
Articles in the archive contain broken links because outdated files are removed.
| Friday, August 15, 1997 |
Newer Quake II
Screenshot
The second screenshot of the day has been posted on PC Gamer. Thanks Slipgate of Quake2.com. Jason Bates of PC Gamer clarified the plan
for me: they will be posting a screenshot a day until Quake II is released.
New Quake II Screenshot
The UK version of PC Gamer is running their own Quake II feature in the
October issue (on newsstands in September). they've got a ton (about 70!) screenshots, a
full preview of the game, and a John Carmack interview. Here is a screenshot that Jim
Flynn, the editor over there was nice enough to pass along:
New Doc Holiday Poster
Today has become image day, Dhabih
"Doc Holiday" Eng sent along another cool Quake II poster:
Zanshin Update
Zanshin updated the GL Quake
Dojo showing his resolve to persevere. As I mentioned before, while he's grateful for
the support, he would like to see an end to the seemingly endless public speculation about
his situation.
New Visage
There is a new version of Visiage the Macintosh Quake editing utility on
the Visage page. Thanks Prophet.
Half-Life Screenshots
Choryoth has sent out two new screenshots from Half-Life. These are in the
software version of the game (as opposed to GL), taken from a level created by Dario
Casali.
Fantasy Quake Beta
The first beta of Fantasy Quake: Rise of the Phoenix has been
released on the Fantasy Quake page. This is
really intended as a beta (by downloading you become a beta tester), so check the details.
Thanks Demandred.
Quake II Screenshot of the Day on
PCGamer
PCGamer has announced that they are
going to release a new Quake II screenshot every day until their October issue goes
on sale (in about a month), or maybe every day till the game is released (it says
different things in different areas). That October issue will contain a huge Quake
II preview apparently with even more screenshots. Here's the shot of the day, showing the
cool spiral trail of the RailGun (thanks DAnRAGE):
Sin on PCGames
On a similar vein, news on PCGames
is that beginning next week they're going to begin some ongoing exclusive Sin coverage,
including RealVideo interviews and exclusive screenshots. Thanks Prophet.
Helping Zanshin
I have received numerous suggestions, chain letters, word on web pages,
etc., all devoted to the worthy cause of helping out pal Zanshin with his legal situation. At this point, considering we don't
even know the company involved, I think it is best to wait and see what happens next. Rest
assured, that if there is anything our community can do to help, I will do my best to help
spread the word.
New Star Wars Release
A new version of the preliminary
release (614 KB) of the Star Wars Quake
TC has been released (I think I missed this yesterday). Thanks Prophet.
Interviews
Competitions
Movements
LAN Parties
On the LAN Parties page, a new event in the
Mile-High City, Denver, CO; Also, if you want info on carpooling to
Fragapalooza (Canada) email strAtEdgE.
etc.
So long to Zep who sends word he is closing his site, Eye On Ion (though there's no announcement on
the page) ... Clan Carbine is a PaintBall-only clan (?) whose homepage also contains PaintBall news, tips, etc.
There is also PaintBall Ring underway ... A
new edition of the snipe is
online on PCGames (thanks Prophet) ...
| Thursday, August 14, 1997 |
QuakeCast
Tonight on QuakeCast (8:30 PM Eastern time), we have Zoid (ThreeWave, QuakeWorld, GLQuake), lindril (T3 Clan Ring tourney), and David "Tolwyn" Shaw
who is doing a CD of music for Quake.
New Skin Pack
Robs has been cranking right along since beginning his pinch-hitting stint
at QuakeWorld Central, the QPlug page is now
back on-line, and the latest skin pack has been uploaded. Here's QW Skin Pack #5 (5.9 MB). This
contains all the skins that have been submitted to date, so it should eliminate most of
those annoying skin downloads and skin not found messages.
Another Thresh Challenge
Another Thresh challenge has been propsed by Angel Muņoz. This time it be
a rematch of the Thresh versus Entropy Ferrari finals, and would involve a more sane
$2,000 from each side with half going to the winner, and half going to charity (basically
the loser giving $2,000 to charity). the whole challenge is posted on Brutality.
