
Articles in the archive contain broken links because outdated files are removed.
| Friday, July 4, 1997 | Happy Independence Day, USA (belated Canada Day and cheers to Hong Kong) |
Daikatana Shot Du Jour
Thanks Hudd of Hudd's Daikatana News
for word that the UK magazine PCZone has posted an in game Daikatana
screenshot.

PowerBall Release
Clan Defenders have released
the first beta of the PowerBall deathmatch patch
(5.1 MB) that they have been working for some time now. A server is supposed to go up at
quake.ott.igs.net at port 26002. If you are planning on running a PowerBall server, please
email Josh Dalcher.
New Deathpack
Thanks Randy Perry for word that
there's an updated version of Deathpack
(2.1 MB) available at id's ftp
site. No word on what's different, but you can't connect to Underworld without the new
map.
Servers
MSNBC
The Site, an MSNBC TV Show did a profile on female Quake Players
yesterday, and their website now has a print article on the subject
(thanks theReshE).
CNBC
StormWatch has word up that
Mike Wilson's interview on CNBC has been postponed.
PainKeep
If you are not running Windows, or want to manually install PainKeep, there is now a version of PK 1.1 available
without the InstallShield setup. Also, the full Quake and QuakeWorld source have each been
posted, and finally, a map diagram of the PainKeep vote hub has been posted to help find
the level you want to vote. All on the PainKeep Homepage.
Deathmatch Maker
Virtus has released a version 1.1 patch for their level editor, Deathmatch
Maker on their website, adding some
requested features, and addressing some bugs. Also, the Happy Puppy Level Building
Contest has extending the deadline for submission of levels by a month to compensate
for the delays in the 1.1 patch. Finally, a new authorized Deathmatch Maker oriented site
called DeathEd has opened up on Stomped, dedicated to being your primary resource for
DMM news.
Quake Demo Launcher
There is a new version of the Quake Demo Launcher (a plug-in that will
launch a demo from a link on a webpage, up on the Quake Demo Launcher Homepage. Thanks Prophet.
QuakeWorld FAQ Proxy
There is an alpha QuakeWorld version of FAQ Proxy available on the FAQ-Proxy page. FAQ Proxy is a
program that will allow you to start and stop recording demos at anytime, and connect
multiple clients to observe through one proxy.
QuakeOn
QuakeOn (Quake front-end) Version 0.94 Beta has been released on the QuakeOn Page. Changes include: System Tray Problems
Fixed (I've heard that before <g>), QFig/Config File Editor integration, Command
line support for QuakeOn, lists available demos and maps while in Quake, and more.
New QuakeWorld Console
Thanks mulder for word on the
screenshots up on QuakeWorld.net showing the new
console for the next version of GLQuakeWorld.
Trinity: The Site
Jim Lowell, webmaster of the Thred
site, has a new site for information about John Carmack's next engine, Trinity, called
Trinity: The Site.
Skin Tutorial
The Shotgun
Messiah's Skin Tutorial has been updated with new material showing the differences
between QuakeWorld and normal Quake skin formats and how to import/export between them.
EuroQuake High
Thanks to Chris (POVRAY webmaster) who wrote with word on the previous
rendering EuroQuake High in the Internet Raytracing
Competition some time back. Here is a new entry titled
Kinetic energy@EuroQuake High, by the same artist Johan Stribeck (here's his webpage, here's the text file). Looks like a good candidate for
a desktop to me.
Interviews
LAN Parties / Competitions
Movements
| Thursday, July 3, 1997 |
New Daikatana Screenshots, Music
Another new set of Daikatana screenshots has surfaced in this preview,
thanks, as usual to the Sandmoose of the D-Cabana
for the skinny:
Also the fourth Daikatana music clip has been posted at Eye On Ion, as well as the first clip in its entirety (due to popular demand). Finally, on the Ion Front, I'm sorry I couldn't make it to Storm Front, or QuakeCast for that matter. I'll be back blabbering away next week (presuming JUDGECAL forgives me).
Prey Interview
There's an interview
with Prey developer Paul Schuytema on OGR. Thanks Prophet.
