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G.O.D. Announces the KISS: Psycho Circus Collector's Edition


Third Law Interactive and Gathering of Developers to Release Kiss Psycho Circus: The Nightmare Child Collector's Edition

Collector's Edition to Feature Specialty Items Including an Autographed KISS Poster

Dallas, TX, July 19, 2000 -- Third Law Interactive and Gathering of Developers today announced the upcoming release of KISS Psycho Circus: The Nightmare Child Collector's Edition for the PC. This limited-edition collector's box includes a KISS poster signed by all four band members, a mini-strategy guide, special CD artwork autographed by the entire development team at Third Law Interactive, and a reprint of the official KISS back stage pass laminated from the Psycho Circus Tour. The Collector's Edition game box features linticular 3D visuals of Todd McFarlane's depictions of the Psycho Circus KISS characters juxtaposed with the famous original paintings of the band members that were featured on their four solo albums. Featuring fierce first-person action, fantastic creatures and a rockin' soundtrack, KISS Psycho Circus: The Nightmare Child hits store shelves nationwide this week. KISS Psycho Circus: The Nightmare Child is being published by developer-driven computer and video game publisher Gathering of Developers and distributed by Take-Two Interactive's Jack of All Games. A Dreamcast version being developed by Tremor Entertainment will be released in September.

"Die-hard KISS fans and McFarlane fans alike will love the Collector's Edition's incredible artwork and contents," said Mike Wilson, CEO of Gathering of Developers. "It's really a celebration of the brilliant collaboration of Third Law Interactive, KISS, and Todd McFarlane Productions on this remarkable game, which itself is destined to become one of the most sought after items in any of the groups' catalogs."


Based on the rich world created by Todd McFarlane in his best-selling KISS Psycho Circus comic books, the game is set in a demonic world of mystery and horror. Player's battle hideous freaks-of-nature spawned by the conception of the Nightmare Child, an evil being whose arrival has perverted the fabric of reality.

Gamers begin as mortals and progressively acquire the powers of The Elder, a supernatural being with the power and ability to destroy the Nightmare Child and save the universe from doom. The Elder, embodied by four alter egos, each based on the KISS characters (the Demon - Gene Simmons, the Starbearer - Paul Stanley, the Beast King - Peter Criss, and the Celestial - Ace Frehley), together prevent the unraveling the universe. Each KISS character represents a different type of game experience, with unique locations, realm bosses, challenges, weapons and powers. Players will blast their way water, earth, air, fire and nightmare realms by employing a variety of innovative weapons.

The Engine

Utilizing a specially enhanced version of the LithTech engine, KISS Psycho Circus' nightmarish environments come alive with realistic character and object motions and interactive music and sound effects. Using 'Horde' technology, the game supports up to 50 creatures on the screen at once, the largest number of creatures on the screen at one time in a first person game. The integration of Microsoft's DirectMusic allows Third Law Interactive to interactively change the music inside of the game so the intensity matches the action on the screen. Tremor Entertainment's Dreamcast version uses a Tremor-modified custom version of the Lithtech engine, and features new gameplay modes such as split-screen mode for multi-player games. The online, multi-player deathmatch mode will use the new network.

KISS Psycho Circus: The Nightmare Child features include:

  • Up to 50 characters filling the screen at once - the largest number of creatures ever seen at one time on a first-person shooter screen.
  • 12 incredible weapons, including character specific melee and ultimate weapons.
  • Elaborate character detail representative of the KISS comics:
  • Boots - Big platform shoes that increase maximum run speed by 50%.
  • Belt - Colorful with a host of ornaments. Allows the player to jump three times higher.
  • Shoulder Plate -Large piece of armor that overlaps the player from the shoulders to the hands. Increases weapons efficiency by 400%.
  • Torso - Chest-piece and the largest part of the Elder Armor. Increases the amount of damage or hit points the player can sustain.
  • Mask - An elaborate version of the KISS-character makeup, complete with large hair. The mask crowns the Elder's armor and completes the players' transformation from human to Elder.
  • An advanced version of the LithTech Engine which features 'Horde' technology, DirectMusic, and Mirror technology.
  • An immersive environment that includes frantic gameplay, bizarre creatures, incredible in-game cinematics and destructible KISS jukeboxes
  • A dynamic musical score featuring ten KISS classics (God of Thunder, Psycho Circus, Unholy, Hotter than hell, Rock and Roll All Night, Cold Gin, Love Gun, God Gave Rock & Roll To You, Shout It Out Loud and Detroit Rock City).

About Third Law Interactive

Third Law Interactive is a computer game development company founded in December 1998. Based in Dallas, TX, Third Law is currently developing the 3D action PC game KISS Psycho Circus: The Nightmare Child. Third Law Interactive is the first outside developer to work with developer-driven computer and video game publisher Gathering of Developers. Additional company information can be found at

About Gathering of Developers

Founded in Dallas, TX in January 1998, Gathering of Developers is a developer-driven computer and video game publishing company, and a wholly owned subsidiary of Take-Two Interactive Software, Inc. The company's mission is to be the worldwide leader in the development and delivery of commercially successful computer game software designed for a range of platforms. The company's pioneering partners are industry leaders and proven hit makers 3D Realms, Epic Games, PopTop Software, Ritual Entertainment, Terminal Reality Inc and Edge of Reality. For more information visit Gathering of Developers Web site at



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