Clarification
Paul Steed updated
his .plan again to elaborate on his statements about school being unimportant to
certain computer industry jobs. From what I've seen, as much as it sounds counter to
everything we try to tell kids, he is not lying about education's role in this industry
(which is not to say that prospective computer game professionals would not be wise to
have an education, as a fall-back in case the gaming job does not materialize).
Zanshin Foxed
I ran into Zanshin on IRC who tells me he just posted word on his GLQuake Dojo that he has been served with
court papers ordering him to refrain from distributing or discussing the technology known
as ZGL (Zanshin's GL Library for 3Dfx). He requests that you refrain from mailing him
about this matter, as he is not at liberty to discuss it at all.
Paul Steed FAQ
As promised, Paul Steed updated
his .plan with a huge FAQ answering many of the questions he's received. He dispenses
some advice for aspiring game professionals still in High School (forget about school),
College (forget about school), as well as tips on books and programs for art and 3d
modeling, as well as a few new Quake II tidbits, and, of course his eagerly awaited middle
name.
Reapers on DM4
Hades has created a new patch
that allows you to play against the feared Reaper Bot using DM4 (everyone starts with all
the weapons) rules. Here is the Reaper
DM4 patch (163 KB). Thanks to legion of the Scrap Heap (the super bot news
resource).
Quake 64 Delayed, Multiplayer Back
The bad news, according to this GameSpot
article, is that the release of Quake64 (Quake for the Nintendo 64 console) has been
delayed. The good news is that this is because Midway has relented, and is putting
multiplayer play back in. Quake without deathmatch: could you imagine? That would be as
bad as Quake without a mouse (oops). Thanks Brian
Nelson.
CTF Strategy
The strategy section on Paco
& Cromwells CTF page has been considerably beefed up with a bunch of new non-level
specific (use of runes, weapons, etc.) strategies.
Name Maker
Quake Name Maker version 0.70 is now available from the QNM Homepage. The new version helps create names,
animated names (ugh), and chat macros. You can also read about QNM's new addition, QNM
[Namer].
Turok for the PC
There is a preview of Turok
for the PC on PCGamer (for everyone who longed
to attach a mouse to their console). Thanks Prophet.
Web Page 101
There are a pair of articles on PlanetQuake about building a better
website: Webpage 101 Part 2
(by Fragmaster) is a follow-up to Webpage 101 part 1 (by Fargo).
Both articles share some quality recommendations for aspiring webmasters.
Log Parsers Daily
A new version of jawFrag, the multi-platform log parser, has been updated
to 1.0 (quite a jump from 0.1), reflecting the level of stability it has achieved. The
program, along with speed comparisons that show this to be the fastest of the log parsers
are available on the jawFrag page.
Also, CTFrank is a log parser for ThreeWave CTF that generates HTML and a player database.
On the CTFrank page.
Competitions
Interviews
Movements
LAN Parties
etc.
Quake II Mailing List Resumes (again) - check The Nebula or The
Sentinel for details ... The Baby Watch continues(!): The Mynx Babywatch is accepting new
entries again since the the little Quaker has seen fit to stay put long past the dates
most anyone guessed ... The Home of Polish Quake is Quake w Polsce, and yes, the page is all in Polish ...
Quick Quake ISP Survey: If a local ISP had private Quake servers (giving
a great ping) would this entice you enough to switch ISPs? Please respond to Bill Redmond ... id Patent Infringement?
That's the case according to QuakeWeek
(thanks Opafaf) ... Thresh PostScript
- Jason Hall updated his .plan talking at length about his belief Thresh would have
lost ... New Challenge - There is a post on Redwood's from Tim Willits betting Paul Steed can
kick Thresh's ass in a fistfight, and Disruptor posted his own challenge in
his .plan ... Been a little behind on the first update of the day
lately: I'm working very hard on a new files section, and though it shouldn't take much
longer, I think I'll rearrange the way I'm doing it so it stops messing up the early
updates anway ...
| Wednesday, August 13, 1997 |
The Thresh Challenge: The Final
Words?
