Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Capcom Expands Use of Havok Physics Middleware for Triple-A Titles

 

Capcom Expands Use of Havok Physics Middleware for Triple-A Titles

Havok’s Japan Office Offers Local Support

SAN FRANCISCO--(BUSINESS WIRE)--Havok today announced that it continues to expand its business into the Japanese game development community as it signed a significant deal with Capcom Co., Ltd, a leading video game developer and publisher. With this agreement, Capcom has made Havok Physics its development tool of choice. Capcom has licensed Havok Physics for its highly anticipated titles Lost Planet 2 and Resident Evil: The Darkside Chronicles. Capcom’s three recently released worldwide blockbusters Lost Planet, Dead Rising, and Resident Evil 5 were also developed using the physics solution.

“Havok is very excited to continue working with Capcom’s talented development team to help with its upcoming games. The fact that a powerhouse such as Capcom chose Havok for these new titles demonstrates Havok's clear leadership position as the premier technology solutions provider to developers around the world,” said David O’Meara, Managing Director of Havok. “We're proud to be a part of Capcom’s development strategy. Havok Physics was easily integrated into Capcom’s existing game development pipeline and we believe these triple-A projects will showcase the unparalleled flexibility and robustness of Havok Physics.”

“We chose to work with Havok because its software is the fastest and most scalable physics engine available. Havok’s support and documentation sets the gold standard in the industry,” said Jun Takeuchi, General Manager of Research and Development Strategic Planning Department, Consumer Games Research and Development Division of Capcom Co., Ltd. “After a comparison with other companies’ products, we valued the superiority of Havok and adopted its software.”

Havok Physics is the leading real-time collision detection and physical simulation solution on the market today. Havok Physics is in more than 200 games comprising over 400 platform skus, and it will be included in over 65 titles slated for release this year.

O’Meara adds, “Havok’s Tokyo-based office will ensure a successful relationship by providing Capcom with not only our state-of-the-art physics solution, but with experienced and personalized language and cultural technical support and customer service.”

Havok’s products are available for sale immediately in Japan and around the globe. To contact Havok’s worldwide sales team, please email salesteam@havok.com for further information.

About Havok

Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries.

Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox360™, PLAYSTATION®3, PlayStation®2, PSP™, Wii™, and the PC. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 200 of the world’s best-known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown and Age of Empires III.

Havok products have been used to drive special effects in movies such as Harry Potter and The Order of The Phoenix, 10,000 BC, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.

 



footer

Blue's News logo