Marauding Settlers Primed To Conquer PC's In The New Year
(Austin, TX)--November 16, 2000--Popular entertainment publisher and developer Blue Byte Software today confirmed rumors of the delayed production of its highly anticipated economic simulation, THE SETTLERS IV. The decision was made in order to allow more time for the game's development and quality assurance. The release date is now expected to be January 2001.
Thomas Hertzler, CEO and owner of Blue Byte, commented, This was a very difficult decision for us to make. Judging by the online preorders, and the retail orders in Europe, we know that a lot of gamers have been really looking forward to the release of THE SETTLERS IV this year, and we obviously understand their disappointment. However, at the end of the day, we have also made this decision with Settlers players in mind. We know that the game won't be ready before Christmas, but fans will be getting a game that lives up to Blue Byte's high standards." Hertzler concluded, We will continue with the tradition of only releasing games when they are ready.
Blue Byte will announce the precise release date in the near future. Preorders are still being taken at Blue Byte DIRECT (www.bluebyte.net) or by calling 1-800-933-BYTE (2983). For immediate questions, customers can contact firstname.lastname@example.org.
About Blue Byte Software
Established in 1988, Blue Byte is a privately-owned company and has consistently re-affirmed its position as one of the world's leading independent developers and publishers of PC games software with award-winning titles such as Jimmy Connors Pro Tennis Tour, The Battle Isle Series, The Settlers Series, Extreme Assault, Incubation, Game, Net & Match! and Stephen King's* F13.
In its 13th year, Blue Byte is synchronizing its international operations from offices in the USA and Germany with a development program that is both advancing the development of online and network gaming and broadening the audience for computer games. The company introduced its Blue Byte DIRECT online store in May 2000, selling games exclusively online in the U.S. and Canada. This significant step was made to take full advantage of North America's more advanced Internet culture, and Blue Byte is well on its way towards pioneering the popularization of computer gaming as a true global entertainment medium.