Articles in the archive contain broken links because
outdated files are removed.
- Redwood's Logo Contest
Redwood is having a logo contest, so fire up photoshop
and get to logo-ing....
- N64 Quake
There's an article on Quake for the Nintendo 64 at N64 HQ. Thanks Bill, for letting me know.
Thanks to Kris Nosack for passing along
info about the cool new versions of Qhost/Qview, a pair of Win 95/NT utilities which allow
Quake server admins to remotely control their servers (not a hack, but a fully
functional set of programs)! Since so many Quake servers are running under Windows 95 or
NT (the NT specific version runs as a service!), this will be great news to these
server admins. This is what they're calling an "early" (as opposed to beta)
release of the program, meaning more features are planned, but its current set of
functions should prove very useful right now. Check out detailed info, and get Qview and
Qhost (freeware, no less!) from wasatchfault.
- John Cash, Man with a Plan
John Cash missed an update yesterday, but today's tidbit brings good news
about Linux Quake 1.06, and bad news about Tim Willits' affect on future productivity:
*Sent off source to get the 1.06 Linux version done.
Tim just got a Mortal Kombat II machine. Productivity may suffer.
Thanks to Alan Eisinger for finding that.
- Site of the Week?
Well lookee there, my first accolade, second if you count the upcoming
Ziff Davis book that lists Blue's as one of the net's top 100 Gaming Sites. I guess the
next step is to become one of those "Top 5% Websites" (at which point I'll have
to shoot myself).
- CLANCUP at Judgment Day 2
The meister of the ClanRing, Will
Bryant sent along the following about an event that describes itself as the
clan event of 1996:
Do you have a deathwish?
32 clans are cordially invited to attend id Software and the
Quake ClanRing's CLANCUP, at Microsoft's Judgement Day 2 event to be held on November
23rd, 1996 in Oakland, California at the Alameda Naval Air Station.
Clans that wish to attend need to arrange to have 4 members
at the event location no later than 10am, November 23rd. The event will last until
approximately 11pm that night, with a day long tournament featuring prizes, on-sight
broadcasting via the Pseudo Online Network, and more. This is your chance to get out in
person and prove yourself the champions of the ClanCup at Judgement Day 2!
Entry bids can be made at id Software's site, the URL for the
form is below. Contact your members, figure out a way to get there, and enter yourself in
*the* clan event of 1996!
Step into the slipgate...your Judgement Day awaits... http://www.idsoftware.com/registration.html
Questions? Will Bryant
- QSpy 3.21 Released
On the QSpy Homepage.
This is an interim release, the most noticeable change is the very nice new help file, and
the fact that you can now search for players with those stupid, I mean cool characters in
their names, making player searches easier (thanks to Monty
(FRAGaLOT) for suggesting I point that out). The next major release of QSpy will probably
not be worked on until Tim and Joe are through with the QuakeWorld front-end, which is
soon to be ready for testing.
- A World of WorldCraft Fixes
The latest fix for the latest release of Ben Morris' Pulitzer nominated Quake Editor WorldCraft again focuses on that pesky
qbsp program. Seems the old one worked great, "except that some of the information
saved to the .BSP file would crash LIGHT.EXE." D'oh! Here's the updated qbsp1031.zip (53 KB).
- Thanks Sujoy
Thanks to Sujoy Roy for the new
animated burning blue Q logo. I think it's terrific, and I've
been overwhelmed by the positive feedback. Thanks Roy. While I'm at it, I'll mention that
Roy is expanding on his very funny site, and
needs stories. He's opening a new website that will look like a newspaper, and every story
will be a satirical look at all that is famous in the world of Quake. The webmasters, id,
great pages, LPB's, people who complain about LPB's, campers, you name it. Make yourself
famous by sending in your article - he'll post your name, an email address and a homepage
unless you specify otherwise. All stories should be light-hearted, and funny - no personal
- QHQ's Reaper Forum Pays Dividends
Kris Bowen of QHQ sends along word that QHQ's Message Forum has a response from
Reaper Author Steve Polge describing possible future features of the Reaper bot as well as
work being done on the 'bot currently. He says he hopes to support the grappling hook, and
capture the flag in future versions!
DaKiller had a phone conversation with John Carmack talking about the
status of Direct3D Quake. Read about it on frag.com.