Disruptor and Tokay
updated their .plans detailing the high stakes they had riding on the Thresh/Craig Hubbard
challenge (late addition: Craig
Hubbard is into the bug eating). I say had riding, because I received the
following from Craig Hubbard that seems to but the idea that this match will occur to rest
(though the QBert challenge is still alive):
I find it incredibly flattering that there are people in the gaming community--including Jason Hall, our illustrious CEO--who think I could defeat Thresh in a one-on-one game of Quake despite his reputation and demonstrated skill. As Jason stated in the plan file that instigated this now mythical challenge, I did indeed proclaim that I thought I could beat Thresh, although I must note that the term "WHOOP" is not in my vocabulary and was supplied by Jason. My statement is an example of what we gamers call "talking shit."
So do I really believe I could beat Thresh? Sure. He's a great player, but even great players can be toppled. Do I believe he could beat me? Of course. He didn't win John Carmack's Ferrari by accident.
The real question is whether or not finding out is worth $25,000, $2,000, or even $100. To that, let me say that I wouldn't stake my own money on it, so why should I be willing to stake someone else's?
The only reason I've even decided to acknowledge this increasingly ridiculous affair is that it's starting to interfere with my productivity. Every day, I receive challenges from other players wanting to test my mettle, angry protests from gamers who are insulted by Jason's suggestion that Thresh is defeatable (the audacity!), votes of confidence from various gamers and industry people, and, perhaps most disturbingly, consoling messages from those who think my inevitable defeat would somehow equate to physical death.
I am busting my ass to make a great, exciting game and also deliver it on schedule, which is the perpetual challenge in game development. All my time and effort are going into ensuring that Riot is as polished and fun as possible. There's no room in that equation for a high profile match with insane stakes against someone I've never played or even met.
I would love to play Thresh, but not until Riot is done and not for $25,000. And that's all I have to say about that.
Now about that QBert challenge... ;)
QuakeWorld Central
My good pal Robs (Rob Selitto) has temporarily taken over the reigns of QuakeWorld Central in Rick ^Drag0n^ Brewer's
absence (anybody remember Al Haig? "I'm in charge here."). He has been working
hard to bring the site up to date, and having gotten on top of that, is promising a new
look and a new section to be added to the site soon.
Jedi Knight Release Date
The release date for LucasArt's Jedi Knight is October 14, according to MeccaWorld. Thanks sCary.
New QW FAQ Proxy
Version 0.9 of QW FAQ Proxy is out on the QW FAQ Proxy page. This program
allows flexible recording of demos from player or observer mode (start and stop recording
mid-game), and connect multiple observer to one client, and a bunch of other cool stuff.
Fragapalooza, UnrealNation, and
Blue's in PC Games
Prophet sent along this article
that mentions both UnrealNation and Fragapalooza, and this web version of an article I
mentioned when the the print version appeared called For the Love of It, about user
created websites (that mentions Blue's News).
Quake-Killer Poll
On today's theme of everyone having an opinion, there is an opinion poll up on bootNet asking what game, if any, of the Quake-killers
currently in development will actually kill Quake. Thanks Stormer.
TeamFortress 2.6 Final Beta
What's described as the final beta of TeamFortress 2.6 has been released
on the TeamFortress Page (2.6
requires TF 2.5 installed to work). The new release is designed to take advantage of the
new speed functions in QuakeWorld 2.0 to restore individual speeds to the different
classes. Thanks [DoS]ForceTen.
QuakeWorld Server 2.01
Version 2.01 of the QuakeWorld server has been released (as noted in Disruptor's
.plan) on id's FTP site.
Here's the Win95/NT version (223
KB), the Linux
version (200 KB), and the Solaris
version (448 KB). Jack Mathews updated his .plan
saying we would probably have to wait for next week for the 2.01 client (they are
currently unable to access the source code for the installer), which will fix the color
glitches (he also is not at liberty to reveal his cool news yet).
Thresh Responds
I was wondering what Thresh thought of all the words and money being
thrown around in the name of the Thresh challenge (check
here to catch up if you're just joining this one). Thresh has now posted his response
on the Frontline Page on Gamer's Extreme. As I suspected from the nature of the
public statements, neither Angel Munoz nor Jason Hall, who have been talking this bet up,
have actually spoken to Thresh about this. Nonetheless, Thresh says that though he was
originally tempted to ignore the whole thing, not only is he willing to take the match,
but he is not going to hide behind someone else's funding, as his company (Gamer's
Extreme), is willing to put up the $25,000! (No, I don't know how legal any of this is.)
