Far Cry 5: Lost on Mars
is now available, offering a new expansion that takes
the first-person shooter from Montana to Mars to kick some alien ass.
help your total recall of what this is all about, and the announcement has more
Continue here to read the full story
Today, Ubisoft announced that Far Cry® 5: Lost on Mars, the second
post-launch adventure, is now available on PlayStation®4 computer entertainment
system, the Xbox One family of devices including Xbox One X and Windows 10 PC.
Lost on Mars continues the uncanny adventures in the Far Cry 5 Season Pass as
players travel to Mars as Nick Rye alongside Hurk to eradicate alien arachnids.
Lost on Mars can be purchased as stand-alone DLC for $9.99, as part of the
season pass for $29.99 or the Gold Edition for $89.99.
Lost on Mars transports the franchise’s insanity to the Red Planet as Nick
Rye and Hurk teleport to Mars in an effort to restore power to ANNE, a
futuristic AI representing humanity’s last line of defense. This adventure will
also give players a new arsenal of alien weaponry, including:
- Blaster of Disaster: A single-shot space gun made of trusty alien hardware.
- Hellfire: Fires 15 bouncing laser balls, inflicting serious damage.
- Morphinator: Harness the power of science to turn predators into prey – with an
- Space Jets: Defy gravity and blast across Mars in an entirely new way to
navigate extraterrestrial terrain.
In addition, all Far Cry 5 players can access new Mars-themed assets in Far
Cry Arcade, available now. Map builders will be able to integrate these assets
into their existing maps or create new sci-fi-themed maps.
Ubisoft also released the Far Cry 5: Lost on Mars soundtrack, a funky,
sci-fi, 70s-inspired spaghetti western track list created and performed by film
composer Anthony Marinelli. Marinelli used his original vintage analog
synthesizers from iconic films Young Guns, Starman, War Games and Michael
Jackson’s Thriller, as well as sci-fi orchestra riffs, baritone guitar, banjo,
dobro, wah guitar and funky bass lines to get players grooving with the spiders
on Mars. The soundtrack is available here:
Atari announces the launch of Tempest 4000
, a new installment in the classic
arcade action series for Windows and consoles. The PC edition is available
with no launch discount. This video
off the game while desperately attempting to induce seizures, and the
announcement fills in the details:
Continue here to read the full story
Atari, one of the world's most iconic
consumer brands and interactive entertainment producers, today announced that
Tempest 4000™, the long-awaited sequel to the classic arcade game Tempest®, is
now available on PlayStation®4 computer entertainment system, Xbox One and
Windows PC via Steam. Developed by Llamasoft and legendary game designer Jeff
Minter, Tempest 4000 is a visually stunning, action-packed arcade shooter that
remains faithful to the original, while adding exciting new features and
gorgeous 4K graphics.
Ubisoft announces they are bringing Bring the Crunch
to Windows and
consoles on July 31st, adding new DLC for South Park: The Fractured But Whole
their cartoon-inspired, superhero RPG.
has screenshots showing off the pack, and the following details:
Ubisoft and South Park Digital Studios announced that Bring the Crunch,
downloadable content (DLC) for South Park™: The Fractured But Whole™, will be
available on next-gen platforms and Windows PC on July 31. From South Park
Digital Studios and developed by Ubisoft San Francisco, Bring the Crunch adds a
whole new story campaign and “Final Girl” superhero class to South Park: The
Fractured But Whole. Bring the Crunch will be available for the suggested retail
price of $11.99.
In Bring the Crunch, your newest buddy, Mint-Berry Crunch, aka Bradley Biggle,
aka Gok-zarah, has just arrived from his home planet of Kokujon with the
tremendous power of mint and berries. Meanwhile, an idyllic summer at Lake
Tardicaca turns into a nightmare when the camp counselors go missing. With the
fate of summer camp in jeopardy, Fastpass sends out a Coonstagram distress
signal. Team up with FastPass, Doctor Timothy, Professor Chaos and the newest
member of the Coon & Friends, Mint-Berry Crunch, to save summer camp.
