
Articles in the archive contain broken links because outdated files are removed.
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Quake II FAQ
Version 1.4 of the Unnofficial
Quake II FAQ has been posted on Quake2.com.
Quake Killers?
GameSpot UK is having a weeklong feature on
"Quake Killers" featuring a preview a day next week of Unreal; Prey; Half
Life; Sin; and Daikatana. Today (called Day 0) they kick the whole thing off with an
article titled So What's A
Quake Killer Then?. Thanks CiDcO of the Daikatana Bushido.
SinEd
There is information and a screenshot of SinEd, the level editor that will
be included with Sin up on Ritualistic. Thanks PlanetQuake.
John Carmack on the Point Release
Keebler forwarded along an email
response from John Carmack that gives a feel for what will be in the next Quake II release
(which will be the Point Release), as well as an estimated time-frame (though it's not
clear whether the two weeks refers to the release, or when it will be sent to Activision
for testing.):
The next release will be the full point release with coop play and new deathmatch maps.
We are going to send it through activision's beta test team before releasing this time. It should be within two weeks.
Sin
& D3D
Sin programmer Mark Dochtermann made a few posts of interest to the HardCorps message board (part
of HardCorps SiN News). I'm
going to quote the one about Direct3D Sin, and Sin supported video cards (Mark has already
posted a clarificartion of this in
his .plan):
Okay here is the deal. Sin is based on a modified Quake 2 engine. Quake engines have always used OPENGL as their native API. Originally (as in a year before shipping), Carmack started writing the Quake engine with D3D. It sucked. He then switched to OPENGL and that brings us to today. I say this only to establish the history.
Now you could ask me why we don't convert the Quake engine to D3D. Two reasons time and futility.
Time It would take at least 3-4 weeks to have a fully function D3D Sin engine running.
Futility There are NO cards out there with D3D only drivers that can run Sin.
Here is a list of cards, that Sin will support from most recommmended to least recommended
1. Voodoo 2
2. Voodoo with 6Mb (Pure 3D)
3. Rendition V2200 with 8Mb (Thriller 3D)
4. Voodoo with 4Mb (Monster 3D)
5. Rendition V2100
6. Riva 128
7. Power VR PCX 2
8. Permedia 2
Speak with g.o.d.
Gamasutra is
conducting a live online interview with the Gathering of developers (g.o.d.) that begins
at 4:00 PM Eastern today in irc.pseudo.com #allgames. The chat will feature g.o.d. founder
Mike Wilson and g.o.d. members Jay Wilbur of Epic Megagames, Harry Miller of Ritual
Entertainment, and Bob Wright of ION Storm.
Snork
Skins
The Snork Skinpack (190 KB)
has been released allowing you to play dress up with KrAy-ZeE's popular Quake II plug-in model.
War
of CTF
Version 0.96 of the War of
CTF is out, featuring bug fixes. Thanks Prophet.
Wake
CTF
The newly released Wake CTF
is a single-flag Capture the Flag variant.
New Aussie QW Master
A second Australian QuakeWorld Master server is up at 203.57.20.1:27000.
Thanks Tolkiens QuakeWorld.
Interviews
.plans
A few notes from the latest bout of .plan updates:
The next release is nearing completion. It will be out, dare I say it, "When It's Done". heh. It will NOT be in the next week. We're putting this one through some real good testing so we can avoid doing rapid fire releases again.
The release has a bunch of bug fixes, but you already knew that. Some of the other things include:
Cooperative play - including load and save
CTF support - not CTF, stuff that CTF needed
More DM options - including obituaries
NAT support - that's Network Address TranslationA couple of the fixes will feel like new features since they were borked before. Like teamplay and rcon, for example.
Please don't email me asking if <insert your favorite feature here> has been added. You'll know soon enough and I'm done adding stuff.
etc.
