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offers an update on Mass Effect: Andromeda
, saying there will be
no more single-player updates for the latest installment in the sci-fi RPG
series. Overwatch be warned, however, they still plan further multiplayer
content, and promise more details on that in the coming weeks. Here's word:
Since the release of Mass Effect™: Andromeda, we’ve worked hard to
address feedback from our community. From improving animations to expanding
customization options, we looked to respond to your concerns, and build on what
With each patch, you let us know we were heading in the right direction, and
we’re grateful to everyone who joined us on this journey. We’re proud of what we
created, and we hope you enjoyed it as well.
Early in development, we decided to focus Mass Effect: Andromeda’s story on the
Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the
Archon. The game was designed to further expand on the Pathfinder’s journey
through this new galaxy with story-based APEX multiplayer missions and we will
continue to tell stories in the Andromeda Galaxy through our upcoming comics and
novels, including the fate of the quarian ark.
Our last update, 1.10, was the final update for Mass Effect: Andromeda. There
are no planned future patches for single-player or in-game story content.
In the coming weeks, our multiplayer team will provide details of their ongoing
support and upcoming content, including new multiplayer missions, character
kits, and what’s in store for N7 Day.
We appreciate all the millions of people who came with us to the Andromeda
galaxy. We hope to see you again in the Mass Effect universe.
1C Company announces Deep Sky Derelicts
, saying this combines elements of
turn-based strategy, role-playing, virtual cards, and roguelikes, all in one
game. This is due in Q1 of next year, but they will be showing it off to the
press this week at Gamescom and plan an early access run starting in October.
For further details we can refer you to the game's
page and deepskyderelicts.com
which actually resolves to the website
of developer Snowhound
a look, and this announcement provides more details:
Continue here to read the full story
1C is proud to
announce that Deep Sky Derelicts, an original combination of turn-based strategy
and RPG, enriched with tactical card combat and popular rogue-like elements,
will be released in Early Access on SteamTM in October 2017. The final release
date for the full finalized game is scheduled for Q1 2018. A playable hands-on
demo of Deep Sky Derelicts will be available to both the press and the general
public at the upcoming Gamescom expo.
“We have come up with a very distinctive and quite precise idea of how the game
should look like and how it should play, taking the basic inspiration from such
games as Darkest Dungeon and FTL: Faster Than Light. Yet we are very much
looking forward to pushing the game further with the aid of the community during
the Early Access period and implementing the players’ best suggestions for the
perfect Deep Sky Derelicts experience,” said Dmytro Zhovtobryukh, CEO &
Co-founder of Snowhound Games.
Deep Sky Derelicts will bring the players into the burdensome life of a society
outcast, a scavenger trying to make a living, while aspiring for a better life
of a full-fledged citizen. Players will be exploring derelict alien ships,
fight, loot, hire mercenaries into their team, buy new weapons and upgrade their
gear. The game’s retro-futuristic comic book aesthetic style creates a
distinctive dark atmosphere of deep space, unknown locations and lost dystopian
society. Rogue-like elements featuring such popular mechanics as
procedurally-generated dungeons, turn-based combat with card-based actions and
lethal threat lurking around every corner, are here to draw the players into an
unforgiving, yet fascinating world with its own unique lore.
Developer Rusty Oak announces Hurl VR
, saying this will be released for HTC
Vive owners this summer via Steam
. The title sounds like a play on virtual
reality induced nausea, but it's a pinball game of sorts, so named because it's
also part "ball throwing simulator." There is a
quick glimpse at this that narrows the game's release window to September.
Here's the official website
, and here's the
Continue here to read the full story
Independent developer Rusty Oak today announced that their
debut title Hurl VR, a Pinball-like puzzle game, is coming to Steam for HTC Vive
this Summer. Hurl VR is a ball throwing simulator in virtual reality with a
touch of tactical puzzler, requiring skill, logical thinking and precise timing.