Players will also be able to embrace the new “Final Girl” class and overcome
insurmountable odds to survive. This superhero class brings new combat tactics
and traps to take down spooky enemies. After saving Lake Tardicaca, players will
be able to bring their new powers and buddy to the rest of their superhero
We're afraid we have to tell you Early Access to Fear the Wolves
delayed, and will not get underway tomorrow as planned. It seems like only
yesterday that Vostok Games announced a July 18th Early Access launch date for
their battle royale game, but actually it was
two weeks ago
, and the
delay is more than two weeks, so the beta feedback they say inspired the delay
must have made an impression. Word is Early Access is being delayed by "a few
weeks." Here's more:
Originally scheduled for release July 18, Fear The
Wolves' Early Access on Steam has now been pushed back by a few weeks. Focus
Home Interactive and S.T.A.L.K.E.R. veterans Vostok Games have made this
decision together after closely listening to the expectations and feedback of
players in the Closed Beta, which has proven a vital part of the game’s ongoing
development. The Closed Beta will extend until the new Early Access launch date,
allowing players to continue their exploration of the hostile and radioactive
lands of a devastated Chernobyl.
We’ve already seen tens of thousands of players battling in Fear the Wolves over
the last week of the Closed beta. We are delighted that players are satisfied
with the core combination of classic Battle Royale gameplay with original
mechanics – particularly the players vs. environment, radiation hazards, dynamic
weather, and unique end-of-game extraction system.
The positive community feedback encouraged us to delay the release of the Early
Access to ensure the well-received core experience isn’t marred by technical
issues. On top of fixing these issues, this delay will also allow us to further
improve other aspects of the game, thanks to the masses of data and player
feedback gathered through testing.
We anticipate that the extra development time will raise Fear The Wolves’
quality to a level at which players will be able to fully experience it’s unique
Fear the Wolves will release on PC in Early Access later this summer.
The release of the full game is scheduled for 2019 on consoles and PC.
The No Man's Sky NEXT
free update is expected one week from today on July
24th, so Hello Games is offering a
off the multiplayer changes that it will bring. To help convey the point, they
also include a cheat sheet explaining what the video reveals:
Continue here to read the full story
content featured in the trailer includes:
New Multiplayer Mode:
- Team up with a small group of friends to explore
the universe together, or joined with random travellers online
- Help friends stay alive, or prey on others to
- Build shelter or complex colonies together to
share with your team
- Fight as a pirate or a wingman in epic space
battles with friends and enemies
- Race exocraft across weird alien terrains,
creating race tracks and trails to share online
Extensive Visual Overhaul:
- Play in third or first person, both on-foot and in
- Gaze on planetary rings and improved space visuals
that make space more beautiful than ever
- Explore dramatically improved planetary terrain
generation, ground textures, water and clouds that bring the environment to
- Enjoy significantly more detail added to ships,
NPCs and buildings
Unlimited Base Building:
- Build bases anywhere on any planet, with hundreds
of new base parts added to the game
- Create bigger and better bases than ever before,
with dramatically increased base building complexity and size limits
- Architect and own multiple bases
- Assemble and upgrade a fleet of frigates and
command them from the bridge of your freighter
- Send your fleet out to into the universe or deploy
them to help you as you explore a specific system
- Build a truly custom capital ship with improved
freighter base building
- Invite your friends aboard and take on challenging
multiplayer missions from the Galactic Commision Station on your bridge
Phoenix Labs announces
more than two million players have checked out
since the launch of their
co-op action/RPG into open beta testing. They celebrate the milestone by saying
The Coming Storm is coming on August 9th, adding a free content expansion to the
free-to-play game. Here's the plan:
Phoenix Labs, an independent
development studio dedicated to making games for players to share for years to
come, today announced that their free-to-play co-op Action-RPG Dauntless has hit
a pivotal 2 million player milestone since launching into Open Beta in late May,
2018. To celebrate the milestone, Phoenix Labs has announced that the next major
content expansion in Dauntless, The Coming Storm, will further evolve the
Shattered Isles for players worldwide on August 9th - all free to play.