For those who hate chasecam demos, here's a
demo of the PGL semi's (623 KB), a match between Dmann
and Thresh that is actually from Dmann's perspective (the Thresh demo
that's been posted was a chase-cam), Also available on Dmann's Domain (QuakeTen (351 KB) is required to play the demo) ... A Quake II Config Package for owners of the Madcatz Panther, PantherXL. and/or the Assassin 3D
has been released on the FPGaming site. Thanks MaxMouse
... Another site devoted to the needs of PowerVR owners
is eXtreme3D ... Pure3D Central is a similar resource
for Pure3D users ... GibGen
is a QuakeWorld frag statistics generator
... Congrats to the Ritual dudes who snagged
Best Commercial Add-On
1997 in PC Games' year-end awards ... Also both mission packs, and Quake II are among
the nominees for PCGamer's
reader's choice awards, if you want to head over and vote ... There is also an article in PC Games about
Quake II multiplayer. Thanks Prophet ... QuestGate at DC-Con4 has pictures and descriptions of all the action at the most recent
large LAN event ... Tony Fabris has
updated his incomparable BFG FAQ
to version 2.1, based on new information gleened from the
recently released Doom source code, and it now also includes a section on the Quake II beefer ... Oh My God, They Killed Kenny! No telling what kind
of game it is, but word on
Next-Gen is that a South Park game is being created by Acclaim ...
Out of the Blue
Wow, a pretty impressive early response on my request for artwork (yesterday's out of the Blue
if you're just joining us). I've put up a temporary page to show off everyone's efforts, and will add a new
page for each day as submissions arrive. Thanks to all who have gone to this trouble, it's
greatly appreciated. I'll collect this stuff for at least another week.
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New Rocket Arena Server
Version 2.094 of the
Quake II Rocket Arena Server pack (332 KB) has been released on the Rocket Arena page (both Win32 and
Linux x86 included). Here's what's new in this version:
The biggest changes in the new version are bug fixes that lead to greater server stability and a few minor gameplay tweaks.The default armor has been changed to 200. This makes it much closer to how Rocket Arena 1 played (3 rocket hits for a kill). Also, I upped the rocket speed to 650. This is the new speed that id has used in the later Quake 2 versions.
QuakeCast
This week's QuakeCast will have the guests we scheduled last week (since
last week's show was cancelled), so the description comes through the modern convenience
of cut-n-paste: Tonight's guests are going to be some of the folks from H3D to describe
the virtues of stereoscopic Quake, and some of the Xatrix team, responsible for the id
Quake II Mission pack. QuakeCast begins at 9:00
PM Eastern, RealPlayer required.
Quake II CTF Workplan
Zoid updated
his .plan with his todo list showing what's done and what is still outstanding on the
Quake II CTF project.
Movies Movies Movies
Grab an aisle seat and some popcorn, it's time to go to the movies:
Vérité Quake II Update
There are a couple of posts on Zanshin's GLQuake Dojo concerning the future
of Rendition Vérité 2x00 Quake II support. Here are the quotes from two different
stories:
Rendition has told me a '95/NT ICD is coming soon. This means FULL OpenGL support under NT and '95, with good performance. Wewp!
And this
No v2k Quake II
From some postings on the Rendition newsgroups from the developers, it looks like they won't be doing a V2x00 native version of the V1k renderer for Quake II. The reason? "It's slower than the OGL miniport and doesn't offer any substantial features over it.". I don't know, antialiasing is pretty cool. But then, it does slow things down a bit, and lack of colored lighting is lame in Quake II.. So I guess I'm happy if they just continue to improve the miniport. (BTW, for those who like to misread things, the V1k renderer, or "vquake" doesn't support colored lighting. The OpenGL miniport does.)
Jailbreak Busts Out
The first version of the Jailbreak mod for Quake II has been released on the Jailbreak page. This
is an interesting sounding teamplay mod that features an element from traditional
real-life CTF games: fragged players get sent to the jail. The idea is to release your
teammates from the jail before they are all captured. If all of one team ends up in jail,
they are all executed.