“We like to call Hurl VR the pinball machine of the 21st century“, said Petras
Malinauskas, Co-Founder at Rusty Oak, “We took the simple gameplay mechanics of
pinball, added a level of tactics and skill that requires a level of physicality
and wrapped it in a mysterious virtual reality world with futuristic music and
Hurl VR begins as a simple ball throwing simulation and quickly grows into a
tactical puzzle game by putting the players’ own technique and reaction to the
test as they progress through the levels. Players advance in the game by hitting
multiple platforms with a ball in correct patterns to unlock and reach the
gateway platform. Each of the platforms has its own unique properties from
boosting the speed of the ball to teleporting it to another platform in a new
angle. The game has 30 levels with new types of platforms and challenges added
every few levels, utilizing a 360-degree environment.
Moonray Studios announces Debris
, calling this "an atmospheric co-op /
single player adventure game set in a surreal frozen ocean" (which sounds like
ice, but what do we know?). This is set to launch in October for Windows and
macOS, and the game's
is already online.
look at first-person gameplay where the player carries a gun, but doesn't seem
to shoot anything, and the description indicates this is more about psychology
than action. Here's word:
Continue here to read the full story
Today Hamilton-based Moonray Studios introduces
Debris, an atmospheric co-op / single player adventure game set in a surreal
frozen ocean. Trapped in the depths, you and your companions must reach the
surface to survive. Power is scarce, unusual creatures lurk in the darkness and
one player is losing touch with reality. It’s a simple choice - escape together
or die alone.
Debris combines breathtaking graphics, a professionally voiced branching
narrative and vast network of underwater ice tunnels to create a terrifying,
claustrophobic and immersive world.
And, for the past two years we've worked with physicians and mental health
advisors (McMaster University, Canadian Mental Health Association) and
our work on mental illness has been presented at the DiGRA-FDG 2016
Players will discover they can swim freely in a an undersea environment the size
of Manhattan. The icy waters are filled with AI-powered bioluminescent
creatures, the pulse of a haunting soundtrack and danger at every turn. Players
will question everything, discover deep mysteries and explore what losing touch
with reality feels like.
Beauty, danger and a mind bending story. That's Debris.
Valve offers the following accounting of the bestselling titles on Steam
- PLAYERUNKNOWN'S BATTLEGROUNDS
- No Man's Sky
- Counter-Strike: Global Offensive
- Total War: WARHAMMER II
- Hellblade: Senua's Sacrifice
- Grand Theft Auto V
- H1Z1: King of the Kill
- Football Manager 2017
- Full Throttle Remastered on
Steam. Save 40%.
I went over to pick up Jedi the Jindo dog to walk with the Gunnar-man yesterday
when Cocoa, Jedi's neighbor dog came bounding up to the gate. Cocoa is a German
Shorthaired pointer who loves both dogs, and she's a similar size to both of
them, so her owner "offered" to let her walk with us. I actually have a third
lead for my multi-dog leash, so we decided to give it a go. This worked really
well for the most part, and they made a nice little pack (I even got a
solicitation from someone who hoped I was a dog walker). Then Jedi found a spot
of dirt to root at a bit. Then he snapped at a flying insect. Then he yelped.
Then Cocoa yelped. Then I got stung on the arm. Since I am super-quick on the
uptake, it eventually dawned on me that Jedi had aggravated a bunch of wasps.
and they were now expressing their displeasure in a very effective manner. So
they chased us down the block, with the normally silent Jedi regularly
screeching, since he took the brunt of the attack (the wasps seemed quite aware
of who the main trespasser was). They eventually gave up the chase, and the only
one of us who may not have been stung was Gunnar. I got it once, Cocoa got it at
least once, and Jedi was easily stung a half-dozen times. Everyone seems to be
recovering, my biggest complaint is my wound is insanely itchy, and Gunnar-man
is fine. As for the aftermath, Jedi's owner knows this was his fault, but we'll
have to see if Cocoa's owner ever trusts me with her again...
Dick Gregory Dead at 84