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Team Fortress 2 Patched

Steam News announces the availability of a new version of Team Fortress 2 that includes some fairly significant balance adjustments for Valve's teamplay shooter:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

        • Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed

        • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack

        • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them

        •Fixed spy getting stuck in players after removing his disguise

        • Fixed spy stabbing and being able to go invisible instantly

        • Fixed spy disguised as enemy medic being able to spam voice commands

        • Fixed buffed health not decaying properly after being healed by a dispenser

        • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.

        • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)

        • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

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