
Articles in the archive contain broken links because
outdated files are removed.
| Previous Week | News Archive | Current News | Next Week |
| Friday, September 4, 1998 |
More
Experience [8:01
PM EDT]
The Experience site where those cool
looking screenshots recently appeared (story) has now posted
a lot of new stuff, including more screenshots and four movies in MPG format (accessible
through the menu on the upper right above the text), showing off this upcoming game from
the folks who engineered the Cyberspace
Mountain Attraction for DisneyQuest LBE in Orlando, FL. Here's the description of this
project from their page:
Experience is a 1st person 3D shooter with adventure elements (environmental puzzles) and a storyline delivered via in-game realtime 3D cinematic sequences. Experience also brings some interesting new features to the 1st person genre, including the ability to ride creatures. Experience will feature some of the most detailed outdoor environments ever seen in a realtime 1st person shooter, with seamless transitions to the more traditional indoor/corridor environments.
George Broussard Interview [8:01 PM EDT]
There's a George Broussard
Interview on Duke4ever.com.that discusses the state of Duke Nukem Forever in the time
since the switch to the Unreal engine.
Thief
Update [8:01 PM
EDT]
The homepage for Thief:
The Dark Project has an update that adds two new screenshots showing this game from
the makers of Ultima Underworld and System Shock that looks to create what they describe
as "a world of stealth, subterfuge, and mystery." Thanks Billy at Voodoo Extreme.
Unreal
Hunting Game
[5:24 PM EDT]
There's a hunting game in the works called TNN Outdoors Pro Hunter that uses the Unreal engine
(since the previous state of the art in these games was Deer Hunter, this sounds like
replacing a Pinto with a Ferrari). There are more details and a few screenshots on of this
upcoming release on PlanetUnreal.
Text
Mode Quake [5:00
PM EDT]
The sound you hear is my mind continuing to boggle. In the early days of
GLQuake, I used to joke with friends about starting a spoof TTY Quake project. Now, if the
Text Mode Quake page is to be
believed, someone (Bob Zimbinski) has turned
this twisted dream into a reality by creating a Linux-based all text port of Quake. I seem
to recall progress on this front before, but don't recall a release (to be honest, I have
no way of knowing if this is real or not, but it is funny). Thanks to JIBA-Phantasmo for
first word on this. Here's a screenshot of the Start Map
I snagged, and a quote:
What if it doesn't work for me?
Well, don't come crying to me. Do you think I care if a useless, buggy hack for an unsupported port of a game on a free operating system doesn't work for you? Hah! Think again. Err, but if you, heh, fix anything I'd sure love to hear about it.
Unreal
Movie [5:00 PM
EDT]
Preacher at Unreality.DK sends word
of a new Unreal movie. I haven't gotten to check this out yet, so I'll just tell you what
he preached about it:
The Unreal Movie Team has released the worlds first Unreal movie.
The action may be a little jumpy, and there may be a few glitches, but it shows that it can be done, and i think we can expect some cool stuff from these guys in the future.
Check out their page here http://www.jh-m.demon.co.uk/
They will be moving to www.unreality.dk/UMT within a week or so.
IE
Security Fix
[5:00 PM EDT]
The Internet Explorer
Security Area has a new fix for an IE security hole. Thanks Lithium.
Ground Zero Screenshots [3:12 PM EDT]
With Quake II: Ground Zero just having gone gold (story, also noted in the .plans of Berenger
Fish, Robert "Robs" Selitto, and Jim
Molinets), Phoebus sent along a pair of new screenshots:
Levelord
Interview [2:48
PM EDT]
HalSiN Interview's has
posted a staccato back and forth with the Levelord about sin levels and other lordful
interests. Thanks Dave at Voodoo Unlimited Power.
Quake II Ground Zero Gold [2:28 PM EDT]
Hot word on the Rogues at Rogue is that their Quake II mission pack Ground
Zero just went gold, which would likely have it appearing on shelves sometime next
week (word from Activision is Sept. 12).
Heavy Gear II Sketches [2:28 PM EDT]
The Heavy Gear II
site has been updated with a new piece of concept art
from the game showing one of the outer space missions. Phoebus sent along the quote that
accompanies it from GH2 Art Director, Danny Matson:
As a team we were all excited about the potential of space. But when the physics were implemented and we were able to run on literally every angle of this huge spacestation we knew we had something great. Gears are able to run upsidedown on a ceiling above you, or ditch you by running around the backside of the hull. So we put a lot of effort into designing this Gatestation to have many different areas to explore taking full advantage of our true 3d environment. I believe we have taken what is essentially a terrain based game to a whole new level.
Painrift [2:05 PM EDT]
Missed amidst my travels is that RMD
Software has posted the release of Painrift
for Quake II (thanks WaX). Here's a local copy on GamesNET, and
here's a quote from the page:
Painrift is the extension of Quake2 Deathmatch that you have been waiting for. Complete with new weapons and levels, this mod gives you everything you like about Q2 DM while offering a whole new range of tactics and environments to explore.
With levels from such acclaimed authors as Yooshin Yang and Doug Magee, code from the guys who brought you the first transparent water effects for Classic Quake, and a weapon range that includes the return of the Airfist and Grappling Hook, as well as a destructive collection of new weapons, you will be glad you took the time to check out Painrift.
Condolences [2:05 PM EDT]
I'd like to offer my condolences to family and friends of Mrs. Susan Mae
Essig Anderson, mother of id Software programmer John Cash. There's a link to her
obituary in his .plan.
Shogo-Rama [12:58 PM EDT]
There are three
new Shogo screenshots on OGR, and Billy has posted a
Shogo poster and another screenshot on Voodoo
Extreme.
Heretic II Movie [12:52 PM EDT]
Frans at 3D Action Gamers
points out a Heretic II trailer on GameSpot. While the name of the trailer seems
maddeningly familiar, I don't recall seeing this before, and I believe it's new (hedge,
hedge).
New Heretic II Designer Diary [12:41 PM EDT]
Heretic
II: Designer Diary Part 3 on OGR offers Raven programmer Pat Lipo's insights into the
game, its engine, monster AI, and gameplay. Thanks Redwood.
