Red Orchestra 2 Beta Launches for Deluxe Edition Purchasers
Red Orchestra 2 Beta Launches for Deluxe Edition Purchasers
30 August 2011, Roswell, GA
RO2 Beta opening for pre-purchasers of Deluxe editions!
Today, after years of waiting, fans will get their first taste of Red Orchestra
2 as the beta launches for all those who have pre-purchased the Deluxe version
of the game. Pre-purchase numbers for the game have shattered all expectations
with gamers around the world voting with their wallets for their shooter pick of
the season. Anyone that pre-purchases the deluxe edition before the game
launches will get instant access to the beta, so head on over to
http://store.steampowered.com/app/35450/ to get your copy and join the
fight!
The first phase of the pre-purchase beta will include 3 levels from the game
running the 3 gametypes - Firefight, Countdown, and Territory. From the open
destroyed cityscape of Fallen Fighters, to the close quarters combat of
Apartments, and the wide open tank battles of Gumrak - the beta gives players a
sample of the diverse action Red Orchestra 2 has to offer. Apart from the
opportunity for people to play the game early, this is our volume and final
balance testing, so we are looking for feedback. Head for the Tripwire forums to
give us that feedback.
Recommended Server Hosting Partners
In a first for a game of this kind, Tripwire Interactive will be allowing
individual server admins as well as GSP's to host ranked servers for the game.
We feel the "walled garden" approach many developers take to server hosting
makes it difficult for the clan/gaming communities as well as stifling mod and
custom mapping development -two things that are very important to the success
and longevity of any multi-player game. We have also put together a list of
Recommended Server Hosting Partners that we've been working closely with to
ensure they provide a good experience for our fans and game server admins as
well as meeting the hardware requirements of the game. The list of recommended
server hosting partners, as follows:
United States:
Branzone - http://www.branzone.com
Gameservers - http://www.gameservers.com
NFOservers - http://www.nfoservers.com
UK:
Gamingdeluxe
http://www.gamingdeluxe.co.uk
KillerCreation -
http://www.killercreation.co.uk
Multiplay - http://www.multiplay.co.uk
Germany:
4net Players - http://www.4players.de
Australia:
Game.On.Net (Internode) - http://games.on.net
Asia:
Gamers.com.sg - http://gamers.com.sg/
The game will be available digitally and in store on 13 September 2011 around
the world and is now available for pre-purchase. More information from the Steam
store page:
http://store.steampowered.com/app/35450/ and from the game website:
http://www.heroesofstalingrad.com/
About Tripwire Interactive
Based in Roswell, Georgia, Tripwire Interactive is an entertainment software
developer and publisher founded in 2005 by the award-winning mod team and
winners of the 2004 edition of the "$1,000,000 Make Something Unreal"
competition. Released in early 2006, Tripwire Interactive's debut retail title
Red Orchestra: Ostfront 41-45 achieved both critical and commercial success
garnering several awards including "Multiplayer Game of the Year" and "FPS of
the Year" for 2006. Killing Floor, Tripwire's second title, jumped straight to
the top of the Steam best-seller list, instantly became one of the top-ten most
played FPS games in the world and is approaching 1 million units sold. With some
of the most-played PC multiplayer games on the market and almost 2 million total
units sold on PC, Tripwire Interactive have proven that with hard work,
determination, and great distribution partners, independent game developers can
still make a big splash in the games industry. And if that wasn’t enough,
Tripwire has now published Zeno Clash, The Ball, and Dwarfs, bringing more
independent developers’ products to the world. For more information visit
Tripwire Interactive's website at
www.tripwireinteractive.com.
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