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| Friday, August 14, 1998 |
Rainbow Six Demo Status [6:41 PM EDT]
Word from the Rainbow 6 Retreat
is that a playable demo of Rainbow Six, the Tom Clancy inspired action/strategy game, is
due this Monday as an exclusive download on PCGamer.
New
RocketBot [6:41
PM EDT]
Version 0.76 of the Rocket Bot, the Rocket Arena 2 enabled bot is
available on the Rocket Arena page,
offering improved teamplay support. Thanks SubHuman's
Quake 2 Bot Outpost.
Heretic
II Update [6:41
PM EDT]
Heretic II Programmer Jake Simpson updated his .plan upon the game's new Alpha status talking about
hardware and software issues, including a clarification that the previous announcement of
the dropping of sprite tinting was meant for software only.
Sin/Half-Life Debate [6:41 PM EDT]
A log of the
IRC debate on the merits of the unreleased Sin with the equally unreleased Half-Life
is up on 3DGaming.Net, featuring a visit from
Ritual's Matthias Worch.
Daikatana Interview, Screenshot & Movie [4:33 PM EDT]
The Daily Informant on ION Storm's site
has a short interview with Matt "DaBug" Hooper talking about his work on
Daikatana. Also, there's a screenshot on Daikatana.com
from the upcoming game's ancient Greek episode, along with some commentary by Dr Sleep,
the level's architect. Finally, capping off the Daikatanarama, as promised, they have
posted another Daikatana trailer, this the one shown at TheFRAG '97, currently only
available in in heavyweight format. Here's a local
copy (27.3 MB) on GamesNET FTP..
No More Linux Quake Beta Testers Please [4:33 PM EDT]
Zoid updated
his .plan to say he had enough beta testers lined up for his Linux Quake/Quake II beta
testing.
QBS2
Fix [4:33 PM
EDT]
The QBS2 page has a teeny file to
download that will fix the "QBS is not running" error this newshound system tray
utility has been generating for a while now.
C64
Lives! [4:33 PM
EDT]
Startup
plans to salvage Commodore 64 is a ZDNet story announcing the re-emergence of the
venerable Commodore 64, or at least a clone, as a web computer. Thanks Phillip Hall.
Here's the payoff quote for those of use who still have collections of 5¼" floppies:
Owners of outdated C64 software can also run the applications in a commodore emulator that WCI will ship with the system.
Half-Life and TeamFortress2 at Aftershock [3:51 PM EDT]
There's an announcement on the Aftershock
Homesite that Valve will be showing off recent builds of Half-Life and TeamFortress at
this upcoming LAN even in Toronto, Canada, August 28-30.
Heretic II Screenshots [3:51 PM EDT]
There are eight new Heretic 2 Screenshots on OGR.
Duke Nukem Movie [3:51 PM EDT]
3D Realms' Scott Miller made a .plan update covering a few topics, including game design (inspired
by Warren Spector's recent column in Game Developer magazine, that Remedy logo dealie, a
puzzle (hey Scott, the QuakeGuy can jump, you must be thinking of the DoomGuy), and the
part I'll quote here, on the Duke flick (no, not John Wayne):
Duke Nukem movie make a big leap yesterday. The most recent story draft is finally something that represents what we've been looking for. We (Threshold and 3D Realms) have been molding and rewriting this thing for six months, but now we have a concept that excites us, and therefore we think will excite Duke fans. Can't talk about details this early--sorry for the tease. ; )
Linux Energy Quake [3:51 PM EDT]
The Energy Quake page has
a Linux version of their Quake II mod.
New NT SB Drivers [3:51 PM EDT]
Creative
Labs' FTP site has new Windows NT drivers for Sound Blaster 16/32/AWE32/AWE64 cards.
Thanks Billy at VE.
Quake II SpecMarks [3:51 PM EDT]
APC Project
Group Introduces SolidWorks 98, Quake II Benchmarks. Thanks Uwe Girlich.
Newer Matrox D3D Wrapper [11:40 AM EDT]
The third time's the charm (hopefully), as Matrox has sent along another
updated version of the D3D wrapper for their G200-based cards. The new D3D Wrapper
(141 KB) is fixed to work on both Win95 and Win98 systems (the last version apparently
only worked under Win98).
Trespasser
Art [11:40 AM
EDT]
Trespasser Central has posted some
concept art from Trespasser (apparently from a copy of the print Next-Generation), showing
the planned appearance of Anne, the character the player will control in the game (up
until now, all that's been seen are in game shots of her spindly arm).
Quake II Capture le Drapeau Manual [11:40 AM EDT]
This page contains a version of
the Quake II Capture the Flag manual in a Zoid-authorized French translation.
Capture! [11:40 AM EDT]
A server-only version 1.06 update to Capture! for Quake II is now
available offering several gameplay enhancements and bug fixes, and is available for
Intel, Solaris x86, Solaris Sparc, and Linux Servers. Version 1.07 is said to be still in
the works.
Dead Reckoning Level Contest [11:40 AM EDT]
A Dead Reckoning Contest
is running that will award a $10,000 first prize to the designer who can cook up the best
arena for Dead Reckoning. As is often the case with contests, your papers must be in
order, this one is open to US and Canadian citizens only. Thanks Billy at Voodoo Extreme.
Daikatana Movies (Vivo) [11:40 AM EDT]
Jeremy at AGN3D (AKA Binky of the
Vivo) has put the Daikatana videos (next story) through his video slim-fast, posting some
bandwidth friendly Vivo versions.
Daikatana
Movies [2:54 AM
EDT]
Here's the blurb that accompanies the Daikatana movie (posted in three
sizes) up on Daikatana.Com:
This is the Daikatana promotional video that Jake Hughes made for ION Storms office-warming party this past February. This clip, Jake says, "is half Quake I, half Quake II (engine) stuff. We had just changed over."
Here are local copies of Ktrail160_8bit.zip (8.0 MB), Ktrail320_8bit.zip (16.7 MB), and Ktrail320_16bit.zip (29.1 MB). The movie from TheFRAG '97 is promised sometime today.
KHG
Preview [2:54 AM
EDT]
Next
Generation Online's Klingon Honor Guard Preview, inspired by the recent AVI release (story), takes a brief look at this upcoming Unreal
engine Star Trek game.
New
Recon Wars [2:54
AM EDT]
The new version 3.25 of the Recon Wars CTF mod for Quake II adds some
new weapons and bug fixes to this class based teamplay mod, as well as the first Linux
version.
TNT on QE4/QERadiant [2:54 AM EDT]
Nihilistic's Steve "Gateway" Tietze updated
his .plan with a thumbs up for the RIVA TNT running QE4 (or QERadiant - he doesn't
specify), pointing out that with the TNT on some maps the editor operates almost four
times faster than his PERMEDIA 2 card.
