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Strategy First and Playnet.com announce the release of the Mac version of WWII Online™

 

Montreal, Quebec. June 14th, 2001 - Strategy First (www.strategyfirst.com) announced today that it is publishing the Mac version of WWII Online™ scheduled to ship to stores nationwide July 10th, 2001.

"Strategy First is very pleased to be publishing both the PC and Macintosh versions of WWII Online™," says Don McFatridge, President of Strategy First. " It is one of the first games of its kind to be available for Mac users. Now, they too will be able to take part in this unique gaming experience."

“Everyone here at Playnet, especially the development and production teams of Cornered Rat Software Studios, are excited for the Macintosh users who can now enjoy the fun and immersive gaming experiences of World War II Online™”, says Jim Mesteller, President and CEO of Playnet, Inc. “Now both Macintosh and PC gamers can join the war effort for their side of choice, even as members of the same organized squad.”

About World War II Online™

Since the game's release in early June, players throughout North America have entered the WWII Online™ boot camp, testing their skills at driving a tank, piloting a plane, and fighting on the frontlines…all in preparation for the biggest online war of the year!

WWII Online: Blitzkrieg™, the first truly cross-genre massively multiplayer online game, is setting a new trend in the gaming industry, offering players a combination of first person shooter, simulation, role-playing and strategy styled game play all in one unique gaming experience. Players from around the world will be able to play side by side in a truly persistent environment where battles are fought 24 hours a day, every day of the year!

Over the course of its development, WWII Online™ will implement multiple interconnected theaters representing the global conflict of WWII. Each theater will be thousands of square kilometers in size and have the capacity to handle thousands of combatants at one time. The theater to debut in WWII Online's™ first release will be Western Europe in 1940 (Blitzkrieg). All of the combat theaters will follow along the historical time-line of the war, with North Africa, China Burma India, the Russian Front in ‘41 and others to follow.


Both the PC and Macintosh versions of WWII Online™ will be distributed throughout North America by Infogrames.


About Playnet Inc.
Playnet, Inc is an Internet technologies company that specializes in design and development of massively multi-player online games (MMOG) at its in-house software development studio, Cornered Rat Software (CRS); and through its Playnet.com division operates an independent Internet-based publishing center and interactive entertainment destination, www.playnet.com that offers dynamic and customizable global delivery of a channelized line up of e-content, games, and advertising products through its own web sites and dozens of affiliated game and content sites. Established in April of 1999 and located in the Dallas-Ft. Worth area of Texas, Playnet is developing World War II Online™ as its flagship MMOG title by utilizing its own Unity 3D engine, proprietary game systems, and network technologies. With these revolutionary tools, Playnet is redefining the design and delivery of online entertainment.

About Strategy First
Strategy First Inc. is a leading worldwide developer and publisher of entertainment software. Established in 1991 and headquartered in historic “Old Montreal”, Strategy First has become one of the largest publishers of PC CD-ROM games in Canada. After acquiring Micomeq, a game developer located in St. Jérôme, QC., and retaining talent from Midnight Software, an
award-winning development team from Ottawa, ON., Strategy First is poised to become a major force in the gaming industry. Best known for its Man of War series and Disciples: Sacred Lands, the company has also earned critical acclaim for its work on such titles as Steel Panthers I and II and Age of Rifles for Strategic Simulations Inc. Strategy First has worked with other
leading companies in the software and entertainment industry; most notably, A&E Network, Lucas Arts, Cinar Films, Empire Interactive, and Strategic Simulations Inc.

 



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