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Friday, January 22, 1999 |
Soldier of Fortune Interview, Shots [9:21 PM EST]
Stomped interviews
Eric Biessman talking to Raven's Project Coordinator for their upcoming Quake
II-engine Soldier of Fortune about the game in a profile that also offers a pair of brand
new screenshots.
Squad
Shooter Roundup
[9:01 PM EST]
There's a new Squad
Shooter Roundup on GameCenter that looks at
several upcoming shooter-type games that share an emphasis on squadron-oriented action.
The piece looks ahead at Rainbow
Six: The Sequel, Spec Ops 2
Green Berets, Richard
Marchinko's Navy SEALs, Flashpoint,
and Team Fortress II, as well
as a look at what's upcoming further Down the Line (Delta Force, GI
Joe, and Soldier of Fortune).
Scott Miller Interview [9:01 PM EST]
An interview
with Scott Miller on FragLand is part one of a
series they're calling the history of the first-person shooter. The Q&A talks to
Apogee's President about the history of 3D Realms, and looks at the future as well, with a
bit on Duke Nukem Forever and Prey, with this answer sounding like Corrinne Yu and company
are busy under the hood of the Prey engine:
"DNF is proceeding full speed ahead and looking great. Prey's engine tech is being greatly rewritten and enhanced currently."
New Tank Screenshots X2 [9:01 PM EST]
The Longbow Digital
Arts site has posted five new screenshots of their upcoming "off-road"
OpenGL accelerated tank game. The shots show off a new detail texturing scheme to make up
close views of the terrain look better. Also, the ElectroTech Multimedia
Killer Tank site has posted some new screenshots from their upcoming Killer Tank game.
The shots are part of an overhaul to the site to provide more info about the game, and the
plan is to update the news there regularly.
Brian Hook on Q3A Servers Part II [7:36 PM EST]
As he mentioned he might, id Software's Brian Hook has posted a follow-up
to his comments earlier (story)
on Quake III Arena server requirements to his .plan. Here's the update:
Here's the deal with servers. Quake3, in theory, will take up a slightly smaller amount of CPU per player due to various optimizations and changes in the server architecture. HOWEVER, this incremental gain in performance will be offset by the overhead incurred by the virtual RISC machine interpreter. How much the interpreter will cost in terms of performance is difficult to say at this time.
Support will remain for pure DLLs, but we do not intend on shipping client and server game DLLs (i.e. we'll only redistribute the interpreter code). So for hardcore server admins, they can take the various game source, compiled it with the MSVC, and get an X% speed bump (X is not defined yet).
With Quake2 the general rule of thumb was 8MHz of CPU per person. Quake3 will have a ratio similar to this. A safe bet right now is 10-12MHz per person, so in theory (and this is REALLY in theory), a Pentium/200MMX should support a 20 person game. A PIII/500 should, in theory, support around a 50 player game.
RAM requirements for servers will be fairly similar between Quake2 and Quake3.
Hi-Res
Messiah Shots
[6:14 PM EST]
There are five exclusive new
Messiah Screenshots on GA-Source that show off
Shiny's upcoming action game in 1600x1200 resolution in shots taken using a TNT.
Improve Your Half-Life 'Net Connection [6:14 PM EST]
There's an
improving your connection article on Gamers.Com
describing how to improve your internet connection to get a smoother multiplayer game of
Half-Life.
ParadoX
Interview [3:12
PM EST]
There's an
interview with ParadoX talking with Ritual Level designer Tom Mustaine up on Ritualistic talking about his all-time favorite
game of all-time, his favorite game of the moment, level design, life after Sin, and stuff
like that.
Q3A
Screenshots
[2:16 PM EST]
Online Gaming with U-NET
Internet has posted some new screenshots from Quake III Arena scanned from February's
issue of the Edge, a UK gaming magazine.
NVIDIA
Goes Public
[2:16 PM EST]
NVIDIA
Corporation announces their IPO of 3.5 million shares of Common Stock, and from later
in the trading day, NVIDIA
Opens Near $22 After $12/Share IPO are two stories detailing the expected Initial
Public Offering from NVIDIA, and the response from investors.
John Romero Interviews [2:16 PM EST]
CGO/OGR
interviews John Romero in another conversation with ION's Chairman about the recent
reports of trouble at ION Storm in the Dallas Observer, and the current state of their
upcoming Quake II-engine shooter, Daikatana. Thanks Desslock. Also, there's another John Romero interview on PC Gamer
Online also discussing fallout from the Observer piece. Finally, on the subject of the
Observer article and its aftermath, Journalist's
email subpoenaed is a CNet article that's made its way to ABCNEWS.com. Thanks the Lithtech Depot.
Permedia2 Drivers [2:16 PM EST]
3Dlabs' Permedia
driver download page has new Permedia2 drivers for Windows95/98. Thanks Mohammad.
Hook on Q3A Server Requirements [6:32 AM EST]
A post by Brian Hook to the sCary's Shack Quake3 Forum gives
an approximation of what kind of server is required to run a game of Quake III Arena
(sounds like a follow-up on this should be expected as well). Thanks Jacek Fedoryñski:
A P233MMX w/ 96MB should easily handle a 16-24 player game of Q3. A PII/450 should, in theory, handle around a 50-60 player game. This question has come up enough that I'll double check these numbers with John and post an update.
Kenn Hoekstra Interview [6:32 AM EST]
Gamer's
Dimension interviews Kenn Hoekstra, Project Administrator at Raven Software, talking
about Raven's upcoming Quake II engine game, Soldier of Fortune. The interview is a two
parter, with the follow-up planned for tomorrow.
Unreal Tourney Preview [6:32 AM EST]
Inside
Unreal Tournament is a preview on GameSpot
of Epic's upcoming multiplayer Unreal follow-up, offering loads of info. Thanks CiDcO at StormTroopers. The article includes some word on
the gameplay variants to be included, thus:
Of all the big features that Unreal Tournament Epic touts, assault mode will grab gamers' attention the most. Assault basically places two teams head-to-head to protect certain objects in their area from harms way. The team that destroys all the other team's objects wins.
One level positions two teams on a moving train where they both try to beat the other by stopping the train. With motion blurred textures racing by on the train, it feels about as close as gamers will ever get to becoming James Bond.
Rune
Preview [6:32 AM
EST]
The Adrenaline Vault
previews Rune, looking at this just-announced upcoming game that uses the Unreal
engine. The profile includes some original concept artwork for the game.
