TRIBES 2 22755 Changes
TRIBES 2 22755 Changes
May 17, 2001
by Stephen "Blue" Heaslip
TRIBES 2 22755 Changes
- (optimization) Damage Decal toggle applies to ALL damage decals now. This
improves performance on video cards with lower VRAM. Those cards should turn
this feature OFF for best gameplay.
- (optimization) Dynamic lighting now fades with distance so that systems do
less calculations on lights that make little or no difference anyway.
- (optimization) The following missions were edited/revised in order to
achieve much higher framerates in-game. They are: Death Birds Fly Dust to
Dust Recalascence Reversion Riverdance
- (optimization) There is now a PARTICLE DENSITY slider on the GRAPHICS menu
that allows you to turn down the number of particles used in explosions and
weapon effects. Systems with low VRAM should turn this down as low as
possible. The effects will still look good, but will use many less polygons
and alpha translucencies.
- (optimization) The force shield effect on players and objects has been
greatly simplified. The old effect was hammering the frame rates on older
video cards when played. This new effect greatly speeds gameplay on all
cards, and particularly on Voodoo cards.
- (memory leak) Memory leaks were located and eradicated. This most likely
was the cause of the "degradation over time" that folks were
experiencing on their servers.
- (bug fix) "Vote Spamming" has been prevented in-game.
- (bug fix) Moved some of the CD check from script into code, where it
should be.
- (bug fix) The "sticking" mouse button problem is now fixed.
- (bug fix) Deployables are now easier to place on walls and other surfaces.
There were some inconsistencies on which surfaces could be placed upon and
those are now resolved.
- (bug fix) There was a bug that prevented users from deleting some Server
Filters. That is resolved now.
- (bug fix) There was a Siege bug where a base item (like a turret) could be
destroyed, and then repaired, but it would no longer receive power after
being repaired. That is now fixed. The items will receive power correctly
after being repaired.
- (bug fix) Resolved the Team Damage OFF situation where friendly troops
could destroy permanent "base" objects.
- (bug fix) Removed a packet overrun in the net code that *could* have
allowed hackers to bring down servers. This had not occurred to date and is
now prevented.
- (bug fix) Deployable inventory stations can no longer be deployed directly
next to each other. They must be at least 20 meters apart in order to be
deployed properly.
- (bug fix) Ejection speed increased slightly to more easily accomodate
jumping out of moving vehicles.
- (bug fix) Many team damage fixes occurred. When Team Damage is OFF the
following are now true: Friendly teammates are no longer prevented from
destroying deployables. The ELF will no longer drain energy from friendly
players. If a friendly player blinds another friendly player with Whiteout
grenades, then a message is displayed in the Chat HUD so that the blinded
person knows who did it. (There are more Team Damage changes coming in the
next patch.)
- (bug fix) Medium now has a standard loadout of 12 grenades in the grenade
launcher instead of 10. Light: 10; Medium: 12; Heavy: 15.
- (bug fix) Deployable pulse sensors now have a range of 150m instead of
120m to make them a more attractive option to deploy.
- (bug fix) Fixed an indoor turret proximity bug introduced in the last
patch.
- (improvement) Flag captures are now worth 100 points (for the team),
instead of 1 point. Additionally, each time someone grabs the flag *from the
enemy flag stand* they will gain 1 point (for the team), regardless of
whether they actually capture it or not. You will ONLY get this single point
if the flag was actually on the flagstand. You will NOT get the point by
touching the flag anywhere else on the field. This change will help prevent
tie situations and will reward aggressive offensive play. NOTE: The
"touch" point can only be gained once every 20 seconds...so a
"scrum" around the flag base will not result in a large group of
points being gained.
- (improvement) Siege: Alcatraz. The generators have been moved around a
bit. There are two entrances to that base. One is the "front door"
and the other is the "back door". (The back door is the one that
has a team-pass-only force field blocking enemies from the switch room.)
