For Immediate Release
Strategy First announces new Jagged Alliance game for Q1 2004…
Montreal, Canada. November 7, 2003 - Strategy First is pleased to announce it
has teamed up with i-Deal Games to bring Jagged Alliance 2: Wildfire to retail
shelves nation wide in Q1 2004. Serge “Wildfire” Popov, a well-known pioneer
in the Jagged Alliance 2 community and a member of the team at i-Deal Games
developed Jagged Alliance 2: Wildfire.
“Moving forward with the Jagged Alliance series is one of our major focuses
for the next few years,” says Don McFatridge, President and CEO of Strategy
First. “Teaming up with Serge ‘Wildfire’ Popov was an obvious move on our
part as he is truly one of the best known modders in the JA community and we
couldn’t be happier with our partnership.”
Background Story: Arulco’s economy has completely collapsed and the country
has now become a base for international drug cartels. Export of precious metals,
which was the foundation of Arulco’s economy, is now just a cover for the
extensive export of drugs into North America.
The North American Drug Agency has been unable to affect the export of drugs
through regular diplomatic channels due to the cartels’ influence and has been
forced to take more specific action to stop the drug trade. You are sent in as a
leader of a small band of hired guns, your mission: the elimination of all key
personnel of the Arulcan Government and, if possible, the complete extermination
of the drug cartels. If successful, you will be hailed as heroes. If you fail,
the Agency will deny all knowledge of the operation.
Wildfire includes modifications to all aspects of the original game. Changes
were made to all weapons, landscapes, structures, missions, enemies and the AI.
All elements within the game were altered to make it more realistic, bringing it
closer to real-life.
Real World, Real Weapons, Real Enemies… REAL TROUBLE!
Features:
- Improvements to all structures within the game to closer match real-life
facilities.
- Added tall grass, bushes, stones, and trees to sections of the map which
were barren, which allows for better coverage for units and changes combat
tactics.
- All military facilities have increased their defensive capabilities. They
have added mine fields, fences, watchtowers, perimeter lighting and alarms.
- All weapons have been rebalanced to better reflect real-life weapon
characteristics.
- New weapons have been added: USP Uzi UMP MP5A3 Mini-30 HK33 G36 MP7 MSG90
AN-94 RPK V-94 VAL VSS
- And all existing weapons’ graphics and sounds have been replaced to make
them more realistic.
- The importance of sub-quests has been increased and now plays a major role
in the game’s overall flow.
- The Mafia has taken on a new role and is now part of the Arulcan order.
- The number of enemies has increased and they are a lot smarter and more
ruthless this time around.
Available in retail stores in Q1 2004 for $19.99 USD, Jagged Alliance2:
Wildfire will also include the original title Jagged Alliance 2. For more
information go to www.strategyfirst.com
About Strategy First
Strategy First Inc. is a leading developer and worldwide publisher of
entertainment software for the PC. Founded in 1990, the company has grown
rapidly, publishing major games in the industry and simultaneously developing
its own in-house titles such as O.R.B., Disciples II, and Nexagon: Deathmatch.
After winning numerous awards for games such as Disciples: Sacred Lands, Europa
Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First
continues to push the gaming envelope with its own groundbreaking titles, while
maintaining its reputation as a unique alternative for independent developers
seeking to market their games to a worldwide audience. Further information about
Strategy First and its products can be found at www.strategyfirst.com
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