Aliens Versus Predator [12:41 PM EDT]
The Fox
Interactive Alien Vs. Predator page is online (thanks Frans at 3D Action Gamers, who points out this may
have already been up for a while), offering a homepage for this upcoming game based on the
two popular action/sci-fi movie series' (about time, I reckon, this is one of the games I
get asked for more info about quite often). Here's the deal on AvP from the page if you're
unfamiliar:
FOX Interactive's AvP combines elements from the films "Alien" and "Predator" for a hard core game of survival. Choose one of three first-person gaming perspectives and experience a completely different 3D world of fright. Become the Alien and your arsenal includes a lethal set of claws, TWO lethal sets of jaws, a forceful tail, and unique wall-crawling abilities. The Predator, the ultimate hunter, is armed with wrist blades, a shoulder cannon, and other savage energy and projectile weapons. Choose to be the Colonial Marine and use your military training and heavy ordnance to stay alive.
AvP is fueled by an entirely new 3D engine and allows you to progress through the game with total freedom of movement. AvP also includes multi-player capabilities so you can battle it out online.
Aliens vs. Predator lashes out in Early 1999 for Windows® 95.
Video Video Video Cards [12:41 PM EDT]
Guillemot Maxi
Gamer Phoenix Review @ FastGraphics, looking at this Voodoo Banshee based card and
offers benchmark comparisons to a MGA G200, RIVA TNT, S3 Savage3D, Voodoo II, Voodoo II
SLI. also, Sharky checks in with a
preview of the Canopus TNT offering, the Spectra 2500.
K7
Preview [12:41
PM EDT]
Computers R
us has a short preview online detailing some of what to expect from thew K7, AMD's
planned next processor.
Opinion [12:41 PM EDT]
loonyboi, probably the biggest all-time fan of the ancient
"Rants" section on blue's Quake Rag (he admits to being loony), has willingly
diluted all the content in this week's edition of his e-mag, loonygames with a guest editorial
from yours truly called Whose
Community is it Anyway. The editorial recounts a recent bit of thinking I did on the
subject of our gaming community, addressing my concerns about what happened to the
once happy Quake community as more venom and personal attacks than ever occurring on
various websites. It was an interesting exercise for me, as the conclusions I ended up
drawing are not what I expected when I started the project. I'm quite interested in
feedback about this, both on the content of the editorial, and on editorials in general
(should I resume the occasional editorial here on Blue's News, or just keep my pie hole
shut?).
Thresh on Quake versus Quake II [4:01 AM EDT]
Quake
vs. Quake II -- My meager two Cents... is the latest edition of Thresh's Frontline,
where he discusses his feelings about the merits of both games. The detailed analysis is
part one, with part two promised tomorrow.
AMEN
Bio [4:01 AM
EDT]
The AMEN: The Awakening page has a character Biography of Bishop 6, the main
character in CaveDog's upcoming 3D shooter. Thanks Dyno at CaveNews.
Valve Interviews [4:01 AM EDT]
Half-Life
Lands in London is the title of a brief interview from ECTS on GameSpot News that talks with Valve's Gabe
Newell about Half-Life. Thanks Aurum from Level
Alpha. Also, there's an
interview with Yahn Bernier, Valve coder, responsible for the ongoing development of
Worldcraft, among other things, is up on United
States Half-Life Map Database.
Secret Ops Episode 2 [4:01 AM EDT]
The second episode on the free Wing Commander Secret Ops saga, weighing
in at a svelte 482 KB, is now available for download. Thanks Prophet. The files are also available on The
Adrenaline Vault PC Release List, and 3DFiles.Com. and
here's a local copy on GamesNET FTP.
Loki's Minions TE 4.1 [4:01 AM EDT]
Word from the minions over at Loki's
Minions Capture the Flag is that Unix versions of LMTE 4.1 are out (server-only
upgrade), so the Windows and Linux versions of 4.1 are online and they are currently
looking for volunteers to verify that the untested Solaris upgrade is stable.
QPong
.DLL [4:01 AM
EDT]
The .dll for QPong the winner of the PCGamer Quake II mod contest is now
available on PC
Gamer Online in the updated QPong archive, so that anyone who wants to run a QPong
server can grab it and get serving.
Quake Server Control Poll [4:01 AM EDT]
There's a WWWBoard
to collect pre-release suggestions about Quake
Server Control, a program to allow telnet access to a Quake, Quake II or Unreal server
to allow remote administration (including anonymous access, if so desired).
GUNMETAL
Patch [4:01 AM
EDT]
The GUNMETAL download page
has a version 1.1 patch for both the demo and retail version for GUNMETAL, a vehicle based
3D combat and adventure game from Mad Genius Software.
The patch, actually, four patches for the retail version fixes Voodoo2 bugs, AI
"weirdness," level glitches, tweaks enemies & powerups, adds enhanced
in-game movies , and corrects level briefing bugs. The version for the demo is a single
patch solely addressing the Voodoo2 bugs. Thanks Frans at 3D Action Gamers, who points out that a fast
mirror of the patches on 3D
Action Gamers' Gunmetal page.
Heavy Gear II Shots, Demo News [4:01 AM EDT]
It's more Gears in space on the Heavy Gear II page with two more
screenshots of Gears doing combat on spacecraft. Phoebus sends word that an outer space
level will be included in the demo, which he says will be released in October. He also
passed along a quote from project director Jack Mamais describing what this is about:
You've got Gears all over the place, firing at you from every conceivable direction. They're attacking from above you, from below you, firing at you upside down, walking around corners of the ships, thrusting towards you from all directions in space. These missions are just insane. You have to see them to believe what you're seeing.
Navy
SEALs [4:01 AM
EDT]
A few stories of Unreal license games to report: First up, it's been
learned that the planned squad-based 3D shooter Navy
SEALs (not to be confused with the unrelated (unealated?) Quake/Quake II TC of the
same name) will use the Unreal engine. This info was gleaned from a meg-board posting by Planet Unreal and confirmed through the developer,
Yosemite Entertainment, by Gamer's
Alliance.
Klingon Honor Guard Preview [4:01 AM EDT]
The Adrenaline Vault
Previews Klingon Honor Guard, the upcoming Unreal engine game set in the Star Trek
Universe.