4 Million
Thanks to all who expressed kind wishes on the occasion of this site's
4,000,000th visitor (albeit delayed by the counter's downtime). I can't thank the visitor
who hit the number, because for the first time ever I have a dispute (between several
people) as to who it was. Thanks also to all of you who are part of this community who
make this all so fun, of course, thank you to all the newshounds that help so much by
keeping me clued in. Also a thank you to the guys at Digiweb who have kindly supplied with
the huge chunk of bandwidth required for over 3,000,000 of those visitors.
OpenGL versus Direct3D: The Saga
Continues
John
Carmack updated his .plan to reflect on the most recent efforts by the big guys in
Redmond to get a handle on this darn Direct3D/OpenGL controversy:
This little note was issued to a lot of magazines by microsoft recently. Just for the record, they have NOT contacted us about any meetings.
All the various dramas in this skit haven't quite settled down, but it looks like microsoft is going to consciously do The Wrong Thing, because of politcal issues. Sigh.
Our goal was to get the NT OpenGL MCD driver model released for win-95, so IHVs could easily make robust, high performance, fully compliant OpenGL implementations. Microsoft has squashed that. Flushed their own (good) work down the toilet.
The two remaining options are to have vendors create full ICD opengl implementations, or game specific mini-drivers.
Full ICD drivers are provided by intergraph, 3dlabs, real3d, and others, and can run on both NT and 95 (with code changes). Microsoft still supports this, and any vendor can create one, but it is a lot of work to get the provided ICD code up to par, and bug prone. On the plus side, non-game tools like level editors can take full advantage of them.
Minidrivers certainly work fine -- we have functional ones for 3dfx and powerVR, and they have the possibility of providing slightly better performance than fully compliant drivers, but partial implementations are going to cause problems in the future.
We will see some of both types of drivers over the next year, and Quake 2 should work fine with either. We also intend to have Quake 2 show up on several unix systems that supports OpenGL, and I still hope that rhapsody will include OpenGL support (we'll probably port a mini-drivers if we can't get real support).
Once again, we won't be idiotic and crusade off a cliff, but we don't have to blindly follow microsoft every time they make a bad call.
Subject: Microsoft D3D vs. OpenGL
Author: Julie Whitehead at Internet
Date: 6/23/97 10:01 AMDear Editor,
You may be aware of a press release that was issued On June 12, by Chris Hecker, former MS employee and developer of D3D [sic]. The statement asks Microsoft to develop a stonger link between D3D and OGL.The press release, was signed by several game developers representing the top tier 3-D game developers. Microsoft is dedicated to maintaining an active relationship with its DirectX developers. In response to this request Microsoft will host the developers included in the statement at a developers roundtable in July. The purpose of the roundtable is to openly consolidate input and feedback from developers. Tentative date for the roundtable is immediately following Meltdown, July 18.Direct3D is Microsoft's recommended API for game developers with more than 100 developers using Direct3D as the defacto consumer API. OGL is widely regarded as a professional API designed for high precision applications such as CAD, CAM, etc. Our hope is that this round table will provide Microsoft with the feedback required to evolve our 3D APIs in a way that delivers the best platform for our developers.
If you have any questions or wish to speak with a Microsoft spokesperson, please let me know.
Julie Whitehead
Worldcraft's Future
Ben Morris dropped a line to
pass along the happy news that Worldcraft is not dead, but, in fact, a new version is in
the works:
"Worldcraft is being actively worked on - the new version, 2.0, will be out in August. It will have about a hundred new features over the last version, as well as a revised interface and expandability for future games such as Hexen 2 and Quake 2. Stay tuned to www.gamecraft.com for news, screenshots and other information in the immediate future."
QSPy Map Data
Upon the release of PainKeep v1.1 and the new versions of Death32 and
Base32, QSBN has released a new QSpy Map
Data file. Thanks Rotwang.
