bitComposer Games secures worldwide rights to S.T.A.L.K.E.R.: Call of Pripyat
– The new episode of S.T.A.L.K.E.R. follows up on the story of the
internationally renowned S.T.A.L.K.E.R.: Shadow of Chernobyl. –
Eschborn/Frankfurt, Germany, August 19 2009: bitComposer Games has secured the
worldwide rights to S.T.A.L.K.E.R.: Call of Pripyat, the next first-person
shooter from Ukrainian developer GSC Game World and follow-up to the highly
successful S.T.A.L.K.E.R.: Shadow of Chernobyl. The internationally successful
S.T.A.L.K.E.R. series has sold over 2 million copies, and the newest episode
seamlessly connects to Shadow of Chernobyl. The release of S.T.A.L.K.E.R.: Call
of Pripyat for Windows PC is scheduled for Fall 2009.
S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the deadly area
surrounding the Chernobyl nuclear reactor explosion of 1986. Cordoned off by the
military, this highly contaminated “Zone” is scoured by treasure hunters known
as s.t.a.l.k.e.r.s, who search the irradiated lands for unique artifacts. In the
role of Agent Alexander Degtyarev, the player must go undercover as a
s.t.a.l.k.e.r., investigating the mysterious disappearance of five military
helicopters while standing against various s.t.a.l.k.e.r. groups.
Using the time-tested X-Ray graphic engine developed by GSC, S.T.A.L.K.E.R.:
Call of Pripyat skilfully combines first-person shooter action with role-playing
elements in a realistic post-atomic world. The grim realities of this deadly
environment are underscored by the many desolate industrial ruins, reproduced
using aerial pictures and the developers’ own photographs. Mutants,
s.t.a.l.k.e.r. groups, and lethal anomalies are everywhere, posing a constant
threat to the player. The thrilling story is advanced through numerous quests,
taking gamers through such diverse areas as a secret military base, the Jupiter
factory site, and the titular city of Pripyat. The player decides how far to
explore and which tasks they undertake – freedom determines the gameplay. Other
s.t.a.l.k.e.r. groups respond to the player in a friendly or hostile manner,
depending on the group to which they belong. In this ever-dangerous world, the
player is supported by various weapon systems and upgrades, as well as several
types of equipment.
“With S.T.A.L.K.E.R.: Call of Pripyat, we have another high-profile title in our
portfolio,” says Wolfgang Duhr, director of bitComposer Games. “The fact that we
could assert ourselves against internationally established publishers shows the
trust placed in us by GSC. Together with GSC and our distribution partners, we
want to continue the success of the series so that we can build on this
foundation in the future.”
“We're anticipating a very successful international release for Call of Pripyat
and are happy to work with bitComposer Games to bring this next chapter of
S.T.A.L.K.E.R. to PC gamers around the world,” says Sergiy Grygorovych, CEO of
GSC Game World.