Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

On Open-World Co-op Support

Making Co-op Work in an Open World on Edge Online is an article by Scott Phillips, where the Lead Designer on Saints Row 2 discusses the considerations that go into cooperative support in such an open-world game. The lack of multiplayer co-op in many games is ascribed to difficulties with implementation and balance, and Scott confirms that co-op support does not come easily: "It took a long, long time to get co-op into a working state. In addition to the sheer technical issues, there are obvious design issues. When an AI sees two targets, which one is he going to decide to shoot at? We also had to increase the number of AI in order to effectively balance both the single player and co-op so that there would be similar difficulty levels across both. Youíve got to scale it to some degree in order to make sure that itís similarly difficult on both levels. We had to script new methods for each player to complete activities and missions in co-op and make that a different experience."

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
FINAL FANTASY XIII for PC Announced
Shadowrun: Dragonfall - Director's Cut Released
Heavy Bullets Released
Train Simulator 2015 on Steam
Endless Legend Launches
Road Redemption Early Access
Battlefield Hardline Hotwire Multiplayer Gameplay Trailer
Styx: Master of Shadows Trailer
On Sale
Evening Crowdfunding Roundup
Evening Interviews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Legal Briefs
etc., etc.
Into the Black
Borderlands: The Pre-Sequel Trailer & Skill Trees
Spacecom Launches
  

 



footer

Blue's News logo