The Coming Storm begins when an Ostian Dreadnaught, bristling with industrial
might and an indignant crew, crashes into Ramsgate, the central hub in
Dauntless, reshaping the sprawling city and introducing players to a variety of
new NPCs, stories, and quests. A new Behemoth, Koshai, the Sovereign of Thorns,
stirs beyond the horizon. Members of the Ostian faction also bring with them new
technology. Players will be able to craft and wield new gear and weaponry to
take on the Behemoth threat - including a explosive new grenades and the first
truly ranged weapon: the Ostian Repeaters.
Players will notice a distinct (and deadly) change to the Behemoth ecosystem in
The Coming Storm as the introduction of Koshai causes the other beasts to evolve
and change beyond their usual behavior and form. Expect a new spin of classic
encounters and keep Slayers’ skills honed.
“The Dauntless community is one of the most vocal and passionate groups of
people in gaming, and they’ve helped us shape Dauntless into what it is today,
and what it will become in the future,” said Jesse Houston, CEO and co-founder
of Phoenix Labs. “With The Coming Storm we’re putting community feedback into
action , debuting the first fully ranged weapon, and players will see a
decidedly new and fresh Dauntless experience on August 9.”
A new trailer
Call of Duty: Black Ops 4 shows off more of the zombie content in the upcoming
military shooter sequel. The clip shows off sailor zombies, swimming zombies,
time-travelling zombies, and even a tiger zombie along with combat in ancient times
using future weapons. Here's more on the clip along with details on a zombie
panel Activision is presenting on Thursday at the San Diego Comic Con:
Continue here to read the full story
Scarlett Rhodes is out to solve her eccentric father’s mysterious
disappearance. With the help of three loyal outcasts, she’ll fight waves of the
undead and uncover a prized relic wielding an extraordinary power that threatens
all of humanity.
Call of Duty: Black Ops 4 delivers the biggest Day 1 Zombies offering ever
with three full experiences at launch: IX, Voyage of Despair, and Blood of the
Dead. With an exciting new adventure and a brand-new cast of characters, Call of
Duty: Black Ops 4’s Zombies will feature the deep gameplay and Easter eggs that
its fans have come to expect.
Also, those in attendance at San Diego Comic Con this week, come check out
the Call of Duty: Black Ops 4 Zombies Panel:
- When: Thursday, July 19 at 1:00pm-2:00pm, Room #6BCF
- Treyarch's Jason Blundell (Sr. Executive Producer) and Craig Houston
(Lead Writer) celebrate the 10-year anniversary of Call of Duty's
Zombies and discuss what's next for the studio's signature undead in
Call of Duty: Black Ops 4.
Apologies for the problems with the forums today, which are currently offline
due to ongoing technical issues. While it initially looked like Frans was able
to quickly clear things up, the problem recurred, so the forums remain offline.
It's possible this will be cleared up overnight, but it's at least equally
possible it will not. I will try and keep everyone updated about the situation
as we learn more. Any patience you can muster for this in the meantime is
Link of the Day:
Bohemian Rhapsody - Official Trailer [HD]
Germany will no longer allow pre-orders of items that have what a machine
translation of a German article on
calls "vague" release dates. This was spurred by a complaint
over a cell phone order, but
correctly notes that there are few industries with as many
uncertain release dates as game development, so this will have an impact on our
hobby. The article indicates pre-sales in Germany will require a release date,
but there is no word on what happens if such a date turns out to me inaccurate.
This will inevitably come up, though, because like vague dates, there are also
few industries (outside of defense contracting) with more product delays than
game development. Here's more translated text:
In the opinion of the
judges, this indeterminate statement regarding the delivery of online goods
orders violates the legal duty of information of the seller. This means that
customers have to learn specifically before the click on the order button, until
exactly when the goods are delivered at the latest - information that the
statement "soon available" remains guilty.