High
Res Corrections
[2:54 AM EDT]
For the record, a couple of corrections have been made to the Return to low res I think not
article that refutes some of the contentions in the Return to Low Res recently posted
on Redwood's. The article originally erroneously
reported that Redwood resampled the images (it was Kraemer), and the original examples in
the article failed to use bi-linear filtering. We haven't heard the last on this as
Redwood tells me to expect an updated version of the original article from Kraemer that
responds to all this.
Todd Porter Interview [2:54 AM EDT]
A "mini-interview"
with ION Storm's Todd Porter on the Dominion
section at Stormtroopers gives a Doppelganger update and talks of future additions to
Dominion.
CPU
Article [2:54 AM
EDT]
The
Microprocessor - Revolutionary New Architecture Dream or Reality? is a techie article
on AnandTech that attempt to compare different
CPUs without the influence of external factors like the L2 cache to draw conclusions about
the strengths and weaknesses of different processors. Thanks Jeff Tom of AMD Zone.
Pure3D II LX Giveaway [2:54 AM EDT]
In conjunction with a big
article they've done giving a behind the scene's look at the Canopus manufacturing
plant, GameStats is holding a contest
with a Voodoo2 based Pure3D II LX as the grand prize.
Unreal.Com [2:54 AM EDT]
Nifty redesign over at Epic's Unreal Site,
by the Picasso of PhotoShop, Walter |2| Costinak. Not only does it look great, but I can't
recall ever seeing such a graphically rich design being so low-bandwidth friendly.
g.o.d.'s .plans [2:54 AM EDT]
Former id and ION biz dude, and current g.o.d. boss Mike Wilson has
started his first .plan
file and debuts it by cheering the birth (in that publishing sense) of the Gathering
of Developer's first baby, Jazz Jackrabbit2 (what, no cigars?).
Clan Arena Tourney [2:54 AM EDT]
The Grundfest Clan Arena
tourney for classic Quake is now accepting entries.
Out of the Blue [2:54 AM EDT]
Wow, been a while since we've had an image of the day, huh? Okay, here's
one sent along by r0tter appropriately called called not
my job. Be warned this one probably qualifies as gross to some, and please don't give
me grief: I'm a big animal lover myself (not like that--settle down Billy).
| Thursday, August 13, 1998 New (8/13) TNT/Voodoo2 Benchmarks |
Linux Quake/Quake II Beta Test [11:04 PM EDT]
Zoid made a
.plan update describing his work on Linux for Quake and Quake II, which will now
include a Linux 3Dfx OpenGL minidriver. The update caps off with a request for those
interested in participating in some serious beta testing of the Linux ports.
Rogue
Does Shooters
[6:46 PM EDT]
Some love it like a best friend while others watch as if viewing an
accident, unable to tear away from the horror. But no one ignores the RealPlayer tour de force that is Shooters (well, that's not true,
countless people ignore it everyday -- this isn't very good hype I'm dishing out here, is
it?). Anyway, tonight on Shooters we will have a bunch of the Rogues from Rogue Entertainment to talk about their upcoming
Quake II mission pack, Ground Zero, and answer questions about life as a Rogue. The fun
begins at 8:00 PM Eastern time, BYOB.
Quake II Server Monitoring [5:45 PM EDT]
A pair of new programs to monitor Quake II games are available. TraySpy is a freeware system tray
utility that can notify you when your buddies are playing and other stuff like that. Also,
version 4.7 of a program called TalitaSpy is available in this directory. TalitaSpy is a freeware Q2
query tool that interacts with ICQ. An actual homepage is promised soon with more info
about this utilities functionality.
M2M Quake to Quake II Map Converter [4:43 PM EDT]
Version 1.1 of m2m, the Quake to Quake II map conversion utility is now
available on the 5thD team page. This
release, said to be the final version, fixes the "plane with no normal" error,
adds an OS2 version, and kills all the remaining known bugs.
Tony Tamasi on Voodoo2 Rev3 [4:34 PM EDT]
Billy at Voodoo Extreme sent
along some evidence to back up some rumors that are buzzing about Voodoo2 Rev3 boards.
Here's a quote from 3Dfx's Tony Tamasi that was posted on this article on Silicon Investor:
We have developed a new board design (the rev-3 board) that makes better utilization of memory, and does run substantially faster if populated with faster memory. We . are working with OEM's to help them bring this new board to market, but the chipset is unchanged.
Heretic II Designer Diary [4:24 PM EDT -- Updated]
Blue on crack update: This is not new, see my note at the end. The Heretic II: Designer
Diary Part 2 is up on OGR offering Heretic II
Project Leader Brian Pelletier's thoughts on Heretic II's inspiration and roots, and a
look at where the project is going. Note: I was sure I had already posted this, but when I
first looked for it I missed it because of a bad link in my own archives that caused me to
skip the page where it was (thanks Jacek Fedoryñski for the alert).
John Romero's Apple II Reunion [12:19 PM EDT]
Games of yore and
Apple II too is the headline of MSNBC's article on
John Romero's recent bash to bring together movers and shakers from the glory days of
Apple II programming. Thanks Jesse Blacklow.
Tim Sweeney Interview [12:19 PM EDT]
There's an
Unreal Interview with Tim Sweeney on the Intel
Owner's Club.
Cliffy
B on AI [12:19
PM EDT]
Epic's Cliff Bleszinski (gesundheit!) updated his .plan pointing out the paradox presented by some comments
about Unreal's AI and weapon lethality:
You want a smart monster. The player sees said monster. The player has a gun.
Barring boss encounters, the average player is used to this particular encounter lasting a total of 1-3 seconds before moving onto another foe.
You also want powerful weapons. (yes, I agree about the weapon sounds, we'll be improving that down the road)
So, if it takes you 1-3 seconds or less to kill each monster in the game...
HOW DO YOU EXPECT TO SEE ANY OF THE AI? :)
You also want AI that behaves like a bot.
Two HUGE points about the AI of a bot: Bots decide what weapon to use, and are constantly running around for ammo and guns.
SP monsters do not do these, traditionally. So, where is this monster going to run in the level? What is he going to do? You see the monster, and he's either going to run AT you or AWAY from you. He can also duck behind a box or a wall, or run to a switch, or go to alert friends of your presence (Unreal does all of these.)
If you have a monster that the player is in a great gunfight with, what happens if the baddie is sitting behind a box? What is going to stop the player from just walking up to the foe and blowing his head off? The only things that will prevent this are the monsters having-
1. Inhuman aim 2. Extremely lethal shots 3. Really high hit points
Do any of those two sound FUN to you? :-)
So, I invite you to discuss this topic on the MegaBoard. (megaboard.epicgames.com)
I assure you, we'll be watching and jumping in from time to time.