Voodoo3 Screenshots [6:32 AM EST]
There are several
in-game Voodoo3 screenshots on The Techs Network offering looks at Quake II, Unreal,
Shogo, and Tomb Raider III on 3Dfx's upcoming accelerator.
More Rainbow Six Tactics [6:32 AM EST]
There are some updates to the Rainbow Six Tactics section
on thestation.net, as well as a new R6 Map of the Day: Road Ambush.
TRIBES
on a LAN [6:32
AM EST]
I didn't know there was a trick here, but Shankaran Shanmugabaskaran sends
along info he says will help get a Starsiege TRIBES server up and running on a LAN:
To play over a LAN using IPX, go into your TRIBES directory and locate the serverprefs.cs file. Find the line that reads
$Server::Master2 = "IP:Broadcast28001";
and change it to
$Server::Master2 = "IPX:Broadcast28001";
If you want to be able to use both IPX and TCP/IP, leave the Master2 line along and instead add a third line beneath it
$Server::Master3 = IPX:Broadcast28001";
Open up a DOS box, go to the TRIBES directory and type in "tribes -dedicated"
etc. [6:32 AM EST]
Out of the Blue [6:32 AM EST]
But two respondents ventured a guess in yesterday's
edition of the pop culture quote game, which was from Bugs Bunny, though severe bonus
points for Brian Weck who points out the monster's name was Gossamer. I found Swatch time
rather amusing when I wrote it up yesterday, but several of the emails I've received were
not as amused, and certainly suggest that many have as much interest in Swatch Time as
they have in a Swatch. A follow-up on yesterday's Quote of the day II: Through other
threads on the Epic MegaBoard, and a subsequent .plan update, GreenMarine has clarified what he did and did not mean by
his comments yesterday.
Image of the day: Battle Against the Thrall, a GameArt Spotlight on a piece by Ritual's Beau Anderson.
Thursday, January 21, 1999 |
Heavy
Gear II Movie
[10:12 PM EST]
There's a new exclusive Heavy Gear II
movie up on GameCenter. Thanks Darrell
Mozingo. The movie, an 8.5 MB AVI, is the pre-rendered opening sequence from the game.
Descent III Screenshots [10:12 PM EST]
There are a half-dozen new Descent III Screenshots
on 3D Gaming World.
Todd
Porter Interview
[8:27 PM EST]
GA-Source
interviews Todd Porter talking to ION Storm's CEO about ION's games, Dominion,
Daikatana, Anachronox, and Dues Ex, with no mention of the Dallas Observer article.
John Romero Interview [8:08 PM EST]
GameDAILY
interviews John Romero in a Q&A that discusses the Dallas Observer article, and
the future of Daikatana and ION Storm. Thanks McGarnicle.
Female Heretic II Model Shots [7:03 PM EST]
Raven's Kenn Hoekstra's .plan gives word that he's released the promised
screenshots of the Kiera female player model for Heretic II to www.gamegirlz.com, www.hereticii.com,
www.ravenarchives.com, and www.avault.com. Each site has different views of the
model.
ION COO Terminated [7:03 PM EST]
A report
on the Adrenaline Vault gives the word that Steve Pittsenbarger, originally hired as
Chief Financial Officer at ION Storm, and who became the company's Chief Operating Officer
"a couple of months ago" has been terminated. The report has this tidbit to add
to the saga of what's up with Daikatana:
On an interesting side note, Eidos Interactive has told us they are at ION investigating the status of John Romero's Daikatana and Tom Hall's Anachronox.
Multiplayer Half-Life Guide [6:18 PM EST]
Regenerated
Forces' Half-Life Striking Guide is a fully detailed guide for playing Half-Life
"as a pro even if you're a beginner." The guide includes strategies, tips, and
assorted information. Thanks Apache at Planet
Half-Life.
Guide
to TRIBES [6:08
PM EST]
There's a new Guide
to TRIBES on The Boomstick Joint
offering strategies and tips for Starsiege TRIBES.
Half-Life Server Manager [5:39 PM EST]
A new version 1.2.1 of the Half-Life
Server Manager is now available, fixing a problem that prevented some of the
multiplayer settings from loading from the server.cfg, and a few other bugs.
New
PowerStrip [5:39
PM EST]
A new version 2.35 of Entech Taiwan's
PowerStrip utility that
provides extended control over your video card and your monitor is now available. The new
release offers better support for ATi and NVIDIA chipsets, as well as some fixes for the
G200 and Savage3D. Thanks Jonathan Gray.
Multiplayer AvP Screenshots [2:33 PM EST]
Some screenshots
of multiplayer Aliens versus Predator have been added to the Aliens Vs Predator
Special on GameSpot UK.
Celeron 400 Preview [2:33 PM EST]
Sharky
Extreme's Intel Celeron 400 Slot 1 CPU review is up on the heels of their Celeron Slot1 SEPP 366MHz
Review and their Celeron
S370 PPGA 366MHz Review.
Soldier of Fortune Screenshots [10:18 AM EST]
The newly opened Frag Fortune,
dedicated to Raven's upcoming Quake II engine game, Soldier of Fortune, has posted four
new exclusive screenshots from SoF, showing off some architecture and a pistol.
Additionally, there are two more brand-new shots from SoF on GameGirlz, both basically
architecture/atmosphere-oriented. Also, Kenn Hoekstra's .plan mentions the possibility that a screenshot of
their new "Kiera" female player model for Heretic II may be released today.
Kingpin Screenshots [10:18 AM EST]
Billy has posted some new screenshots showing off Xatrix's upcoming Quake
II engine shooter, Kingpin, on Voodoo Extreme.
GameTime Inside ION [10:18 AM EST]
Tonight on GameTime the intrepid
AllGames reporters will be talking with Christine Biederman, the Dallas Observer reporter
whose recent article
about ION Storm has prompted some controversy about all that's going on with that
situation. The show starts live at 6:00 PM Eastern time, RealDealie(tm),
or FakeDealie,
required. Also (thanks Ben Hamilton) there's a reaction on the Observer with
their response to the subpoena they were served over the article.
Shooters [10:18 AM EST]
Okay Shooters is
shot this week, the cancellation due to my interrupted schedule from dentistry, and my
uncertainty I can speak clearly today. We will resume next week at the same bat-time, same
bat-channel (if you miss it too much this week you might try hitting yourself on the toe
with a mallet for 50 minutes).
Paul Butterfield Q&A [10:18 AM EST]
There's a short Q&A with Monolith's Paul Butterfield on PlanetShogo talking about the state of multiplayer
support in Shogo, the status of the mission packs, and what he's been up to lately.