Campaign
There is a beta version of Campaign, up on the Campaign page. Campaign is a Quake II mod
that will eventually allow players to accumulate statistics like a role playing game, and,
if they succeed take over the Quake II universe by conquering territories playing as
either a marine or a Strogg.
New PowerBall 2
Version 1.2 of PowerBall for Quake II has been released on the PowerBall page featuring bug fixes, as
well as new maps and features.
PReviews
There's a Blood 2
Preview with screenshots up on PC Gamer done by
none other than Voodoo Extreme's Sharky.
etc.
I'm not positive it's new, but I don't recall seeing this GameSpot Quake II Guide
pointed out by Reverb that looks to contain some quality Quake II tips ... There are a lot of
3Dfx specific sites, but AugustWest's PowerVRoom
is the first site I've seen devoted to being a resource for
PowerVR owners ... Front-end of the Day
(again) is version 1.1 of Control it all for Quake II, available on this page, said to be the final version ...
Out of the Blue
I've had a lot of requests for an updated Blue's news button, if anyone
want's to take a crack at something small and cool for this purpose, it's your opportunity
for fame and, um, more fame. On virtually the same topic, I'm also looking for a
promotional banner that will appear on other IGN affiliate sites. It should be 468x60 and
no larger than 12 KB (and, of course, draw mouse clicks like bees to pollen). Once again,
the only compensation I can offer are glory and my gratitude, so if you don't work that
cheaply, I understand. If I get a number of submissions, maybe I'll post them all on a
page for perusal.
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Quake
II Font Update II
Here's a TrueType Quake II font
(18 KB), which is basically the Quake font with Quake II Q for the lowercase Q, leaving
the uppercase Q as the original Quake symbol (you may need to <shift> click to
download the file). As with the original Quake font, only the uppercase letters (other
than that Q2 symbol) work. Thanks Ben Chernicoff who
sent it along with the suggestion that Win95B (OSR2) users could use this as a 3D
screensaver. Here's a fixed version of the
other Quake II font (7 KB) featuring two Quake II "Q"'s, 2 Strogg symbols,
and "that gear looking thing" (keys 0-4), posted on the The Art of Strogg.
Full Eschaton 1.1 Updated
A full version 1.1 of Eschaton-Darkening Twilight has been released on the Eschaton page incorporating the changes
from the 1.1 patch. Unfortunately the pak inside the archive posted locally had a CRC
error, and I can't get to the download site to replace it, so I've pulled the local link
until it's fixed. Apologies to anyone who suffered a huge download only to encounter this
error. Also, all the skins from the movie can be found on Rorshach's Journal.
3D Accelerator Roundup
Tom's Hardware Guide has posted
a set of 3D Accelerator Benchmarks
where two of the four "real world" tests are GLQuake BIGASS1 Benchmarks
and Quake II Timedemo Demo1 Benchmarks. Thanks to the 3D accelerated news site Voodoo Extreme.
New ClanRing Mod
Version 3.11 of the ClanRing mod has been released on the ClanRing Mod Development page. Paul Baker,
the mod's programmer would love it if lots of people played on the NetQuake server
clanring.mpog.com:26000 to help him stamp out a respawning bug.
ThunderWalker CTF Update
I should have mentioned already that ThunderWalker CTF has been updated to
version 4.11. The update, available on the Valley
of the ThunderWalkers, is required for servers only. Thanks ICQ Bishop CNN.
New Orange with Vanilla CTF Support
Version 2.10 of Orange featuring built-in support for Vanilla CTF has been
released on the Orange page.
New
qME
A preview version 3.1 of qME, the Quake Model Editor, has been released on
the qME Page, now featuring Quake II
support. Thanks Jason Goodwin.
