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On Rage Multithreading

Carmack on multi-threading in id Tech 5 on bit-tech.net has some quotes from the Rage presentation by id Software's John Carmack at the Intel Developer Forum (IDF) where he discussed multi-core and multithreading support in the upcoming vehicular action game. How the game will offload rendering onto one core and game logic to another is described, as well as descriptions of a number of different threads the game will run, allowing some functions like AI to operate asynchronously from tick-based game state processes.

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