Jonn Gorden Interview [10:18 AM EST]
Stomped
interviews Jonn Gordon of Zero Gravity entertainment about their previous work on
X-Men: Ravages of the Apocalypse, for Quake, and hinting about the three projects they
currently have in the works.
Elexis
Speaks [10:18 AM
EST]
Stomped also
interviews Hannah Logan the actress who plays the voice of Elexis Sinclaire in Sin.
Gestalt Interview [10:18 AM EST]
Gamersdigest.com's
John "Gestalt" Bye Interview talks to the head of "the coven"
talking about their upcoming Quake II project, Disposable Heroes.
Linux & Amiga Heretic [10:18 AM EST]
A Linux post of
Heretic is now available, based on the recently released source code for Ravens
Doom-engine game. This port runs with either X or the GGI library, and "[a]s of this
writing, sound and network support are broken." Thanks Daniel Zinsli. Also, Kenn Hoekstra's .plan mentions the Amiga Port Authority where there's info
on upcoming ports of Hexen and Heretic to the Amiga.
I'82 Status Report [10:18 AM EST]
A message
from Interstate '82 Director/Writer Zak Norman to the messageboard on The I'82 Initiative gives the
status of the game (thanks i76.com), admitting that there
were delays because of new features they've decided to implement, going on to describe
them. Here's an excerpt:
Here is a list of the features we have decided to include in the game:
We intend to upgrade the renderer to DX6 - this will give us multitexturing - a more rich environment and more texture detail and volume; Bumpmapping - more texture to each texture; Environment mapping - shiny shiny metal cars, glass and water surface reflection effects; Multiple Resolution Support - hardware can handle multiple resolutions and res-swapping on the fly; 32-bit color - nuf said; Multiple monitor support - I82, youre soaking in it! - Irradiate your brain - warm your home courtesy of NEC! <snip>
We managed to come up with far more optimizeable AI algorithms so the game will run faster and support far more cars in combat in any one area - so were putting that in.
Extra time = extra weapons and better weapon effects!
In terms of audio - we now support A3d, Eax which gives us monstrous sound support for DVD.
The extra time will also give us more dynamic support for all input devices as well as better native force feedback and even Pentium III optimizations.
Perhaps most important of all - the extra production time provides us with much that much more optimization, bug fixing and polish.
Charitable Gamers [10:18 AM EST]
Gamer's Allied Against Hunger is the
homepage of a new organization trying to get the gaming community to participate in a
charitable effort to fight hunger in the US. They are currently looking to get someone to
contribute a logo.
Swatch
Time [10:18 AM
EST]
Scheduling online competitions can be tough when the participants live in
multiple time-zones, so an effort was made oh-so-long-ago to institute "Zulu
time" as the standard for scheduling clan matches, etc., but didn't meet with much
success. Now the folks at Swatch looking to find a
convergence between their once-trendy plastic watches, and the now-trendy Internet, by
introducing a new international standard called (of course) Swatch - Internet Time (thanks
Brian). With downloadable desktop clocks, and a program available to
easily convert a given time to "S.I.T.," if it catches on, this is something
that could accomplish what Zulu time did not, provide an easier way for gamers to measure
the fourth dimension to allow easier scheduling of international online competitions.
New
QuickStart
[10:18 AM EST]
The Sloshy Software page has
a new version of the QuickStart Eraser bot Wizard, which puts you in command of all the
commands to command your Eraser bot ("Monsters are such
interesting people..."). The new release offers several bug fixes, and a new
uninstall feature.
Reviews [10:18 AM EST]
There's a Blood 2
review at MeccaWorld looking at Monolith's latest shooter.
etc. [10:18 AM EST]
Out of the Blue [10:18 AM EST]
I received the most interesting note about my ongoing comments about my
ongoing dentistry, from a fellow who was a dentist himself, pleased that I don't use the
opportunities when the subject arises to bash the profession (hey, they're just doing
their job... if I thought the Dentist was the problem, rather than my teeth, I could solve
the problem by not going...). Thanks Viz for the first Quote of the day:
Quote of the day: "[Starr] ...sought to confine the
waywardness of man's sorrow and desire within the parameters of a video game. Captain
Starr, home alone with Doom or Quake, furiously working his joystick against the monsters
attacking at light speed from the black depths of the human heart."
--Current Harper's Magazine
Quote of the day II: "The is also the second time I have
posted something intended for the MegaBoard and it makes its way to Blue's News or worse.
I have no intention of making my every spoken word "gaming industry news" and am
sick of the trend. I understand that as a developer at Epic people are going to spread
what I say around. It seems the best way to avoid it is to just not communicate with
non-developers. (A little bit of wisdom it seems most people in the industry already
know.) There doesn't appear to be much gained from forums like these."
--Brandon "GreenMarine" Reinhart -- Epic Programmer (posted to the Epic MegaBoard).
Wednesday, January 20, 1999 |
Kingpin
Interview [11:01
PM EST]
Next-Generation
Online goes Gangster Trippin' With Kingpin in an interview with Xatrix's President
Drew Markham, talking about their upcoming Quake II engine game, Kingpin, and the
influence their work on the first Quake II mission pack has had on the project. Thanks
CiDcO at StormTroopers.
Sin Add-on Preview [11:01 PM EST]
Sin
and Sin Again is a preview on GameSpot of
2015's upcoming Sin add-on, Wages of Sin. Thanks Ant.
BFRIS
Gold [11:01 PM
EST]
Aegis Simulation Technologies
Recent Developments/News page announces that BFRIS is gold, and will be available
soon via direct mail order. Thanks ewhac. BFRIS is a 3D accelerated (OpenGL required)
flying action game that allows you to fly six different combat fighters and "battle
with plasma cannons and ten different power-ups in a maze of interconnected battle
arenas." The game's physics engine includes velocity, acceleration, momentum, and
inertial effects, and power-ups include shields, jamming systems, camouflage, etc. Perhaps
the most talked about aspect of this game, however, is that it will be released
simultaneously for Windows and Linux. Other OS ports are possibilities, and a playable
demo is in the works.
Rainbow Six Tactics [11:01 PM EST]
thestation.net has posted a new Rainbow Six Tactics
section including an R6
map of the day section that will be updated daily with new map specific tips.
Ask
Thresh [11:01 PM
EST]
Diamond
Multimedia Underground's Ask Thresh column is up with reader supplied questions that
Thresh will be answering on a weekly basis.