Quake II Photoshop Skin Tools
Rune09-Hoonis sent along a zip file (28 KB) containing the tools to
create Quake II skins in Photoshop. Here's the deal in Dan's own words:
I have created macros that convert the apparently greyscale format that Photoshop shows skins as into their natural correct colors from the Quake2 color table. A second macro converts any edited format (RBG, Indexed in wrong color table) back to that greyscale pcx format for saving. The Zip also includes the q2 color table itself, a sample edited skin, hints on how the 2d image distorts on the 3d model, and step by step explanations for power Photoshop users. This set of macros will also work for textures, though the instructions included only cover player skins.
PS- Walter |2| Costinak provided me with the color table that is included in the zipfile.
Snork
Skins
There are five custom skins for the Snork model up on this page. I think Duke Snorkum
is my favorite. Is is me or does the Snork resemble cereal hero (ironically, the rival of
"Quake") Quisp? Another go at this (non-regular) feature:
Separated at Birth? |
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| New Snork Model | Cereal Icon Quisp |
Interview
There is an interview with Monolith
Product Manager, John Jack, on Games
Unleashed.
etc.
Orchid has announced their
Voodoo 2 offering the Righteous 3D II. Thanks Voodoo
Extreme ... There are a three plug-in player models on this temporary home that allow
you to play Quake II as a Guard, and Makron, or a Tank(!)
... Congrats to Lotus Look who will be
using their level review experiences to pick level and
patches for inclusion on the UK PC Gamer CD ... Speaking of PC Gamer UK, Frans P. de Vries of 3D Action Gamers' passes along word of a Duke Nukem Forever preview with screenshots in the
latest issue, as well as separate 88 page Quake II strategy guide ... Front-end of the Day is version 1.0 of Control it
all for Quake II, available on this page, with
the new version adding support for DMFlags and other options ... Images
of the Day are the shots up on Abaddon's
NZ Quake News of the "BFG of doom" a just slightly staged shot of more
marines getting BFG'ed than you could imagine in your wildest dreams ... There is another article on DSL (Digital Subscriber Lines
on Cleveland Live News
(thanks VRBA) that gives the impression that
Microsoft, Compaq, and Intel just invented this eagerly awaited technology ...
Out of the Blue
Got a very positive response from Linux users about the addition of
Helvetica as an alternate font. I came across the letter that inspired the addition, so I
can thank NeMEsiS for the suggestion
(though I did just get a letter from someone who was mystified that the headlines shrunk).
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Thresh & Kenn's Q2 Bible
The first of four weekly installments of the Quake II Bible, by Thresh & Kenn has
been posted over on Gamers Extreme, covering a range
of topics designed to improve your deathmatch skills, including: a Multiplayer
Introduction; Transitioning from Single Player; Setting Up Multiplayer; two parts on Weapons,
Artifacts and Armor; Artifact Tips and Tactics; and two sections on Knowing the
Levels. Next week they plan on releasing Multiplayer Strategies Part 2, with System
Optimization to follow the week after, capped off by a General Reference for the final
installment.
10 New JK Mission Pack Screenshots
Another 10
screenshots for Mysteries of the Sith, the upcoming Jedi Knight add-on pack have been
released exclusively on JediKnight.Net. On a
related note, Prophet passes along work that JK
was voted Game of the Year by the fine folks over at PC Games.
Hexen II Mission Pack
Interview/Screenshots
The first two
screenshots of the upcoming Hexen II Mission Pack have been posted over at Activision's Hexen II site,
along with an interview
with H2 Mission Pack Lead Programmer James Monroe conducted by Phoebus.
New Gunner Pictures
Paul Steed sent along a non-Christmas version of the cool Gunner
Background he made as an 800x600 version (352 KB),
and a 1280x1024 version (885 KB).
Updated Quake II Weapons FAQ
DuvalMagic's Quake2
Weapons FAQ has been updated with loads more useful information, including use of the
Armor system, the Power Armor Shield, Power-ups and items, and even a section on Weapon
Switching.
