Neverend
Story:
In the world of brave knights and beautiful virgins there roams a lonely
creature Agavaen - an ancient fairy with broken wings. Humans are afraid of her
and despise her so she found her place among the thieves. It is not a fairy-like
life but however... at least she belongs to someplace. Until a day when it all
changes. Most of the thieves are gone as well as all the money and the drunk
captain decides to turn his anger on her. It has to be mentioned that just
before he died, he realised his mistake, but Agavaen stays alone again to step
on her uncertain journey for happinnes in the magic world of Neverend.
Summaries
Neverend is a RPG that is divided into three main aspects:
- Locations displayed by the pre-rendered background and engine-rendered
characters and objects.
- The computer at the same time works with a simplified model of the scene
that enables nice scenes with more than a million polygons and concurrently
have full interaction with the surroundings.
- Dialogues and the adventure part of the game both take place in the
locations.
- Combat scenes are full 3D with moving camera that dynamically adjusts to
the combat situation. Apart from many weapon blows and spells it is also
possible to use combos and special moves.
- The map permits liberty of movement and is also full 3D. It allows the
player to travel between locations and discover new parts of the game world.
Key Features
- Cute and stunning epic story
- Main character advancement and its transformation into a true ancient
fairy
- The possibility to create your own spells using the rune system
- ATBS (active time battle system) adding dynamics to combat as well as the
possibility to use a lot of hits, blows, weapons and special combos
- Advanced sound engine with the support of 3D sound , EAX 2.0 and EAX 3.0
- Game engine using full 3D map traveling, combat and complicated
pre-rendered scenes in combination with rendered characters and objects,
full interactivity with the game surroundings
- A lot of adventure-like items and non-linear dialogue branching
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