PGL
Season 3 [12:19
PM EDT]
AMD Professional Gamers' League has
opened up season three registration. Season three will offer $70,000 in cash and $40,000
in prizes, including $20,000 in total cash prizes for each of the Season 3 one-on-one
categories, Action (Quake II) and Strategy (Starcraft), and $30,000 in cash for the top
four teams in the Action Teamplay category.
New
Cheapo [12:19 PM
EDT]
Version 2.2 of Cheapo,
the freeware QuakeWorld 2.1-2.29 proxy is out offering several bug fixes. the Cheapo FAQ ha also been updated with
a bunch of new Cheapo questions and answers.
Howto Play the Sin Demo Online [12:19 PM EDT]
Hexagon's guide to
multiplayer Sin is designed to help those having trouble getting death,match to work
over the internet. The procedure outlined is essentially the same as getting online for
Quake or Quake II.
Q2
CTF Guide [12:19
PM EDT]
S.A.S's
Guide to CTF looks top enter the field of Quake II CTF howtos, with a nicely
illustrated guide that should be helpful to beginners.
Benchmark-O-Rama [4:27 AM EDT]
New RIVA TNT drivers from STB sent me back to the Blue Labs to run some
more benchmarks, and sure enough the updated drivers (still in beta) showed marked
improvement on several of the tests. Also, due to popular demand (or enraged outcry), I
ran the TNT benchmarks for Quake and Quake II using the new drivers with my machine
clocked down to 233 MHz for a look at what performance will be like on a more typical
system. Here's a new Benchmarks page with the
updated results (and the last one
if you want to see some of the TNT's performance increases with the newer drivers).
Messiah Technology [4:27 AM EDT]
The technology
section on Shiny Entertainment's Messiah page
has been updated with some newer in-depth information on the engine including how it
handles models and backgrounds. Thanks Billy "Shiny" Wilson at Voodoo Extreme.
Multi-part
Sin Demo [4:27
AM EDT]
onethumb updated
his .plan with news that he has gotten the Sin demo split into more digestible chunks
if you haven't managed to download it already. The split apart demo is up on this page, and once again, since
Ritual's server is sitting right next to the Blue's News server in GamesNET high command (listen, you can hear it
humming), putting up a set of local copies would be redundant.
Requiem
AVI's [4:27 AM
EDT]
Hell on Earth has posted
three new AVI's from Requiem Wrath of the Fallen, showing gameplay from this upcoming
first-person action title.
Turok 2 Preview [4:27 AM EDT]
The Adrenaline Vault
Previews Turok 2: Seeds of Evil.
id's
Anna Kang [4:27
AM EDT]
GameGirlz.Com
Weekly Women Spotlight this week profiles Anna Kang, id software's new Director of
Business Development, offering some background and a short interview.
Noname CTF for Unreal [4:27 AM EDT]
Version 0.3.0 of Noname CTF for Unreal is out on the Noname CTF Homepage. The new release of this
Capture the Flag variant, named for the horse in that America song, offers a bunch of new
feature and bug fixes, as well as a new flag models and skins.
Texture Programs [4:27 AM EDT]
A a pair of 'em: A new version 1.20 of Wally the texture viewing/editing
program that supports Quake II's .wal format (and can also be used for other games,
including Unreal)) is up on the newly relocated Wally's Home. Also, Trey Harrison updated
his .plan with news of the release of a new version 1.2 of SinView, his Sin model and
texture viewing program that now also boasts a bunch of other features like viewers for
all sorts of graphics formats, converters, etc., as well as a shareware fee of $10 if you
find the program worthwhile.
What is Glide 3.x? [4:27 AM EDT]
Whats
Glide 3x you ask? is the opening line from morbid's new article on Voodoo Extreme (I
don't recall asking, actually, but I'm willing to play along).
Rendition "Fact of the Week" [4:27 AM EDT]
The Rendition RRedline Multimedia
Accelerator 'Fact Of The Week' giving out a new tidbit about the next Rendition
chipset on a one tidbit-per-week basis sounds a bit goofy, but there is an awful lot of
techie info there on 3D technology if that's your cup o' tea. The topic this week is
"Dual Pipelines."
Equal Time for High Res [4:27 AM EDT]
Return to low res I
think not is a short article in response to the Return to Low Res recently posted
on Redwood's. The rebuttal argues that Kraemer's
low-res argument is flawed, using graphics to illustrate that the "average texture
does NOT look any worse in higher resolutions than it does in lower resolutions, even if
the texture was made to fit at lower resolutions, and has to be resampled to fit the
higher."
Out of the Blue [4:27 AM EDT]
Nothing but nonsense today: Quake
alert Could the Net survive a major disaster? Sorry, hard to resist with a headline
like that one. Thanks Mordred. Alright, to make up for it (huh?) here's another nonsense
link, but this one is actually on topic, thanks Scott Stewart for sending along Gib-Kitty's
Adventures in Quake (damn, I remember that handle...I think she's fragged me). Told
you OotB would be weird sometimes if I updated it at 4 something AM...
| Wednesday, August 12, 1998 More TNT/Voodoo2 Benchmarks |
Sierra Sale No Impact on Half-Life [10:36 PM EDT]
More biz buzz is that Cendant Software is looking
to divest itself of its entire software unit, which includes Sierra software. I just
received an email from Valve's Gabe Newell who wants to reassure those eagerly awaiting
Half-Life's release that these business issues will not impact the game's release:
I'm getting bombarded with emails about this from concerned fans. Can you let people know that we appreciate their interest and concern, and that it isn't going to affect Half-Life's ship date anymore than it's going to affect Diablo 2 or Fisher-Price Little People Discovery Farm.
OK. Maybe it will affect Fisher-Price Little People Discovery Farm because the Little People decide to pull the trigger on their Golden Parachutes when whatever IPO/sale occurs, but everything else is business as normal. So please stop sending me email about this and go back to sending me mail asking me when exactly this summer the game will ship.
Sin Demo Double Binding [10:08 PM EDT]
Ritual's Tom "ParadoX" Mustaine updated his .plan on double binding, which can occur from eating too
much bread, and is also a nifty config feature of the Sin demo:
I'm pretty sure most people don't know about this, but we implemented the coolness of double-click binding in Sin. You can doublebind any key, or mouse button to any command. Quite useful for those who want to save on reaching, or just want to put lots of cool stuff on one key!
Heres a few common doublebinds I use:
doublebind mouse2 +use doublebind mouse3 +moveup
Other doublebind related commands
undoublebind - undoublebind the doublebound keys doublebindlist - list doublebound keys K_doubleclicktime - max time in milliseconds max for double click to register. (250 default)
Have fun!