Wheel of Time Feature [4:01 AM EDT]
There's an extensive Wheel of Time Feature on 3DGaming.Net. This look at Legend Entertainment's
upcoming Fantasy RPG-type game using the Unreal engine, offers an interview with producer
Glen Dahlgren, and a log of their chat with the team, some 2½ hours worth.
TF2 Impressions [4:01 AM EDT]
Nade's Half-Life Preview
gives more response to the recent showing of Half-Life and Teamfortress2 at Aftershock98.
More
Joy of SAXS
[4:01 AM EDT]
The Messiah Interview, Pt. 2
on PSX.IGN.COM talks TeamEgos' Lead Programmer Mike
"Saxs" Persson about Shiny's upcoming third-person 3D action game, Messiah.
Evolve Rebuttal [4:01 AM EDT]
Alex Maybery, a level designer for Xatrix Entertainment, sent along a
rebuttal to a comment made in the recent TeamEvolve interview on
PlanetQuake (story):
In the Team Evolve interview posted on planetquake, this statement was made about Xatrix entertainment:
"As for Xatrix, seeing our ideas included is both cool and crappy, but understandable either way. It's cool because it's like seeing your peer adopt your idea because it's a good and original idea. It's crappy because its kinda like they are stealing your idea without asking. It's understandheheable because there aren't enough cool ideas to go round and, especially in the games industry, good ideas get reused all the time because they're good ideas."
The fact is, while developing The Reckoning, we never even looked at Painkeep. Instead, the trap was inspired by the Ghostbusters movies (as it has been correctly surmised in many reviews of the mission pack). Any similarity to items in Painkeep is purely coincidental and unintentional. As noted in the above quote, good ideas get reused all the time.
Quake Info Pool [4:01 AM EDT]
An update to the Quake Info Pool
adds more info and solutions to the buglist
and the QuakeC pages, as well as
version 1.02 of the Ultimate Quake Patch (though theoretically you shouldn't be able to
improve upon the first Ultimate anything... but I quibble). The new patch offers all the
QuakeC fixes and workarounds they've devised to date.
Heretic II Poll, Update [4:01 AM EDT]
Activision's Heretic
II News page has a quick poll asking opinions on the third-person perspective planned
for Heretic II. Also, Raven programmer Jake "Body By" Simpson updated his .plan with a Heretic II development update, discussing the
newer realistic (or at least more realistic) physics that have been recently
coded into the game. his update also mentions the departure of Josh Heitzman.
TNT Config, Battle of the Benchmarks,
Review [4:01 AM
EDT]
MPOG NewsVault has posted a
config for the RIVA TNT based on 3 Fingers' RIVA 128 tweaks. Thanks Gamers Depot. Also, updated Viper V550
benchmarks from Diamond show improved 3DWinbench98 (a non-gaming benchmark, to be
sure) results, edging STB's recently announced superiority a that benchmark on their
TNT-based VELOCITY 4400 (story). Finally, there's a Canopus SPECTRA 2500
Review on AGN3D.
Level
Reviews [4:01 AM
EDT]
Gonz-O-Matic is
a nice looking new level review site devoted to Quake and Quake II, and a bunch of reviews
already posted.
Game Audio Pro Mailing List [4:01 AM EDT]
A new Mailing List for audio professionals!in the gaming industry is
underway. To Subscribe, go to this
page.
Myth
II Beta [4:01 AM
EDT]
The Myth II
Soulblighter Beta Test Application is online. Thanks Billy at Voodoo Extreme.
The Deathmatch Experience [4:01 AM EDT]
The
DeathMatch Experience only has a couple of stories up of tales of deathmatching, but
all who are inspired to record their war stories from their 3D shooter of choice are
encouraged to submit them.
NVIDIA DX6 Announcement [4:01 AM EDT]
NVIDIA Announces
Co-Development of Microsoft DirectX 6.0, declares a press release from NVIDIA
affirming their commitment to Direct X and describing their participating in the
development of DX6. Thanks Prophet.
Out of the Blue [4:01 AM EDT]
There's no place like home... There's no place like home... There's no
place like home...
| Thursday, September 3, 1998 |
Unreal
Patch Status
[8:17 AM EDT]
PlanetUnreal has word from Tim
Sweeney on the next patch for Unreal which will include netplay improvements (though not
yet the "ultimate" fixed netplay), bug fixes, OpenGL, dual TMU support, and
more.
TF2
Update [8:17 AM
EDT]
Spyder's Fortress has a
new Teamfortress2 update posted, written in conjunction with TFS's Ian Caughley to give
the lowdown on multiplayer in the upcoming TF2, centering on efforts to reduce lag. Thanks
TF CTF.
Spec Ops Add-on Screens [8:17 AM EDT]
Mark from Zombie sent along some new screenshots of Ranger Team Bravo, the
upcoming add-on for Spec Ops that offers 15 new levels and multiplayer functionality
(cooperative, deathmatch or force on force). Here they are
in a zip file (2.8 MB).
Evolve Interview, Zaero Shots [8:17 AM EDT]
A PlanetQuake
interview with Stephen Karl of Team Evolve also offers some new screenshots from their
upcoming Quake II add-on Zaero.
Messiah Shots Redux, Interview [8:17 AM EDT]
It's the joy of Sax as an
interview with TeamEgo's Mike "Saxs" Pearsson, lead programmer for Messiah,
is up on PSX.IGN.COM (thanks Billy at Voodoo Extreme). Also, to complete the deja vu,
since I noted this with yesterday's TeamEgo interview story, I forgot to put in the
hyperlink for the Messiah
screenshots on Game-Interviews.Com (details, details).
Heavy Gear II Shots [8:17 AM EDT]
Two new Heavy Gear II screenshots are up on the Heavy Gear II page showing Gears
in space.
Akolyte Interview
There's a Steve
Chan interview on Voodoo: Unlimited Power talking
about Akolyte, and how important the story is to this upcoming third person action game.
AnachroShots [8:17 AM EDT]
ION Storm's website has posted six
Anachronox screenshots, including a new one, in honor of Tom Hall's birthday.
