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Carmack on multi-threading in id Tech 5 on bit-tech.net has some quotes from
the Rage presentation by id Software's John Carmack at the
Intel Developer Forum (IDF) where he
discussed multi-core and multithreading support in the upcoming vehicular action
game. How the game will offload rendering onto one core and game logic to another is
described, as well as descriptions of a number of different threads the game
will run, allowing some functions like AI to operate asynchronously from
tick-based game state processes.
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