Final Kick 16/32 Demo [11:01 PM EST]
Kick Engine site has what's
called the final version of their 16/32 demo that shows a scene rendered side-by-side in
16 bit and 32 bit color. This version was produced for NVIDIA to promote the TNT line, but
is also compatible with the Matrox G200 and Rage 128 chipsets.
More Quake III Arena Preview [7:37 PM EST]
An In-Depth Look at
id's Quake III Arena is an article up on The
Adrenaline Vault that gives cyberathlete Dan "RiX" Hammans' impressions of
the game after a recent sojourn to id's offices in Dallas.
Anna Kang Interview [7:37 PM EST]
PlanetQuake
interviews Katherine Anna Kang, id Software's Director of Business Development about
her job, giving some insights into the planned unveiling of Quake III Arena.
Slave Zero Interview, Shots [7:37 PM EST]
GA-Source
interviews members of the Slave Zero team, talking with Matt Powers, Sean Vesce, and
Ken Capelli of Accolade about their upcoming third-person giant robot action game,
offering three new screenshots along the way.
Dallas Observer Reporter Subpoenaed [7:37 PM EST]
Dallas Observer
Under Fire, a GameSpot article, is reporting
that Christine Biederman, the author of the recent articles in the Dallas Observer about
ION Storm, has been served with a subpoena by ION's attorneys "requesting all e-mails
she received and sent in the course of reporting and researching the article." Thanks
Redwood. According to the article, Biederman and
the paper are refusing to release the e-mails, and are prepared to duke the issue out in
court.
PVRS2 & PVRS3 [7:37 PM EST]
There's an article on Sharky Extreme about what's
up at PowerVR that gives the status of the perennially expected PVRS2 chipset, as well as
some of the skinny on the successor to the PCX-1's successor, the PVRS3.
Heretic II Video Card FAQ [7:37 PM EST]
The Heretic II Video Card
FAQ is a compilation of all known video card issues, hints and workarounds for Heretic
II, compiled with the assistance of Raven programmer John "Pagan" Scott.
Intel's Chip IDs [7:37 PM EST]
Intel
to embed ID numbers in chips is an article detailing a plan to embed an identifying
serial number in every future Intel CPU. The article deals mainly with e-commerce, but
also caps off with some info on the implications this has on determining if a chip has
been overclocked and is being sold as a higher model CPU than it actually is. Thanks again
Redwood.
Q3A
Test Details
[11:24 AM EST]
Disruptor made a post to the Quake3 Messageboard on sCary's with word on what to expect from the Quake
III Arena test when it's released (currently planned for March):
We're hoping to have bots included in Q3Test, but it all depends on how things go between now and then. ...
We're primarily focusing on 1-on-1 maps and up to 16 player FFA maps at the moment. We'll see how much time is left toward the end of the project for 32+ player maps, but that's not our focus at this time.
Messiah
Interview [11:14
AM EST]
There is a Scott
Herrington interview on The Coming
talking about Shiny's upcoming action game, Messiah.
New Weapons Factory [11:14 AM EST]
A new version 4.0 of The
Weapons Factory for Quake II mod is now available. The new version offers several
tweaks to several of the player classes. There was a corrupt file in the Unix distribution
when this was first uploaded, so if you had a problem with an early download with that,
there's a corrected version available. Other tweaks to WF include, a weapon damage meter
on the HUD, variable rate for Sniper Rifle, Viewable weapons, a 60 second period at the
beginning of the game where players can not take the flag, and more.
Abandon Hope for Quake II [11:14 AM EST]
No, that's not a headline of impending doom (or even Wolfenstein) for id's
shooter, but a new mod called Abandon Hope
that offers an off-hand grapple (color client-customizable), seven runes (including
Invisibility and Pestilence), and 75 male and 47 female verbal taunts to insult your
opponents (I haven't checked this out: do you suppose there's even a chance that they're
all politically correct?). There are separate versions available to work with Quake II,
and with each of the Q2 mission packs.
Hexen
II DM3 [11:14 AM
EST]
HexenWorld has posted a
"final" version of the conversion of the classic quake deathmatch level DM3 (The
Abandoned Base) for Hexen II.
Celeron 300a Lives [11:14 AM EST]
Reports on Ars Technica, and Maximum
PC say that the recent rumors about the end of Intel's Celeron 300A line of processors
are incorrect, the MaxPC blurb saying that Intel plans "to continue production on the
300a in 'slot 1' while there is a demand for it in the sub-$1K and sub-$500 market."
GamesCon Interview [11:14 AM EST]
Mark
Chandler of GamesCon is interviewed on Game-Interviews
talking about his organization, GamesCon, and discussing their upcoming event this
February in Toronto.
New
LMPC [11:14 AM
EST]
Version 3.2.4 of The Little Movie Processing
Centre is now available, an updated version of Uwe Girlich's demo utility that handles
Doom, Doom2, Heretic, Hexen, and Strife .lmp format demos, offers rudimentary support for
Duke Nukem 3D and Redneck Rampage DMO files, as well as support for Quake DEM files,
QuakeWorld QWD files and Quake II DM2 files (client and server recorded). The package also
includes a DEM file cutter tool (DEMcut), a DEM Text File Analyzer (DEMA), a Demo
Broadcasting Server (DBS) and The DM2 file concatenator (DM2cat).
etc. [11:14 AM EST]
Out of the Blue [11:14 AM EST]
Terribly sorry about the late start here today, unfortunately there's
another fly in the ointment here today, what will be one of the final lengthy visits I
will have to make on my now year-long foray into the world of tooth repair. Today is also
probably one of the last two visits of any length--I've gotten to the point where I can
work around the shorter ones with little disruption, but this one would be all
afternoon, and I won't be surprised if I'm fairly useless afterward (okay, even more
useless than usual). Anyway, that's the deal... boy am I looking forward to the end of
this. Remember, be true to your teeth, and they'll never be false to you.
Tuesday, January 19, 1999 |
Quake III Arena Preview [10:22 PM EST]
sCary has posted his 12 page preview of Quake III Arena
which includes details on all the weapons, power-ups, and gameplay, as well as a short
Q&A with John Carmack.
Unreal Tournament Preview [10:22 PM EST]
PC.IGN.COM's Unreal
Tournament preview has been updated with a little more on the game after some hands-on
playing.
John Romero Interview [10:22 PM EST]
John Romero
Speaks is an interview with JR about "Daikatana: the controversy and the
future" talking about the recent Dallas Observer article and what's up with
Daikatana. Thanks Redwood.
New Vortex 1 Drivers [10:22 PM EST]
A3D Drivers
Download page has new version 4.06 Windows 95/98 reference drivers for Aureal's
Vortex 1 based cards which add Direct X 6.0 support. Thanks Frank at 3DsoundSurge.