Zaero Q2 Add-on Interview [10:08 PM EDT]
An
interview with Steve Schafer from Macmillan Digital Publishing on Game-Interviews.com talks with the producer of
the upcoming Zaero add-on for Quake II in a conversation that, among other things, talks
about the add-on, MDP's past as a publisher of unauthorized, and admittedly low-quality
shovelware (which they are putting behind them), and their planned add-ons for Battlezone
and Dark Reign.
Linux ThunderWalker CTF Beta [10:08 PM EDT]
ThunderWalker CTF's House of Fixins has a the
Linux version of the new beta 2.0a of ThunderWalker CTF.
Junior does Quake
An article on ESPN SportZone called Junior takes his
swings has the following cool quote of the day from Seattle Mariner All-Star Ken
Griffey Junior (thanks [pi] mujahdin):
We're all computer junkies. My cousin, Michael Littleton, who lives in Kansas City. My dad in Cincinnati, my brother in Florida, me in Seattle. We play video games -- Quake, Quake II -- on the Internet all day. Sometimes I'll get home about 10:30 p.m. here, and it's 12:30 a.m. in Kansas City, 1:30 a.m. in Florida, but we'll still play, send messages, tease each other, see who wins.
So who knows, in addition to having possibly played Robin Williams (previous celebrity Quake confessor), some of us may have played in a Quake or Quake II game with Ken Griffey Junior and Ken Griffey Senior.
Newer Matrox D3D/OpenGL Wrapper [7:01 PM EDT]
Matrox sent along an updated version of the D3D/Open GL wrapper for Matrox
G200-based cards first released earlier today (story). apparently the version released earlier had a corrupted
Opengl32.dll. Be aware that this updated
version (141 KB) is not yet posted on Matrox's site (it will go up sometime tomorrow
morning).
New
Kali [6:37 PM
EDT]
Version 1.52 of Kali is out on Kali's
FTP site. There are several patches to upgrade previous versions, and here's a local copy
of the full installer (2.4 MB) on GamesNET FTP.
Thanks (NBK)-ABUSE.
Daikatana
Screenshot [6:10
PM EDT]
Daikatana.Com has posted a new
Daikatana screenshot, along with an explanation from Steve Rescoe, the designer of the
future Japan level depicted, describing the action.
Glide
3.0 SDK [3:07 PM
EDT]
3D programming types may want to take note of the Glide 3.0 Software
Development Kit just released by 3Dfx on this Glide Rasterization
Library v2.x Win32/DOS page. Thanks Billy "Glide" Wilson at Voodoo Extreme.
Shogo
Preview [3:02 PM
EDT]
There's a preview
of Shogo: Mobile Armor Division on OGR. I just got a
peak at a yet-to-be-released AVI of Shogo, and I have to agree with Monolith's Jason Hall
when he says that the game, with it's fast-paced, twitchy action, looks more like a
typical first-person shooter like Quake, than a giant mech combat game like Mechwarrior.
Heretic II: Why No First Person [3:02 PM EDT]
Activision's Heretic
II page has posted a quote from Steve Stringer, Activision's Heretic II Producer, on
why the game will maintain a third person view throughout, not allow a switch to
first-person perspective. The post describes the design problems this presents, which
certainly jibes with experiences with previous first-person games that allow switching to
the third-person point-of-view (in fact, most pure third-person games have troubles with
camera viewpoints, and clipping through walls at times, much less first person games that
allow a switch to the third person). Here's a small portion of a much larger quote:
Contrary to popular belief, offering a player the choice between 1st and 3rd person has significant ramifications on game design. Weapons that work well in one mode lose their appeal in the other. The same holds true for combat and gameplay mechanics, level design, and especially the multiplayer experience. To offer a choice between the two points of view means making two similar, but different games. While it doesn't quite double the amount of work necessary to create both, it does come close.
Matrox D3D OpenGL Wrapper [12:46 PM EDT]
Matrox has released the OpenGL/Direct 3D wrapper for their G200-based
video cards. The link on Matrox's
page is broken as of this writing (they have failed to change the links after placing
copies of the wrapper in separate Win95 and Win98 directories, though the file is the
same). The package includes the IdGamma utility, and G200.com
(the fine fellows who passed along this news) have posted some recommended IdGamma
settings for G200 cards. (Update -- see newer version, story).
KHG Video in Vivo [12:46 PM EDT]
Jeremy (AKA Binky) over at AGN3D has vivo-ized the Klingon
Honor Guard movie released earlier (story), so
that the high-bandwidth version of the movie is now just of 3MB, some eight times smaller
than the original 25+ MB AVI.
Scott Miller Interview [12:46 PM EDT]
A short
interview with Scott Miller on OUTPOST21 talks about 3DRealms' upcoming Duke Nukem
Forever, and other Dukely interests.
Redline
Preview [12:46
PM EDT]
A Redline
Preview on Gone Gold talks with Ted Tahquechi
about Redline, Accolade's upcoming car combat game.
HasbroProse? [12:46 PM EDT]
In the biz buzz, Hasbro to acquire MicroProse for
$70M. Thanks JLF.
The Bob Love Saga [12:46 PM EDT]
A tale from the
land of confusion - by Bob Love is a web page that's keeping up with the story that
Raven Software's Bob Love has been cranking out in his .plan for some time now (no joke,
this guy is up to Chapter
38!). The site should make it easier to read the ongoing story than trying to catch up
with it scattered through a bazillion .plan files.
Lara
Pinups [12:46 PM
EDT]
A New Lara
Gallery on GameSpot
UK's Tomb Raider III Preview, shows off no gameplay elements, but does do a nice job
of showing that the engine seems equipped to handle many polygons (I'd say she
certainly passes Paul Steed's F.P.B. standard). BTW, there's currently a funny Lara thread
in the Foxtrot comic strip (no freely postable links on that one: the web versions are by
subscription only, sorry).
Ritual
at Two! [12:46
PM EDT]
By the way, today is the second anniversary of the formation of Ritual
Entertainment (originally Hipnotic back when they believed painting the company name on
the door constituted a trademark). So happy birthday to the Ritual killers, and many more.
Lets just hope they don't give us too much trouble during their terrible twos.
=]
More TNT/Voodoo2 Benchmarks [5:30 AM EDT]
As promised, more Quake and Quake II benchmarks on the RIVA TNT and the
Voodoo2, the new wrinkles this time out being the addition of Voodoo2 SLI numbers for
comparison, and the addition of 3 Fingers'
savage crusher demo for Quake II (which I received several requests for). I'm going to
call this simple (and compellingly ugly) page the 3D Benchmarks section for now, and will try to keep it updated with
the speedometer readings of other high-end cards that come into the Blue Labs. As I note
on the page, this is not meant to be comprehensive for all cards and all systems, but to
answer the single hardware question I get the most: "What's the best video card for
Quake/Quake II."
