Bohemia comments on Operation Flashpoint 2
The Name Game: Codemasters’ Marketing of New “Operation Flashpoint”
Creates Confusion, Provokes Protest
Is the upcoming Codemasters game really “the much anticipated return of the
genre-defining military conflict simulator” Operation Flashpoint: Cold War
Crisis?
Is it really “the official sequel to the multi-award winning Operation
Flashpoint: Cold War Crisis”?
Bohemia Interactive says: “No! What matters is the game, not the name.”
Prague, Czech Republic, February 26, 2009 - In a letter from its attorneys to
the English company The Codemasters Software Company Ltd, Bohemia Interactive
Studio s.r.o., the leading Czech-based independent games developer, is
protesting Codemasters’ marketing tactics which tout Codemasters’ upcoming game
Operation Flashpoint: Dragon Rising as the “return of” or “official sequel to”
the genre-defining game Operation Flashpoint: Cold War Crisis.
The award-winning Operation Flashpoint: Cold War Crisis was created by Bohemia
Interactive in 1997-2001. Bohemia Interactive licensed its creation to
Codemasters to publish and distribute. Although Codemasters owns the “Operation
Flashpoint” trade mark and plans to release its new game under that title,
Bohemia Interactive has always owned 100% of the original OFP game. Bohemia also
provided gaming community complete set of editing tools and on-going support
that turned the original OFP into one of the most modded PC games ever.
Codemasters owns only the name – and Bohemia Interactive wants fans to
understand that Codemasters’ new game is not from the same development team that
brought them the classic original.
“In the license agreement, Bohemia Interactive expressly reserved the exclusive
right to develop sequels to the original OFP game,” says Leora Herrmann of
Kluger, Peretz, Kaplan & Berlin, PL in Miami, attorneys for Bohemia Interactive.
“Codemasters also acknowledged that Bohemia owns all the intellectual property
in the game – except the words ‘Operation Flashpoint’,” adds Herrmann.
“Since Codemasters has no right to use the Bohemia Interactive game engine or
any other component of the Bohemia-developed game, how can it rightfully claim
to produce a ‘sequel’?” asks Bohemia Interactive CEO Marek Spanel.
Because Codemasters owns the trade mark “Operation Flashpoint,” Bohemia
Interactive cannot use the name for its own sequels. Instead, ArmA, released in
2007 and already adopted by the modding community, is powered by the second
generation of the Bohemia game engine. Bohemia Interactive is currently working
on its latest revolutionary re-creation of modern military conflict – ArmA II,
due out later this year– which will be powered by the third generation of its
engine and is based on the same original design concepts and artistic style of
Bohemia Interactive’s legendary releases OFP: Cold War Crisis and OFP:
Resistance.
In fact, the ground-breaking game engine that Bohemia Interactive launched
initially in OFP: Cold War Crisis has spawned not only ArmA and the upcoming
state-of-the-art ArmA II, but in its most sophisticated incarnation to date also
powers Bohemia Interactive’s VBS combat training simulators used by armed forces
around the world, including the recently announced Game After Ambush training
program for the US Army.
“We can’t stop Codemasters from releasing a game using the words ‘Operation
Flashpoint,’” acknowledged Spanel. “But it is not right to promote this game as
the ‘official sequel to the multi-award winning Operation Flashpoint: Cold War
Crisis’ or the ‘return’ of Bohemia Interactive’s ‘genre-defining military
conflict simulator.’ The awards were given for the game created by Bohemia
Interactive - not to a name.”
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