REGISTRATION FOR SIXTH ANNUAL QUAKECON OPENS TODAY
3,000 Gamers Expected for $50,000 QUAKE III Arena Championship, 1,250-Player
LAN-Party
MESQUITE, Texas - May 11, 2001 - The annual pilgrimage of the gaming faithful
to the holiest spot in interactive entertainment - Mesquite, Texas, home of id
Software(TM) - begins today as first-come, first-serve registration opens for
QuakeCon(TM) 2001 at www.quakecon.org.
QuakeCon is the definitive fan-based video game tournament, convention and
party.
Slated for Aug. 9-12, QuakeCon 2001 will be bigger and badder than ever, as
more than 3,000 gamers are expected to make the journey from across the globe to
Texas. Registrants will battle 24-hours-a-day in the 1,250 person,
bring-your-own-computer (BYOC) LAN-area as well as learn about game development
and technology from industry icons in four days of workshops and discussions.
Registration also opens today for the only QUAKE III Arena(TM) tournament
officially sanctioned by id Software, the first NVIDIA(R) QUAKE III Arena
Championships at QuakeCon, boasting more than $50,000 in cash and prizes. At
QuakeCon, attendees can check out yet-to-be-released games and hardware from
some of the industry's top developers, publishers and hardware manufacturers in
the exhibitor midway. Gamers can also participate in a number of smaller
side-tournaments featuring team competitions and varying types of gameplay.
"You think you're the best? Prove it!," Todd Hollenshead, CEO, id
Software, said. "With $50,000 up for grabs, this year's tournament is going
to be intense. And if you're not playing for the money, you can frag 1,250 of
your closest online friends, get a sneak peek at unreleased games and technology
from our sponsors, or simply hang out at the biggest gaming event of the
year."
QuakeCon began in 1996 as a LAN party dedicated to fans of id Software's
games, and has grown to include QUAKE(R), QUAKE II(TM), QUAKE III Arena and
QUAKE III: Team Arena(TM). It was created by gamers to commune with online
friends in real life, meet the makers of the games they crave, talk shop with
industry veterans and compete with some of the best players in the world. The
event enjoys continued success, growing from a small gathering of 150 players in
1996 to 3,000 in 2000.