Colin McRae: DiRT 2 Games for Windows LIVE edition to take advantage of DirectX 11 technologies
COLIN McRAE™: DiRT™ 2 GAMES FOR WINDOWS® LIVE EDITION TO TAKE ADVANTAGE OF
DIRECTX® 11 TECHNOLOGIES
Multi-threading, hardware tessellation and Shader Model 5.0 to turbocharge
off-road racer – AMD (NYSE: AMD) powers new levels of visual realism with
DirectX 11 software engineering expertise
Monday 6th July/... Codemasters® today announced that the Games For Windows®
LIVE edition of Colin McRae: DiRT 2, the thrilling and stylish sequel to
the award-winning off-road racer, will support the wealth of new performance
enhancing features that will be available in DirectX 11.
With DirectX 11 hardware expected to ship in the second half of 2009, and
DirectX 11 coming to home computers with the release of Microsoft Windows 7 on
October 22, 2009, Codemasters also announced that the Games For Windows® LIVE
edition of Colin McRae: DiRT 2 will benefit from an extended
development program to take advantage of DirectX 11 and is now scheduled to be
published in December 2009.
“While the console editions of Colin McRae: DiRT 2 will retain
their September ship date, we believe that the DirectX 11 feature set is too
compelling to ignore, especially considering how much more it can add to the
visual experience for PC gamers,” said Bryan Marshall, chief technical officer,
Codemasters. “As a leader in digital racing entertainment, we are staying ahead
of the pack by immediately taking advantage of key new technologies such as
hardware tessellation, multi-threading and Shader Model 5.0 to deliver the most
realistic, immersive and exhilarating racing experiences in the business. The
fusion of DirectX 11 with Codemasters’ EGO™ Engine will raise the technical bar
considerably in the racing genre.”
With the introduction of Microsoft Windows 7, DirectX 11 will be made available
both as part of the operating system and as a downloadable update to Windows
Vista. Codemasters intends to immediately take advantage of DirectX 11 features
that add to the realism of the racing environment. Hardware tessellation will
further improve the appearance of water and other surfaces as well as crowd
animations.
The shader performance of Shader Model 5.0 (SM 5.0) will aid in creating an even
richer 3D experience, enhancing key image quality parameters such as depth of
field, ambient occlusion and shadows. These DirectX 11 features, and many
others, will add the horsepower needed to improve performance.
“We expect Codemasters’ early move to DirectX 11 to place them in a leadership
position in developing the next generation of PC games and simulations,” said
Rick Bergman, senior vice president, AMD Products Group. “To aid in
transitioning to DirectX 11, AMD is providing Codemasters with access to our
software engineering expertise in DirectX 11 technologies such as tessellation
and shader modelling. DirectX 11 has all of the ingredients needed to take PC
gaming to a new level of realism by giving developers tools to effectively
utilize the multi-CPU, multi-GPU systems now available to players.”
Colin McRae: DiRT 2 is being turbocharged for Games For Windows® LIVE
supporting DirectX 11 and is set to ship this December. Editions for the Xbox
360® video game and entertainment system from Microsoft®, the PLAYSTATION®3
computer entertainment system, Wii™, Nintendo DS™ and PSP® (PlayStation®Portable)
system are scheduled to launch in September. For the latest videos and
information, powerslide over to
www.dirt2game.com.
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