New Quake II 3D Card Tweak Guide
Brett "3 Fingers" Jacobs has released version 1.04 of his Quake II Tweak Guide (28 KB)
which contains a wealth of information for 3Dfx owners to get the most out of their Quake
II experience.
Talking to g.o.d.
GameSlice has posted a ten page article about Mike Wilson
and g.o.d. (Gathering of Developers), featuring extensive quotes from the head of
g.o.d., Mike Wilson himself. Speaking of Mike, the photo in the article got me thinking
that this might be one of those separated at birth situations, you make the call:
Separated at Birth? |
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| Politically Incorrect's Bill Maher |
g.o.d.'s Mike Wilson |
Okay, maybe it's just me. BTW, Happy 42nd Birthday to Bill Maher.
Worldcraft Preliminary Findings
Autolycus has posted a page called Preliminary Findings: Worldcraft 1.6
giving a preview of the new features, including complete Quake II support, in the eagerly
awaited next version of the most popular Quake editor. Though the word on the patch's
release will still be "when it's done", Auto hazards a guess that this should be
within a week or so. There is also word there that this will be an upgrade for registered
users only, and that there will be no Worldcraft 1.6 shareware.
New Mysteries of the Sith Screenshots
11 new screenshots for the upcoming Jedi Knight expansion pack, Mysteries
of the Sith, have been released
here by LucasArts. Thanks JediKnight.Net.
Eschaton
Movie
The first in a series of Quake movies called Eschaton-Darkening Twilight (17.6
MB), has been released on the Eschaton page.
There is also a patch (1.9 MB) that updates the
movie to version 1.1 (a pak editor is required for installation), and the readme for the
whole shebang is included with the patch. I watched the unpatched version, and there are a
few glitches, and I got a little lost at times (but remember how slow I am), but I was
terribly impressed with almost the entire production. It was interesting and stylish and I
am looking forward to the sequel, teased as due in Spring 1998. One caveat (besides, of
course, the size for those on slow connections), is that it's warned that the movie
doesn't work properly in GL or DOS Quake, so WinQuake is required. Saw that on Frag.Com (the Eschaton guys mailed me about their release
party while I was gone, but the link didn't have a DNS entry when I tried it).
Sin Screenshot/Magazine Art
GamePen has resumed their Development Pic of the Week, this week
with a screenshot of Ritual's upcoming Sin. Also, there is more Sin artwork up on HardCorps SiN News, an image of the
current print ad, featuring Eon and Peon.
Unofficial Quake II FAQ Updated
The Unofficial Quake II FAQ
has been updated to version 1.35. Thanks Voodoo
Extreme.
New Quake Server Info
Version 1.1.1 of Quake Server Info, the Java-based Quake server browser,
has been released with a workaround for a serious networking bug in Apple's MacOS Runtime
for Java 2.0. QSI users on other Operating Systems do not need this upgrade.
Available on the Quake Server
Info page.
New
XQF
Version 0.2 of XQF, the Linux server browser that acts as a front-end for QStat, has been released on the XQF page. Thanks Prophet.
320x200 Windows Quake II
A Windows version of the patch to add 320x200 resolution to Quake II has
been posted on Epicenter, home
of the original Linux version of the patch. This does alter your .exe and that's kind of
spooky (I'm not going to try it myself), but I know some people are going to be happy to
hear this. Thanks Prophet.
Quake II Map Optimization
Disruptor updated
his .plan with a tutorial for level designers on optimizing Quake II maps for speed,
highlighted by tips on the use of the obscure Hint Brushes.
3DLabs
Driver
In Gateway's revision 4 of his QE4
manual, he mentions the beta 3DLabs driver was posted here a while back. For those
looking for this archive, here
it is (1.4 MB).