- Ranger Gone Bad
The Cecil B. Demille of Quake, ColdSun
of the Rangers 2040 Clan, dropped a
line to announce the latest film from United Ranger Productions entitled Ranger Gone Bad (184 KB). This mini-movie
takes place within URP's upcoming multi-part epic, the first installment of which is due
this weekend. Actually this one is paced more like Lawrence of Arabia than the Terminator,
which is good for a change of pace, but I'm hoping for a bit more carnage in other
- QuakeWorld Front-End Described
Team QSpy's Jack Mathews gave me some grief
about not knowing what the QuakeWorld front-end would be like, but then kindly passed
along a quick description of the process:
...I can tell you it lets you choose from the skins and
displays them for you right there. But the QW part will look and feel exactly like QSpy,
1) You login
2) Servers are picked from the master server(s), not from web sites
Also, messages sent "behind the scenes" are
different, but it is basically the same program with different transport mechanisms. In
fact, the finger proposal (which I am hoping to have a final-beta out with soon) idea
should still work. And it will still be worthy to use it instead, because, as Carmack
says, the "dynamic" downloading will be slow.
- Thred Soon
Not to be outdone, according to the Thred
Page, a new version of that editor is also due soon (Jim says by Monday). The new
version will "include enhanced group editing among other things."
I mentioned Steve
"DipStick" Towle's site, Putz, a while back while it was
still under construction, but the paint is dry now, so if you haven't already, take a look
(or even if you have). Putz is the home of the very funny Almost Authoritative Quake
Frag & Player List, the home base for the QHT (Quake Honorific Titles, like the
DHT's of Doom), as well as Dipper's unique slant on the news. So stroll on over and say hi
for the grand opening (give Steve a dollar to tape up by the cash register).
- CTF Strategy
There's another page coming together that specializes in Capture the Flag strategies,
including such valuable topics as basic gameplay and CTF etiquette. Check out Ender's CTF Strategy Page.
I screwed up my explanation yesterday of how ctfskin2 operates. The visor of the
helmet uses the pants color as does the shirt and pants. However the shoulder pads and the
rest of the helmet use the shirt color. So there.
Many readers are referring me to other people's first-hand impressions of
QuakeWorld, so I guess it's time to share mine.
John Carmack was nice enough to send me a beta copy of QWCL (QuakeWorld client), a few
weeks ago, but as it turned out, my machine was one of those that crashed when entering
full-screen mode, so I couldn't check it out. When the new beta was released this weekend,
much to my delight, it worked! I asked John if it was okay to share my reactions, and he
said it was, so here goes:
Connecting: The beta does not yet have a front end, so you connect by entering a
command at the console. This works great (boom, and you're in), but I can't describe how
this will work on the actual release because there's only one server to connect to... I'm
not sure how you will pick a game when there are many to choose from.
Playability: Ping times within the game for me have been very impressive, around 250 ms
(I use a 28.8 modem), and the games feel even smoother than what I am used to with a ping
like that (on the rare occasion that I get it... my "normal" Quake pings
generally tend to be 100 ms or so higher--around 350 ms). Just as promised, gameplay is
very smooth, with none of the spasms and hitches that are a way of life for a
modem player (though I must point out that I get pretty playable games, for a dial-up, to
start with). There are still side effects of the lag; for instance, the one place you know
not to aim to hit a moving target is directly at him, but it's still a significant
improvement over "normal" Quake in this regard. Maneuvering through doorways and
making jumps are no longer the big challenges of the game.
Bugs: This is still a beta, so there are a few bugs which shouldn't show up in the
actual release. For instance, there are certain areas on each map that seem to cause odd
effects where you almost pop through the walls, as well as an odd bounding box bug that
requires you to jump up and down to be able to fit under overpasses that should
have sufficient headroom (like the computers below the super nailgun on DM3). QW also
seems to suffer the frequent telefrags that earmarked the first Quake releases.
Overall: I am very impressed with the gameplay in QuakeWorld. So much so, that my
biggest complaint is the limited distribution... I logged in last night (this morning
actually) at 2:30 am, and there was nobody there. It made me realize what a winner the new
client was when it occurred to me how disappointed I was that I had to play
"regular" Quake. OTOH, QuakeWorld or not, the game is always going to be better
with a lower ping, so I think I still want ISDN...
- CTF Info
Dave 'Zoid' Kirsch has put up info
on Threewave describing what he's putting in the
custom CTF PAK he's working on. He's getting a lot of volunteers and help, so it should be
ready soon. As Dave says:
I think the custom CTF stuff will rock.
I think he's probably right.
- New WorldCraft
The new version of WorldCraft
has been released (thank you to Mike Daugherty for
informing me). This version fixes problems many users were experiencing with QBSP and RUN
MAP. See the complete list of new features by reading whatsnew.txt.