Thanks Ajax. BTW, man of all games, Thresh also
sounds like he might be into Cat Daddy's QBert challenge,
too! This situation is also being followed now by Matt Waggoner, who, shortly after
commenting to me on the insanity of the participant started up the Thresh Challenge News
Quake II Art
Always a sucker for a cool piece of Quake art, here is one of the coolest
I've received in a while. Check out this Quake 2 image created by Dhabih "Doc Holiday" Eng:
Patent Update
tookycat has posted a copy of the fax that Apogee received
regarding Apogee's alleged patent violation, and here
is the SPA's analysis of
the situation (thanks Pat).
Quake Front End
Push Button Quake (PBQ) is a new front end for Quake, available at the Push Button Quake page.
Quake Back End
Jawed Karim (author of jaw3d Model Viewer) has released jawFrag, a
multi-platform, high-performance QuakeWorld log parser. The 0.1 alpha is available on the jawFrag page, promising: true
multi-platform support, unlimited number of players (other parsers often have limits on
the number of players tracked), and speed.
Hexen 2 at CDROM.COM
Joost Schuur sends along word that he's gearing up for a Hexen 2 FTP
section in the idgames archives at Walnut Creek (CDROM.COM):
With the upcoming release of a Hexen 2 demo, i'd like to address the issue of a centralized Hexen 2 FTP site. I'd like to continue to promote ftp.cdrom.com as the definitive resource for all quake engine games. /pub/idgames2 was always intended as a host for all games using Quake's engine. This includes Hexen 2, Sin, Daikatana, Half-Life and Quake 2.
Walnut Creek offers plenty of file space, plenty of bandwidth and what's probably the most important, dozens of already established mirroring sites worldwide.
I'll probably house general Hexen 2 utils under the normal idgames directory structure, create a hexen_2 subdir under levels, a hexen_c dir and some sort of mirror of the official hexen 2 demo release site. comments on the dir structure are of course still welcome. a symlink from /pub/hexen2 will be made to point to /pub/idgames2 to make it easy for people to find.
Brutal, Ain't It
Monolith and Polish, those cool QuakeManiacs,
have expanded the focus of their site, moved it and renamed it all in one fell swoop. Now
called Brutality, the site covers 3D gaming, and
plays host to several related sites. Oh, and a belated Happy Birthday to Polish, who
turned 23 yesterday.
Quake II Music
There are now RealAudio versions of the
Quake II mp3's up on Quake2.com, and The Sentinel. On this subject, to paraphrase the
wise man, opinions are like orifices, eveyones got one. Therefore, it is not that
surprising that the recently release Quake II mp3's have generated mixed responses to the
Quake II music: Redwood and Zanshin both blasted it, onethumb
defended it, personally, I thought it was cool, but what do I know (and what do you
care? That's why they were released: listen and decide for yourself). Now, to confirm that
there will not be 100% consensus on whether the music works, Dyno's Quake News has posted an opinion poll on
the subject. Thanks Prophet.
Interviews
Tournament
Gib Fest '97 is a non-QuakeWorld, TeamFortress tourney that's just gearing
up. Interested clans can sign up on the Gib Fest '97 page.
Movements
LAN Parties
On the LAN Parties page is
word on a new event in Dallas, TX (oooh, Denny's!).
etc.
ThunderWalker running - there's word on the ThunderWalker CTF page that
work on this patch is kicking back into gear (thanks Catalyst)
... Congrats to Phoebus, whose new project, HexenWorld managed to garner a mention in GameCenter
(thanks Prophet) ...
| Tuesday, August 12, 1997 |
Happy Birthday Ritual
Today is Ritual's first anniversary:
it was one year ago today that Hipnotic's formation was announced. Congrats guys. Thanks
Mike Wilson.