Wicked3D Beta Drivers [10:22 PM EST]
The Wicked3D
drivers page has the new Windows 3.15 beta drivers for Wicked3D accelerators (for real
this time, after a false start). The new release is based on the latest 3Dfx DirectX 6.0
drivers. Thanks Tim at 3DFiles.Com.
Viper V550 NT Drivers [10:22 PM EST]
Diamond
Multimedia Viper V550 Series drivers page has new version 44.00.1381.0203 Windows NT
drivers for the Viper V550. Thanks Winter.
Unreal
221 Update [4:29
PM EST]
There's an 221 Status Report
thread on the Epic MegaBoard where
Epic's Brandon "GreenMarine" Reinhart posted a couple of updates on the state of
Unreal 221, as well as some info on what everyone in the team is working on for Unreal
Tournament. Thanks Matthew Rorie. Here's the lowdown on 221, which will now include demo
recording when it's released:
221 was originally planned for release around Christmas, but has suffered a little feature bloat since then :-)
Steve and I are finished with our fixes for 221 and have been for a little while, but Tim has been working on a few extra things that have warrented us holding back on the patch.
Specifically, 221 will contain a completely new OpenGL driver. Unreal owners with Riva TNT cards or other cards with a good OpenGL driver will find the game to completely kick ass now. Configuration under OpenGL is as easy as changing one line in the .ini (no more driver registry hacks) and running the game. Tim has tested the OpenGL driver under TNT and a few other cards...I don't have a complete list of what cards have been tested, but I'm sure Tim will post one to the Tech Page (unreal.epicgames.com) when he's finished. The new OpenGL driver will allow for fast hardware acceleration in a window, so UnrealED will be able to use OpenGL now.
Steve, Jack, and I have been focusing our efforts on Unreal Tournament, but some of the Unreal Tournament code has worked its way back into the Unreal codebase. In particular is demo recording, which will be available in 221. Demo recording works in online games and botmatch but not in single player.
I don't have a projected date for 221 at this time, but as soon as we have some idea I'll let you know.
Nelno
Interview [4:29
PM EST]
GA-Source
interviews Jonathan Wright, talking with Bloodshot Entertainment's own Nelno the
Amoeba about Bloodshot's upcoming LithTech engine game based on Kiss: Psycho Circus.
Unreal-Engine
RUNE [1:21 PM
EST]
A
report on the Adrenaline Vault gives the lowdown on RUNE, a game using the Unreal
engine to blend Norse mythology and high-fantasy to be created by Epic Megagames and Human
Head Studios. The article includes a piece of concept art from the game by Ted Halsted
(previously of Marvel Comics). Here's a description from the article of the game, which is
due sometime next year:
RUNE transports gamers into the Dark Ages, when the Vikings were the conquerors of a cold, dismal world, and paganism ruled all of the northern lands. Taking on the role of Ragnar, a rugged young Viking warrior, players are challenged to fight off Nordic creatures and uncover an evil perpetrator who is annihilating the Viking population. RUNE combines melee combat and exploration, with a colossal story line and an active environment, to recreate a period in history characterized by savagery and the sword.
South Park Preview [1:21 PM EST]
CNN
previews South Park looking at the PC version of the Turok 2-engine shooter that
features the cast of that wascawwy cartoon series. Thanks Redwood.
Unreal
Tournament Shot
[9:10 AM EST]
Billy has posted a new screenshot showing off a network setup screen from
Epic's upcoming Unreal Tournament on Voodoo
Extreme.
Requiem
Status [9:10 AM
EST]
A post by
the Requiem team to the Requiem message board in response to some skepticism about the
progress of work on this upcoming first-person shooter from 3DO/Cyclone Studios gives a
status report on the state of the game:
Wow. Dead, huh? Well, in that case... We're mainly fixing bugs and game balancing right now. Ron Little's working on the Install. Kerry's working on some sound goodies. Most of the artists have moved off of Requiem. That leaves the rest of the team just plowing through the bug database and making some lists of fixes to make of our own. Of course, Multi-Player is being tested as well. I played in my first 4-player game the other day. A couple of the Angelic Powers are really unbalanced - like Locusts and Brimstone and we're trying to tone those down. Great work, by the way, to David Maynard and Adam Forgang on the Multi-Player Game. It's really almost there.
Messiah
Shots [9:10 AM
EST]
There are a bunch of new in-game screenshots of Messiah on Shiny Entertainment's Messiah site. Thanks Billy at Voodoo Extreme.
Mike Wilson Interview [9:10 AM EST]
Extreme
Games interviews Mike Wilson, talking to the high priest of g.o.d. (Gathering of
Developers) about games and game publishing.
Derek Smart Interview [9:10 AM EST]
Next-Generation
Online discusses "Smart's Battlecruiser Vision" in an interview with Dr.
Derek Smart about the ups and downs of the storied development of his BattleCruiser
series. Thanks Billy at Voodoo Extreme.
Dakota Interview [9:10 AM EST]
Action
Xtreme interviews Darren "Dakota" Tabor, maintainer of Allstar Quake2, Captured.com
(celebrating their first anniversary today with a trivia contest), and the Gamer's Guide.
Proxy
Setup [9:10 AM
EST]
TeamGamespy's Tim Cook updated his .plan with some info on the various Windows proxy programs out
there, and some brief thoughts that might help you get your games and GameSpy running from
behind a firewall, on a second machine on the LAN, etc.
Quake II Pay2Play [9:10 AM EST]
The Mod Shop has posted
word of an update to Pay2Play
that brings this Quake II mod up to version 1.1. Pay2Play is a server-side deathmatch
modification where players must buy their weapons with their health and armor.
QuakeStarter [9:10 AM EST]
QuakeStarter's Official
HomePage has a new version 0.67b of the QuakeStarter front-end for Quake and Quake II.
The new release sorts servers by TC, and includes web links for TC homepages.
TRIBES Axis Commander [9:10 AM EST]
The Game Complex has posted a new
version 1.1 of the TRIBES Axis Commander utility that allows enhanced joystick control in
TRIBES, and adds support for alternate controllers. The new release fixes a couple of
bugs.
Newer
QStat [9:10 AM
EST]
Version 2.2b of QStat,
the command-line program that displays the status of Internet Game servers is out, hot on
the heels of the just-released version 2.2a. The update fixes a problem with -raw mode in
Half-Life.
