Set Phasers To Frag, Raven And Activision's First-Person Shooter Featuring The Crew Of Star Trek: Voyager, Has Gone Gold

Santa Monica, CA - August 28, 2000 - Activision, Inc. (Nasdaq: ATVI) announced today that the highly anticipated Star Trek® first-person shooter, Star Trek: Voyager Elite Force, has gone gold. Developed by Raven Software, Star Trek: Voyager Elite Force puts the player in the role of Ensign Munro, second in command of Voyager's elite Hazard Team security force. Through the game's ten single-player campaigns and over 30 missions, players will battle against both new and familiar enemies, including the Borg, Klingon, Hirogen and more. The title, which has been sent into manufacturing, is expected to be available on September 20, 2000 for a suggested retail price of $49.99.

As in the TV series, missions include team and solo assignments. Players will interact with characters from the show that offer insights and assist the player, and with new characters that make up the rest of the Hazard Team and assist in battles with hostile aliens. Powered by the QUAKE III Arena engine Star Trek: Voyager Elite Force, fuses cutting edge graphics with authentic sound effects and visuals from the television show, for the ultimate experience in Star Trek action.

The Star Trek: Voyager Elite Force is rated "T" (Teen -- Animated Violence) by the ESRB.

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Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $572 million for the fiscal year ended March 31, 2000.

Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2000, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

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