The Ever
Rising Ante
In reaction to Jason
Hall's .plan update that seems to up the stakes in the Craig Hubbard/Thresh challenge
to a $25,000 bet, the Avault's CEO Angel L. Munoz
makes his reply (thanks Prophet for forwarding the
letter) in an email:
Hi Jason,
I just read the following post from your .plan:
"You know, I never figured that a casual comment like " I believe that Craig Hubbard can WHOOP Thresh" would generate the kind of interest that it has. For those of you that are
wondering what the response has been like, it has been fairly interesting!
People are not ONLY betting on Thresh. A lot of people are betting on Craig!! (I found this REALLY interesting) You know, The C.E.O of NewWorld.com thinks that his $2000 bet is gonna scare me. Screw that! Let's get serious! $25,000 is more like it! Let's make the stakes worth sweating over..."
You grossly underestimate me. I am VERY serious about this bet and if it takes $25,000 to see you break a sweat, well hell then it's worth it to me. So bring Craig, your checkbook and your sweat glands to Dallas for an Adrenaline Vault (www.avault.com) sponsored deathmatch. Yes, I'll bet you $25,000 US Dollars that Thresh completely shreds Craig to pieces, quickly and effectively. And because I think you are bluffing, I'll throw this
little incentive for you: For every frag that Craig nails on Thresh I will pay you $1000.
So what's it going to be?
Regards,
Angel L. Munoz, CEO
NewWorld.com, Inc.
BTW, Mike "Cat Daddy" Wilson says "I'll bet Jason Hall AND Angel Munoz 5k that neither Thresh nor Craig Hubbard can last 5 minutes with Ion Storm's own Rob Legg in Qbert".
Game Design .plan
Paul Schuytema, Prey project leader, updated
his .plan with an interesting essay on game design issues, in particular the effect
the lethality of combat has on gameflow.
Quake II FAQ
The Quake II FAQ over at
Quake2.com has been updated to version 0.2d.
Final PainKeep
Version 1.11 of PainKeep
(12.6 MB), the Evolve teams fantastic deathmatch TC has been released on the PainKeep page. There is also a patch to upgrade PainKeep 1.1 (2.4 MB), but
no full install shield this time out. The new version, said to be the last, irons
out the remaining bugs and is QuakeWorld 2.0 compatible. If you haven't checked out
PainKeep, you should, it's a really well done professional quality product.
Patent
Prophet sent along word of this Game-Wire story on a letter
making a patent claim sent to Apogee Software by the holder of this
patent (link from Redwood's, thanks
RonSolo). I am not a lawyer, but this patent seems to cover games that use digitized video
playback that branches based on the players selection, and wouldn't apply to the current
realm of 3D shooters. The letter nonetheless claims that the infringing game is Duke Nukem
3D. Obviously, if it is found that this is a valid application of the patent, this will
have an impact on a lot more games.
Unreal Screenshots, Music
Stonage wrote to point out that I missed UnrealNation's opening day treats: two new
screenshots, one of Unreal deathmatch and the other of a new level with an unknown
monster. They also have an interview with Alex Brandon, who's doing the music for Unreal,
that includes a music sample.
QuakeWorld 32 Player Map Update
Version 1.1 of the QuakeWorld 32
player map pack (5 MB) has been released. There is also a version on the QuakeWorld 32 Player Project page that is
broken into a few smaller chunks.
New QSpawn
Version 0.97 of QSpawn
(713 KB), a Quake front-end has been released on the QSpawn page. Also available is an upgrade version (45 KB), containing
just the .exe for users of previous versions.Thanks Prophet.
New Server Browser Beta
A beta version of QMaster, a new shareware program to find Quake servers
on the 'net, ā la QSpy is on the QMaster homepage.
QSpy Skins
Speaking of QSpy, the winner of TeamQSpy's skin competition has been
announced on the QuakeSpy page.
Mac Server Browser
It's server browser day: Information on QFinder, a Quake server browser in
the works for the Macintosh, is available at Scott's MacQuake Utilities.
Unreal Preview
There is an Unreal
preview with a detailed look at the game, as well as screenshots and RealVideo footage
on PC Games Online. Thanks Prophet. Speaking of Unreal, the UnrealNation has launched. Run by the former
maintainers of the former sites, Unreal Immersion, The Unreal Editing HQ, and The Unreal
Infobahn, the new site looks to be a definitive Unreal resource.