Gearbox Software is now advertising for a
, a position which carries a single responsibility, to review all
code for typos (thanks
). This comes just days after
focus was drawn
to how a
single typo significantly impaired the artificial intelligence in Aliens
, and it's hard to imagine that this is a coincidence.
announcement on Steam
has word that the ability to create custom games for
is now available to all players on the
test server for the Battle Royale game. They have made some improvements to the
custom game UI as part of the testing, and they offer screenshots and other
details on what's new. They also note that while custom game creation is free
during testing, they may add a charge for this service down the road to offset
"the extremely large amount of resources required." Here's more:
this year, we promised to make custom matches available for more players. As our
first step towards fulfilling that promise, we’re making custom match access
available to everyone on our test servers. Our plan is to expand this test to
live servers, once the system is proven to be stable.
When you create your own custom match, you can play PUBG your way. Customize
every aspect of the game, from circle behavior, item/vehicle spawn rates, to
loadouts and more. You can even create and customize War Mode and Zombie Mode
game types, then invite as many (or few) players as you want to join. Create
private matches for friends, or public games so the whole world can enjoy your
Remember that this is a test, so some elements might be rough and we’ll need
your feedback about the system. Is it easy to find games and create games? How
easy is it to get a full lobby? What could be improved with the feature? Just
let us know in the comments here (or anywhere else where we have an official
presence), and we’ll continue to iterate over time to improve custom matches.
Please be aware that if demand for custom matches is unexpectedly high, servers
could become unreliable. We’ll keep you updated and fix problems quickly as they
Throughout the open beta, custom games creation will be limited to 10,000
concurrent running games to ensure a stable service. Creating custom matches
won't have an associated cost during this phase. However, due to the extremely
large amount of resources required to allow custom games to be available to all
players, we may change this in the future to ensure everything runs smoothly and
the system remains sustainable long-term. We're open to your feedback on this
system and we'll have more details on this aspect of the system later.
a new patch is now live in Middle-earth: Shadow of War
with significant changes and new content for the Tolkien-inspired action/RPG.
This also marks the final closure of the game's marketplace, after they removed
the ability to buy gold
a couple of months
. Here's more on what's new and different:
- Removal of the Market: The market and
microtransactions have been completely removed from Shadow of War. Orcs
recruited through Online Vendettas and Ranked Conquests will now be stored
in the Garrison, and in-game Mirian can now be used to train, upgrade and
customize your personal Orc army.
- Changes to the Shadow Wars: Renamed the
Epilogue, the post-campaign has been vastly streamlined to include new
narration from Shelob, the Witch-king and Dark Talion. Victory in the
Epilogue rewards players with the Masks of the Nazgûl, unlocks powerful new
abilities to raise the dead, curse enemies and summons more powerful
monsters. And players also have the option to continue upgrading and
defending their fortresses and army in Mordor after the final credits
- More Ways to Customize & Build Your Character:
The follower level cap has now been increased to 80 and the enemy
Captain level cap has been increased to 85. Plus, players can level up
faster with greater XP rewards for Nemesis Missions, defeating Captains and
Online Conquests. New Prestige Skills are available and offer incremental
upgrades to skills. Players can also spend Mirian to upgrade gear to current
levels by completing the upgrade challenge, and these gear upgrades now
allow players to re-roll abilities for the perfect combo.
- Nemesis Improvements: There are more
Legendary Orcs to encounter, more ways to get Training Orders (incl.
Legendary Training Orders) and followers can now surprise players with the
occasional gift. And if any followers are too keen to help out and have been
stealing kills, there is now the option to turn off the Savior feature in
- New Player Skins: Players can now take the
fight to Sauron as Celebrimbor, reliving the first War for Mordor, or battle
as Dark Eltariel and Baranor.
Early Access to Clicker Heroes 2
is now available through
the official website
offering a crack at the beta version of this "endless incremental idle"
action/RPG. This trailer
celebrates the news, and the announcement outlines what players can expect in
exchange for all that clicking:
Continue here to read the full story
Clicker Heroes 2 is a game about the
feeling of getting amazing powerups. You will embark on a never-ending journey
to defeat mythical creatures, progressing through an infinite number of worlds.