Reviews [9:10 AM EST]
WarZone reviews Thief: The
Dark Project, giving it 4½ stars. Also, 3DFiles.Com reviews Starsiege
TRIBES. Finally, HardwareCentral's
ATi Rage Fury 128 review is online.
Competitions [9:10 AM EST]
Falcon
Mach V Fan Page is holding a give-away of a copy of Half-Life (it's not a Falcon
system, but it's nothing to sneeze at should you not already have it for some strange
reason). Also, Narf! '99 Tournament is an
invitational LMCTF tournament set to begin on February 1, and is aimed at the humorous
side of life with modifications made to the standard 20 LMCTF maps, including maps with
zero gravity, some with lots of quads and all will have the standard weapons completely
swapped. Finally, as a follow-up to my comments yesterday (story) about The P.V.G.S. (I
mentioned I was unclear on the legality of the whole deal), I received the following from
"The big guy" over there:
We have researched the legality of this concept and have not come across anything that shows it to be different from other professional sports (PGA, NASCAR). Anyone is eligible to participate as long as persons under 18 have their parents permission. As you know, there are some 13 and 14 year olds making good money in professional tennis and skateboarding. If you have any other questions or would like info, please e-mail me at the.big.guy@pvgs.com
etc. [9:10 AM EST]
Out of the Blue [9:10 AM EST]
Let me mention that the most requested feature of the BlueTracker .plan
tracker is indeed being worked on: A single page with a summary view of all the .plans
updated within the past 24 hours, I don't expect much of a delay getting that online.
Yesterday's Jethro Tull reference was only (I believe) the second, but spurred a bit of
Quote of the Day re-run backlash (mostly mentioning repetitions of Monty Python), so I'll
be sure to shake the QoD magic eight-ball thoroughly before the next edition. After all,
as Sarcastro points out, the rivers are full of crocodiles nasty...
Monday, January 18, 1999 Dr. Martin Luther King, Jr. Day Observed (US) |
Rainbow Six Eagle Watch Released [2:31 PM EST]
Tom Clancy's
Rainbow Six Eagle Watch Released Worldwide is the announcement from Red Storm Entertainment that they've released the
upcoming Eagle Watch mission pack for
Tom Clancy's Rainbow Six, and it will be available in stores January 27 in a worldwide
launch. Thanks GameStone. From the page, here's
the poop on the mission pack, which will offer new multiplayer games, new levels, new
weapons, and new operatives:
Rainbow Six is once again called into action! Terrorist threats have increased around the world, and this time they are attacking the world's most famous places. The Taj Mahal, Big Ben, the Forbidden City, The Senate Wing of the US Capitol Building, and a top-secret Russian shuttle are all in danger! Use the full "watch" mode to simply observe your hostage rescue team taking down terrorists, or play your friends with new multiplayer games! Choose from four new operatives, such as Louis Loiselle, pulled directly from Tom Clancy's best-selling novel. Experience better team and terrorist AI than ever before.
South Park, Turok2 GameSpy Support [2:31 PM EST]
Though it's been mentioned in several of the previews of both games, the
official announcement is up on Acclaim.Net that the
upcoming PC version of their FPS titles Turok2: Seeds of Evil, and South Park (which
shares the Turok2 engine) will both ship with GameSpy
support.
Jason
Hall Interview
[2:03 PM EST]
Tonight on the Lilith
& Eve show, Monolith's Jason Hall will stop by for a live RealAudio chat about
what's going on over at Monolith, with Shogo, Blood2, and the assorted LithTech stuff in
the works. The show starts live at 5:30 PM Eastern time, RealPlayer
or equivalent,
required.
Sin
FAQ [12:31 PM
EST]
The Sin Frequently Asked
Questions up on Ritualistic has
been updated with loads of info to make it current through the full release of the game.
New topics include Who is that real life Elexis model?, What are Sin's cheat codes?, Is
there going to be a mission pack?, Can I play cooperative Sin? and more. You can also now submit your own questions
for future editions of the FAQ.
Wolf-ish
Doom II TC
[12:31 PM EST]
The WolfenDOOM Home Page
has a Doom TC available for Doom II version 1.9 (Mac or PC) that is a Wolfenstein-3D
homage, which is hopefully foxy enough to avoid being so "Wolfy," that is gets
"Foxed." ("Well it's Bungle in the Jungle, and that's all right by
me...").
Commercial Quake II TC Demo [5:50 AM EST]
The Katana Software Homepage has
posted a playable demo of Infinity:
The Kai'Ren Threat, a Quake II conversion said to be slated for a commercial release.
The demo of the TC weighs in at about 22 MB, and contains two single player levels and one
deathmatch level.
NVIDIA Public This Week [5:50 AM EST]
RIVA 3D sends along the report that
NVIDIA will make their Initial Public Offering this week (they sent this yesterday, but I
was having trouble accessing their site). This Yahoo article on the IPO says
"NVidia is also expected to garner healthy, but restrained, interest in its $24.5
million-31.5 million deal led by Morgan Stanley Dean Witter."
John Romero Interview [5:50 AM EST]
Here's a short interview
with John Romero conducted by John "Dirty Harry" Callaham that gets back to
gaming, discussing the current status of Daikatana and the future beyond its release.
Jay Wilson Q&A [5:50 AM EST]
PlanetBlood has posted a Q&A
with Monolith's Jay "Shade" Wilson talking about the Blood2 add-on pack, other
games, and a bit of speculation about Blood3.
New Heretic II Decay [5:50 AM EST]
A new beta 4 of the Decay
mod for Heretic II is now available. In addition to some bug fixes, this release also adds
four runes to Heretic II deathmatch, the Idol of Icarus (jump higher, longer, farther);
the (oddly named) Shield of Zeus (double damage), the Vial of Athena (Decay twice as
slowly), and the Crystal of Hades (all hits give back double health). This is said to be
the last release before Raven releases a Heretic II patch.
Blood2
Tips [5:50 AM
EST]
CGO/OGR's
Blood2 tips are online giving a rundown of general rules to consider while playing,
and a brief run-through describing how to succeed on each level.
