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Hydrophobia Prophecy Features

 

Hydrophobia Prophecy Features

Featuring all the enhancements of Hydrophobia Pure plus:

Graphics

Enhanced Graphics Engine

  • Enhanced environmental lighting throughout the game
  • High resolution textures
  • Updated video texture work
  • Hugely improved particle systems throughout the game
  • Depth of field effects implemented
  • MLAA anti-aliasing
  • Improved lighting and shadowing solutions

HydroEngine Enhancements

HydroEngine Graphical Improvements

  • Enhanced character DripMapping technology
  • Improved reflection and refraction mapping
  • Enhancement underwater visual effects
  • Underwater depth of field effect
  • Enhanced particle system and improved performance
  • New high resolution RippleMap simulation responds to characters and objects

Improved Movement and Animations

  • Jump distance more accurate relative to movement speed
  • Added stationary jump
  • Speed of movement through vents increased and animations improved
  • Speed of movement with MAVI increased
  • Various animations refined to provide better feedback

Narrative and Backstory

Character and dialogue

  • Scoot character remodelled
  • Scoot character recast, now played by Oliver Vaquer (GTA: Liberty City Stories, The Warriors, Law & Order)
  • Characterisation improved with remastered voice acting and additional scenes
  • Mila characters role has been enhanced with compelling new scenes

Storyline enhanced and completed

  • Dramatic new plot points shed light on the back story and the Prophecy of Malthus
  • New in game video communications enhance the narrative without disrupting gameplay
  • Compelling new cutscenes and dramatic twists
  • New mechanics designed around the deeper narrative
  • Hydro Kinetic powers brought into the main story
  • Dramatic new ending completes the story arc

Wading and Swimming

Character Interaction with water

  • Reworked Kate’s bracing animation and responsiveness
  • Eliminated undesirable situations where the character was swept out of player control
  • Increased speed of recovery after being wiped out by water
  • Removed invasive reactionary animations after being wiped out by water

Art Direction

Major Environmental Overhaul

  • Improved environmental lighting
  • Re-designed locations add variety and drama
  • Spectacular new environments introduced
  • Reworked environmental assets

Audio

Music and SFX

  • New and improved music tracks
  • Re-mastered audio and improved sound design
  • New SFX added to various feedback systems

Puzzles

Puzzle Improvements and Additions

  • Improved lock-on effect for electric cable puzzles
  • Added mini-puzzles to existing areas
  • Exclusive new environments introduce new physics based puzzles
  • Ability to manipulate floating objects to solve bouyancy based puzzles
  • New narrative based challenges

Combat and Cover Systems

Enhanced Combat System

  • Individual bone based enemy lock on feature (depending on difficult setting)
  • Improved aim assist functionality
  • Dynamic aim reticule adapts to different ammo types and combat behaviour
  • Destructable object system reworked for greater feedback and effectiveness
  • Ammo distribution refinements
  • Greater variety of ammo earlier in the game
  • AI enhancements and performance improvements
  • Instant ammo collection features eliminates unneccessary button presses
  • Rebalanced Sonic Rounds for more effective combat
  • Reload times reduced for better combat flow

Cover System Enhancements

  • Blind fire functionality added
  • Turn corners while in cover and engage in flanking maneuvours
  • Cover animation improvements
  • More responsive and smooth cover transitions

All new Floating Cover system

  • Grab bouyant object to use as dynamic cover in water
  • Use floating cover on the surface or during underwater combat

New Climbing Combat system

  • Ability to shoot and engage in combat while climbing or hanging

Levels and Game Balance

Level Design Improvements

  • Enhanced and redesigned levels
  • Exclusive new levels to explore throughout the game
  • All new mechanics, puzzles and combat added
  • Dramatic new end sequence using Hydro Kinetic abilities
  • Decrypting doors sequence shortened
  • Tutorial added for hack mini game
  • Improved feedback, waypoint design and tutorials
  • Better checkpoint design
  • Improved difficulty setting design
  • Rationalised waypoint system choice allows players to set their preference for how much hand holding they want independently of difficulty setting

Darknet

Contextual Dev Feedback System

  • Bring up Dev Feedback from the pause menu at any time to comment on your experience
  • Your feedback is uploaded to Dark Energy augmented with contextual information about the gamestate
  • Dark Energy will continue to act upon gathered data from the playing community

GUI and Front End

Menus reworked

  • Front end menus re-designed
  • In game menus re-designed

Value

  • Pre-purchase the Steam version for just $10.19 / £7.64 (including 15% pre-purchase discount
  • New locations, mechanics and narrative elements extend the lifespan of the main game massively

 



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