SSPing Fix
Microsoft has posted fixes to
remove the vulnerability Windows NT and
Windows 95 computers have to corrupt Internet Control Message Protocol (ICMP) datagram
fragments (basically it is possible to crash a Windows machine with a malicious ping
command), called the ssping bug. Thanks to Mad_Dog
for word that MS has posted the Win95 version of the fix for this problem (though they
came up with the NT fix a couple of days ago, there was only an unofficial home-brew Win95
fix). Here is the Win95 fix (176 KB), the NT Fix for x86 machines (216
KB), and the NT fix for Alpha
machines (284 KB).
Anachronox
There is a profile of
Anachronox on CGW online. Thanks Prophet.
CTF Strategy Guide
Another CTF Strategy page is on-line: Nail's
CTF Strategy Guide.
TeleFragged
Looks like TeleFragged is mostly
back up and running after the recent attack on WarZone.
Interview
Tournaments / Events
| Wednesday, July 2, 1997 |
Blasting Off From the Planet
It is time to announce that I have resigned my post as Captain Planet of PlanetQuake. Though this has actually been in
effect for some time now, I still would have held off a bit longer in making this
announcement, because I would have liked to have worked out exactly what the association
between Blue's News and the Planet would be going forward. Unfortunately, enough people
have asked me about this that I know that the word is out already, so I felt it was
necessary to address it. The other factor prompting an announcement is, of course, that
the people who continue to write me about hosting their sites, etc., should know that I am
no longer the proper person to ask about these things. As for reasons, there are a few:
one being that reporting news about Quake websites, and deciding whether or not to host
them is an awkward position for me, and, now that there are a bunch of meta-sites hosting
Quake pages, I am uncomfortable in a position of being accused of a conflict of interest
in what I cover. I have tried to be fair, but continuing my PQ association as it stood
would leave me vulnerable to charges of favoritism, which I would like to avoid. I am very
proud of the improvements made to PQ during my brief stay, and want to give my thanks to
that all of those that offered their support and enthusiasm.
Daikatana Screenshots
Thanks to Sandmoose of the Daikatana Cabana for word on these two
new screenshots from PC Zone (UK), which has features on Daikatana and Quake 2 this month.
Also, on the subject, Oatmeal (Hexen2.com) sends
along word that John
Romero is interviewed in Gamesmania.
QuakeWorld Central Speaks
Rick ^Drag0n^ Brewer updated his .plan with
his view on how QuakeWorld Central's role will
change in the future with the opening of QuakeWorld.net
(thought of the day ^Drag0n^ is cool).
New Death 32, Base32 and DM3
Disruptor has released the final new versions of Death32 and Base32 (2.1 MB)
with radiant lighting and transparent water support in Death32 and transparent water in
Base32 on id's
FTP site (thanks to the good Doctor, DR_Zith).
And a version of DM3 (433 KB)
re-vized for transparent water support has also appeared on id's FTP site. Thanks Richard H. Pistole. Disruptor
updated his .plan accordingly:
I've uploaded deathpack1.zip to;
ftp://ftp.idsoftware.com/idstuff/quakeworld/maps/deathpack1.zip
It's death32b (which features subtle QRAD lighting and watervis)
and base32a (which features watervis) running in a loop.As usual, these maps are running on inferno.
The IP address for Inferno is 192.246.40.250:27500.
New PainKeep
Version 1.1 of PainKeep (14.6
MB!) has been released by the Evolve team. The new version has a couple of most requested
features: transparent water (in GLQuake) and full QW support. News on the many new
features and changes since the original release are on the PainKeep page, as well as a split
version of the file in floppy sized portions. PainKeep is a very well done
commercial-quality (but free) deathmatch modification. Highly recommended.
Daikatana Song #3
The third music sample from Daikatana has been released on Eye On Ion, this time as both an 8 KHz stereo
.WAV file and as a 44 KHz MP3.
Ritual
The Ritual domain seems to be working
(for me at least), as sCary's site no
longer resolves properly to Hipnotic. Thanks The Fluffy
Bunny of Chaos.
Aircraft Final (Sort Of)
If you are a Quake greybeard then you recall the days when the world
feverishly awaited the release of Wedge and Choryoth's Aircraft beta on Quake Command. So
as to not leave that loose end dangling, Wedge has released the latest version of the
source code as ACFinal (1.2 MB), also availble
from cdrom.com).