Warren Spector on RPGs [5:50 AM EST]
Remodeling
RPGs for the New Millennium is an article on Gamasutra by ION Storm's Warren Spector
talking about the future of RPG design. Thanks Voodoo
Extreme.
loonygames [5:50 AM EST]
Wake the kids, phone the neighbors, it's time for the run-down on this
week's issue of loonygames, as always, posted in
dribs and drabs during the week in accordance with the ticking of loony's loony internal
chronometer:
I'm sorry, Dave, that's issue twenty one of loonygames! Putting your crew in danger this week:
- 2001: A Gaming Odyssey: While all those other gaming sites are predicting 1999, loonygames writer Jon Mars jumps ahead into the distant future of 2001. [Monday]
- From the Mouth of Madness: Jason "loonyboi" Bergman discovers that GameSpy does indeed have a future. Features the PR stylings of Mark Surfas, biz guy of Team GameSpy! [Monday]
- Pad Happy: Comparing the console systems. Which one of the big two is really better, anyway? [Thursday]
- PLUS: A slew of User Friendly comics [DAILY], a new Paul Steed editorial in Thinking Outside the Box [Tuesday] new Code on the Cob and Graphic Content installmetns, [Wednesday] Josh Vasquez looks at Ridge Racer 4 [Tuesday] and of course, much, much, more! And then some more, because we're just programmed that way.
loony Interview [5:50 AM EST]
On the subject of the loonster, there is a loonyboi interview on GameGirlz
that discusses some of what's behind loonygames and what's behind his general loonyness.
TRIBES Axis Commander [5:50 AM EST]
The Game Complex has posted the
TRIBES Axis Commander, which isn't a Rommel Bot for Starsiege TRIBES, but rather a utility
that allows you to set up alternate controllers in TRIBES. It has default
configurations for the FP gaming Assassin 3D/Panther, Panther XL, MS Sidewinder, Space
Orb, and standard joysticks.
Reviews [5:50 AM EST]
Game Post Reviews
Starsiege TRIBES calling Dynamix' multiplayer shooter a reviewer's choice. Also, PCTechware´s TNT Rally on Pfuscher´s Techware reviews seven RIVA TNT boards.
Competitions [5:50 AM EST]
The P.V.G.S., or the Professional
Virtual Gamer's Society claims to offer weekly cash prizes to participants in their Quake
II competitions.The first prize currently listed there is $500.00 (though it's in
white-on-white type, so I don't know if that's an HTML error, or not officially posted),
but there is also a $45.00 "license fee" to become a "professional
gamer" who is eligible to participate (I'm unsure of the legality of all this).
etc. [5:50 AM EST]
Out of the Blue [5:50 AM EST]
Hey, the BlueTracker seems to be a success, the feedback about its layout
and functionality are very positive. I'm aware that it probably doesn't look right at
800x600, but I'm going to see if there's more that can be done to fix that. In the
meantime, I hope you dig it.
Dopey link of the day is the Quake players favorite Roller Derby team (I think the return of the derby is proof everything eventually comes back into style). Thanks Mordred.
Sunday, January 17, 1999 |
Half-Life
FAQ [5:57 PM
EST]
The fourth revision of the unofficial Half-Life FAQ has been posted to this site. Thanks Apache at Planet Half-Life.
Wavelength Valve Visit [5:57 PM EST]
Wavelength,
the Half-Life editing site recently visited Valve Software and wrote up a brief article
about the experience.
Panzer Elite Screenshots [5:22 PM EST]
There are nine New Panzer
Elite Screenshots on GA Source showing off this upcoming tank simulation from
Psygnosis.
Quake II Outbreak [5:22 PM EST]
Version 1.0 of the Outbreak mod for Quake II
is now available, offering two new maps, and a teamplay mod that pits prisoners versus
guards in a quest to control a portion of the map. Thanks Mod Central.
Quake
2 Peek [5:22 PM
EST]
Version 2.11 of Quake 2
Peek, a Windows 95/98 system tray utility to monitor Quake II LAN server activity, is
now available, offering WAN server support, as well.
Terrain Tutorial [5:22 PM EST]
The
Cool-Ass Terrain Tutorial is a new article on Rust
by Daikatana level designer Bobby Pavlock discussing a technique for level designers
called the "triangle method" described as an extremely simple but effective
method for constructing natural terrain.
BlueTracker [11:58 AM EST]
With the help of RonSolo and Bagpuss of Webdog,
I'm pleased to announce that .plan file tracking on Blue's News is now running locally on
his server, meaning, among other things, that for the most part, the .plan updates will be
current as long as this server is running (if you can reach this page, you'll be able to
reach the .plan files). The new system even has message boards where you can post a
comment about a .plan file, and the whole deal represents a leap into the 90's for Blue's
News in terms of technology, so I'm very excited about the move in that light. By the way,
this is not a knock against QuakeFinger who
have proved excellent .plan file coverage here up 'until now, and in particular, I want to
note that the lag on the .plans listed at the top of the page here since the last server
move has been due to QuakeFinger not yet having a proper login on my server, not because
they've been slacking. I want to instead take this opportunity to thank Dweomer, Bastard
and all the PlanetQuake/QuakeFinger gang for all
the fingers they've been giving me all this time. Excelsior!
Unreal Deathmatch Pack [11:58 AM EST]
The Fusion Map Pack,
a collection of six new Unreal deathmatch maps is available as a free release from Epic
Megagames on PlanetUnreal, among other places.
Epic's Cliff Bleszinski updated his .plan with
word on the release:
Shifting gears- I swear that the SUPER HAPPY UNREAL MAP PACK will be released any moment- this FREE map pack includes:
- DM-cybrosis- Skaarj base deathmatch with neato jumping pads by Alan Willard. Well built with a nice flow.
- DM-twilight- Skycity run and gun with lots of traps by Jeremy War.
- DM-mojo- Sequel to CURSE, tight and fast DM by yours truly.
- DM-letting- BLOOD LETTING by Myscha, one of my all time favourites. No where to hide on this one.
- DM-shrapnel- Extremely tight industrial DM by me, my favourite of my DM maps IMO.
Servers, please cycle these bad boys from now on and let's move on from
Deck16 and Curse. ;)
Q3A
Preview [11:58
AM EST]
I'm not much for previews where the game being previewed hasn't been seen
by the author, but the Quake 3 Arena Guide on Q3Arena.net is a well organized collection of most, if
not all, known info about id's upcoming Quake III Arena.
Deus Ex Interview [11:58 AM EST]
Altered Worlds
interviews Chris Norden about his work on ION Storm's upcoming Unreal-engine RPG, Deus
Ex.
Hab-12 Interview [11:58 AM EST]
Gamestream.Net has posted an
interview with Ratloop's Pete Gonzales asking a few questions about their upcoming Hab-12,
along with a new Hab-12 preview.
TRIBES Recruiting Center [11:58 AM EST]
There's a Starsiege
TRIBES Recruitment Message Board on Datumplane::Starsiege
where TRIBES players can hook up with a tribe of their own, and Tribes can likewise
advertise for members.
