM EST]
Raven programmer John
"Pagan" Scott's .plan has a clarification of what the RIVA glitch he was
describing a workaround for yesterday (story), which was a desktop artifact appearing on screen, rather than a
crash or anything. He also describes a possible issue with Canopus Pure3D II boards: He
offers the reference drivers as a possible solution, and PSX from Ritualistic tells me this works using the latest
DX6 drivers. Slane, err, Pagan also offers a goody to play with the menus in the demo:
Finally, a little goody for you, which I know some of you have already worked out. As an offshoot of the foreign language support, you can change any menu description you like. For example type 'm_banner_main "hello"' at the console, and when you bring up the menu, at the top it will say "hello". These are all defined in the "menus.cfg" file in the base directory. The best way to modify this is to copy that file to your user directory, and edit it there. Any files found there will be used first, so all you have to do is delete your user copy and you will get all the original menu names back. This will also avoid the "Activision installer expecting everything unchanged" problem (as in the Sin demo patch).
More TNT versus Voodoo2 [2:41 AM EST]
Tech Tank TNT vs Voodoo2
Comparison offers comparisons and benchmarks including "real" heretic II
benchmarks, run using a demo.
Unreal Costume Party [2:41 AM EST]
Unreal Zone is
holding an event called GibFest Halloween night (October 31) in conjunction with House of style and WON.Net. The event is a costume party, so you can't wear any
of the skins that came with the game..
Out of the Blue [2:41 AM EST]
First up, here's an image of the BlueJet
cooked up by Co0KiEmAn, who has a nice rendering
of a RailGun up in several sizes suitable for desktop wallpaper on his page. Second off, the most unusual grenade
jump I recall seeing is in this short demo
sent along by the self-admittedly "bored" gang at the Vortex netcafe in Denmark.
Finally, John "Pagan" Scott updated his
.plan to mention he doesn't know who this John "Slaine" Scott I referred to
was. Don't look at me, I got that from his HexenFinger .plan... I
don't know where they got it. Wasn't Slaine Ferris Beuller's girlfriend's name? It was
something like that... "Life moves pretty fast, if you don't stop and look around
once in a while, you could miss it."
Saturday, October 24, 1998 Shogo Patch Heretic II Demo H2 Demo Patch Quake II Beta |
Heretic Master Server Note [9:45 PM EDT]
Rick Johnson updated his .plan with word on how to get GameSpy
to recognize Heretic II Demo servers on the 'net:
Argh, such a bad day for me....
Anyway, if you are running a dedicated server, and you want it to appear on the master server list so that others may join, just type "setmaster" on the console line after the server has been initialized. This will send a heart beat to our master sever and to GameSpy's.
FreezeTag [9:45 PM EDT]
Version 1.75b of Freeze Tag,
the self-described coolest Quake II mod (get it?), is out offering "some" cheat
protection, some new features, including a password feature for clan matches, and a new
player protection setting for when the same player gets killed repeatedly.
Webdog [9:45 PM EDT]
Version 0.50 of Webdog, the program
formerly known as QBS2, is now available. This system tray utility can notify you about
updates to gaming websites and .plan files, currently tracking over one million websites
(okay, maybe I'm exaggerating, but like 150), and over 200 .plan files, ranging from some
of the most noteworthy names in the industry to people you won't be able to figure out why
they have .plans. There is a version of Webdog available that can upgrade QBS2, as well as
a full install.
Beta Rendition FF7 Patch [9:45 PM EDT]
3DFiles.com is that there's a Beta Rendition FF7 Patch on
Rendition's FTP Site. Word is to be sure to read the read me before playing with the patch
(but we always do, don't we?).
Sin-ematics Clarification [7:03 PM EDT]
I need to make a clarification about my comments about the animation frames from the ending of Sin
posted on the GlyphX (story) to avoid misleading
anyone. When I used the word spoiler, all I meant was I didn't want to see anything from
the ending of the game at all, so I wasn't going to check them out before posting it. The
images apparently do not contain anything that actually gives anything from the game away,
and what I saw of it looks really cool, so if you were holding back checking them out to
avoid a literal "spoiler," you needn't worry.
Golgotha Forever [7:03 PM EDT]
LinuxGames has opened a
development mailing list to develop a project to complete Golgotha for Linux x86 and Win32
operating systems, as well as port the game to other operating systems (BeOS and MacOS).
Send mail to listar@linuxgames.com with
"subscribe Golgothaforever" (case sensitive) in the subject line.