As for using the source, here's what Wedge has to say in the accompanying text file:
The source is included with this release, do as you please with it, but be sure to read and observe the conditions as described in the AIRCRAFT.QC file.
If you plan to rework the Aircraft source into your own project, please make your own models.
Requiem QuakeWorld
Beta 1.01b of the QuakeWorld version
of the popular Requiem patch (218 KB) has been released (though a couple of the
features of Requiem SE had to go in the conversion) on the Requiem Homepage. This is a server-only
patch, so clients need only connect to a Requiem QW server to play.
Unreal Screenshots
Some of the Unreal screenshots that were shown at E3 have been released on
the web, you can check them out in this Gamespot article
(thanks Prophet).
New QuArK
Thanks Prophet for
word that QuArK (the Quake Army Knife) version 3.5 has been released on the QuArK Homepage.
Embrionic.com
Embrionic Pete has opened up his own little corner of the web with the Embrionic Files, covering exclusive news on Quantum Axcess' current project, contests, and
"anything Embrionic feels like ranting about". And remember, we're talking about
the only member of the Quake community with green hair.
Comic
Thanks to CotE|DeathTongue for
finding this Sherman's Lagoon comic on Sega Online. A world of Sherman's
Lagoon is available at www.slagoon.com.
Battles of the Sexes
It was bound to happen that someone would create an All-Male Quake Tournament in reaction to
the Female Quake Tournament.
Also, thanks Prophet for word on
this Gamecenter article on
the Female Tournament.
Decaffeinated
Well, I was always hesitant to add Java to this site out of concern for
compatibility issues, and I now see that my concern was justified. I removed the Java
counter this morning, and, coincidentally am also pleased to find that my C code version
is now compiling correctly (with no change to the source... one suspects a previously
corrupted library on the server was restored). My apologies to all who suffered problems
with the Java version. For the record, complaints about it included: crashing Netscape
Navigator running on Linux or UNIX, crashing or displaying improperly on Netscape
Communicator, not working at all on Macintoshes, and being slow (in short, it was not a
popular addition). Thanks to Abraxas for assuring me that it was in fact not my fault, and
that something was wrong on the server (as I have pointed out in the past, I'm a monkey
about programming).
Dank and Scud QuakeCon Release
There is an update on the Dank and Scud newspage
announcing out that issue four of the Adventures
of Dank and Scud will be released during QuakeCon
(thanks QuakePsycho (yeah!)). If you
were not already aware, the first public showings of United Ranger Films' new epic, Ranger
Gone Bad 3, the Fist of Set, will also take place at QuakeCon.
Quakeworld.net
Quakeworld.net is now on-line as
a QuakeWorld resource, with info straight from da keepers of da code, Zoid and Jack
Mathews (thanks Rotwang). Wow, I just had a
flashback to the Quakeworld versus Fakeworld thing a while back, and just out of
curiosity, checked with the Internic... there's no website online, but damn if those guys
never did actually transfer the
domain to id (talk about following up a story).
Now That's a Trophy!
The trophy for the All Female Quake Tournament is a Quake
symbol garter. Here's a photo of it in
action (it can be the razor's edge between news and pr0n around here). For the record,
I believe the model is Nabeo, the tourney's organizer.
Expert Quake Follow-up
I made a mistake yesterday (and previously, as well, I'm sure I said this
before) in saying that JTeam introduced the runes used in CTF. This is not the case, as I
am told that Zoid introduced the runes when he created Threewave CTF. I'm sorry for
creating any confusion.
Apocalypse Update
Steve Funkadooda updated the .plan A section of the QuakeLab:Editing with the news that
Project Apocalypse will possibly use limited (two colors) colored lighting (as far as I
know, a TC/PC first).
Wampey's Censuses
Wampey's Censuses, the
Gallop Poll of Quake, has been updated with a new week's worth of
questions/results/responses.
Absolute Quake
Absolute Quake, the Quake
editing site, has had a nifty revamp.