Duality
Don't know much about Duality (apologies to Sam Cooke), but there are a
few hints about Double Aught Software's 3D game
in progress on the Duality website. Thanks jerOme.
qED
Update
The qED 2.0 patch is available as a free upgrade for registered qED users
on 3D-Matrix, providing support for editing levels
for Quake, X-Men, Hexen2, and Quake2.
New Battle of the Sexes
Version 2.1 of Battle of the Sexes, the gender-based teamplay mod, has
been released on Spinoza's Quake 2 Mods Page.
New DamageMatch
Version 1.1 of DamageMatch, the deathmatch mod that scores by how much
damage delivered, not frags is out on Destroy's QuakeD Site.
Creeper
CTF
A CTF release I missed in all the CTF doings yesterday is version 1.2 of
Creeper CTF, out now on the Creeper Capture the
Flag Homepage. Thanks Snake [EvL].
DC-Con
Photos
There are photos from DC-Con on the Guild of the Netherworld.
PReviews
There is a preview
of Daikatana up on GameHut.
Correction
I mentioned yesterday there is word on the Silicon Graphics Freeware Games page
that SGI Quake is "finally ready for prime-time", but apparently this is not
new, but their failure to use version numbers or remove the little "new" dealies
in the time since SGI Quake was first released make that difficult to tell. Sorry about
the confusion, if anyone wants to send me and SGI machine, I will be glad to test these
things out in the future before posting them (hey it was worth a try).
etc.
Avault has a reader's choice poll where you can vote for your favorite games of 1997. Thanks Prophet ... Conversely, has an Interactive Poll where you can
vote for the 3D shooter you most look forward to in 1998
... Here's another Quake 2
DeathMatch Tips page ... Clan High Ping,
organizers of the QuakeTower, also have demos and
screenshots of the action on their page ... An article on PC World called New ADSL Technology
May Herald Widespread Deployment that has one of the
most optimistic outlooks on the imminence of ADSL proliferation I've heard.
Thanks Faustus ...
Out of the Blue
Found a couple of things that should have been posted yesterday, more or
less completing my catching up (ugh, except I still need to get up to speed on the
departments other than News). More site nonsense, at someone's suggestion I added
Helvetica as an alternate font to Arial, so those with the later, but without the former
(likely Mac users, I reckon) should see this page more the way it is intended to look. On
that subject, I've never mentioned this before (weird, since it's been 8+ months), but a
another font used on this site that that some may not have is Verdana, so what the heck,
after a quick raid of Microsoft's
Free TrueType fonts for the Web page, for those who care, I offer the Verdana font for
Win32 (320 KB), Windows 3.1x (165
KB), and Apple
Macintosh (206 KB), and while I'm at it, here's Arial for Win32/Win3.1x (415
KB), and for the Apple Macintosh
(344 KB).
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Blood 2 Screenshots
There are three
screenshots of Blood 2, the DirectEngine sequel to Blood, up on OGR. Thanks REG.
Eraser Alpha 3
Alpha 3 of the Eraser bot has been released on the Impact Development Team page as a self-extracting archive (1.1 MB), or as a zipped version (1.1 MB). Also, if you dig on
bot news, the Quake2 Bot Epidemic is a new
page devoted to nothing but.
QE4 Manual Online
Rogue's Steve "Gateway" Tietze has posted revision 4 of his QE4 manual, which will tell you
everything you wanted to know about id's level editor, but were afraid to ask.
Reckoning Screenshots
There is a press
release, along with five screenshots form Xatrix's upcoming official id mission pack,
The Reckoning, up on GameFan.
Sin Preview/Interviews
A huge updated version of AVault's Sin preview has been posted,
featuring a wealth of information. Additionally, Avault has posted an An Interview with Ritual Entertainment
with conversations with Levelord, Paradox, Giggler, and Phook.