There will always be another upgrade. Beta participants can look forward to
playing as Cid, The Helpful Adventurer, the first of many other new heroes in
Additional key features available in the beta for Clicker Heroes 2 include:
- Infinite Progress: Hop from zone to zone to
defeat monsters and purchase gear and upgrades that will help you reach
higher zones. Once you’re strong enough, advance from world to world where
you’ll find even more powerful monsters and unlock even better upgrades!
- Skills: Unlock tons of satisfying skills to
help you kill monsters faster. Big Clicks, Huge Click, Multiclick, and more.
Find the perfect combination and rotation for maximum DPS!
- Worlds: Conquer a vast amount of worlds and
defeat their unique monsters in search of more gold and experience!
- Automator: Customize “The Automator” to
play the game for you while you’re away. Automatically buy new gear, level
up, and create complex skill combos. Maximize your efficiency by crafting
the perfect Automator sequences.
- Massive Skill Tree: Choose your own path to
success with hundreds of amazing upgrades for your stats and skills in the
massive skill tree. Play the game the way you want to!
Publisher 505 Games and developer Kunos Simulazioni and announce plans to offer
hands-on demonstrations of Assetto Corsa Competizione to some attendees of the
Total 24 Hours of Spa endurance race in Belgium later this month. They also say
they will take that opportunity to announce an Early Access release date for
this upcoming realism-oriented racing simulation, suggesting users tune in to
their 24 hour livestream on
, which seems like quite the commitment. Meanwhile, the demonstation
of the game at the race is referred to as an "e-sports initiative," and the best
virtual drivers will be honored for real on the podium. Here's word:
Assetto Corsa Competizione, the new official Blancpain GT Series game
developed by Kunos Simulazioni and published by 505 Games, will be playable in
the paddock area of the Spa-Francorshamps circuit (Stavelot, Belgium), during
the “Total 24 Hours of Spa” endurance race, thanks to a special videogame
tournament promoted by Pirelli and AK Informatica. SRO Motorsports Group,
organizer of the Blancpain GT Series, is officially supporting this exclusive
event, occurring during the illustrious Total 24 Hours of Spa motor racing
All attendees with authorized access to the Pirelli Activation Area may take
part in this exclusive event in to get a hands-on preview of the upcoming
Assetto Corsa Competizione.
This is the first e-sports initiative proposed by SRO Motorsports Group for the
Blancpain GT Series E-Sport, supported by Pirelli, AK Informatica, RSeat and
Fanatec with amazing rewards for the best drivers. Additionally, the top three
virtual pilots of Assetto Corsa Competizione will be officially celebrated on
the circuit podium. Additional support from partners includes:
Pirelli, worldwide leader in the production of on-road and racing tires, will
stage the event in its Activation Area, offering captivating competitions such
as the “Pit Stop Challenge”.
AK Informatica, official esports partner of Kunos Simulazioni, will deploy a set
of top-class gaming PCs to deliver the best racing experience, and will oversee
the esports services technical management, offering a memorable experience to
RSeat Europe, renowned manufacturer of virtual racing rigs, will present to the
Spa Francorchamps audience the brand new RSeat S1 cockpit, which offers a fully
immersive driving realism to the most demanding sim racers.
Fanatec will allow virtual drivers to challenge the hotlap competition relying
on the finest precision offered by the Clubsport Wheelbase V2.5 wheels and the
Clubsport V3 racing pedals.
That’s not all: During the racing weekend, Kunos Simulazioni will publicly
announce the release date of Assetto Corsa Competizione onto Steam Early Access.
Tune into the Assetto Corsa Facebook page during the Total 24 Hours of Spa for
the live-streamed announcement:
The summer heat is being so oppressive around these parts that the Gunnar-man
and I have started taking our walks at the crack of dawn to keep from cooking.
Daytime temps have been near or in the 90s for most of the summer so far, and
it's just too much for either of us to try and make it through that. It's
actually hard enough to avoid overheating even with the schedule change, as it
was in the 70s when we headed out at 6:30, but the humidity was 94%, which is
still pretty oppressive. Thankfully that humidity levels drop as the day goes
on, since if it stayed that high as the temps raised it would be like living in
the Amazon, and it's more than tropical enough around here as it is.