Omikron
Preview [8:17 AM
EDT]
The Adrenaline Vault
previews Omikron: The Nomad Soul a 3D action game they describe as "unique,"
when looking for a game for comparison.
New
GameLaunch [8:17
AM EDT]
GameLaunch 3D beta 5 with Sin
support is now available.
NightHunters Quake II [8:17 AM EDT]
NightHunters Beta 2 is
now available, a deathmatch based Quake II mod sets a group of marines vs. one Predator.
NIQ
Source [8:17 AM
EDT]
The source code for NIQ for
Quake II is now available. NIQ is the mod where all players are given the same weapon
for a server-determined length of time.
Unreal Magnet Gun [8:17 AM EDT]
The latest oddity on Oddities
is a magnet gun for Unreal to dislodge your opponent's weapon.
QBS
Name Game [8:17
AM EDT]
What's in a name? Enough that there's a contest on Processed News offering
four games from Microsoft: Motocross Madness, Urban Assault, Combat Flight Simulator, and
Baseball 3D for the creative-type that comes up with the best name for the sequel to QBS2.
Since QBS stands for nothing in particular anymore (though it was originally an acronym
for Quake Broadcast System), QBS3, is not going to be the name of the next release of this
gaming news page sniffer utility, which will add a bunch of new features, including and
"ICQ-like chat."
Out of the Blue [8:17 AM EDT]
I got a lot of questions about the hotel in Seattle (Bellevue, actually)
that offers T1 access in the rooms, it is the Hyatt Regency, which is an awfully nice
place. Today is going to be one big road trip... I'm looking forward to getting back up to
speed, as the time difference and my running about has left the news here a little lagged
this week, my apologies for that, any patience you can muster is appreciated. Ack! I see
now the site is down, which is a bit of a bummer since I've forsaken sleep for an update
(it's 6:33 now, and I am meeting people at 10:00), but it looks like at least I can upload
it so it will be available when the server is.
| Wednesday, September 2, 1998 |
AirQuake
II [1:09 PM EDT]
Version 0.3 of AirQuake II for
Quake II is now available. The new version of this mod that puts you behind the stick of a
jet plane offers new planes, combat drones, and new maps.
SB
Live! Value
[1:09 PM EDT]
Creative Launches
Sound Blaster Live! Value is a press release announcing a new $99.00 (US) version of
Creative's new high-end soundcard. Thanks Sean at Tech-Review.
Half-Life
Preview [1:01 PM
EDT]
sCary has posted his Half-Life preview from his
visit to Valve a couple of weeks ago, along with a few new screenshots.
Tomb Raider 3 Wallpaper [1:01 PM EDT]
There's a new Tomb Raider 3 desktop image up on Eido's FTP site
in three sizes, 640x480, 800x600, and 1024x768. Thanks Frans at 3D Action Gamers.
New
Kali [1:01 PM
EDT]
Version 1.54 of Kali 95
(2521 KB -- not local) is up on their FTP site.
Thanks Jeff Tom of AMD Zone.
Monster Sound MX200 Review [1:01 PM EDT]
There's a review of the Diamond
Monster Sound MX200 on Gamers Depot.
New
Freeze Tag [3:04
AM EDT]
Brrrr. A new three team scoreboard, an option of team_skins or
"floaty keys" (though these don't yet support the third, green, team), and a fix
for the ED_Alloc server crash bug are all part of the new version 1.71a of the Freeze Tag
mod for Quake II . Available on the Freeze
Tag Home.
Blood2
RealAudio [2:55
AM EDT]
The interviews just keep on coming: Blood II The Good The Bad
and The Chosen is a RealPlayer interview on The Game Show, talking with Jay
Wilson, Blood 2 project leader. Saw that on AGN3D.
Quake II Ground Zero Screenshots [2:41 AM EDT]
Phoebus sent along a pair of new screenshots from Rogue's upcoming Quake
II mission pack, Ground Zero. One shows off the
ETF (186 KB), a nailgun that shoots explosive flechettes, and another showing the
use of Tesla coils (167 KB). Bzzzzt!
Gabe Newell Interview [2:41 AM EDT]
Valve head honcho Gabe Newell is interviewed on Voodoo Extreme in a piece descriptively called One Man a leaf blower a tub
of Crisco and a circus midget as well as a new exclusive screenshot.
Team Ego Interview, Messiah Shots [2:41 AM EDT]
There's a Team Ego Interview
on The Messiah Universe talking
with the development team for Shiny's upcoming Messiah. Also, the gang at Game-Interviews.com have
posted a whole boatload of Messiah Screen Shots.
AMEN
Interview [2:41
AM EDT]
An interview
on CaveNews talks with Greg MacMartin, project leader on CaveDog's upcoming shooter
AMEN: The Awakening. Thanks Lorien at Gamer's Alliance.
Trespasser Interview [2:41 AM EDT]
An interview
with Seamus Blackley is up on Trespasser
Central offering 19 questions and answers with "Mr. Trespasser."
Mortyr Interview [2:41 AM EDT]
An interview on
3D-Unlimited talks with Pawel Kalinowski of Mirage Media, the team in Poland working
on a new shooter called Mortyr. There are also nine more Mortyr
screenshots on AGN3D, making 26 in all.
George
B IRC [2:41 AM
EDT]
Lon's Prey Page has a
log posted of a recent IRC visit by 3D Realms' George Broussard answering questions about
Duke Forever and Prey. BTW, there are some shots of the Duke action figures on the Apogee/3D Realms Site.
Urban Assault Chat [2:41 AM EDT]
Terratools, the development team for Urban Assault, will be on the Internet Gaming Zone this Thursday September 3, at 6:00 PM
talking about the game in the "Theater Chat room." Afterwards there will be an
open challenge where players can take on the developers at UA.
New Monster 3D II Drivers [2:41 AM EDT]
New version 4.10.01.0203 Win 9x drivers for the Diamond Monster 3D II are
up on the Monster 3D
Drivers page. Thanks Kevin Misner.
New PERMEDIA2 Drivers [2:41 AM EDT]
3Dlabs' drivers page
has new Win9x PERMEDIA2 drivers. the new release is said to address DirectX 6.0 issues and
fix a problem with Age of Empires. Thanks Mr. John Gotti and p00h.