Quake Marine Figure
There's news on the cybermodels
page that they've been authorized by id Software to offer model figurine kits to make
10" tall cardboard Quake Marines. I saw something just like this (probably the same
item) up at id's offices a while back, and it was extremely cool. They are based in the UK
and the price is in Pounds, so I don't know what the deal is with international orders.
I'm told they plan on doing Quake II models soon.
CTF News
Some hot news on the CTF(s) front:
New ServerConfigMOD
ServerConfigMOD v1.51b has been released for both Linux and Win95/NT on
the ServerConfigMOD page. The new release
features unlimited map cycling, integration of ServObit death messages including a
customizable delay for the MOTD and more.
LA
Quake II
Version 0.5 of the LA Quake II Patch, including source, as well as the
Linux version by Robert "Arras" LeBlanc,
are available on the LA Quake II page. LA Quake is
the Q2 deathmatch variant that allows you to use the manned turrets in combat.
Project Mars TC
The first release of the Project Mars Quake TC for Quake has been released
on the Project Mars page.
Q2 Mod Beta Testers Page
SteQve's No Frills
Quake Mod Beta Testing Page is designed to help hook up Quake II mod authors
with beta testers. Mod authors and those interested in being beta testers are encouraged
to check it out.
Quake II Models &
Skins
A bunch of releases in this area to report:
New
PCX2WAL
A new version of PCX2WAL, that allows level authors to create Quake II
.wal (texture) files has been released on Quake-related utilities by Iikka Keränen.
Thais Prophet.
Unreal 64 on the Rocks?
According to a
report on Next-Generation Online, Unreal 64 may not be a reality, as the article
describes officials from Epic Megagames putting the project on "indefinite hold"
Word is they will re-evaluate a Nintendo 64 conversion after the PC version is finished.
Thanks Norton.
H3D
Update
Word form the folks at H3D is that the Quake II drivers they hoped to
release soon will not be released until version 2.45 of the Glide runtime libraries are
released by 3Dfx (expected by the end of this month), as 3Dfx has requested no more
releases of modified Glide libraries. The good news is that since the stereoscopic effect
will be natively supported, stereo Quake II will be available with the new Glide without a
patch from H3D.
Riot: Mobile Armor Preview / Interview
There is a Preview of Riot: Mobile Armor up on PC Gamer. Thanks Prophet.
Also, lead 3D artist for Riot, Peter Arisman is
interviewed on Revolt: Riot Information
Center.
Interviews
etc.
Voodoo Extreme has
announced their 1997 Sweet -Ass
awards, featuring their opinions on lots of stuff. Thanks to the boys over their for
voting Blue's News "Funkiest Web Site"
... There's a Quake II
Deathmatch Guide up on PeeJ's Deathmatch
Pineapple ... There's information on the Quake II Superheroes page on how to
subscribe to a Quake II Superheroes mailing list
... Another site looking to review every DM level on
cdrom.com, as well as be an essential Q2 information source for
Australians is AusQuakeII ... Version 0.99 of Quake Name Maker is available on
the newly redesigned Quake Name Maker page ... Front-end of the Day is QSpawn, which is up to
version 1.54 beta, available on their spiffy new
homepage. Thanks Prophet ... Image of the Day is a shot of the QuakeTower built
the other day by Clan High Ping. This shot and
more, taken by Harbinger, and are available on this FTP site:
Out of the Blue
Wow, it's tough catching up after a weekend off, but I think I'm pretty
much up to speed, except for the LAN Parties page, and perhaps some feedback appropriate
for the MailBag. I had an amazing time this weekend, Quake II deathmatch rocks big-time,
as does the new Rocket Arena (R.A. is even more amazing with the more balanced Q2 weapons
than it was in Quake). Sorry about the late update today, obviously there was a lot of
catching up to do, as for all of you that wrote asking where I was all weekend, word of
that was posted in this space on Friday, but I guess if you didn't read that, you're not
reading this either.
|
At MutantCon.
|
At MutantCon.
| Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright © 1998 by Stephen Heaslip |