Interview
There's an interview with Quantum Axcess business dude (and Hawk shooting guard) Steve Smith
on NAWC Gold. Thanks Lisa.
Tournament
The Brotherhood Of The
Axe are hosting the 1997 Quake 1 on 1
Tournament.
LAN Parties
Movement
QFront, the Quake front-end, has moved to www.frag.com/qfront/.
| Tuesday, July 1, 1997 |
The Unhappy Hooker
Brian Hook updated his .plan with his closing thoughts on the argument that he has been involved in.
Radiant Light Death32
Disruptor updated his .plan (thanks illusion)
to announce a beta test of his map Death32 with radiant lighting and transparent water on
id's QuakeWorld server, Inferno (192.246.40.250:27500).
John Carmack allowed me to QRAD my death32 map and release it.
I am running a *BETA* version of it right now on Inferno. Please do *NOT* distribute this. I will probably have a final version sometime in the next 24 hours, but if you want to take a peek at how a Quake I map looks like with QRAD, feel free to connect to the server and download the map (1.8 megs).
Death32AB (as it's called temporarily) has been BSP'd for transparent water as well. Yes, I know that some areas of the map are dark, but that's what playtesting is all about.
Dallas Blowout
Speaking of Mike Wilson, Cat
Daddy sends along word of another outing this Saturday with a whole load of folks from the
Dallas gaming community getting together to rock out, and pig out (perhaps literally):
Well, it's that time again... time for Ion Storm to invite all area gamers and rockers for another fun-filled evening with Society of the Damned. No elaborate pre-party this time... we'll just get straight to the moshing/drinking/pool at The Galaxy Club (corner of Main and Oakland) in Deep Ellum at 10:30 PM this Saturday (July 5) . Last time we had 100+ folks from here, Ritual, Ensemble, Paradigm, Apogee/3Drealms, Rogue, Terminal Reality, and Rebel Boat Rocker. With all the fun we had last time, I'm sure this one will be no different... except that William 'Writer on the Storm' Haskins has vowed to bite the head off a Vietnamese pot-bellied pig onstage. Here's a flyer courtesy of our own mad Samoan, Jeff Wand.
QuakeWorld Central Logo Contest
^Drag0n^ is having a contest to design a cool logo to match the coolness
of QuakeWorld Central, the definitive
QuakeWorld resource. The logo will be part of what's described as a "major
facelift" the site will be undergoing over the next few days. Details are in the QWC
news section.
Daikatana Music Clip 2
The second Daikatana Music clip is up on Eye On Ion. Also, here is a site with mp3 format (smaller) versions
of these clips.
Counter
I pulled the counter a couple of weeks ago when the traffic on this site
overloaded PERL's capabilities. Since then I have had an insane amount of difficulty
getting a C counter to work (either there's something very flaky about SunOs 5.5, or file
locking is simply not working properly on my server), so I have installed a Java
counter (recommended by a few people, first by RedDog{MIB}).
Please let me know if it causes any problems (I use a counter because I do not get access
logs for this site--this will still not count non-Java browsers, but it's an estimate).
For the record, I set the counter to the last number of visitors I was aware of when it
broke Friday, June 20.
Female Quake Tourney (Follow-Up
Part II)
Thanks Rotwang for word on this Next-Gen article on the Female Quake Tournament. The article
was originally printed with a couple of inaccuracies (listing KillCreek as 12 years old,
and describing her as winner of the recent the TEN tournament, which was actually Clan
311's Kornelia (thanks Taz9, and Dr Sleep)
Thanks Da Gimp[GUN] for word that the
inaccuracies have since been corrected. Speaking of inaccuracies in articles, I got word
from one of the editors at GameSpot saying we can
expect a follow-up to Gamespot's Quake 2 preview
correcting the misleading references to Native 3Dfx and Direct3D versions of Quake 2, as
soon as the author can be contacted.
Ion
Newsletter
The new edition of Ion Storm's monthly newsletter,
has been released (Thanks Hudd), chock full of
stuff, including regular features, as well as their E3 debriefing. There is also news
there that Ion Storm will be hosting the awards presentation at QuakeCon. I also have to
give out the first of many huge personal thanks here to Ion Storm for expressing
a willingness to get me down to QuakeCon this month... there's a whole lot of cool stuff
planned for this one, and I would of hated to miss it (thanks Cat Daddy).