GameSpy
TRIBES? [11:58
AM EST]
Jack "morbid" Mathews updated his .plan with
word he was looking to dope out some of the working of TRIBES to implement GameSpy
support, and was looking for any help that could be provided. Here's the deal:
Oh, and has anyone got the Tribes networking spec laying around? I'd like to put it into GameSpy already :). Actually, I was at a LAN party and saw someone had a cool port snooper, anyone got one lying around? Thanks.
Machines Preview [11:58 AM EST]
Sharky
Extreme's Machines first glimpse is up looking at this upcoming 3D first-person/RTS
hybrid from Acclaim.
OSP
Tourney DM
[11:58 AM EST]
The Orange Smoothie Productions
page has version 1.06i of their Quake II OSP Tournament DM mod for Windows, Linux, and
FreeBSD. The new release fixes a problem for Linux server crashes related to logging as
well as a few minor enhancements to some gameplay issues. This release also includes a
glibc version of the mod for native glibc Linux systems. Complete info on this tourney mod
is available on the OSP Tourney DM page.
TeamFortress Mailing List [11:58 AM EST]
Speckz sends word of an
unofficial TeamFortress mailing list he's begun, to try and re-spark some email discussion
about TF. To subscribe send email to imailsrv@speckz.com
and include in the body of the message "subscribe teamfortress <your email
address>" (without the quotes).
DirectX
6.1 [11:58 AM
EST]
DirectX 6.1 has not yet appeared on Microsoft's DX site, but if you're feeling
daring, several sites, including BetaNews have
linked to copies that are available for download from Microsoft's ConXion servers that
they say is the final core build. Thanks runabout.
WadTool [11:58 AM EST]
For editing types on Macintoshes, a new version 1.0.3 of Wadtool, the texture management tool for the
Mac is now available. The new release fixes one specific bug that caused a crash after
using the Import command.
Reviews [11:58 AM EST]
Avault reviews
Starsiege TRIBES
etc. [11:58 AM EST]
Out of the Blue [11:58 AM EST]
As I said already, I couldn't be more excited about getting a little more
high-tech here and getting the local .plan file updates running. I have learned not to
curse myself by speculating on future plans (it's historically the kiss of death), but I
hope to be able to offer a few more new wrinkles in the near future that will further
enhance the site's functionality, without harming what currently is working.
Saturday, January 16, 1999 |
Drakan
Interview [4:55
PM EST]
There's an
interview with Tim Ebling, Shaun Leach, and Stuart Denman on The Flamelands, talking
with the programming team from Surreal Software working on the upcoming action adventure Drakan:
Order of the Flame.
Romero on Bad ION Press [4:01 PM EST]
The folks at PCBlitZ wrote ION
Chairman John Romero asking for a reaction to the recent bad press ION has received,
specifically, the stories in the Dallas Observer (story and follow-up). Here's John's response:
Well, of course we're not happy about the negative press and the fact of it is that an ex-Ion employee was instrumental in setting it all up. Daikatana is doing great and the team is really positive and pumped, although this kind of news is disturbing.
Baldur's Gate Patch [4:01 PM EST]
Interplay's Baldur's Gate page
has a new beta update patch for BG (this is not the final patch, another is expected
"soon"). Thanks hELLsPAWN.
Half-Life Primary Server 1.0.0.8 [4:12 AM EST]
WON's Half-life
page has the updated version 1.0.0.8 of the Half-Life primary server program, a 65 MB
download that will allow you to run a Half-Life server separate from your purchased copy
of Half-Life (or if you don't have one, for that matter).
Half-Life Server Manager [4:12 AM EST]
Version 1.2 of Half-Life Manager for Servers is
now available. The new release of this program that helps manage running a Half-Life
multiplayer server fixes a few bugs and adds IP banning.
Sin Add-on Info [4:12 AM EST]
Carl "General War T" Glave made a
.plan update with a little "Yakity Shmakity" (gotta be from 3D Enhanced
Mini-Golf) on what to expect from one of the monsters in 2015's upcoming Sin add-on, The
Wages of Sin.
Gabe
Newell Interview
[4:12 AM EST]
Gamestream.Net
interviews Gabe Newell talking with Valve's Managing Director about TF2 and Half-Life.
Warning: that page has more Java than all the Starbucks in Seattle.
Kali
Interview [4:12
AM EST]
Tweak3D
interviews Jay Cotton, author of Kali, about his venerable server browser, which they
call "the world's largest Internet gaming network."
GC SBLive! versus MX300 Shootout [4:12 AM EST]
GameCenter's
SBLive! versus Monster Sound MX300 shootout is out to try to help those trying to
decide between A3D's and Creative Labs' newest releases make a sound decision. The SBLive!
featured in the review is the $99.00 value edition, rather that the $199.00 model.
Viking DM & CTF [4:12 AM EST]
A new release of the Viking
Mod server-side Quake II mod is now available, offering a bunch of features to enhance
both regular deathmatch, and CTF. Work on a Linux port is said to continue along.
Reviews [4:12 AM EST]
WarZone reviews Blood II:
The Chosen.
Competitions [4:12 AM EST]
Gamer's Alliance has relaunched,
splitting into two different sites (or something), and to celebrate, they're giving away $12,000 in prizes. Also, GameStats Pick
Your Own Prize Contest is underway (sorry, there are limits, it's not like they're
Jeannie). Also, InterBurp Software is giving away
a copy of Blood2. Finally, here's a bit on the plans for the upcoming Euroquake (not to be confused with that new Quake
logo Euro money), planned for the weekend of February 27-28 in London to take part in a
European Quake championship:
QuakeWorld
Clan UK vs Clan 9, in a 5 game series. Will Clan 9, who many believe to be the World`s greatest after beating Death Row last year, fend off a UK All-Star team including the likes of Sujoy and Timber?Quake II
UK champs Clan Unreal take on Clan MM from Norway, NINE from Sweden, 7th from Denmark and Respawned, also from Sweden, in a epic battle to decide once and for all if the UK has what it takes to cut it among the Big Boys(tm) in Europe.
etc. [4:12 AM EST]
Out of the Blue [4:12 AM EST]
I guess I have myself to blame, but it's probably a bad legacy that people
think of me when they see things like Penguin
Caffeinated Peppermints "perfect for people who want more from their mints."
Obviously Guy Smiley [Muppet Clan] thought of me when he saw it, since he sent along the
link (along with word that he was ordering two dozen tins). I wonder if they would help
your breath after Magic Coffee?
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