CITY OF HEROES GOES ROGUE WITH NEW EXPANSION PACK
CITY OF HEROES GOES ROGUE WITH NEW EXPANSION PACK
BRIGHTON, United Kingdom – May 12, 2009 – NCsoft®, the world's premier
publisher and developer of massively multiplayer online games (MMOs), and
Paragon Studios™, the developer of City of Heroes®, today announced the
development of City of Heroes Going Rogue™, the first major
expansion for the City of Heroes franchise since the launch of City of Villains®
in 2005. As the name implies, Going Rogue will blur the line between heroes and
villains in the first and longest-running super-powered comic book MMO game.
In the Going Rogue expansion, hero and villain characters will become
immersed in the new parallel universe known as Praetoria, which is governed by
Tyrant™, the evil incarnation of the game’s main protagonist, Statesman™. As
gamers search for Tyrant and the rest of his Praetorian guard, implacable foes
and fierce resistance will arise to face them from all sides, causing heroes and
villains alike to question their loyalties.
City of Heroes Going Rogue will introduce a new alignment system that
helps players explore the shades of gray that lie between good and evil. For the
first time, hero characters can become villains and vice versa, enabling hero
archetypes to cross over to the Rogue Isles™ and villain archetypes to
experience Paragon City™. Clearly marked missions, in addition to behaviors and
decisions made by the player, will move a hero’s or villain’s moral compass,
which could eventually change the hero’s or villain’s alignment. Going Rogue
will also introduce two primary new fictional characters representative of this
alignment shift in the game’s lore: Maelstrom, a pistol-wielding hero gone
rogue, and Desdemona, a demon-summoning villain who has been redeemed.
“City of Heroes has brought a fresh new perspective to the MMO stage with its
foray into the super-powered hero comic book genre, and we are excited to
present gamers with even more innovative content in Going Rogue,” said Brian
Clayton, general manager and executive producer at Paragon Studios. “For years,
players could choose between playing as a hero or a villain. Now we will present
a third, malleable path where players can be affected by the results of their
actions, enabling them to further develop, unveil new perspectives, and overcome
new challenges.”
NCsoft will share more details on Going Rogue in the coming months. The game is
currently in development by NCsoft’s Paragon Studios, the City of Heroes
development team that most recently launched the ground-breaking Mission
Architect system. The launch of Mission Architect sets a significant milestone
for City of Heroes as the first MMO to allow players to create user-generated
content. City of Heroes has and continues to set new standards among its MMO
peers and player community with its engaging and approachable comic
book-inspired universe theme and consistent delivery of concepts that break the
standard MMO mold.
For more information about City of Heroes, go to
http://www.cityofheroes.com. For more
information about Paragon Studios, go to
http://paragonstudios.com. For more news about NCsoft, go to
http://us.ncsoft.com/en/news or
http://us.ncsoft.com/en/news/press-releases.
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