Updated: Nov 19, 2017 1:38 pm Eastern Standard Time (GMT -05:00)
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Golden Joystick Winners

If you are interested in watching this year's Golden Joystick awards, you can still view a replay of the whole show on Twitch. If you are just interested in the results, here's the rundown of the winners:

  • Best Storytelling - Horizon Zero Dawn
  • Best Visual Design - Cuphead
  • Best Audio - The Legend of Zelda: Breath of the Wild
  • Best Gaming Performance sponsored by The Sun - Ashly Burch (Horizon Zero Dawn)
  • Best Indie Game in collaboration with Square Enix Collective - Friday the 13th: The Game
  • Best Multiplayer Game sponsored by GT Omega - PlayerUnknown's Battlegrounds
  • Studio of the Year - Nintendo EPD
  • Best VR Game - Resident Evil 7: Biohazard
  • eSports Play of the Year sponsored by Intel - Agilities
  • eSports Team of the Year - Seoul Dynasty (formerly Lunatic-Hai)
  • eSports Game of the Year sponsored by OMEN by HP - Overwatch
  • Best Streamer / Broadcaster - Markiplier
  • Handheld / Mobile Game of the Year sponsored by Bespoke Arcades - Pokémon Sun and Moon
  • Nintendo Game of the Year - The Legend of Zelda: Breath of the Wild
  • PlayStation Game of the Year - Horizon Zero Dawn
  • Xbox Game of the Year - Cuphead
  • PC Game of the Year - PlayerUnknown's Battlegrounds
  • Critics’ Choice Award - The Legend of Zelda: Breath of the Wild
  • Breakthrough Award sponsored by Badfly - Ashly Burch
  • Hall of Fame - Final Fantasy
  • Most Wanted Award - The Last of Us Part II
  • Still Playing Award - World of Tanks
  • Outstanding Contribution to the UK Games Industry sponsored by The Telegraph - Debbie Bestwick MBE
  • Lifetime Achievement - Sid Meier
  • Ultimate Game of the Year - The Legend of Zelda: Breath of the Wild

Steam Top 10

Here's Valve's list of the bestselling titles on Steam for last week. There's only a single listing for Call of Duty: WWII this week, but this seems to specify this covers Latin American preorders, but there's no distinction between the consecutive listings for Rainbow Six Siege.

  2. Call of Duty: WWII (LATAM Preorder)
  3. Football Manager 2018
  4. Assassin's Creed Origins
  5. Tom Clancy's Rainbow Six Siege
  6. Tom Clancy's Rainbow Six Siege
  7. Counter-Strike: Global Offensive
  8. Nioh: Complete Edition / 仁王 Complete Edition
  9. Expansion - Europa Universalis IV: Cradle of Civilization
  10. Divinity: Original Sin 2

Sunday Patches

On Sale

Op Ed

Will EA's Mishandling of Star Wars Battlefront 2 Damage its Disney Deal? - GameRevolution.
"It's impossible to say whether or not EA's underwhelming and controversial run with the Star Wars video game license will harm its multi-year contract with Disney. " That was easy.

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Hardware Reviews

  • Patriot Memory Viper 4 Series DDR4 32GB 3000MHz Memory Kit on Mad Shrimps.


Out of the Blue

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Saturday, Nov 18, 2017

ESA Seeking Final Disabilities Access Waiver Extension

Lexology has details on an interesting legal situation in the videogame industry, saying the Entertainment Software Association has filed a petition with the Federal Communications Commission seeking a "final" waiver to postpone a requirement that videogames comply with accessibility requirements in the United States mandated by the 21st Century Communications and Video Accessibility Act. This regulation requires "that advanced communications services ('ACS'), like voice and text communications, built into video game software be made accessible for people with disabilities." The article reveals that the ESA has already received three waivers for this already, the latest of which will expire at the end of this year. Word is the waivers were granted because the primary purpose of the industry is gaming, not those advanced communications services. That said, the request for a "final" waiver suggests that patience with this situation is wearing thin, and that while the first waiver was for three years, the other two were for just one year each. This excerpt offers more details:

In this Petition, ESA argues that gaming remains the primary purpose and that ACS capabilities are secondary and not prominently advertised. ESA also asserts that there are unique challenges involved with gaming software, such as the display technologies used by video games, creation of highly specialized code, and the successful and simultaneous integration of numerous specialized functions, animation, graphics, audio and artificial intelligence. Further, video games use specialized controllers rather than standard equipment like a mouse. In contrast, “most assistive technologies are intended to work with standardized inputs and controls.” The inherent lag time for technologies like audio transcription can also be difficult for fast-paced gaming communications. The Petition states that despite these challenges, over the course of the multiple waivers, the video game industry has released games that “are increasingly accessible—even as it continues to experiment with ACS accessibility solutions for video game software.” The Petition offers several examples of video games that have incorporated accessibility technologies, including real-time text transcription of audio game chat and text-to-audio features in game chat on Microsoft’s Xbox One console.

In spite of this progress, ESA contends that certain challenges remain and that additional time is needed to explore accessibility solutions for ACS and core game play activities before video game software can comply fully with the ACS rules. ESA argues that another year will allow video game software developers to continue to look for alternative solutions where standard assistive technologies are insufficient, permit industry to continue to release innovative games in the meantime, and allow industry to continue an ongoing dialogue with members of the disability community.

ESA is likely to be successful receiving an additional waiver, however, it is clear that time is running out. The first waiver granted was for three years but the last two have only been for one year, with the last one including a requirement for a mid-year progress report that was filed in June. ESA appears to recognize this in asking for a “final” waiver. However, other industries and technologies that are subject to the ACS rules and that have a primary purpose other than ACS should consider a similar waiver request. This is especially true for new and innovative technologies and applications.

Kings and Heroes Released

Kings and Heroes is out of early access, and is now officially available for Windows on Steam, with a discount available if you buy through Green Man Gaming. Here's an official launch trailer, and here's the lowdown:

Kings and Heroes invites players into a huge fantasy world filled with open exploration and both hand-crafted and randomly generated dungeon adventures. A mix between a core RPG and a traditional MMORPG, Kings and Heroes, is an Online RPG where you can play solo, partner with a friend, or join a party to explore the massive map and immerse yourself in the world of Sundaria. With dungeons, crypts, caves and more, players will find themselves slaying foes and discovering long forgotten treasure while questing across the land.

Playable in both third-person view and first-person view, Kings and Heroes is packed with countless hours of fun for RPG and action fans looking for a mix of dungeon running and open world gameplay in a single game.

***Kings and Heroes DOES NOT have a subscription fee or any micro-transactions

Continue here to read the full story.

Tower 57 Released

Tower 57 is now available for Windows and macOS on GOG.com and Steam, offering a top-down, twin-stick shooter with retro 16-bit pixelart graphics set in "a dystopian, dieselpunk world." Here's a gameplay trailer from last year showing off the crowdfunded project, and here are some details on the game:

In a dystopian, dieselpunk world, where Megatowers are the only enclaves of civilization, a group of extraordinary individuals is sent to infiltrate the reclusive Tower 57. Their skills, clips' capacity & the ability to cooperate will decide on their fate.

Tower 57 is a TOP-DOWN TWIN STICK SHOOTER with 16-bit inspired pixel art, destructible environments and heavy focus on CO-OP. It is also a modern take on what made AMIGA games so great back in the days.

Continue here to read the full story.

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