UT2003 Patch Plans
Here is a preliminary list of things being addressed for the next patch:
Changes from 2186 are listed below:
GamePlay:
- Ambient weapon sounds (like minigun) aren't affected by level ambient
sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail - enabled weather effects on DE bonus pack
maps
Spectating:
- Added setspectatespeed exec function, which allows you to change the speed
at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding
the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
of your UT2003.ini. - don't show "now viewing" at resolutions <
640x480
Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels.
Networking/Servers:
- fixed server hacking vulnerabilities
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
Demo Recording:
- fixed client-side demo playback speed problem
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio
rifle from menus
- added icons to server browser, showing if server is passworded, have stats
support, is latest version, is a listen server, are running any mutators, or
are running instagib.
Other:
- Possible fix for longer loading times
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)
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