Give Them the
Finger
I was going to ignore the commentary accusing Brian Hook of
"lying" about modem play that was posted on the Beauty of Madness, but I see on sCary's that Brian Hook updated his
.plan file to refute the idea that there are any lies, or cover-ups involved in id's
decision to drop native modem support from Quake 2. The update is quite lengthy, so you
can read it here.
Name That Gun
Avatar has created a very cool new weapons patch, which, for the time
being is simply called the GasGun beta (607 KB).
The weapon is a sleeping gas gun (there is also a gas mask power-up) and features six
models and 19 sounds. Canisters launched from the gun begin to billow clouds of gas, which
will briefly knock out anyone who breathes it (including the firer, if he's not careful).
Knocked out players will revive shortly, but naps during deathmatch are probably not a
great strategy (remember the phrase, "you snooze, you loose"?). Avatar is stuck
for a snazzy name for the Gas Gun, so if you're inspired, feel free to share your ideas
with him. Also available on Avatar's Abode, home of his other
modification, UltraQuake. The
weapon is designed to be easily added to to other modifications, and the source for the
final version is promised.
QuakeC Primer
The QuakeC Primer attempts to
unravel the intricacies of QuakeC for those with no prior programming experience.
QSpawn Bux Fix
If you have persistent trouble with bugs in QSpawn (the Quake front-end),
there is an intricate walk through on how to fix it by editing your registry on the QSpawn Page. Thanks Prophet.
Expert Quake
Expert Quake is a QuakeWorld modification based on John Spickes' JTeam
patch (the modification that introduces the friendly fire scoring options that are part of
the basis for Threewave CTF). There is
word on the newly formed Expert Quake page on new
Expert Quake and Expert CTF rings underway.
New Transparent Water Utility
Alex R. Moon sent along his new transparent water compiler (42 KB) that will
add GLQuake transparent water to any Quake map, using the .bsp, rather than requiring the
.map file.
New Skin Address
From now on QuakeWorld skins should be sent to QuakeWorld Central's Rick "^Drag0n^"
Brewer at this email: qwc@stomped.com (the old
addresses for skin submission no longer work). If you submitted a skin within the past 2-3
weeks, resubmit it to that address (there was a mail server problem). ^Drag0n^ is working
on an automated system to make new skinpacks weekly, more word when that's on-line.
Recruiting at QuakeCon
Rumble sent along the following heads up
that he's looking to hire some hands for the Quego project, and that he's interviewing at
QuakeCon:
Dallas/Ft. Worth, July 1, 1997: Centaur Interactive will be interviewing artists, level designers, modelers and sound specialists at QuakeCon 97 July 16-20th at their suite in the Holiday Inn, Plano. The prospective employees of Centaur Interactive will be hired to work on Quego (a Quake Total Conversion) as well as potentially work on future Centaur projects. All candidates will need to contact Kyle Bousquet, Centaurs Director of Communications and Business Development, to schedule an interview during the Con. Mr. Bousquet can be contacted either by phone or email:
Phone: (903) 886-2971
Email: rumble@1starnet.com
Brian Hook Interview
There's an interview
with id Software's Brian Hook up on PlanetQuake.
Thanks Prophet.
UQL
The University Quake League I mentioned the other day now has a web page up.
LAN Events
| Monday, June 30, 1997 |
Daikatana Music Clip
There is a clip with the first 75 seconds of music from the first level of
Daikatana posted on Eye on Ion. Zep received
a CD with music from nine of the game's levels, and he plans on posting a new clip every
day or two.
Who's Who in Quake
kolinahr (maintainer of the QuakEncyclopedia) has posted his Who's Who in Quake with a listing of 256
bios from the 3d gaming world.
Hexen 2 Interview, IRC Log
There's an interview with Raven Software designer Eric Biessman up on OGR (thanks David
Laprad). Also, thanks Prophet
for sending along this edited IRC Log featuring Mark
Morgan (Raven artist) discussing Hexen 2.