JailBreak
Gold [2:41 AM
EDT]
The Jailbreak
page has the release of JailBreak Gold, a new five level map pack for the Quake II
incarceration mod.
Kombat Teams for QuakeWorld [2:41 AM EDT]
A new version of the Kombat Teams mod for QuakeWorld is out, offering a QW
2.30 compatible version of this deathmatch mod with new features like Kombat TV, random
power-up respawn time, and new bot kick code.
Canopus
TNT [2:41 AM
EDT]
Canopus has
announced their TNT board, called the SPECTRA 2500. The Canopus TNT card will offer
the same cool reverse pass-through technology for Voodoo2 owners (as well as internal
pass-though for Pure3D II owners) as their RIVA 128-based Total3D 128D Witchdoctor, and in
addition to the card's TV-out feature, an add-on card is planned to allow video capture as
well. There's a TNT article
by Ken Feinstein on GameCenter summing up the latest TNT developments that points out
that NVIDIA has lowered the spec for the TNT's internal clock speed from 95 MHz to 90 MHz
(the article originally said 91, but has been amended).
Sharky Beats His Banshee [2:41 AM EDT]
Sharky
looks at the Banshee on a mid-range machine in what he says is the last of his recent
forays into analyzing 3Dfx's new 2D/3D card.
Sinister Interview [2:41 AM EDT]
A Sincorps interview
with Peter "ResDe" Zhou talks with the author of sinister, a Sin editor
based on QE4.
On
Unreal SE [2:41
AM EDT]
Unreal sound coder Carlo Vogelsang answers a few questions about the
Unreal Special Edition that works with the SoundBlaster Live! on Kert's page.
Competitions [2:41 AM EDT]
The National Capture Association, a
new league for NQ, QW and Q2 CTF, offers a unique approach to fair Internet play by having
a league where each participating clan has a "home server" and then plays home
and "away" matches throughout the season (I'm subsequently told this is not
unique (thanks Talon), but anyway...). Also, a new ladder called BattleCenter is seeking 2,000 beta
testers for their service, which ladder rankings in a whole gang of multiplayer games, 35
in all, including Quake, Quake2, Starcraft, Total Annihilation, Unreal, Sin, Blood, Doom,
and more They are currently seeking 2,000 testers.
Quetiquette [2:41 AM EDT]
Quetiquette: Quaker's
Etiquette focuses on the part of deathmatch many strategy guides neglect: how not to
be a dork.
Travel
Day 3 [2:41 AM
EDT]
Back in Seattle after a day in Eugene: today the last of my rounds here in
the Pacific Northwest with a visit to Monolith.
Out of the Blue [2:41 AM EDT]
CornBoy at Dynamix helped kill two birds with one stone in my recent
exploration of high-caffeine drinks that have emerged in the years since Jolt first hit
the scene. I got to try Big Red, and I can see why all the mail about this beverage (and I
got dozens of comments on it) is so polarized: people either love it or hate it, because
it does taste a bit like bubblegum. Contrary to the polarization I just spoke of, I
thought it was okay, but not that big a deal: I don't love it or hate it. He also sprung
me with another hard-edged soft drink I'd been steered towards by some reader
recommendations: Red Bull. Words cannot describe the horror that is Red-Bull, about the
best I can do is carbonated cough syrup (I couldn't even finish the 8 oz. can). Anyway, BAWLS is still king of the high octane specials in my
book (still working on my pimpage).
| Tuesday, September 1, 1998 |
Levelord
Interview [4:54
AM EDT]
An interview
with Levelord on quake.ie - The Pit talking
about stuff his lo'ness knows well: Sin, level editing, and being Irish.
George Broussard Interview [4:54 AM EDT]
Game-Interviews.com talks
with 3D Realms' George Broussard about Duke Nukem Forever.
TeamFortress2 Preview [4:54 AM EDT]
There's a TeamFortress2
preview at Spyder's Fortress based on the showing at Aftershock last week in Toronto.
Thanks Billings of CF TF.
Gorey
Story [4:54 AM
EDT]
4D Rulers Hard at
Work Creating Gore is a look at Gore on Exscape
that includes 3 new screenshots.
Starsiege
Screens [4:54 AM
EDT]
Some new Starsiege
screenshots on Game Post show off the mech-type
combat of this upcoming first-person action title formerly known as Earthsiege 3 from
Dynamix (not to be confused with Starsiege Tribes).
HomeWorld Screens [4:54 AM EDT]
There are five
new HomeWorld screenshots on Sharky Extreme, Relic Entertainment's upcoming space
game.
Blood2
WAV [4:54 AM
EDT]
The Blood 2 The Chosen page
has a new .wav file available of r download, this one of Ophelia, one of the game's
principle characters.
Heavy Gear II Update [4:54 AM EDT]
The Heavy Gear II
site has a developer's update from Game Designer Doug Pearson as the now-alpha HGII
heads towards beta. The update talks of the state of the particle systems, animé-style
multi-rockets, and supported resolutions. There is also word of an online chat with the
developers this Thursday.
New Matrox G200 Drivers [4:54 AM EDT]
Matrox sends along some new drivers for their MGA-G200 based cards. Here's
a local copy of disk 1 (537
KB) and disk 2 (1.1 MB),
which are up via HTTP for the moment, which may cause unreliable downloads. Here's the
skinny on the drivers:
Here are the newest Matrox MGA-G200 drivers. These drivers provide:
1) Full DX6 support
2) Optimized for AMD K6-2 (3DNow!)
3) Full support for ALI Aladdin V and VIA MVP 3 chipsets under Windows 95These new drivers will only appear on the Matrox public web site in days to follow. Please share these drivers with all your friends/readers.
Reference Banshee [4:54 AM EDT]
Sharky sinks
his teeth (teef) into a 3Dfx reference version of the Voodoo Banshee, and, oddly,
finds a fair degree of difference in the benchmarks compared to the Diamond Banshee he
looked at last week, with the reference board turning in better scores.
Tectonic & TecTray [4:54 AM EDT]
Version 0.6 of TecTray, a system tray utility for the Tectonic multi-mod
Quake II launcher is up on the Tectonic page,
along with an updated version 2.03 of Tectonic (mainly updated to work with TecTray).