Daikatana Preview
There is a Daikatana
preview on AVault. Thanks Pete.
Wampey's Censuses
You can set your watch by Wampey's
Censuses. Regular as clockwork, last week's answers have been posted along with next
week's questions.
qwrap
qwrap is a Perl script for Linux QuakeWorld server administrators. The
script wraps around the QuakeWorld Server, logs crashes and restarts qwsv after crashes.
Compatible with QW 1.64 and 2.0, the script and more details are available on the qwrap page. I assume
that's pronounced "q-wrap," and not "crap" (you've got to be careful
with names).
SQuake From X
For the UNIX crowd, there is a tip on More 2 Cent
Tips and Tricks Issue 20 on how to run SQuake from within an X session. Thanks Krakken.
LAN Parties
On the LAN Parties scene, the
Volcano Gods' regularly scheduled event will be a week early this month.
etc.
Expert news: there's a lot of news on the Expert Quake page, including the release of
the first map from the Expert map pak, and info on the new DM modes, deathmatch 4 and 5
... Aspirations of working in the game industry? Check out part 3 of So You Want to Be in Game Development:
Game Designer. (Prophet) ... Apologies
to Quake2 Cheese, who were trying to run a
"guess what the infantry guy is saying" contest before I spilled the beans yesterday ... More than 2,100 sites are
now being tracked by Prince Mystery's Computer
Games Automated Server ... I've gotten questions lately on why after
following a hyperlink on this page and then hitting the "back" button you do not
return to where you started, but rather, to the top of the page. I believe this is because
the news page uses server-side includes, but am not positive. If anyone has any insights
into anything I can do to affect this, I look forward to hearing them ...
| Monday, August 11, 1997 |
Paul Steed's .plan
Just wanted to comment on Paul
Steed's .plan. Jim Lee rocks! Also (on the Quake-front), Paul says he'll do a Q&A
in his next .plan update with some of the questions he's been receiving.
Brian Hook IRC Interview
There will be an interview on Undernet #idsoftware with id Software's
Brian Hook on August 29. The interview will be moderated and it is suggested that
you submit questions in advance. More details are on Quake2.com.
Thanks Prophet.
Quake II mp3's Part 3
I pulled the unzipped versions of Sonic
Mayhem's Quake II mp3's that I posted. Sonic's
suggestion was a fine one, but I couldn't seem to get them uploaded without corrupting
them. Sorry.
id's Cool
Website
Todd Hollenshead updated
his .plan talking about id's new look website
(which really is tremendous), kudos again to the high-priest of Photoshop, Walter |2|
Costinak. I mentioned yesterday that there's a secret area on the site that I wouldn't
reveal, but how about another cool Easter egg? Check out the large image of the infantry
guy. After a few seconds his head turns and he mouths something, a couple of alert
readers wrote in saying it looks like he says "wow" or "spooge", but
to paraphrase George Bush, read his lips... he's saying "Quake II". Congrats to Matt Allen for being the only one to guess before I
posted this.
GL Stuff
Jack Mathews updated
his .plan explaining why the new GL code is both slower and faster, and promising a
cool update today or tomorrow. Also, Zanshin updated the GLQuake Dojo with a new version of his FAQ.
He also strongly recommends that everyone replace the opengl32.dll in their \quake
subdirectory with the new version, and passes along word that there are some color errors
in distance mipmapping with the new texture scheme in GLQuake and GLQuakeWorld. Thanks Faustus.
Mario Foxed
In a not particularly startling development (I'm sorry to say that, but
TC's based on copyrighted material know the thin ice upon which they skate), the Mario TC has been shut down following a cease and
desist letter from Nintendo. Thanks mooch.
HeadHunter Server
According to the HeadHunters page,
the QuakeWorld 2.0 version of the patch is imminent with the discovery of the grapple bug,
and there is now a server running the HeadHunter's client-side patch (thanks Faustus) at:
205.238.63.162 or thaJungle.verio.com
Quake Map Validator
Version 0.12 of the Quake Map Validator (QMV) has been released on the QMV page. Thanks Prophet.
Air Quake
There are screenshots and
info here about Air Quake, a cool looking flying patch in progress, currently up to
test 7. Thanks Flatline.
