Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Tampa, FL 10/09
Greenbelt, MD 11/06

Regularly scheduled events

On Open-World Co-op Support

Making Co-op Work in an Open World on Edge Online is an article by Scott Phillips, where the Lead Designer on Saints Row 2 discusses the considerations that go into cooperative support in such an open-world game. The lack of multiplayer co-op in many games is ascribed to difficulties with implementation and balance, and Scott confirms that co-op support does not come easily: "It took a long, long time to get co-op into a working state. In addition to the sheer technical issues, there are obvious design issues. When an AI sees two targets, which one is he going to decide to shoot at? We also had to increase the number of AI in order to effectively balance both the single player and co-op so that there would be similar difficulty levels across both. Youíve got to scale it to some degree in order to make sure that itís similarly difficult on both levels. We had to script new methods for each player to complete activities and missions in co-op and make that a different experience."

Email Digg Facebook Twitter   Share More    


   Current Headlines
The Witcher III Patched
LEGO Marvel's Avengers Trailer
Mordheim: City of the Damned Trailer
On Sale
Evening Interviews
Gatherings & Competitions
Evening Previews
Evening Consolidation
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
More Star Wars Battlefront Beta Servers
Sid Meier's Civilization: Beyond Earth - Rising Tide Rises
Sir, You Are Being Hunted Adds Multiplayer
ARK: Survival Evolved Sells 2M
Star Citizen Ship Explosion Trailer
The Park Trailer



Blue's News logo