Intel wants fair and balanced online gaming reports that Intel is showing
off a research project that may lead to technology to fight things like cheating
in online games and click fraud via the PC's hardware:
SANTA CLARA,
Calif.--There's always one guy who seems a little too good at mowing down
players in a Quake 3 session. Intel thinks future PC gamers might be interested
in technology that helps level the playing field.
The company showed off a research project into "anti-cheat technology" during
its Research@Intel Day at Intel headquarters. The idea is that Intel and the PC
gaming industry would build technology into gaming rigs that could detect when
common cheats--such as "aimbots" that handle targeting while the player just
holds down the trigger--are used in an online gaming session, said Travis
Schluessler, a researcher at Intel.
Cheats such as aimbots or "wall hacks" that expose players lying in wait send
data to online gaming servers in unnatural patterns that could be detected by
other PCs connected to the same server, Schluessler said. PCs equipped with this
technology would notify a server that someone in the game is using a cheat, and
then the game administrator could set a policy of kicking the cheat offline or
some high-tech method of saying "nyeh, nyeh, cheater cheater," shaming the
cheater and warning other gamers not to enter into sessions with that particular
player.
Intel is still working out the details; don't expect to find this in a high-end
gaming PC anytime soon. This also being Intel, there's more practical
business-related implications for the technology as well, such as click-fraud
detection. But with the amount of money that serious PC gamers spend on their
rigs and software, there could be a market among those who don't want to see
their investments ruined by cheaters.