New
KeyGrip2 [3:59
AM EDT]
Version 2.041 of KeyGrip 2
for Quake 2 is out, fixing all known bugs in this user-friendly Quake II demo
editing/movie making program, adding a couple of oft-requested features, and enhancing the
documentation and help files.
KHG
Movie [3:59 AM
EDT]
Microprose sends word that they've released a movie preview of Klingon
Honor Guard, their upcoming Star Trek game using the Unreal Engine. Here's a local copy (25.2
MB) of the AVI (requires Intel Indeo 5 drivers, an installer for these is included). The
movie shows off several different scenes of in game play, including the use of what looks
like a personal cloaking device, and some zero gravity combat.
Duality Screenshots [3:59 AM EDT]
Duality Net Screenshots
has four new images from this upcoming first-person game using an original, portal-based
engine.
Independence War Gold [3:59 AM EDT]
The I-war Page has
word that Independence War has been sent to replication and will be on sale September 1.
Thanks Lorien at Gamer's Alliance.
Sin Add-on Officially Announced [3:59 AM EDT]
An Activision
press release officially announces the Sin add-on pack being made by a team called
2015, though the short interview a few weeks back with 2015 president Tom Kudirka during
the event formerly known as QuakeCon (story) kinda stole the thunder on this one.
Unreal Map Optimization [3:59 AM EDT]
Myscha the sled dog updated his .plan with a handy crash course on Unreal map optimization
for level authors.
Ping
Plotter [3:59 AM
EDT]
BONG-Agressor sent along an endorsement for a graphical traceroute program
called Ping Plotter that looks like a
handy way of telling where your packets are going and how well (or poorly).
Type-Kill Bug Kill [3:59 AM EDT]
Otser's Site has a bug
fixed version of the type-kill prevention skin posted recently (story).
Out of the Blue [3:59 AM EDT]
Another day of benchmarks yesterday... on tap are the two most requested
follow-ups, as the crusher Quake II demo, and SLI mode are added to the mix, I'll post
them as soon as I get them all prettied up.
| Tuesday, August 11, 1998 New Heretic II Screenshots |
On Prax War's (Non) Curves [5:54 PM EDT]
Rebel Boat Rocker Randy Pitchford updated his .plan with a bit on the "trademarked curved
surfaces" comment quoted earlier about the Prax War screenshot (story), pointing out that in truth,
"surfaces are neither trademarked or really curved."
Duke Nukem Forever Teamplay [5:23 PM EDT]
Duke4ever.com has a brief post
from George Broussard about teamplay modes in 3D Realms' upcoming Duke Nukem Forever,
putting a damper on speculation about the inclusion of modes like CTF out of the box.
Prax
War Screenshot
[4:45 PM EDT]
BoatRocker.com has posted a new
screenshot from the upcoming Prax War (the last one on the screenshots page), along with
commentary pointing out nuances like "the RBR1's trademark curved surfaces."
Dave Perry Interview Part II [4:45 PM EDT]
Part II of
the interview with Shiny Entertainment's Dave Perry is up on the new Game-Interviews.com discussing Shiny's upcoming
Messiah, as well as a couple of questions about other projects including MDK2.
Cleaner Interview [4:45 PM EDT]
The Daily Informant on the ION Storm
site has posted an interview with Cleaner Namaksy, the first of a series of
conversations with ION's level designers,talking to Anachronox's Cleaner about his former
life as a physical architect (before taking up as a virtual one), his gaming influences,
his "unique and varied hairstyles," and advice to future level designers.
Sin
Viewer [3:25 PM
EDT]
Trey Harrison updated
his .plan mentioning what he's up to in his post-Crack dot Com life, which includes
beta 1.1 of SinView, a program on Trey's Fantastic Home Page that
allows you to view the textures and models within the Sin demo.
New ThunderWalker CTF Beta [3:25 PM EDT]
ThunderWalker CTF's House of Fixins has a new
beta 2.0 of ThunderWalker CTF. A corrupted zip was originally uploaded, but it is
apparently fine now.
New PCI 3D Blaster Drivers [3:25 PM EDT]
New drivers for the Vérité 1000-based Creative Labs 3D Blaster are up on
Creative Labs' FTP site.
Thanks Billy at Voodoo Extreme.
New
IdGammma [3:25
PM EDT]
The IdGamma Home Page
has a new version of this utility that helps the visual quality of Quake, Hexen II, and
Quake II on RIVA 128 cards, where the images tend to be dark. Thanks Voodoo Extreme again.
Permedia3
Facts [3:25 PM
EDT]
A Permedia3
Facts page gives a look at what to expect 3DLabs's upcoming 3D chipset. Thanks busy
Billy at Voodoo Extreme.
DOS
ZDoom [2:36 PM
EDT]
A new version of ZDoom is out that
is a DOS port of ZDoom, which is a Win32 port of the original Doom (for DOS), a roundabout
route that leads to ZDoom for DOS with a ton of enhancements (freelook, etc.).
Incoming Add-on Screens [2:36 PM EDT]
Gamer's
Alliance has posted several screenshots from the just-announced Incoming extension
pack being made by Instant Access.
Heretic
II Screenshots
[12:02 PM EDT]
The birds over at Raven Software sent along a few new screenshots from
Heretic II showing off the Katlit'k Canyon level:
The above are linked to reasonably compressed JPGs. For the purist, here are the pre-Jenny Craig versions in original TGA format: image 1 (2.3 MB), image 2 (2.3 MB), and image 3 (2.3 MB).
Spec Ops AWAL OpenGL Patch [11:30 AM EDT]
Cash's Special Warfare has posted
the OpenGL version of the All Weapons All Levels (AWAL) Spec Ops patch. The patch has only
been tested briefly, so caution is advised.
Rainbow Six FAQ [11:30 AM EDT]
The unofficial
Rainbow Six FAQ on the Rainbow Six
Retreat has more than doubled in size after the latest update.
Quake II War Mod [11:30 AM EDT]
Version 1.0 of the Quake II War
Mod has been released, offering class-based teamplay. New in this release are
enhancements and tweaks to a few of the classes, and some other tweaks like VWep support,
realistic falling damage, and new team skins.
RTIME Interview [11:30 AM EDT]
An
interview with John Allred on NetGamer discusses the RTIME
networking technology that is to be used for multiplayer play in the Spec Ops multiplayer
patch, and Turok2: Seeds of Evil.
Shogo Dialog Graphics [11:30 AM EDT]
The Shogo
Mobile Armor Division page has some new in-game dialog graphics. Thanks Prophet.
Xatrix Spotlight [11:30 AM EDT]
The Developer
Spotlight on Xatrix Software on Exscape takes a
look at the company that designed the Quake II: The Reckoning and Redneck Rampage. Thanks
Amer at Cyrellis 3D.
