Future partners with Blizzard Entertainment for World of Warcraft: The
Magazine
Future partners with Blizzard Entertainment for World of Warcraft®: The
Magazine
International print launch for subscription-only title devoted to the
industry-leading MMORPG debuts this fall - Global editions in English, French,
German, and Spanish languages to launch simultaneously
08/19/09 – Future, the special-interest media group and leading games media
publisher, has announced an international partnership with Blizzard
Entertainment, Inc., creators and publishers of World of Warcraft®, to publish
World of Warcraft: The Magazine, the official magazine of the record-breaking
massively multiplayer online role-playing game (MMORPG).
Debuting this weekend at the BlizzCon® 2009 event in Anaheim, Calif., World of
Warcraft: The Magazine is a new quarterly publication that covers all aspects of
the industry-leading MMORPG, from game content to the players themselves.
Launching simultaneously in English, French, German, and Spanish editions, the
new magazine will be available via subscription only, sold through World of
Warcraft Account Management or direct from
www.worldofwarcraftthemagazine.com (which launches at 9.00PST/17.00GMT on
Friday, 21st August) The magazine is available as a one or two-year
subscription, pricing for one year is $39.95 in the US and 34.95 EUR or 29.95
GBP in Europe - two year subscription packages cost $69.95 in the US, 61.25 EUR
or 52.50 GBP.
Each collectable issue will be packed with engaging, entertaining and
comprehensive articles that cover all aspects of World of Warcraft through
insider insights and player perspectives.
The first issue will celebrate the fifth anniversary of the release of World of
Warcraft by showing how the game has evolved and taking a look into its future.
In addition, the first issue will compare tactics from top guild leaders for
Ulduar – helping gamers to build the best strategies for their raids. With
plenty more content inside, the first issue of World of Warcraft: The Magazine
packs 148 pages with insightful articles and beautiful artwork that World of
Warcraft players are sure to enjoy.
Future has pulled together a stellar team of games and technology journalists to
produce World of Warcraft: The Magazine. Created by Future’s custom publishing
team, FuturePlus, the team is led by Editorial Director, Julian Rignall and
former Official Xbox Magazine Senior Editor, Dan Amrich. The magazine is
designed by Art Director, Ryan Vulk, who joins Future from Wired. A panel of
international journalists will contribute to the magazine, including European
Editor Tim Edwards of PC Gamer UK.
Those who sign up for a subscription at Future’s BlizzCon booth located near the
entrance of Hall B of the Anaheim Convention Center will receive an exclusive
plush green murloc stuffed animal.
John Gower, International Director of FuturePlus, commented:
“Building on the global online phenomenon, World of Warcraft: The Magazine will
provide an insider’s view of the game in the form of a glossy, high-quality,
quarterly print title with beautiful, high-definition art. There is increasing
recognition that there is a huge demand among gamers for print products to
support their online experience and vice versa. Future’s experienced team will
create an essential magazine for World of Warcraft enthusiasts around the world.
Future has a world-leading games media portfolio and this major launch builds on
our position in the industry.”
Paul Sams, Chief Operating Officer of Blizzard Entertainment, said:
“Future produces some of the most respected gaming magazines in the industry,
and we’re pleased to be working closely with them to make World of Warcraft: The
Magazine a true standout product. Together, we look forward to offering World of
Warcraft players a great mix of entertaining and insightful content in every
issue.”
Julian Rignall, Editorial Director of World of Warcraft: The Magazine, added:
“We’re bringing together an international team of player-writer experts to
create in-depth articles about World of Warcraft’s design, art, lore and
community, as well as all aspects of its gameplay. It’s really important that
our magazine articulates multiple player perspectives, so that the editorial
offers balanced – and sometimes even opposing – points of view on winning
strategies and tactics.”
To subscribe, please visit
www.worldofwarcraftthemagazine.com at 9.00AM PST/17.00 GMT from Friday, 21st
August when BlizzCon starts, or visit Future’s booth at the show, near the
entrance of Hall B.
ENDS
About Future
Future plc is an international special-interest media group that is listed on
the London Stock Exchange (symbol FUTR). Founded in 1985 with one magazine,
today we have operations in the UK, US and Australia creating over 180
special-interest publications, websites and events for people who are passionate
about their interests. We hold strong market positions in games, film, music,
technology, cycling, automotive and crafts. Our biggest-selling magazines
include T3, Total Film, Digital Camera, Fast Car, Classic Rock, Guitar World,
Official Xbox Magazine, Official Playstation Magazine, Nintendo Power, Maximum
PC and MacLife. Our websites include gamesradar.com, bikeradar.com,
techradar.com, and musicradar.com. Future produces over 4 million magazines each
month; we attract more than 18 million unique visitors to our websites; and we
host 25 annual live events that attract hundreds of thousands of enthusiasts. In
addition, Future exports, syndicates or licenses its publications to 90
countries internationally, making us the UK's number one exporter and licensor
of monthly magazines.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®,
StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com),
a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and
publisher of entertainment software renowned for creating some of the industry’s
most critically acclaimed games. Blizzard Entertainment’s track record includes
eleven #1-selling games and multiple Game of the Year awards. The company’s
online-gaming service, Battle.net®, is one of the largest in the world, with
millions of active users.