There are two ways to get the new version. WC1022-10-30.zip
(240 KB) will update the 10/22 version to the new (10/30) version, and WC10-30.zip (650 KB) is
the complete version. If you've never had WorldCraft, here are the texture wads: base.zip (335 KB), medieval.zip (295 KB), metal.zip (350 KB), and wizard.zip (372 KB). And,
finally, if you don't have it already, you need DirectX, so here's Version 3.0 (2 MB).
- Clan Article
Thanks to Dave "Fargo" Nosack of the fabulous Fargo's Frontpage (part of the Planet Quake empire) for pointing out that there's
an article on multiplayer gaming that focuses mostly on Quake Clan play on Your Personal Net.
- TeamFortress 1.3
Version 1.3 of TeamFortress, a multiplayer patch that allows different
character classes, and offers several goal-oriented team play modes (like CTF) has been
released on the TeamFortress
- CTF Tips
Matt Kittleson wrote to point out that sCary had scooped me by mentioning his Stark's CTF Tips Page. Well, he sure
knows how to get mentioned--stoke the old competitive fires! Not to be outdone, I'll
mention it twice!
Matt Kittleson wrote to point out that sCary had scooped me by mentioning his Stark's CTF Tips Page. Well, he sure
knows how to get mentioned--stoke the old competitive fires! Not to be outdone, I'll
mention it twice!
- John Cash on Getting Your Server to -Listen
John Cash is on a roll, with this third consecutive day updating his
.plan. Today's helpful hint is how to get a -listen server to pay attention when it
doesn't feel like -listening:
There's a case where listen servers don't listen. If you
start quake with "-listen" and then use the menu to start a multiplayer game it
will start but won't accept any players. You can correct it by doing "listen 1"
from the console.
Cool factoid: in German, Bright Red is "hellrot"
Thanks to Lacey (Obone) for letting me know.
BTW in Pig Latin, Bright Red is "ightbray edray."
- CTFSkin 2.0
Thanks to Ryan Lacouture (Grey_Ghost)
for sending along the new and improved version of his skin, ctfskin2, for use in Capture the
Flag. This is similar to the first one, in that your shirt color matches your pants, but
differs in that your visor will show your shirt's color, allowing you to distinguish your
friends and enemies (while still preventing "cross-dressing.)"
- Reactor Windows Drivers Delayed
The promise of the 10/30 release of updated (faster) Windows drivers for
the Vérité-based Reactor have been pulled from Intergraph's website. Thanks for this info
to Erick "PrIeSt" Cid, who I must point
out, is the man when it comes to 3D card info (as well as a kick-ass Quake
player). Also Intergraph has added an area to download updated drivers and stuff to their support page (previously
only available via FTP). Thanks to James Mitchell
- MPlayer Follow-Up
Frag.com has a another review of Quake
on a 28.8 modem on the Mplayer multiplayer network. The difference in the second review is
that he's checking the quality of the connection at night.
- More Cinema
There's another example of Quake filmmaking on the Dark Requiem Page. This is a web-based
movie (a plug-in is required), and is pretty cool. Not as much action (or chunky kibbles)
as the Ranger's now classic Diary of A
Camper, but it's got a soundtrack and stuff.
- Vquake Beta
I got a message from Walt Donovan saying that the
Beta 4 of Vquake 1.06 had been pulled from Rendition's FTP site. Beta 4 turned out to be
an interim release that was an attempt to solve a users problem with the GUS. Walt says:
"...I'm still working on fixing reported bugs and there
may be minor performance tweaks ahead as well."
As long as they fix the "disappearing texture bug," I'll be happy (though
performance enhancements are always welcome).
- Definitive Quake Server List Adds Player
Yep, now you can add Sky's Definitive Quake Server List to your
toolkit when you need to go CIA on your buds (or enemies) and track them down. This is
invaluable to Win 3.1 users who can't use QSpy with its search feature.
- Broderbund and Raven
Thanks to Liger (#quake/deathmatch)
for sending along the wire copy announcing that Broderbund
Software has secured worldwide electronic publishing rights to Raven Software's upcoming "post-apocalyptic 3D
action thriller" Outrage and its future sequels.
- Mplayer Quake Review
There's a brief review of MPlayer 28.8 modem play on Frag.com.
- Old %$^@#% Crashed the Server Again!
John Cash updated his .plan warning about usernames that can crash the
server. I guess everybody's favorite Quake vandals, Exitman and Suicideboy can save
themselves a step by becoming Exit%man and %Suicideboy%. That's it for you, John, no more
trips to Magic Mountain until that's fixed. Thanks to Foo Bar for letting me know.