Heretic II Codes - Updated [7:03 PM EDT]
A more complete set of cheat codes for the Heretic II Demo than the list
posted here earlier can be found on HereticII.com.
Thanks Jacek Fedorynski.
Vortex
Drivers [4:37 PM
EDT]
Aureal A3D Interactive Drivers page
has updated version 4.05.1160 Windows 95/98 reference drivers for A3D based sound cards.
Thanks Gregory Kwok.
Golgotha
Mirrors [2:18 PM
EDT]
Like Vincent Van Gogh and Jim Croce, Golgotha has found more popularity in
death than when it was alive. The site with the source code from the now-defunct
action/strategy game has been for the most part unavailable due to heavy demand since the
source was recently released by the also now-defunct Crack dot Com (story). Relief for the crush is now at hand,
however, as a list of mirror
sites where the source code can be found is now up on Crack's
site (thanks [A3D]Fogrider), and here's a page with local copies of the source and assets (various
sizes) on GamesNET FTP.
Romero
the Entertainer
[11:49 AM EDT]
John Romero continues to get some of the best mainstream press in the
gaming world, as Kiwi Man and Steve both pass along word that ION's main man is featured
in the current print issue of Entertainment Weekly as #95 in their 101 most
powerful people in entertainment. The blurb from the article, with its acknowledgment of
Daikatana's lateness, shows far more cluefulness than you would ever expect:
Age: 31 Credits: Since splitting from id Software in late 1996 to found ION Storm, this cocreator of gory megahits Doom and Quake has become the rock star of game designers: he's got the Ferrari, the shoulder-length hair. His long awaited Daikatana, due in early 1999, could be a state-of-the-art monster.
Debits: Daikatana has been a year and a half in the making, tarnishing some of Romero's luster in the industry.
Shogo Performance Tip [11:49 AM EDT]
Monolith's Mike Dussault updated his .plan with a performance tip for the Shogo patch that it seems most
missed (RTFM). Here goes (it came out a bit garbled, so here's my best effort at piecing
it together)::
Ok one more piece of info. Sounds like a lot of people didn't read patch.txt (hell I never do!) The best way to improve your performance with the Shogo alpha patch is to go into your autoexec.cfg and add these lines at the BOTTOM:
UpdateRate 5
MaxFPS 30Make sure to turn on Saturate by going into the console and
typing:Saturate 1
These make a world of difference for modem play.
Also, when you're on a server, make sure your ping is below 400 (by pressing Tab and look at the highlighted player, the ping is in parenthesis). If it's above 400, it will be hard to get a good game going.
Half-Life Giveaway [11:49 AM EDT]
Wavelength Half-Life
Editing is holding a giveaway of ten copies of Half-Life to random entrants (when it
is available).
More Heretic II Suggestions Wanted [11:49 AM EDT]
Raven's Mike "Cosmos" Gummelt updated his .plan soliciting suggestions and comments on the Heretic II Demo,
which he promises to take into account as they work towards finishing the game. Mike's
email is mgummelt@mail.ravensoft.com.
RAMbunctious Tom [11:49 AM EDT]
The RAM Guide on
Tom's Hardware Guide is an article on RAM types present and future, including looks at
DDR SDRAM, ESDRAM, Protocol Based RAM, DRDRAM, and SLDRAM. Thanks taxi_driver, who also
provided the headline.
Quake II on the RAGE 128 [11:49 AM EDT]
There are some screenshots of Quake II running on an ATI RAGE 128
accelerator at 1600x1200 resolution on PHS -Hardware
Software News (en Français).
Valve
Interview [4:13
AM EDT]
Gamer's
Alliance interviews Valve Software on Half-Life is the title of a piece that features
a conversation with Valve Art Director Ted Backman and Writer/Designer Marc Laidlaw.
Another Shogo Patch Soon [4:00 AM EDT]
Jason Hall, Monolith CEO, updated his
.plan talking about the alpha multiplayer patch with word on a DirectPlay glitch (more
below), a warning to select the correct connection speed, and a USB mouse tip. He also
gives an impassioned plea for feedback, which you can provide on this page. Mike Dussault,
Monolith Programmer, also updated his .plan again (or, in his words, "Yet another update!")
with comments on the DirectPlay problems that Jason says WILL lead to another alpha patch
before the final patch. Here's that part Mike's update:
It has become VERY apparent that the DirectPlay problems we're experiencing need to be addressed as soon as possible. Pretty much any server that runs gets a 1-2 minute hitch if someone crashes or disconnects ungracefully. This seems to happen every 5 or 10 minutes on a lot of servers. But this is what the alpha is for! I'm glad we found this as early as possible. We'll probably be making one more update to the alpha before the final patch on November 15 to fix this DirectPlay problem.
