BLUE BYTE SOFTWARE ANNOUNCES ITS FIRST ONLINE-PLAY ONLY GAME, BATTLE ISLE:
Endless Play Scenarios Enabled Only in the Battle Isle Internet Universe
(AUSTIN, TX) - July 31, 2000 - Blue Byte Software today signed a contract to
publish its first online-play only game, Battle Isle: DarkSpace. The PC
game, which is downloaded and played exclusively online via the Blue Byte
Game Channel, is being developed by Austin, TX-based Palestar and will be
available during first quarter 2001 through Blue Byte Direct at <http://www.bluebyte.com/>. For a limited time, Blue Byte Software plans to
offer free online play.
DarkSpace is a space action/strategy sim featuring incredible real-time 3D
graphics, spatial sound, command structure and tactical ship-to-ship combat.
It is set in the multi-galaxy Battle Isle Internet universe, in which the
player commands a starship competing against hundreds of other players for
Featuring 3D accelerated graphics using Palestar's proprietary Medusa engine
DarkSpace enables users to command more than 18 unique spacecraft and
installations from three warring factions. Dynamic stereo-rendered
environmental sound is featured, ranging from the crackling hum of alien
particle beams splitting five-kilometer capital ships in half to the frantic
radio distress calls from allied ships on the verge of destruction.
Real-time particle systems showing ship damage, torpedo impacts, nebulas and
other effects will keep the player in tune with the action. Players can
participate in massively multiplayer world-shattering campaigns, receiving
dynamic content updates of new ship types, races, technology and strategies
that will bring high replay value to the game. Global Ranking boards within
the Blue Byte Game Channel will keep an active career report on players:
tracking ranks, achievements, kills, campaign wins and a host of other
statistics and accolades such as Merit badges, medals and commendations.
DarkSpace's gameplay supports a variety of skill levels. New players will be
commissioned on a smaller, less complicated craft learning how to handle
basic tasks and eventually gaining prestige and rank to take on more
responsibility and command. Various victory conditions in different
scenarios will challenge even the most skilled players, allowing a multitude
of strategies and attacks. Intuitive control allows players to set
waypoints, pre-plot hyperspace travel routes, and move fluidly through the
Blue Byte CEO, Thomas Hertzler, comments, "Blue Byte is excited to kick off
2001 with our first online-play only downloadable game and we plan to
provide a CD version for customers who do not wish to download the game due
to bandwidth limitations. DarkSpace is extremely well timed considering the
company's recent decision to focus on our e-commerce strategy in North
America. While we are initially offering online gameplay for free, after a
short time, we'll be charging a nominal monthly fee for unlimited use. The
game's innovation fits right into the Blue Byte Game Channel strategy and
the community we're creating there for online gamers. The development team
will continue to enhance Battle Isle: DarkSpace following its release with
additional ships and equipment, scenarios and further improvements,
increasing its longevity."
President of Palestar, Richard Lyle, notes, "Palestar is very happy to be
working with Blue Byte; together we are looking forward to the completion of
DarkSpace and amazing the Internet gaming world."
Blue Byte fans can board the ship early and learn more about the game on
August 7th by logging onto the Blue Byte Game Channel at <http://www.bluebyte.net/>. A closed online-beta test of DarkSpace, formerly
know as DeepSpace (working title), will commence in September 2000 via the
Blue Byte Game Channel.