Hexen FvF
On the Future versus Fantasy page
there is word on plans to create a Hexen version of the patch called FvF: The Specialists.
There is also a mention there of a possible late August release of FvF 4.0 (registered
only). Also, on the subject of FvF, Prophet sends
along a tip on the FvF Tips Page to aid
in get the most out of this mod, and an FvF discussion forum called Death From Above.
TeamFortress Specialties
In one fell swoop, Prophet has
also sent along a bunch of pages that can help get you going in TeamFortress: There's The Shop (dedicated to the Engineer class),
The Demoman Guild (yep, for
Demomen), Triggerman's Sniper Hide and Sniper Central (devoted to the brave
art of sniping), and finally for general help, there's the TeamFortress Newbies Guide.
Quake Mods for Dummies
The makers of Special Forces Quake
have put up a Quake Mods for Dummies page
(this is kind of frightening, you like to think the people making these patches know a
thing or two).
Tournaments
Movement
The QPU (Quake Pack Utility) page has moved to www.gibbed.com/qpu/. There is also information there
about a new version.
LAN Parties
LAN Parties Added a definite
date for Southampton, UK's BangBash; also, Siren has written up her DC-Con experiences (she had a blast).
etc.
There are now over 400 demos in Demoland, the home of Quake demos,
maintained by the Void's Patrick Cupka (thanks
Prophet) ... The German Quake scene is
the focus of Quake Over Germany ... Similarly,
lan-party.de is a LAN party
listing all in German ... It's never too early to start getting the latest,
so head on over to Anachronews to get the skinny
on Tom Hall's upcoming Anachronox (thanks Prophet)
... Doom as a benchmark? There's an article on MSNBC comparing different hardware
platforms based on their performance playing Doom (thanks Paul
Steffens) ... Free Quake logos are being offered by Jesper Christiansen, you can see an example of his work here ...
| Sunday, August 10, 1997 |
John Carmack at SIGGRAPH
John Carmack updated
his .plan talking about his SIGGRAPH presentation, also going into detail about the
way Quake II will handle animations.
Secret?
Yes, there is a secret area on id's
website (but don't you think it's more fun if you find it yourself?).
New Quake II Screenshots,
Animations
Also released on id's newly revamped
website are some new Quake II screenshots and animations (thanks ^Strider^).

New Arch Mage Beta
Beta .04 of the Arch Mage TC has been released on the Arch Mage Page. The new released changes
the Raise Dead spell, and adds a rudimentary ChaseCam. Thanks Prophet.
DM 4.0 CTF
An interesting combination of ideas here, [KT]Stress
has put up a server that's running Threewave CTF 4.2 along with the Deathmatch 4 rules
(where everyone starts with every weapon). You can give it a try at this server:
quake.oz.net port 26001
QuakeRally Map Guild
Speedzone, dedicated to
Impact's QuakeRally, has begun a mapper's
guild for authors of QuakeRally tracks.
Ranger Update
There is an update on the RangerWeb
giving word on the status of RGB3, as well as general Rangerliness.
New GLQuake GLQuakeWorld, QW Server
Okay, the problems abated, here are the missing goodies: the full QuakeWorld 2.0 client install (1.4 MB)
which includes QuakeSpy 5.3 and the GL QuakeWorld client, the new GLQuake (269 KB), which, like the GLQW
client, uses 8 bit textures for greatly enhanced performance, the QuakeWorld server (221 KB): it should
be noted that only version 2.0 clients can connect to 2.0 servers, though the new client
can still connect to older servers. Finally, for the UNIX aficionados, here's the Linux client
(163 KB) the Linux server
(200KB), and the new SVGALib Quake
(200 KB).
QuakeWorld 2.0 and QSpy 5.3
The cool happenings Disruptor referred to in his
.plan have happened (sort of): the release of the new QuakeWorld and QSpy. The new
GLQuake and GLQW Client were also supposed to be released, but a last second bug was
discovered, so the new GL clients with the cool 8 bit texture mode are still unreleased.
But here is the QuakeWorld 2.0 client
install (1.2 MB) which includes QuakeSpy 5.3 (morbid says that a separate installer
for the new QSpy should be available Monday). id has also unveiled their new look for their website, designed by Walter |2| Costinak, and
you really should check it out, it is the beans.