Ritual (Still) = Hipnotic
They're still straightening out some DNS woes over at Ritual, so for the
time being all their pages, including sCary's,
must be accessed using the old Hipnotic address.
Daikatana Video
Matt Sefton (of Single Player Quake Level Heaven) sends
along word there is a movie trailer for Daikatana, showing various scenes in different
areas, (including the San Francisco falling skyscraper scene) on the CD included with the
July issue UK's Edge magazine (Next Generation in the US, though it's uncertain whether
the US edition has the video).
Prize Drawing
A bunch of the Shrak Secret Level prizes will be drawn on QuakeCast this
Thursday. Embrionic Pete sent along the following release describing the process:
Quantum Axcess, along with Planet Quake, are pleased to announce the "Find the Shrak Level Contest" has come to an end. Now it's time to give away the 'loot'. What loot you may ask? This Thursday, Blue and JudgeCal will be pulling the names of the top 9 winners on Quake Cast. The show starts at 8:30pm est; it's byorl 'Bring your own Rocket Launcher', Grand Prize is a 'stacked' NEC p200 with a 17" monitor. Don't be surprised if you get a call live on QuakeCast.
Rest assured, Quantum Axcess will hold a second drawing for the remaing 30+ prizes to be posted 7/8/97 at www.shrak.com . With over 40 prizes to give away, I think we're going to need a U-Haul to deliver them all =) Special thanks go to NEC, Diamond, PlanetQuake and FP Gaming for their superb support..
WarZone Aftermath
Some sites affected by the recent hacking incident at WarZone are coming
back online: The HPCL Site is back with news on
what's been going on and how it impacts the Sweet 16.
Skillz Test #3 Results
The winners and cheaters have been named as the results have been posted
in Skillz Test #3. There are about 45 demos available on the Skillz Page.
Mailing List Difficulties
The (just revived) Quake 2
Mailing list is experiencing some technical difficulties, and will not get rolling until
at tomorrow at the earliest, according to the Faultline (thanks Prophet).
Ladder
Case's Ladder is now offering a Quake
Ladder (thanks Megahertz).
QuakeOn
There's an update on the QuakeOn
page to the popular Quake front-end that fixes some problems with QuakeOn's system
tray icon. There's also the sad news that the project to bring artificial intelligence to
the Helping Head has ended (though there is apparently a new Helping Head concept in the
works). Thanks Prophet.
Free Models
The Serpent Lord's Free
Models Project is just that, a project dedicated to making models freely available for
inclusion into levels and TC's, provided proper credit to the model's author is given
(thanks Prophet).
looni News
Our buddy loonyboi's (QL:Multimedia)
PR department has been working overtime, as this profile in The Spectrum (an NYU magazine)
demonstrates.
Quake in the Plains States
GreenMarine's Kansas Quake
Players is devoted to the local Quake scene in Kansas. Players in the Kansas area can
get a listing with their handle, URL, clan name, and email address by mailing in the
appropriate info.The Kansan's advantage? According to the site, "Hell, when you live
in a state like this, what can you do but practice?"
LAN Party
Tournament
Movement
| Sunday, June 29, 1997 |
New QSpawn
Version 0.94a of QSpawn, a Quake front-end, is available at the QSpawn Homepage. The new version fixes a
severe problem that occurs if version 0.94 is installed on a machine that had no previous
version of QSpawn.
Quake 2 Modem
There's a petition on the
Fault Line asking id to add modem support to Quake 2 (thanks Prophet), but already word that it
might be discontinued, as Brian Hook appeared on IRC and dismissed the idea that it was
practical for id, or impossible for others to implement modem support (thanks Rotwang for the log). Here are some Quotes:
<Hook> Modem to modem is NOT GOING TO HAPPEN.
<Hook> okay, this is the choice you'd have to make - modem-to-mode, or internet play, but not both.
<Hook> They require radically different programming models.
<Hook> As for modem support...
<Hook> Okay, here's the problem.