Pure3D II with Reference
Drivers
How
to get Pure 3D II (LX) to work with 3DFX V2 Reference Drivers is an article on Purified3D that described the registry setting
tweaks required to get a Pure3D II to work with the 3Dfx reference drivers, allowing the
use of Glide 3.0, etc.
Low
Res? [11:30 AM
EDT]
Return to Low Res
is an opinion piece on Redwood's 3D News that
theorizes that texture stretching issues are going to promote a return to lower
resolutions so that textures will look better. Having seen what hi-res textures can do for
a game, I can say I don't agree this is the case. I think both the game manufacturers and
card manufacturers are working hard towards the exact opposite, and that the deciding
factor in this issue is more likely to be the artist man-hours required to create
hi-resolution textures.
'scuse me While I Paint the Sky [11:30 AM EDT]
An updated version of the SkyPaint 3D Panorama tool is
available. This shareware(!) paint tool allows level designers to easily paint sky
textures for Quake II levels. Thanks Neil Manke and Spleed.
On
DF3 Rumors [3:06
AM EDT]
A little team investigative work by JediKnight.Net
and The Jedi Knight Outpost using their
combined reliable sources, seems to lay to rest the rumors that the sequel to Jedi Knight
would be a game called Jedi Master (story). Apparently all future Star Wars games from LEC will be based on
the upcoming "prequel" movies.
3rd Person Action [3:06 AM EDT]
GameSpot's
Tomb Robbers looks at over a dozen upcoming third-person action games, ranging from
the sublime (Messiah) to the ridiculous (Space Bunnies Must Die). Thanks Billy "Space
Bunny" Wilson at Voodoo Extreme.
Requiem
Interview [3:06
AM EDT]
There's an interview with
Phil Co, Lead Level Architect for the upcoming Requiem, Wrath of the Fallen, on GamerzEdge.
More
Obsidian2 X-24
[3:06 AM EDT]
Fresh off their review of the AGP version (story), there's a review of the Quantum3D X-24
SLI 24MB Voodoo2 on Cyrellis 3D, also reviewed
today by GameCenter (story).
Unreal
Status Report
[1:47 AM EDT]
A Mark Rein Status Update on the
Epic MegaBoard gives the latest on the eagerly awaited multiplayer patch, and
OpenGL/Direct3D support. Thanks Apache:
OpenGL - The first test release (which we should really call an alpha) should be this week or next week. There are still a few things that need to be worked out but I've asked Dreamforge to prepare release notes describing all known issues and some performance and configuration recommendations. Right now it works pretty well on Rendition and Intel is apparently very close on new drivers that provide good performance on i740. This is good news.
Direct3D - No additional news right now. Now that DX6 is released things should start moving along on D3D.
Multiplayer - Tim is still working hard on this. I believe he's finished his portion of the next patch and is working with Green Marine on some server querying issues. I'm not going to venture an estimate except to say that the next multiplayer patch is pretty close.
We're going to improve the feedback loop on future multiplayer patches by creating a form users can fill out on our web site. It will be used for users to describe their system, their connection and the specific problem they're experiencing.
Tim has also put in the ability to log internet play sessions to a text file. That file, like the Unreal.log file, will provide us with all kinds of important technical data pertaining what's going on inside Unreal's multiplayer. If people experience problems with internet multiplayer they can email this to us and it will provide us with a detailed log of what was happening when the problems occurred. This should help us find solutions to internet multiplayer problems more quickly in the future.
Shogo Screenshots [1:47 AM EDT]
Four new
Shogo: Mobile Armor Division screenshots are up on Gamer's
Alliance.
Starsiege Tribes Preview [1:47 AM EDT]
Here's Next
Generation Online's Starsiege Tribes preview. Thanks Skankin'Monkey.
Unreal Music Interview [1:47 AM EDT]
An
Interview With Alexander Brandon on Quakelab
Multimedia talks to the composer of the music in Unreal about his work.
Defending
'Nam [1:47 AM
EDT]
Raven's Jeremy Statz updated his .plan with some praise for the 'Nam, which has received
some negative reviews.
PPro to PII Overdrive [1:47 AM EDT]
Intel
Introduces Pentium II OverDrive Processor For Pentium Pro Processor-Based Systems.
Thanks Billy at Voodoo Extreme.
Obsidian2 X-24 - Matrox G200 Reviews [1:47 AM EDT]
GameCenter's
Obsidian2 X-24 review takes a look at Quantum 3D's single-slot Voodoo2 SLI board.
Also, there's a Matrox Millennium G200
review on the HPC Hardware Guide.
Mouse Pad Review [1:47 AM EDT]
A Mouse Pad review
on the House of Mouse looks at the impact
of a few different mousepads on gameplay
Out of the Blue [1:47 AM EDT]
Blue's News dropped out of the top spot of that Websites Top 100 poll. Since
it seems the poll is designed to create movement, holding onto the #1 spot for 10 out of
the first 18 weeks is pretty cool. Thanks once again for the support there. Also,
goodnight bootNet.
| Monday, August 10, 1998 TNT versus Voodoo2 Benchmarks |
Quake II Surround Sound Beta [7:01 PM EDT]
The EAR Quake2
Patch Beta Download page has a beta surround sound patch for Quake II. Thanks Aaron
Lesch.
More with the Gurus [7:01 PM EDT]
Part II of GameSpot UK's Gaming Gurus Feature
again speaks with these gurus: Christopher Weaver,
Roberta
Williams, Peter
Molyneux, Scott
Miller, Tom
Hall, David
Perry, Todd
Porter, and Gavin
Rummery.
Akolyte Developer Diary [7:01 PM EDT]
A new installment of the Akolyte
Developer Diaries look at the creation of 3D special effects for Revenant's upcoming
3D action/RPG. Thanks Lorien at Gamer's Alliance.
Unreal Engine Dark Forces III? [3:17 PM EDT]
JediKnight.Net has a report up
about a rumor in the September print edition of PC Gamer UK that Dark Forces III: Jedi
Master, the sequel to Dark Forces II: Jedi Knight, will be using the Unreal engine:
'The Spy also learns that Lucasarts' list of forthcoming PC releases may include a couple of intriguing titles set a long time ago in a galaxy far, far away. Insiders claim the first will be called Rebel agent, and will appear on 1st January, 1999, while it's claimed the second - Darkforces III: Jedi Master - will use the Unreal engine'
NVIDIA
Interview [3:17
PM EDT]
A Chat
with Jen-Hsun Huang on Jon Peddie Associates
talks to the NVIDIA CEO about 3D graphics. Thanks Billy at Voodoo Extreme.
Grayson Interview (Updated) [3:17 PM EDT - Updated]
An interview
with Monte 'Grayson' Martinez on Ion Troopers
talks to this level designer for ION's upcoming Unreal-engine RPG, Deus Ex, though it's
been pointed out to me that the interview doesn't really cover the game at all.