"Beware of idiots who are putting % in their names.
There's a problem in the code that prints the obituaries (so-and-so killed so-and-so) that
can crash the server if a name has a % in it. Thanks to Zakk for sending me the info to
find this one."
- Quake Map Specifications
For those of you who really like to know what makes things tick,
the Quake Map Specs have been
updated. Thanks to Darin Isola for letting me
- Quake at CyberSmith
According to this page, CyberSmith's is providing the opportunity to play
Quake against "The Quake development team from id Software." The qualifying
tournament begins at 6:00 pm EST at all Cybersmith locations (nope, I've never seen one
either, sCary), with the match against the unspecified id developers to begin at 8:30 pm
EST. Thank you to Paul B. Lamere for reminding me
(and apologies to whomever sent me the first couple of notices on this a long
while back--I didn't post it at the time because it was so far in advance I wasn't
positive that October 30th would ever actually arrive).
"Well, I know it's been a while since I updated these
pages, but I've had a good reason. My wife Lisa gave birth to our first baby, a girl, on
October 11. Jessica Michelle weighed in at a whopping 8 lbs. 8 oz. Both Mom and the little
fragger are doing great, and Dad is enjoying every minute of it!"
- John Cash's .plan
Thanks to Jean-Luc Pedneault
(CC_Umaro from Clan Cthulhu) for letting me know that John Cash was back from DisneyWorld
(and feeling communicative):
Yes, I did come back from Disney World.
Tower of Terror - kicks ass!
Johnny (my 5 year old) rode evrything but Space Mountain
(too short) and Tower of Terror (too scary)
Joey (my 2 year old) ate evrything he could and got
a really good yank on Tigger's tail
Tropical Storms SUCK (first two days == very wet)
Sorry for the lack of updates, but I've been working on Quake2
and, as you've probably noticed, we're not saying a whole lot
about it right now. We're just trying not to go out
hyping it and later find out that we couldn't actually do
some of the stuff.
Meanwhile back at the ranch...
*fixed client side demos
*fixed ipx for winquake on win95
*fixed wrong total monster count
For all you progs programmers; look in monsters.qc
and remove the line "total_monsters = total_monsters + 1;"
in the function "swimmonster_start_go".
*wrote CD Audio support for WinQuake
No, American and I have *still* not done the match
We really are going to... really! I'm just trying
to catch him when he's got a really bad hangover ;-)
I've finally bought my "id car":
M3, Bright Red, 2 door, manual (of course)
Faster than American's MR2
Faster than Tim's Mustang
NOT as fast as any of the Carmack clan's cars
Did I mention it's faster than American's car? ;-)
Got the new Marilyn Manson and KMFDM albumns
new music to annoy the wife and neighbors (hey, the kids like it!)
Dentists are evil: "slight discomfort", yeah right
- Aftershock Legit
Not the webzine, the CD. I've received a few emails from a folks wondering
if the CD they've seen in stores called Aftershock represents a legitimate
product (the packaging claims all original artwork is licensed from id Software). I wrote
Mike Wilson asking if it was kosher, here is his reply:
"last time we saw it, it was kosher"
The part about "last time we saw it" is a little vague, but ask any Rabbi,
kosher is kosher...
- Upcoming Hipnotic Release
There is an interview
in GameSlice Weekly with the guys over at Hipnotic
that discusses their upcoming Quake add-on disk, tentatively entitled The Rift.
The interview is a good one, and includes some trash talking... Harry Miller offers to bet
Scott Miller and George Broussard that the first Hipnotic project sells more units than
the next Apogee/3D Realms game. The article also features some screenshots. Thanks to Chris Roberts of Seismic Spew for letting me know.
- I Thought Rangers Liked Campers...
Heath Brown, aka ColdSun of the cool
clan Rangers 2040 dropped me a line
to let me know that the Rangers have completed production of their first epic motion
picture production, entitled Diary of A
Camper. I give it two thumbs up...
- CTF Level Screenshots
Been getting lots of tidbits from Joost
Schuur lately. Today's is that there are screenshots of the levels to be included in
the upcoming Capture the Flag release on CTF's home, Threewave.
- Carmack on the Pseudo-Carmacks
Thanks to funky j for pointing out
that John Carmack has updated his .plan to warn about impersonators:
There seems to be a number of forged emails going around
If you receive an unsolicited email from "John
Carmack" it may not actually have been from me.
If you run into someone on irc claiming to be me, it
absolutely isn't. I don't go on irc.