<Hook> We have a client server architecture. This means that if two people are playing head to head that one of them will have to be the server. The person who is the server will have ZERO ping.
<Hook> ZERO
<Hook> With a modem, the other person will have ping over a hundred at least.
<Hook> Maybe even more.
<Hook> This means that whoever is the "host" for the session will absolutely destroy the other person.
<Hook> It won't be fun, it wouldn't be fair.
<Hook> null modem doesn't solve the problem either.
<Hook> If you want to do some hack like using DUN, that's fine by us, just don't bitch when someone gets 80 frags vs -3 because the former is on the server.
<Hook> We have specifically told people that we wouldn't do NATIVE support for modem-modem.
<Hook> We have no philosophical problem with modem-modem, just technologically it's not a good match for what we're trying to do with regards to networking.
Sin Avi
There's a short promotional Avi for Sin over on sCary's.
Quake 2
Mailing List
The Faultline's
Quake 2 mailing list has been revived. Thanks Prophet.
Refutation
Sure enough, Brian Hook updated his .plan yesterday (thanks Keith Reid) to refute the inaccuracies in the Gamespot Quake 2 preview.
The GameSpot article that says Quake2 is supporting Direct3D and a 3Dfx-native version is INCORRECT. At this time we have NO intention of supporting Direct3D. We also do NOT have a 3Dfx-native version of Quake2 planned -- GLQuake and Quake2's GL renderer provide this functionality.
New GLQuake Commando
GLQuake Commando version 1.3 (46
KB) has been released on the GLQuake
Commando page. The new version fixes problems with the installer, and adds a few new
options (actually, I still had trouble with the installer, but it works fine after
manually unzipping everything).
QSpy 5.3 Screenshot
There is info and a screenshot up on Quake Server Browser News about the upcoming
QuakeSpy 5.3.
University Quake League
BigSquid and DMS are starting the University Quake League. Currently only
UK universities are on board, but there is no rule on the subject. Teams of four from
Universities should contact BigSquid, who
welcomes LPB's: "With the other main UK league's (UKCL and MCL) clamping down on
LPB's, this is a safe haven :)".
Interviews
Movements
LAN Party
| Saturday, June 28, 1997 |
Quake 2 Screensaver
Thanks Terrible for sending along this
Win95 Quake 2 screensaver (1 MB) that will fill
your desktop Quake 2 screenshots as it fills your dreams with thoughts of Quake 2.
Quake 2
<> D3D
A few readers have commented on this Quake 2 E3 Article
in Gamespot (thanks Dave, the first to pass along word)
which throws a monkey wrench of confusion into the Direct3D versus Open GL debate by
making this statement, which, as far as everything id has said is inaccurate, as Quake 2
will support OpenGL, not Direct3D (there is no native 3Dfx version
planned either, that's GLQuake):
Quake II is tentatively scheduled to be released late this year, and it will ship with native support for Rendition Verite, 3Dfx, and Direct3D compatible accelerator boards. Watch GameSpot for more details as they become available.
Updated First Person Thresh &
Entropy Demos
Update: The chase cam was not a popular choice for the mode of demos in
the Ferrari finals, but thanks to Sbj (who did the
conversions) we now have first person perspective versions of the demos of Thresh versus Entropy (1.3 MB) in the Red
Annihilation Tournament. This is an updated version of the zip that corrects an error in
the original that dropped some packets.
Unreal Screenshots
There are some new Unreal
screenshots up on OGR. Thanks Prophet.
New WQBSP
Ken Alverson has released version 1.60 of his Transparent Water QBSP
(73 KB) that fixes a few bugs, including the rotation quirk that caused problems for a
number of users.
IntroMaker
IntroMaker is a new program to allow you to create intros for demos and
movies. Available on NiKoDeMoS Presents
(thanks Prophet).
TF Server Listing
Looking for a TeamFortress game? Here is a TeamFortress Server Listing.
Review
Ion Storm Game Designer Todd Porter has a review of Ensemble Studio's Age of
Empires up on Ion's site. Thanks Prophet.
Front-Ends
Interviews
Lan Parties
Movement
| Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright © 1997 by Stephen Heaslip |