Quake II mp3's
As promised, Sonic Mayhem has released a pair of mp3's of music from Quake
II on their website. Here's track 1 (1 MB) and track 2 (967 KB), and Winamp (202 KB) in case you need an mp3 player.
| Saturday, August 9, 1997 |
More on the Hexen 2 Demo
Steve Stringer of Activision
sends along more info on the upcoming Hexen 2 demo release, including word on an IRC
release party:
The demo will be available on our FTP sites on August 22nd, and will include:
* The first two levels of the game plus one deathmatch level
* Two character classes: the Paladin and the Assassin
* Multiplayer support
* Both Software and GL versions will be includedZentron and Oatmeal, the web masters of Hexen2.com, are hosting a Hexen2 iRC Release Party on the night of August 22nd in the official EFNet Hexen2 channel #hexen2 . Brian Raffel, myself, and some of the development team will be there.
The Thresh Challenge?
Angel Munoz, CEO of Avault has
responded to the challenge posted in Monolith CEO Jason Hall's recent
.plan update. Angel has upped the ante considerably from the $100 Jason has willing to
stake on Craig Hubbard beating Thresh in Quake. Thanks Embrionic
Pete:
Challange from Angel Munoz, CEO of Avault
======================================================
Ok Jason I'll bite, I bet you $2,000 that Thresh kicks Craig's ass. And more I will gladly host the event here in Dallas in a special location for and invite the media to witness Crag's humiliation.Now let's see how serious you were when you posted this on your .plan.
Regards,
Angel L. Munoz, CEO
NewWorld.com, Inc.
Ritual Chat
nite sends along the following
describing a chat session with the guys from Ritual:
On August 13th @ 7:00 PM CST, members of the SiN development team of Ritual Entertainment will be on stage at the EnterMedia iChat Theater for a special 1 hour chat session and public interview, along with an unveiling of all-new screen shots of the game! The event is sponsored by EnterMedia and 3Dx ("http://www.3dx.org/"). Details will be posted on EnterMedia's Web site ("http://www.entermedia.net") over the next few days, and all questions should be sent to "theCrew@entermedia.net".
HexenWorld
Phoebus (webmaster of Cult of..., Raven
Software), along with PlanetQuake, has
opened HexenWorld, a mega site devoted to being a
major Hexen 2 resource. The site will also play host to Hexen 2 related sites.
Jokey's Levels
Jokey Smurf has released the maps he was working on for DC-Con. All but
one of his four new creations are variations on original id maps, including his Abandoned
Base 2, which is a new version of DM3 (making use of the original source, given to Jokey
by John Carmack). I want to try deathmatching in Jokey's Madhouse 2, his variant on the
Bad Place (DM4), which looks as wild as the original. All available on Jokey's Quake Level Page.
QuakeWorld Paintball
The first beta of the QuakeWorld version of QTeam's Paintball patch is up
on the QTeam page. You will need the original
patch installed to use the QW upgrade.
New QSI
Version 1.0b2 of Quake Servers Info (QSI) is out on the QSI Homepage. This is a Java
application (not an applet) that allows you to search for Internet Quake servers, ā la
QSpy.
WorldCraft 2 Preview
PCGamer has a preview of WorldCraft 2.0, which
will be shipped with Half-Life. The article stresses that the new version will be a better
Quake editor than ever, as well as being ideal as a Half-Life editor. Thanks Prophet.
More MacQuake
Another newsgroup posting sheds more light on the status of the Macintosh
Quake port after Lion software's demise. You can read it on Next-Generation.
Thanks Prophet.
Janitor Bob Resigns
Janitor Bob is hanging up his mop (as close as he's ever come to
cleaning), and retiring from Ritual to pursue his dream of working in pr0n. Get the full
scoop in
his .plan update.
Movements
LAN Parties
A couple of new additions to the LAN
Parties page: an event in Israel; something trying to come together in Hastings, NB.
etc.
A logo contest is being held over at Quake2.com
... It's never too early, so here's another Trinity page to whet your appetite ...
| Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright Š 1997 by Stephen Heaslip |