There is now an upper generator down the chute from the "front
door" that powers the "back door" force field. Additionally,
there is a solar panel outside that powers the base turrets and sentry
turrets. None of these generators have to be destroyed to get to the switch,
but their destruction makes it MUCH easier to do so. There are four
generators total on this map (all are waypointed now), and the destruction
of all four is necessary before the base power will go down.
- (improvement) Siege: Caldera. The generator has been moved out of the
switch room and into the very big main room that has the inventory stations
in it. It is no longer necessary to destroy the generators in a particular
sequence. Destroying the two main generators (Primary and Secondary) will
drop the force field that protects the switch. Both gens must be down in
order for the switch force field to drop.
- (improvement) Added "quickbuy" keyboard shortcuts to use at
vehicle station. (Default keys are the 1-6 number keys. 1 is the top vehicle
on the list, 6 is the bottom vehicle on the list). NOTE: These key bindings
are not currently editable. However, since you are on the vehicle purchase
pad when they are in effect, they cannot interfere with any custom keys
you've created, so you should have no problems.
- (improvement) Team Damage ON/OFF can be changed by Admins/SuperAdmins as
well as being voted on by players. If you are an Admin or SuperAdmin, then
just go to Lobby and look up where the "Vote" options are listed.
There are options there to toggle the Team Damage flag. Regular players can
also Vote to Enable/Disable Team Damage in the same spot.
- (improvement) Default server prefs have been changed so that the default
time limit is now 30 minutes (instead of 20) and Team Damage is OFF.
- (improvement) Fixed buddy filter. You can now use the Filter option on the
JOIN screen to find games that have players in them that are listed on your
buddy list. (Use the Email or Warrior Browser functions to add/remove people
from your buddy list.) NOTE: We feel that there is an issue that may be
related to NAT (Network Address Translation). Sierra QA uses public IP
addresses on it's internal network that are not routable on the Internet.
They experience a problem that occurs when anyone inside their firewall uses
the Internet for anything, their internal address is "changed" to
a legal external address. In their case, they use "many to one"
NAT, so everyone appears to be the same address outside our walls. This
issue prevents Sierra QA from seeing "buddies" that are on systems
*inside* their firewall (they can see "buddies" on external
servers just fine). We are hypothesizing that it is NAT that is causing the
buddy list lookup to fail internally. We are continuing to work on this.
ALSO NOTE: This feature works correctly for everyone else.
- (improvement) You can now add a player to your server admin lists (so that
server admins can auto-admin players when they join a server, if desired).
How this is done: If you are a SuperAdmin (owner of the server), you can go
into the lobby and right-click on a player's name. You will then have the
ability to add them to your Admin or SuperAdmin lists.
- (improvement) Master Server list no longer insists on keeping your current
game highlighted while refreshing a query. This allows you to page up and
down more easily on the list while it is refreshing.
- (improvement) Added "Team Damage ON/OFF" and
"Windows/Linux" as options for creating new Server Filters.
- (improvement) Missile reticle is improved aesthetically. This is part 1 of
2 of the missile reticle changes. The second part will be in the next patch.
- (community) Made changes to Tribe Forums to make posting new topics work
better with the current cache architecture.
- (community) Fixed buttons on Tribe/Warrior Browser to reflect visitors
membership in tribe
- (community) Changed NEWS button on Tribe page to OPTIONS, added links to
Tribe Forum, Tribe Public Chat and Tribe Private Chat.
- (community) Added "EMail" and "Add To Buddylist"
options into the right click menu in the Chat Channel member list.
- (community) Changed layout of right click menu's in the Community for
easier understandability.
- (community) Added Moderator functions to the T2 Community - allows post
removal, ability to send warnings and execute ban's to the perp.
- (community) Added confirmation box to the News page on Submit News -
explains purpose and requires yes/no.
- (community) Upgraded Forum Cache version
- (community) Added ability to Lock Topic for Moderators
- (community) Added locking for posts where Topic is already in cache.
- (community) Implemented a ban structure on the Database
- (community) Fixed DBProxy thread disconnections - removed blank error
boxes.
- (community) Fixed bug in Blocking Email Senders
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