Action Video Game Players Experience Diminished Proactive Attention
Action Video Game Players Experience Diminished Proactive Attention
AMES, IA—October 13, 2009—Video game players are often accused of passively
reacting to tasks that are spoon fed to them through graphics and stimuli on the
screen. A group of researchers from Iowa State University shows that playing
lots of video games has different effects on two types of cognitive activity,
proactive and reactive attention.
Proactive attention can be thought of as a sort of “gearing up” mechanism. For
instance, when players that are familiar with a particular game anticipate an
action they need to take, such as getting a key or a pot of gold, in order to
get to the next level. Reactive control is described as happening “just in
time”, for example, when a monster suddenly appears that is about to thwart the
player’s advantage or ability to get to the next level.
The study was published in the latest issue of Psychophysiology and used a
simple visual task to test the two types of attention by measuring brain waves
and behavioral responses. This task measured how proactive and reactive
attention differed in frequent video game players vs. occasional players. In the
task, individuals identified the color of a word when the color and word
matched, such as “RED” presented in red, or did not match, such as “RED”
presented in blue or green. It takes longer to indicate the color when the word
does not match.
The researchers found that the just-in-time form of control was similar in the
two groups of gamers. In contrast, brain wave and behavioral measures of
proactive attention (the “gearing up” mechanism”) were significantly diminished
in the frequent video game players. These data reveal a reduction in brain
activity and disruption of behavior associated with sustained attention ability
related to video game experience, which converges with other recent findings
indicating that there is a relation between frequent video game playing and ADD.
This negative relationship between action games and proactive attention can be
contrasted with the beneficial effects of these games on other aspects of visual
processing. The research team is also exploring whether non-gamers who play
action games produce the same results as those found in frequent players.
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