BotJohnny [4:54 AM EDT]
An alpha of version 2.0 of Bot Johnny
is now available, offering a bunch of new features to this Quake II bot launcher, but the
release is described as for testing purposes only.
Monolith
the Publisher
[4:54 AM EDT]
News for developers, Monolith's Jason Hall updated
his .plan with word that Monolith is looking to acquire titles to publish.
Secret Ops Strategy [4:54 AM EDT]
A big ole Secret Ops
Strategy Guide is up on 3DGaming.Net offering
hints, cheats., hacks, and trainers for the free multi-episode Wing Commander game.
Today's Travels [4:54 AM EDT]
Off to Oregon, to the home of Dynamix to take a look at Starsiege Tribes
first hand. Speaking of traveling, I'm just going to keep all the times on the page
Eastern time.
Out of the Blue [4:54 AM EDT]
I had to scramble to get an Ethernet card (something I needed
anyway) to connect with my laptop from my hotel room. That's because in conjunction with
problems with the dial-up account I planned to use for local access in Seattle, I find
that this hotel offers T1 access for $9.95 a day! Muahahah! On the zippy soda front, I'm
told Big Red is also available in Washington and Oregon, (where I'll be today), so maybe I
can scare some up, though several people, including Joe Siegler, who says it's stocked in
the 3D Realms fridge, tell me it tastes like bubble gum, which sounds pretty frightening.
| Monday, August 31, 1998 |
Travel [6:01 AM EDT]
Off in the BlueJet to the Pacific Northwest today: First stop is a return
visit to Valve (that's right, there are no broken promises here, just the occasional
remarkably long delay: more on this to come). I should be back online this afternoon, and
should be making semi-regular updates through the trip, which ends with a travel day
Thursday (which I do believe will cancel this week's shooters).
MacUnreal
Real [6:01 AM
EDT]
Word on the Westlake
Interactive page is that MacUnreal is a reality (thanks BOSSMONKEY). Also for the Mac
crowd, word there is that Mac Tomb Raider II has entered beta testing, and will
"definitely be out in October." Here's the scoop on MacUnreal:
Unreal Macintosh should be showing up in stores later this week. Our last check in with MacSoft indicated that duplication has been going well and it should begin shipping out to pre-orders and stores today or tomorrow.
Quake
II RTS [6:01 AM
EDT]
Shadowgate development
has posted beta build 2 of their QWar2 RTS mod for Quake II. The new release offers some
new features, improved gameplay (only one-on-one now), and less crashes.
Unreal Timedemo [6:01 AM EDT]
This new Unreal Timedemo
patch (4 KB) sent along by Lothar is said to offer a more accurate gauge of your
Unreal framerate than previous such patches.
Sincest [6:01 AM EDT]
The newly released version 1.0 of Sincest is a launcher for the Sin demo
based on the Tectonic Quake II launcher. The launcher features the ability to configure a
client as well as a server, and a name that's just plain wrong. Thanks Philip Hedley.
Designer
Demos [6:01 AM
EDT]
Designer Demos is a nifty
new demo resource that offers Quake and Quake II demo design and recam services in
addition to downloads. Thanks Ant.
More Hi-Res Shogo [6:01 AM EDT]
Over on Voodoo Extreme, Billy
has posted yet another spiffy 1024x768 Shogo screenshot.
Rocket Arena 2 Map Contest [6:01 AM EDT]
The Rocket
Arena 2 Map Contest is underway, looking to collect between 8-16 new RA2 maps for the
official map pack release. It should be noted that the rules specify "Winning maps
remain property of their respective creators, however all distribution and licensing
rights will retained by David Wright and PlanetQuake." Entries will be accepted for
the next two weeks.
Simulator Sickness [6:01 AM EDT]
Are You Sick of
Games is the first of this week's features posted in the new issue of loonygames, offering an in depth look at the
possibilities of "simulator sickness" from virtual reality simulations, drawing
on US Army research to help explore the subject.
Nocturne Feature [6:01 AM EDT]
A Nocturne preview
on AVault takes a look at this upcoming third person
horror adventure. Thanks Billy at Voodoo Extreme.
Descent 3 Server Requirements [6:01 AM EDT]
The kind of system that will be required to run a multiplayer Descent3
server is the subject of a post by Jason Leighton from Outrage to the Descent BB sent along by Deep Space.
The minimum requirements to run a D3 server will be based on how many players you'll want to support. I'm speculating here, but I'm guessing that supporting 8 players will probably take a P120 and an ISDN connection, while supporting 32 players will take at least a T1 and P300. This is with a dedicated server, not a server that is in the game. A server that is in the game (ie displaying graphics) will be more CPU intensive.
As far as tracking stats - the game will do that for you automatically. Tracking stats that we don't track will be able to be added through a DLL mod.
Demoplay
Patch [6:01 AM
EDT]
A Demoplay patch is out that
updates this automated Quake/Quake II/QuakeWorld/Hexen II/HexenWorld/Sin Demo demo
launcher to support .qwd demos recorded with QuakeWorld 2.29 beta, and the new 2.30.
On the 10 FPS K6-2 Boost [6:01 AM EDT]
To clarify something about the story (here) about boosting the Quake II framerate with a "cl_lights
0" command, since it was not made clear at the time, is what this command does is
turn off all the dynamic lighting in the game, including muzzle flashes. This can put you
at a strategic disadvantage, so it should not be thought of as a "free"
framerate boost. Thanks Randy for pointing out that this note was in order.
Babylon 5 Space Sim Shots [6:01 AM EDT]
There are six new screenshots on the Babylon
5 Space Combat Sim page showing off an alpha build of this upcoming offering from
Sierra based on the TV series. Thanks Gamer's Alliance.
Q2
Tournaments
[6:01 AM EDT]
Clanring's Fragmented Tournament F1
is a Quake II CTF tourney for 64 high ping and 64 open division teams (thanks Ben Dobbs).
Also, the Head On Collision 98 will have 32
teams facing off in three phases, CTF, deathmatch, and Rocket Arena 2, with applications
starting tomorrow, and the action kicking off in two weeks..