Win98 Update Update [3:17 PM EDT]
In contrast to some contentions that the planned Win98 update is bug-fixes
(story), this CNN article
says that the updated (planned for an August 18 release), is almost entirely new
multimedia technologies. Thanks Chris Lawer.
Zaero
Quake II Add-on
[1:53 PM EDT]
Macmillan Publishing and Team
Evolve have sent along a press release on their upcoming Quake II project, Zaero. Here's an excerpt:
Macmillan Digital Publishing USA today announced the release of Zaero. Through the use of add on levels, the title extends the original QUAKE II(TM) story line by providing the player with familiar game play in an exciting environment, complete with new terrain, monsters, weapons and equipment. The title is scheduled for release in September with a retail price of $29.95.
"Zaero provides an all-new mission with 14 professionally designed levels of heart-stopping action," said Steve Schafer, producer, Macmillan Digital Publishing USA. We've also included 'spawnable' deathmatch items to allow map designers to make their QUAKE II(TM) compatible maps usable with Zaero."
Zaero will be developed by Team Evolve, a dedicated group of game developers whose earlier effort "PainKeep," an add on for QUAKE(R), was the first place winner of the Total Entertainment Network (TEN) Mapstravaganza competition. Hailed by some as the "Kings of Deathmatch," Team Evolve is recognized for crafting exciting deathmatch weaponry and power-ups.
PaintBall II Beta II [1:53 PM EDT]
Digital Paint
has released beta II of their PaintBall for Quake II mod. the new release adds new maps,
paint grenades, smoke grenades, and tons more.
Shiny Interview [1:53 PM EDT]
An interview
Dave Perry of Shiny Entertainment talking about Messiah, kicks off the interactive
festivities at the newly opened Game-Interviews.com.
This is part one of a two-parter, with the follow-up to be posted tomorrow.
LAN
Article [1:53 PM
EDT]
Virtual
and Real World Combine at LAN Party is an article in the LA Times that talks about LAN
action, focusing on the monthly PQ beatdowns.
Sin versus Half-Life [1:53 PM EDT]
This Sin vs.
Half-Life dealie looks to spark a debate on the merits of these two yet-to-be-released
games. they will select a pair of debaters on each side of the "issue" to have
at it on IRC (Thursday, opposite Shooters: like there are that many 'net broadcast events
to schedule around). Ritual's Matthias Worch's .plan gives an opinion on this effort I can sympathize
with (is this a debate about Half-Life's press releases versus Sin's, or is it the
Half-Life press releases versus the Sin demo?).
Rage
Add-on [12:40 PM
EDT]
Instant Access is developing
an authorized add-on pack for Rage Software's Incoming that will offer
new enemy and allied vehicles, 48 diverse missions, and brand new worlds. Thanks Gamer's Alliance.
Banshee
Benches [12:40
PM EDT]
Voodoo
Banshee Earns Top Score in 3D Winbench Tests Run by Mercury Research is the
proclamation of a 3Dfx press release bragging on Voodoo Banshee 3D Winbench98 scores.
Thanks 3 Fingers.
What's Next, a Good Times Report? [12:40 PM EDT]
I've received several messages saying the shipping CD's of the commercial
game WarGames, may be infected with a Marburg virus, so caution is advised. Thanks Jag for
his follow-up on this.
TNT Versus Voodoo2 Benchmarks [4:31 AM EDT]
I finally polished up and posted those TNT versus Voodoo2 benchmarks with
numbers on Incoming, Forsaken, Quake, and Quake II. When I had a fresh Win98 install at my
disposal after my hard disk crashed, I couldn't resist going back and re-running all the
numbers. Rigorous testing in the Blue Labs (I've got the combat sequences in these
benchmark demos memorized) showed the lone Voodoo2 to outperform the TNT in Quake and
Quake II, while the TNT outperformed the V2 in Incoming and Forsaken.
AGP Voodoo2 Review [4:31 AM EDT]
There's a review
of the Quantum3D S-12 AGP TV Voodoo2 Card on Cyrellis
3D.
TF
Variant [4:31 AM
EDT]
Shaka's Modified Servers
has word of their custom TeamFortress Quake server that allows you to create custom
classes on the fly in the game, using a resource system that involves spending money on
the new classes. he game also features a few new wrinkles, including a new class, the
Scuba Commando.
New
Q_Check [4:31 AM
EDT]
A new version of Q_Check,
the mIRC plug-in that announces what server you are away playing on is now available.
Railing
Guide [4:31 AM
EDT]
The Clan KING page has a
guide to using the Quake II railgun effectively, divided into high and low ping sections.
Rail Tourney
After you've read the guide in the story above, you may want to check out
the Clan KR Rail Tourney.
Half-Life Desktop Contest [4:31 AM EDT]
Half-Life Haven is holding a contest that will award a free copy of
Half-Life (when available) to the best and most original Half-Life Windows 95/98/NT
desktop background.
Overclock Your 3D Accelerator [4:31 AM EDT]
CC
Overclocking Your 3D Accelerator shows you how to simultaneously improve your 3D
performance, warm your room, and void your warranty on the ATI Xpert, the Creative Labs 3D
Blaster Voodoo 2, Hercules Thriller 3D, and the STB Velocity 128.
Mail
Call [4:31 AM
EDT]
The redesigned MailBag
is online where the RIVA VV7 patch, the Type-kill Skin, and the FPS argument are all
subjected to reader rants.
Out of the Blue [4:31 AM EDT]
I'm going to flesh out the benchmarks with some SLI numbers, and post it
as a benchmarks sections and update the shebang periodically, the feedback I've been
getting about the benchmarks tells me there's more of an appetite for that than I would
have guessed.
| Sunday, August 9, 1998 |
Trespasser
Shots [12:56 PM
EDT]
Two new Trespasser screenshots on Trespasser Central bring their week of
screenshot mania to a close, as all 11 in-game shots they've received have now been
posted.
Levelord
Interview [5:26
AM EDT]
Life After Bloody
Sinday! - GameGirlz interviews Ritual's Levelord talking about the Sin demo, his
recent globe-hopping, and other lordly concerns.
Chaos Has Left the Building [5:26 AM EDT]
Ritual's Mark Dochtermann updated his .plan to announce the departure of another tribesman, as
Mike "Chaos" Werckle is taking a leave of absence, perhaps to return:
- Mike Werckle has headed back up north. He is pursuing a freelance job in Chicago which will last approximately 3 months. At the end of that time he may come back to rejoin the tribe. His leaving was amicable and we wish him the best of luck.
Blood2
Update [5:26 AM
EDT]
Jay "Shade" Wilson updated his .plan with the upshot of his recent query about whether it
was desirable to be able to play through Blood2 as any of "the Chosen," or just
as Caleb, finding a nice compromise in alternate "action" and "story"
modes that will allow play as any of the four Chosen, while maintaining single player
cutscenes only for Caleb.