And don't worry, we will be moving weapon firing to the client side!
EGN [4:00 AM EDT]
A new version of EGN2 is now
available, offering support for the Heretic II demo. EGN is an ICQ-like program with game
launch support that also supports Quake II.
Sin Ending Animation Sequence [1:30 AM EDT]
The GlyphX site has what
I'm told are frames from the ending animation from Sin. If that's what they are, this is a
spoiler, and I don't really want this spoiled for myself, so I didn't stick around after
verifying the link long enough to even verify they are from Sin, but what I saw looked
pretty damn cool.. Thanks Chris Bell.
Shogo Alpha Multiplayer Patch [1:02 AM EDT]
The alpha multiplayer patch for Shogo Mobile Armor Division is
out, right on schedule. A list of mirrors can be found on PlanetShogo, and here's a local copy (2.0 MB) on GamesNET FTP. Here's the latest skinny on the patch
from Kevin Stephens' .plan:
First off I just want to make one thing about the Alpha patch perfectly clear. It CAN mess up your single player game. Shogo v1.0 saved games WILL NOT work with Shogo v1.1 (Alpha). Period. Jace was smoking crack when he wrote his plan file ;)
Also, here are some other things that have been fixed in the patch:
- Fixed frag screen being displayed between multiplayer levels.
- Fixed MCA vehicle to on-foot level weapons bug (fun bug that allowed you to have MCA weapons in on-foot levels ;)
- Fixed a bug that caused player to be stuck in first frame of an animation.
- Picked up weapons don't get automatically switched to in Multiplayer.
- Added "picked up" messages for all pick up items (that didn't already have messages)
- Fixed AI shooting through walls/doors bug.
- Enhanced AI scent biscuit technology(tm) (They don't get caught on corners as much).
- Picked up item sounds now play in client's head.
- Added screen flashes for when items are picked up.
- Removed explosion when killing MCA's with melee weapons (due to popular demand).
- Moved 3rd-person camera intersect segments to client (allows for 3rd person view in multiplayer - which is now enabled).
- AIs now are pushed down slopes
- Fixed ammo icon not always displayed correctly after reloading a saved game.
Zaero Sightings [1:02 AM EDT]
A couple of readers have written in having spotted the Zaero add-on for
Quake II in stores, so it's possible it is now available near you.
glDoom
Chat [1:02 AM
EDT]
Bruce Lewis sends along word that he'll be hosting an IRC chat session to
discuss the latest developments in his glDoom project tomorrow, October 25, at 2:00 PM
Eastern Time in EFNet #gldoom. The chat will last for an hour or two depending on the
response.
MPlayer
League [1:02 AM
EDT]
The restructured MPlayer
Xtreme League (MXL) is underway offering a new and improved competition ladder based
on their previous experiences. They currently offer divisions for Quake deathmatch,
Q-Ball, TeamFortress; Quake II deathmatch, and CTF, and there are plans to open a Rainbow
6 division within a couple of weeks.
Raven, Flash3D II Drivers [1:02 AM EDT]
Sharky tells me the version
1.2 Windows 95 and Windows 98 drivers for the Banshee-based Raven on the Quantum 3D Driver Downloads page
are new (they just have the month in the date). also, there are new (newish -- about a
week old) drivers for the Flash 3D II up on the Hightech Suppliers page. Thanks
Jeremy Hanson.
Polish Interview [1:02 AM EDT]
There is an interview with
Polish up on the newly launched Doom 2 All
Star Competition page talking about the upcoming event at The FRAG2.
Webmaster Interview [1:02 AM EDT]
The Katalystic
Media website has posted the first in a series of interviews with webmasters, offering
up a conversation with Tron of 3D Gamers
Edge.
Out of the Blue [1:02 AM EDT]
Sorry, I forgot to follow up on a couple of editions of the pop culture
game: comments on BTuttle ranged from calling it the most to least
(morbid) subtle edition of the game, but yes, it's yet another Brazil homage, and with
Terry Gilliam to provide the segue, more Python, as the Holy Handgrenade of Antioch was of
course from the Holy Grail. Oh yeah, more Bobby Duncanson nuttiness.
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