Out
of the Blue
[6:01 AM EDT]
Yesterday marked the two year anniversary of the first in store
appearances of the Quake Shareware CD with the encrypted full version of the game that
could be unlocked by calling paying the registration fee. Thanks Jeff Bacon for noticing
that.
More on BAWLS.
The website, it turns out, has a RealPlayer version of
their commercial radio jingle that is quite surreal, titled They've got you. Buy the Bawls!
(spotted by Jeff Bacon). The MIME types seem messed up, the only way I can get it to play
it is to open my RealPlayer and paste in the location manually. I still can't believe this
jingle aired on the radio with lines like "I never thought I'd want blue
BAWLS!" On the hyper-caffeinated front, I'm told that what I really need to look
out for is a brew called Big Red, mentioned by several readers, which is
apparently only available in the US in Texas and Oklahoma. Meanwhile, while it will never
happen that you will see me suck up to anyone for any sort of gaming consideration, I
think it's out of the realm of the conflict of interest that I I'm going to try and pimp
BAWLS until they send me some...
| Sunday, August 30, 1998 |
Rainbow Six Uniform Patch [2:02 PM EDT]
Andy Sieben sent along his All Uniforms All
Levels patch (15 KB) for the registered Rainbow Six, which, as the name implies, gives
you access to all the uniforms on all the levels.
New Zaero Screenshots [2:02 PM EDT]
There are four exclusive New
Zaero Screenshots on John "Dirty Harry"
Callaham's Web Page showing off this upcoming Quake II add-on.
Shogo Video Cards [2:02 PM EDT]
Monolith's Mike Dussault updated his .plan commenting on Shogo's imminence, and giving a rundown
of the video cards that will work best with the game, also word on Revolt: Shogo Intelligence Division is the
are more Shogo shots on Bokatu's Realm.
VWep
Page [2:02 PM
EDT]
An update to the El Niño Quake
Extensions (VWep) page adds some new VWep plug-in player model packs, and like L-fire's recent instructions page adds sample
source code for mod authors wishing to add 3.15 VWep support to their mods. This sample
code from Hentai, VWep's author, is said to be a little cleaner, and also includes a
repositionable chasecam.
Heretic II Interviews, Screenshots [4:10 AM EDT]
The newly opened Heretic2.Com is
underway with a bang posting interviews with both Pat Lipo and Dan Freed of Raven Software, as
well as five OpenGL Heretic II
screenshots.
STB Velocity 4400 (TNT) Ships [4:10 AM EDT]
STB sent along an advance
copy of a press release for Monday announcing they are beginning shipment of their TNT
based Velocity 4400 cards. The release mentions the bundle will include an enhanced
version of the full Forsaken, and talks about speed improvements STB is seeing from their
drivers over the reference design:
We are seeing scores on 3D Winbench 98 over 1700 while Diamond is posting a 1490 score on their website1. Creative Labs traditionally ships a copy of the chip venders reference design, and we are almost 50% faster than the reference board2, points out Nathan Bozeman, Executive Director of Product Marketing at STB. Knowing that we outperform our two biggest competitors, I am confident the Velocity 4400 is the fastest 2D/3D accelerator available today.
New TweakIt and DirectControl [4:10 AM EDT]
New on the bgr
software page are new releases of TweakIt Version 3 Beta 3, for
tweaking Voodoo-based accelerators, and DirectControl for DirectX 2.0.3 for
all your DX tweaking needs. Thanks Billy "Tweak" Wilson at Voodoo Extreme.
RIVA 128 Unreal Tweak [4:10 AM EDT]
DanTech has posted updated
files and info on getting OpenGL Unreal running acceptable on a RIVA 128 based card.
Thanks gw "Thump".
AMD Quake II Tweak [4:10 AM EDT]
The 3DNow! NOW Page has a
tip for improving performance on K6-2 processors by adding "cl_lights 0" to your
autoexec.cfg to add a cool 10 FPS to your Quake II performance. Thanks indy from The Bind.
Worldcraft Pro? [4:10 AM EDT]
This Computer
Games Coming Soon page on EB World has an
intriguing mention of a product called Worldcraft Pro said to be due in November. Thanks Halflife.net.
Tournaments [4:10 AM EDT]
Last Clan Standing
Tournament is a QuakeWorld competition getting underway within the next couple of
weeks. Also the next TopGun tourney is already
seeking clans to participate in their next Quake II tourney.
But What Does It Mean? [4:10 AM EDT]
Robosaurs & the
Space Bastards VS. Speedy Zone DEBATE! Sub_Ubi humps the leg of the gaming industry (16).
On 3DGaming.Net. What's it all about? Nope, I don't
know either, but it's pretty damn amusing, and it even includes an apparent chat with the
Levelord. Oh yeah, speaking of Sinful nonsense, the Pope Condemns Sin, taken from Joe Selinske's .plan.
Out of the Blue [4:10 AM EDT]
Sharky, Sharky, Sharky, its always coffee in the morning, but it's Dr
Pepper over the Dew in the Blue Tower every time... Actually I tried a cool soda today
called "BAWLS" (thanks Mopar for the link to
the homepage) I found in a local Italian grocery. It contains Guarana, and enough caffeine
to be called a "High Caffeine Guarana Beverage" on the front label, and to
warrant a caution on the back: "Warning: this product contains high levels of
caffeine." Woo! Sure enough I found half a 10 oz. bottle of this stuff more potent
than a couple o liters of your run of the mill Pepper/Dew-type beverage. Remember kids,
don't try this at home, I'm a trained professional (I grew up in the Seventies).
| Saturday, August 29, 1998 |
John
Romero Interview
[11:18 PM EDT]
Planet RIVA has posted an
interview with John Romero focusing mostly on Daikatana (it's a pre-"death"
conversation).
Descent 3Dfx Patch [11:18 PM EDT]
Adam at Deep Space sends
word (via Descentia) that a 3Dfx patch for
the original Descent is available on the D1_3DFX Site.
SB Live Reviews [11:18 PM EDT]
There's a
SoundBlaster Live! review on BGN Battlezone
Games Network that is a nice detailed look at Creative's new high-end offering.