TNT
Giveaway [5:26
AM EDT]
The Viper
V550 Trivia Quiz offers a RIVA TNT based Viper 550 to the winner (there, I just gave
the answer to the first question: I bet you were guessing it used the "Voodoo2
Calamazoo" chipset). Thanks GHOST.
The (Censored) Incident [5:26 AM EDT]
The Varginha Incident is an
upcoming Brazilian-designed first-person action adventure game expected to be released
soon as a Portuguese version. An English version is promised eventually, though it's not
clear if a name change is planned from the original (settle down Beavis). The game is
based on what is said to be a true incident involving extra-terrestrials. Thanks Moondog.
Model
Viewer [5:26 AM
EDT]
The quick3D
model viewer version 1.0 beta is out, offering support for viewing Quake and Quake II
models. Thanks Bill Sherman.
3Dlabs Sues STB [5:26 AM EDT]
3Dlabs
Sues STB Systems for Breach of Contract is the headline of the AVault story describing
a breach of contract lawsuit filed by 3Dlabs against STB alleging that STB owes them more
than one million dollars for chipsets that STB has purchased from them. Thanks
QuakePsycho.
Cut & Glue BFG Update [5:26 AM EDT]
A few new file formats have been added to the cut & glue paper BFG
model on FnW´s Q2 Page. Thanks Steven Cox.
Carmageddon II Movie [5:26 AM EDT]
Pedestrian Precinct has
posted the fourth Carmageddon II preview movie in QuickTime format.
With Apologies to Sting [5:26 AM EDT]
Just when I said I wouldn't keep posting the Quake-themed User Friendly Comic, comes a musical
number I can't resist mentioning... ("Oh can't you seeeeeee...") Thanks
Markus Mårtensson.
Out of the Blue [5:26 AM EDT]
Hard drive woes under control (knock wood), I'm back on track to post
those benchmarks today (whew!).
| Saturday, August 8, 1998 |
Messiah
Interview [3:53
PM EDT]
Gamer's
Alliance interviews Team Ego about their work developing Shiny's upcoming third-person
game, Messiah.
New
PingTool [3:14
PM EDT]
Version 2.2 of PingTool, a
server-browsing program, is out of beta, polishing off a few bugs and adding a few new
features since the last beta. Here are local copies of the
full install (2.5 MB), the
upgrade for previous versions (300 KB), and the
static (no .dll) version (926 KB), all on GamesNET
FTP.
Real3D StarFighter Drivers [3:14 PM EDT]
New Windows 95/98 drivers for the AGP version of the Intel740-based Real3D
StarFighter are up on the StarFighter
Drivers page. Thanks Billy "The Last StarFighter" Wilson of Voodoo Extreme.
John
Romero Interview
[12:56 PM EDT]
There's an
interview with John Romero on the Ultimate Commander Keen site
talking about the old days programming the little sprite.
Unreal Model Skinning & Import
Tutorial [12:56
PM EDT]
This Model
Skinning and Importing for Unreal page offers step by step instructions on how to add
your own skinned models to Unreal.
Quake & QuakeWorld Bugs, etc. [12:56 PM EDT]
After their recent request for Quake and QuakeWorld bug and abnormality
reports, the Quake Info Pool has been updated
with some problems, information, and workarounds for some of the game(s)' foibles.
Myscha's Unreal Level Contest [12:56 PM EDT]
Epic's T. Elliot Cannon (Myscha the sled dog) updated his .plan with word that if you mailed an entry to his
Unreal level design contest, it may have been deleted by a filter, read the update for
details on how rot re-submit your level.
LMCTF
Rundown [12:56
PM EDT]
CTF Central has
posted an overview of all of the new Loki's Minions CTF TE maps, with tips for both
offense and defense.
WSJ Does Gaming [12:56 PM EDT]
The Wall Street Journal has been doing their share of gaming lately, as an
article in yesterday's Journal talks about Gathering of Developers and their revolutionary
approach to dividing the profits from a game (thanks John "Dirty Harry"
Callaham). Also, there's another article in the marketplace section about Cliffy B's Cat
Scan contest (though oddly saying "the winner will get a free copy of the computer
game Mr. Bleszinski co-designed" without mentioning Unreal by name (thanks
NoidJr[ss]).
Win98 Update Controversy [12:56 PM EDT]
Is it a service pack, or a "multimedia update?" Controversy over
Win 98 update is a News.Com article that looks at
whether Microsoft's announced multimedia update for Windows 98 planned for an August 18
release is, in fact, just that, or really just a service pack that proves Win98 was too
buggy to ship. Thanks neevo.
Max
Payne Interview
[3:16 AM EDT]
Next Generation has posted an interview with Remedy's
Petri Jarvilehto talking about Max Payne.
Heretic II Screenshots [3:16 AM EDT]
MeccaWire has posted some new
screenshots from Heretic II.
New
RocketBot [3:16
AM EDT]
SubHuman's Quake 2 Bot
Outpost has word on the release of version 0715 of the Quake II RocketBot.
Loki's Minions Server Upgrade [3:16 AM EDT]
The Lokis Minions Capture the Flag
page has word on their LMCTF Tournament Edition version 4.1 server upgrade. Word is
"Overflows, annoying grapple sounds, erratic chasecam toggles and all your favorite
bugs were fixed."
Dreamcast
Unreal [3:16 AM
EDT]
Unreal
Engine Running on Dreamcast is the headline of a Next Generation blurb, citing those
"reliable industry sources," who have apparently been wagging their reliable
tongues again.
AnachroLog [3:16 AM EDT]
The AnachroLog
from last night's IRC AnachroChat is up on Ion
Troopers.
Death In Sweden [3:16 AM EDT]
The second half of the Swedish international challenge match between Death
Row and Clan Nine ended much like the first, with C9 taking four out of the five matches
played yesterday to romp in their classic Quake/QuakeWorld tournament 8 matches out of 10.
for all the details, PQ has match
by match reporting here.
Top 10 [3:16 AM EDT]
The Top
10 Signs You're A Computer Nerd (don't spit up your Dr Pepper).
More Mail Security [3:16 AM EDT]
The Eudora
Pro Email v4.0 Updaters has a version 4.0.2 patch to fix the security problem
mentioned yesterday (story).
Out
of the Blue
[3:16 AM EDT]
Phoebus mentioned that today is the first anniversary of HexenWorld,
congrats on that. Also, on the anniversary front, I just noticed that yesterday is the
second anniversary of John Romero leaving id. Two years... just doesn't seem like it was
that long ago...
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| Quake,
Quake II and the stylized "Q" are trademarks of id Software,
used with their kind permission All trademarks used are properties of their respective owners All rights reserved. Copyright © 1998 by Stephen Heaslip |