Thousands Convene at 7th Annual Game Developers Conference in Austin
THOUSANDS CONVENE AT 7TH ANNUAL GAME DEVELOPERS CONFERENCE AUSTIN
GDC Austin Returns October 5-8, 2010, to Continue Discussions on the Evolution
of Online Games
AUSTIN, TEXAS – Sept. 24, 2009 – The 2009 Game Developers Conference® Austin
(GDC Austin) drew to a close last week on Friday, Sept.18, marking the 7th
successful year of the conference, bringing together visionary speakers and
keynotes covering the evolving landscape of online games, iPhone games,
independent development and more. The main conference focused on connected games
ranging from addictive and accessible social network games, to ambitious and
expansive massively multiplayer online games (MMOs).
The Independent Games Summit and iPhone Games Summit opened up the conference to
a thoughtful investigation into the frontiers of indie game development and the
exciting interactive and commercial potential of the iPhone software platform.
The opening days also played host to summits dedicated to the art and craft of
Game Writing and Game Audio.
This year’s event welcomed more than 130 lectures, panels, keynotes, and
roundtable discussions, presented by 230 industry-leading speakers, and a
bustling expo floor. All told, the event exceeded expectations for the year; GDC
Austin played host to 2,650 verified attendees, while the expo floor attracted
80 participating exhibitors and sponsors showcasing up-and-coming game
technology and software.
Leading the conference was a lineup of visionary keynote speakers, each forging
new territory in connected gaming. Sony Online Entertainment president John
Smedley opened the proceedings on Wednesday, offering a detailed discussion on
the successes and challenges of creating Free Realms, a massively connected
online world designed for mass market audiences, including younger children.
Thursday welcomed Blizzard co-founder Frank Pearce and World of Warcraft
production director J. Allen Brack, who provided insight into the massive
undertaking of maintaining a hugely popular MMO encompassing more than 11
million paid subscribers. The closing day of the conference presented the final
keynote, with forward-facing Playfish COO and co-founder Sebastien de Halleux
discussing the rich potential of the social gaming space to allow developers to
take advantage viral distribution and microtransaction-based business models,
and address an audience of non-conventional gamers.
"GDC Austin was a success both in terms of the turnout and the quality of the
discussions led by our talented speakers and panelists,” says Izora de Lillard,
GDC Austin event director, " The advisory board and the entire GDC Austin team
is especially proud of the expertise and quality of content we secured this
year. We are already looking forward to the new trends and new content we will
be exploring next year."
For more information on GDC Austin, please visit the official website:
www.GDCAustin.com.
About the Think Services Game Group
A core provider of essential information to the professional game industry, the
Think Services Game Group offers market-defining content, and drives community
through its award winning lineup of print, online, event and research products
and services. These include Game Developer Magazine, Game Developer Research,
the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz
and other Gamasutra Network websites, the Game Developers Conference®, the Game
Developers Conference® Austin, the Game Developers Conference® Europe, the Game
Developers Conference® China, the Game Developers Conference® Canada, GDC
Mobile, the Game Career Seminars, the Independent Games Festival and Summit, and
the Game Developers Choice Awards. To learn more, visit
www.tsgamegroup.com
About Think Services, a division of United Business Media
Think Services connects specialized communities worldwide using educational
events, consulting, training, certification, membership, and innovative media.
Providing comprehensive opportunities for people to learn from, network with,
and inspire each other, Think Services builds strong brands and works within
communities to foster a unique affinity with its products and services. The
division's flagship products include the Game Developers Conference, the Webby
Award-winning Gamasutra.com, Game Developer magazine, the International Customer
Management Institute (ICMI), and HDI. Think Services is a subsidiary of United
Business Media, a global media and marketing services company with a market
capitalization of more than $1.6 billion. To learn more, visit
www.think-services.com.
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