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Nival’s new game ‘Silent Storm’ uses LifeStudio:HEAD facial animation technology

 

Nival’s new game ‘Silent Storm’ uses LifeStudio:HEAD facial animation technology

23rd July 2003 - Nival Interactive’s new game Silent Storm scheduled for Worldwide release in September 2003 through JoWood Productions is using the high-end real time facial animation technology by LifeMode Interactive. Nival will release on Friday 25th a new demo version of Silent Storm, showcasing this forthcoming 3D WWII tactical RPG loaded with innovative features. View demos at http://www.nival.com/eng/s2_files.html

The game provides a unique character editor that allows for creating faces of your own heroes: choosing personality, culture, face features and individual haircuts. The edited characters are extremely lifelike and respond with movie-quality lip-synching and facial animation. Thanks to LifeStudio:HEAD SDK and its sophisticated technology it is possible to overlay lip-synch with variable emotions depending of AI commands in the game run-time, and to exchange animations between different head models.

Nival Interactive’s CEO, Serge Orlovsky said, "LS:Head has radically simplified lip-synch realization and generation process of character’s faces in the Silent Storm. This technology has knocked weeks off our development time, and saved us a few gallons of coffee and resolved a lot of our team’s headaches in the process!!"

Silent Storm is a true 3D game combining turn-based tactical combats and role-playing set against the background of the WWII. As the war rages on, you will lead a squad of elite troopers deep behind enemy lines to perform secret missions and prevent a disaster the true scale of which could be fully appreciated by neither of the involved parties. Pick your mercenaries from a pool of more than 40 elite soldiers of 30 different nationalities. Equip your squad with over 75 authentic WWII weapons ranging from commando daggers to hand-held rocket launchers, including experimental and rare models. Be sure to assess your troopers' skills adequately before you embark on a mission: you'll only be able to take five of them with you. Your objective is sabotage with no holds barred.

For the first time ever in a 3D tactical game: choose any game style and difficulty level without any restrictions! Non-linear campaign structure allows preparing your squad for the main mission by taking on an unlimited number of automatically generated missions in any way you like: attack your enemy head-on or use stealth and guile. Almost any mission has multiple paths to completion. The first attempt ever in a 3D tactical game: this time, truly interactive environment with fully deformable geometry! Destroy anything in the game including multi-storey buildings and dungeons, anywhere and at any time you see fit. No script-imposed restrictions any more!

About Nival Interactive:
Nival Interactive (www.nival.ru) is a leading Russian game developer, and also the largest, with four development teams comprising of 107 staff. The company is privately owned and targets the international market. Nival Interactive's products are being distributed worldwide by CDV, JoWooD, Hanbitsoft, Interplay, Microids, Monolith, UbiSoft, 1C, and others. Nival Interactive also occupies major market share in Russia, the CIS, and Baltic States and a co-publisher of PC games by CDV, Codemasters, Empire, JoWooD, Ubi Soft, Wanadoo, and many others. All published games are fully localized by Nival Interactive and many of them have received industry awards, including "Best of the Year", for their high production values and our commitment to providing the highest quality software products to the Russian market.

About LifeMode Interactive:
LifeMode Interactive (www.lifemi.com) was incorporated in Belmont, California Bay Area, in 2001. It is a privately owned independent software company specializing in development of games-related technologies, high-end software tools and SDKs for game developers, 3D art studios and web designers. LifeMode employs a 20-strong team of skilled art, programming and game design specialists. Most of them once formed the core team of Animatek International, a leading Russian-American graphics and software house through the nineties, and produced numerous projects for the likes of Square of Japan, SegaSoft USA, Maxis and GT Interactive. The company aims at establishing itself as a leading technology and research brand in the games market. LifeStudio:HEAD SDK is a high tech software developer kit that allows developers to create next generation games, that combine automated lip-synch with ultra-realistic nonlinear facial animation in real-time.

 



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