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TGC announces digital premiere from the Afterfall universe with the third-person-horror-shooter Afterfall: Insanity

 

The Afterfall universe celebrates its digital premiere with a third-person horror shooter to be launched early 2011

TGC – The Games Company secures the European rights on the tech and story driven horror-shooter Afterfall: Insanity.

Berlin, April 6th 2010 There are big things on the horizon for fans of story based horror-shooters at the beginning of 2011. TGC announces the first game set in the popular Afterfall universe: Afterfall: Insanity

Players face their destiny in the desolate ruins of once thriving cities and well-known areas - or to be more exact: in the sewers and tunnels beneath them. Decaying shelters and hideaways stage mankind’s struggle for survival after the nuclear holocaust from October 2012. Facing horrible mutants, bloodthirsty mercenaries and other threats, humanity fights for existence.

In this derelict world Afterfall: Insanity tells the hair-raising tale of a psychiatrist – the story’s hero - with unrivaled intensity. The intricate plot, defined by unpredictable events, story twists and narrative nuances are coupled with breathtaking graphics. Thanks to the latest Unreal engine, Afterfall: Insanity is full of stunning effects and skillfully crafted levels, which creates a dark and coherent atmosphere packed with thrilling fights against impressive enemies.

Afterfall: Insanity is scheduled for a release at the beginning of 2011 for PC and next-gen consoles.

 



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