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San Diego, CA 08/21

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Registration for the 6th Annual QuakeCon Opens Today

 

REGISTRATION FOR SIXTH ANNUAL QUAKECON OPENS TODAY

3,000 Gamers Expected for $50,000 QUAKE III Arena Championship, 1,250-Player LAN-Party

MESQUITE, Texas - May 11, 2001 - The annual pilgrimage of the gaming faithful to the holiest spot in interactive entertainment - Mesquite, Texas, home of id Software(TM) - begins today as first-come, first-serve registration opens for QuakeCon(TM) 2001 at www.quakecon.org. QuakeCon is the definitive fan-based video game tournament, convention and party.

Slated for Aug. 9-12, QuakeCon 2001 will be bigger and badder than ever, as more than 3,000 gamers are expected to make the journey from across the globe to Texas. Registrants will battle 24-hours-a-day in the 1,250 person, bring-your-own-computer (BYOC) LAN-area as well as learn about game development and technology from industry icons in four days of workshops and discussions.

Registration also opens today for the only QUAKE III Arena(TM) tournament officially sanctioned by id Software, the first NVIDIA(R) QUAKE III Arena Championships at QuakeCon, boasting more than $50,000 in cash and prizes. At QuakeCon, attendees can check out yet-to-be-released games and hardware from some of the industry's top developers, publishers and hardware manufacturers in the exhibitor midway. Gamers can also participate in a number of smaller side-tournaments featuring team competitions and varying types of gameplay.

"You think you're the best? Prove it!," Todd Hollenshead, CEO, id Software, said. "With $50,000 up for grabs, this year's tournament is going to be intense. And if you're not playing for the money, you can frag 1,250 of your closest online friends, get a sneak peek at unreleased games and technology from our sponsors, or simply hang out at the biggest gaming event of the year."

QuakeCon began in 1996 as a LAN party dedicated to fans of id Software's games, and has grown to include QUAKE(R), QUAKE II(TM), QUAKE III Arena and QUAKE III: Team Arena(TM). It was created by gamers to commune with online friends in real life, meet the makers of the games they crave, talk shop with industry veterans and compete with some of the best players in the world. The event enjoys continued success, growing from a small gathering of 150 players in 1996 to 3,000 in 2000.

 



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