There's also a SoundBlaster Live!
look on Kert's page called a gamer's
perspective.
Evil
Core Demo [11:18
PM EDT]
The lads at 3DFiles.Com have posted
an updated demo for Evil Core on this
page. They describe this 12 MB download as reminding them of a fancy G-Police.
Final
Eraser [12:37 PM
EDT]
Impact Development Team has word of
the release of the Eraser Bot version 1.01, which Ridah says will be the last release from
him off the Eraser, the Quake II bot. This will also mark the last update from Ridah to
the Impact page (remember he's working for Xatrix now), capping his notes with some very
kind words for his hosts at Frag.Com. The new release
fixes some VWep problems and a bug with CTF support, as well as a problem with QuickStart.
Here's a local copy of the full
installer (8.0 MB), the no-launcher
installer (2.0 MB), the zipped
version, the patch to upgrade from 1.0, the Solaris ports, and the source code also
available on the Impact site.
Unreal
D3D Shots [10:48
AM EDT]
There are five
new screenshots of Direct3D Unreal on Sharky
Extreme showing off the upcoming D3D version of the game running on a Matrox G200.
Messiah Screenshots [10:48 AM EDT]
The caption on the Game-Interviews.com
page o' shots sums it up: Messiah
Screen Shots! (some old some new not sure which ;).
Nocturne Screenshots [10:48 AM EDT]
The Nocturne page is up on
the Gathering of Developers showing off a couple of
new screenshots from the upcoming Nocturne, TRI and g.o.d.'s gift to third-person action
adventure gaming that sounds rooted in Lovecraftian horror.
Notes on QuakeWorld 2.30 [10:48 AM EDT]
3 Fingers sends along
some notes about a couple of nifty new features on the new QuakeWorld (story)
QuakeWorld 2.30 has a couple of cool new features:
1. By selecting "crosshair 2", you can variably adjust the color of the crosshair by select values between 0-255 with the command: "crosshaircolor". I played with the colors a while a decided I liked the bright yellow crosshair so I added this to my QW autoexec.cfg: crosshaircolor "195"
2. A new command called "gl_cshiftpercent" (default 100) has been added to adjust the degree of blend you see when you have gl_polyblend set to "1". When you set gl_polyblend to "1" you will see your screen change color when you get quad or any powerup, take damage, pickup items and jump into the water etc. You can adjust how much of a color change you see by selecting a value between 0 and 100 for gl_cshiftpercent. A value of 100 would be the normal gl_polyblend 1 setting you have always seen. A value of 0 for gl_cshiftpercent would be the same as setting gl_polyblend to "0" (no color change). If you set gl_cshiftpercent to about "10", then you would just see a slight amount of color change to your screen when you get quad or any powerup, take damage, pickup items and jump into the water etc. If you have gl_polyblend set to "0" then this will turn off the color blend and gl_cshiftpercent will not have any effect regardless of the gl_cshiftpercent value you select.
New BattleField Communicator [10:48 AM EDT]
An updated public beta 2 of Battlefield Communicator, the
software that allows real-time voice communication during multiplayer games is now
available. The new release fixes some minor problems with Quake 2, GLQuake, QuakeWorld,
Sin, Diablo, and Fighter Ace, and is not compatible with beta 1.
Unreal MageWars [10:48 AM EDT]
Unrealistic has
posted version 0.3DEV of their Unreal Mod MageWars. Only one spell is available in this
release, but more are expected to be available in a new version soon.
Freeze Tag Alternate
The Freeze Tag Home has
released Freeze Tag Alternate version 1.7 which offers support for three team Freeze Tag,
as well as VWep support, so you can get rid of your diapers (not so fast Ms. Allyson).
Quake II GameCam [10:48 AM EDT]
The GameCam
Page has posted version 0.12 beta of their GameCam patch for Quake II. This
server-side only observer mod offers three points of view, Free, Chase, and Action (based
on q2cam by Paul Jordan). When using
this mod, spectators don't appear on the scoreboard and will see no HUD. There are also
security measures that allow the disabling of spectator chat messages and such.
Level
Paradise [10:48
AM EDT]
Coconut Monkey's Level
Paradise is a new effort by PCGamer to
acknowledge the best in user created levels for Unreal, Quake and Quake II, with sections
for other games planned for the future.
Tweaking the RIVA 128 [10:48 AM EDT]
Dan the TweakMonkey over at DanTech
has posted a section called Tweaking Games
for Riva 128 cards with tips and workaround for RIVA-izing a bunch of games, as well
as a RIVA 128 overclocking article.
Descent 3 Notes [10:48 AM EDT]
Jason Leighton, Senior Programmer on Descent 3 has made a Developer Notes Update giving what's up
with the upcoming installment in the Descent series, including some details on how
multiplayer networking will work, and a mention of tweaks to the headlight feature from D2
and the addition of reflective surfaces. Thanks Timur at Deep Space.
Wheel of Time Log [10:48 AM EDT]
A log of last
night's Wheel of Time chat session on 3DGaming.Net
has been posted.
ISP
Guide [10:48 AM
EDT]
CNET's Ultimate
ISP Guide is online to try and help folk find a better connection. Ultimate is a
strong word, but this looks like a worthwhile resource. Thanks Ant.
More on the Life of an Online Gamer [10:48 AM EDT]
An addendum to Cliff Bleszinski's .plan (a follow-up on yesterday) gives one more barrier to
online gaming: "Download the *huge* patches for the games to make them work with the
current servers *and* install them properly." I'm feeling peckish enough to point out
that waiting for those patches to be released so that multiplayer play is possible is
another tough road to hoe sometimes, you know?
Tourney [10:48 AM EDT]
Slovenska Klan Liga (QW, CTF, &
Q2) kicks off September 7, 1998.
Out of the Blue [10:48 AM EDT]
I'm gearing up for a road trip next week... busy, busy... I think I need
to get one of those pine trees air-fresheners for the BlueJet, and other chores like that.
From the "you can't make this stuff up" department, Ant sent along this
link (immature audiences only).
| Previous Week | News Archive | Current News | Next Week |
| All
trademarks used are properties of their respective owners All rights reserved. Copyright © 1998 by Stephen Heaslip |