NVIDIA Presents Breakthrough Next-Generation Graphics at Sony Computer Entertainment's PlayStation 3 Press Conference
FOR IMMEDIATE RELEASE:
NVIDIA PRESENTS BREAKTHROUGH NEXT-GENERATION GRAPHICS AT SONY COMPUTER
ENTERTAINMENT’S PLAYSTATION®3 PRESS CONFERENCE
SONY PICTURES STUDIOS—CULVER CITY, CA—MAY 16, 2005—NVIDIA Corporation (Nasdaq:
NVDA) a worldwide leader in graphics and digital media processors, provided a
first look at the powerful graphics architecture of PLAYSTATION®3 at a press
conference held today by Sony Computer Entertainment (SCE). NVIDIA and SCE are
jointly developing a new graphics processor for PLAYSTATION®3. Codenamed “RSX,”
the new processor will connect directly to Cell, the advanced microprocessor
developed by IBM, Sony Group, and Toshiba.
“RSX is jointly developed by NVIDIA, the number one company in PC graphics, and
SCE, the leader in computer entertainment,” said Ken Kutaragi, president and
group CEO, Sony Computer Entertainment Inc. “This cutting-edge graphics
processor will give freedom in graphics expression and accelerate the fusion of
entertainment content.”
“PLAYSTATION 3 will be the most important computer entertainment and digital
media platform of the decade,” added Jen-Hsun Huang, president and CEO, NVIDIA.
“The combination of Cell and RSX will enable the creation of next-generation
real-time 3D imagery that will take your breath away.”
During the press conference, Mr. Huang demonstrated examples of graphics
breakthroughs that will be available to future PLAYSTATION 3 developers and
end-users. His presentation included real-time demos created by NVIDIA as well
as a new demo developed by Epic Games. The demos illustrate how RSX will enable
PLAYSTATION 3 games to realize stunning immersive and interactive environments,
compelling and believable characters, and experiences beyond what was previously
thought possible.
RSX will be the most sophisticated graphics processor ever built, representing
1500 person-years of investment. When combined with Cell, it will provide an
astounding two teraflops of floating point horsepower. A measure of the
extraordinary processing power of RSX compared to current-generation game
consoles is the numbers of transistors it will contain: 300 million. This is
more than the total number of transistors in both the central processing units
and the graphics processing units of the three leading current-generation
systems, combined.
RSX will be manufactured at Sony Group’s Nagasaki Fab2 as well as OTSS (joint
fabrication facility of Toshiba and Sony).
About NVIDIA
NVIDIA Corporation is a worldwide leader in graphics and digital media
processors. The Company’s products enhance the end-user experience on consumer
and professional computing devices. NVIDIA graphics processing units (GPUs),
media and communications processors (MCPs), and wireless media processors (WMPs)
have broad market reach and are incorporated into a variety of platforms,
including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile
phones, and video game consoles. NVIDIA is headquartered in Santa Clara,
California and employs more than 2,100 people worldwide. For more information,
visit the Company’s Web site at www.nvidia.com.
Certain statements in this press release including, but not limited to, the
design, features, performance, capabilities and benefits of the RSX and
next-generation real-time 3D imagery, are forward-looking statements that are
subject to risks and uncertainties that could cause results to be materially
different than expectations. Such risks and uncertainties include, but are not
limited to, market acceptance of our new products, difficulties in the
development of new and enhanced products, successful implementation of new
products and technologies, manufacturing and other delays, manufacturing and
software defects, incompatibility of technologies, the impact of technological
development and competition, dependence on third-party manufacturers, general
industry trends including cyclical trends in the PC and semiconductor
industries, manufacturing costs and the pricing of components, the impact of
competitive products and pricing alternatives, changes in industry standards
and!
interfaces, and other proceedings and other risks detailed from time to time in
the reports NVIDIA files with the Securities and Exchange Commission including
its Form 10-K for the fiscal year ended January 30, 2005. These forward-looking
statements speak only as of the date of this release. NVIDIA disclaims any
obligation to update these forward-looking statements.
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