That having been said, I can guarantee that the following email is genuine:
- More QuakeWorld Info From John Carmack
Very cool stuff. I asked John Carmack for a clarification of the
"dynamic data downloading" he mentioned in his plan yesterday. Specifically if
that means that a user logging into a QuakeWorld server could be prompted to download
server modifications. His response was affirmative:
Yep. Any data file should be able to be downloaded. Sounds,
skins, models, etc. You would probably be pretty unhappy on a 28.8 if you were going to
download an entire level, though. The download will be sent over regular quake messages,
so it is likely to me <50% the speed of a regular download.
Now it's Choryoth of Quake Command's turn to break out the root beer and
Matt Tagliaferri, creator
of the popular Doom editor, DoomCAD, has begun closed beta testing of his upcoming Quake
Editor (written along with Mads Dydensborg, author of MipDip), qED, formerly called
QuakeCAD. You can see some screenshots, and check in on the project's progress at Tag's Web.
Okay, I'll bite. Yes, for the record, Stomped
also has a new look. It's clear I wasn't going to stop getting mail informing me of this
until I posted it.
- Amazing Site
An amazing new Quake site is Axu's Quake Page, featuring the Quake
Server Monitor. Pointed out to me by Joost Schuur
(thank you again Joost), this site provides a great way to "watch" a quake game
Just go to the page and enter a server. It will return the following information about
everyone playing there: Name, Frag count, and Colors. It also gives the server rules and
the map, and (this is a great idea), one of those game intermission shots of the map so
you can figure out where they're playing (in case e#m# doesn't ring a bell). You can
specify how often to update, up to once every 15 seconds, so it will keep score of the
game in progress for you. The thing that makes it so cool is that no matter how many
people are monitoring a server, it is never queried more than four times a minute, so game
play on the server shouldn't be disturbed. This is a great next step towards Quake as a
- QHQ's Reaper Forum
QHQ and Reaper 'bot author Steven Polge have put up a message forum for everyone to post their
thoughts on the Reaper. You can go and post what you think would be an improvement, and
just maybe your idea could be in a future release of the Reaper bot.
- Quaaaake! Demo Contest
Quaaaaake! is having a Beat the Crap Out of a
Reaper 'Bot Contest. An homage to sCary's recent contest, Scohop wants to have a new competition every week,
to see who can do best against the Reaper on different maps.
- Quaker's Qorner Replaces Tremor
Mike Hughes' Quake site,
Tremor, has given way to Mike's new project, Quaker's
Qorner. QQ is hosting a WWWBoard bbs system which will allow users to post and respond
to messages on four (at least to start) different topics: General Chat, Editing/QC, Quake
Help, and Flame Wars. The site is still under construction, but the message boards are up,
so go to town.
- Tremor Spawns The Quake Editing Authority
Related to Tremor's closing, Troy Tomasky,
who just recently signed on as co-webmaster at Tremor, informs me that he is going to
continue to maintain its editing section which will be located here: The Quake Editing Authority
until he works out another site.
- QuakeWorld in Carmack's .plan
There's a new update. thanks to Gary McClendon for
informing me. Here's what's in there:
"I got another QuakeWorld beta out. I think I have all
the network play improvements in their final form, I just need to add the dynamic data
downloading and nail all the bugs."
- New Vquake 1.06 Beta
Thanks to my pal Erick Cid aka
PrIeSt.[HSM] for passing along the new beta of Vérité-enhanced Quake v. 1.06.
I guess this is a good time to point out PrIeSt is actually the one who alerted me to the
last beta, but I screwed up and didn't credit him. Once again, a reminder that you need a
Vérité-based video card to use this.
- Quantum Axcess
Here's the upshot of the Quantum Axcess story (where map authors were
contacted for their permission to have their levels included on QA's CD). After many
emails back and forth with id and QA, it was clearly established that id does not support
the inclusion of user made levels on CD's like this (as a free bonus, or otherwise) and is
not likely to officially back any such products. It is my understanding that QA has
decided not to include any of this net stuff on their CD, which features all new models,
weapons, textures, etc. This is a good move that displays that they are not trying to make
an "outlaw" CD. Knowing who is involved in the creative end of this, I'm looking
forward to seeing how it turns out.
For future reference, id suggests that if you are contacted by anyone for permission to
use your levels on a CD, that you not deal with them until you know they have a
license from id to publish them.
- Thred Tutorial
After mentioning the WC tutorial yesterday, it behooves me to point out
that there's an excellent Thred
Tutorial with screenshots and examples written by Jim Lowell and HTMLized by Joe Culbert.
|Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission
All rights reserved. Copyright © 1996 by Stephen Heaslip