DreamCatcher Games Announces Universal Combat for PC
DREAMCATCHER GAMES ANNOUNCES UNIVERSAL COMBAT FOR PC
DreamCatcher Games today announced the first details of the renamed Universal
Combat for PC, due to be distributed by Mindscape in the UK in November 2003. A
playable demo is expected in the first week of October.
Universal Combat brings the greatest components of war together in a single
game. Conceived in late 2001 as Battlecruiser Generations, the fifth in the
Battlecruiser series, the game has grown into much more than a massive space
simulation.
Uinversal Combat is a game of incomprehensible scale that allows gamers to
choose any aspect of combat they wish. Choices of combat styles and gameplay
include:
- Compelling multi-player games against up to 63 other gamers.
- Carefully designed campaigns and instant action scenarios.
- More than 54 different air and spacecraft, from basic multi-role combat
fighters and low altitude multi-role gunships to massive carriers, cruisers
and transporters.
- 22 land vehicles and 10 naval vessels including jeeps, tanks, SAMs,
carriers, LCACs and even nuclear submarines.
- 20 first-person weapons and 28 characters with over 1500 animations.
- 250 planets with enormous planetary detail, spanning more than 21,000
planet side mission zones containing various bases.
- Nine career modes including heroic pilots, ship's captain and lethal
reconnaissance marine.
'Universal Combat has evolved from a classic and in the midst of developing
the initial BCG game, we realized that we were onto something much bigger, that
a larger gaming audience would thrive upon,' commented Richard Wah Kan,
President and CEO, Dreamcatcher Games.
'As a producer, you're always delighted when your games reach a wider
audience, and in Universal Combat, I'm sure we'll do just that,' commented Derek
Smart, Lead Developer and Executive Producer. 'There are elements that existing
fans will love, but tons of new stuff that everyone can get their teeth into,
spawning what I hope will be a new long-running franchise which caters to action
and die hard Battlecruiser fans alike. The game has been a tremendous and risky
undertaking, to say the least.'
As with all Derek Smart games, details are important. Several new design
elements will add to the experience:
- New action-based focus, complete with a new interface and heavily revised
control scheme for ease of use, regardless of craft or vehicle.
- New shader-based graphics and animation engine, complete with the third
generation of the industry's most advanced and seamlessly integrated
planetary terrain engine ever developed for a game. The new terrain engine
is capable of handling regions the size of real world planets instead of
boxed in regions in zoned areas as in other games. This allows massive
planet side combat engagements which can span small concentrated areas,
large continents or even entire worlds alike.
- All components of SINGE (a proprietary Seamlessly Integrated Game
Environment) have been further advanced to expand and streamline massive
game worlds. This allows gamers to play in space or on planets (including
land and now underwater environments) and be able to move seamlessly from
one to the other. With the inclusion of naval assets control, new advanced
dynamics and AI kernels, the integrated battlefield is not just relegated to
driving around in vehicles or low altitude crafts – in a box. This new
incarnation of SINGE blends space flight, planetary flight, vehicular
dynamics, naval asset dynamics and first person action to provide
adrenaline-pumping land, sea, air and space engagements.
- New 3D object database with over 500 unique high detail 3D models and
assets.
Universal Combat will be published for PC by Dreamcatcher Games and
distributed by Mindscape in November 2003, price £29.99.
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