EA officially announces the already revealed return of the SimCity series in
SimCity Societies, which is scheduled for release this November. The
announcement outlines a change in direction for the series begun by Maxis that's
now in the hands of Tilted Mill Entertainment:
REDWOOD CITY, Calif. — June
12, 2007 — The return of one of PC gaming’s most popular series – SimCity™ – is
here! Electronic Arts Inc. (NASDAQ: ERTS) announced today that SimCity™
Societies™ is in development and is scheduled to hit retail stores this holiday
season. Featuring an all-new, revolutionary feature set, SimCity Societies
allows players to construct not only the cities they desire, but create their
cultures, societal behaviors and environments as well. Build an artistic city,
haunted town, green city, spiritual community or most any society you want!
Using the accessible, innovative and versatile city-builder, players can create
their own kind of city in SimCity Societies.
“SimCity Societies allows players to create a variety of cities with the unique
societies they desire,” said Vice President and Studio Head of The Sims
Division, Rod Humble. “There is such a variety of cities to build from in
SimCity Societies – and they’re all such a blast to play. Sometimes I build an
aggressive police state where stragglers are dragged off to re-conditioning
centers and emerge ready for work. Other times, I build a green community in the
tropics, where the citizens grow their own food and have a small environmental
footprint. With so many options to choose from, SimCity Societies is the most
flexible city building game ever!”
Players start by choosing from a variety of more than 350 building types, each
of which allows them to combine, connect and re-arrange structures freely.
Players can challenge authority and experiment with what happens when citizens
flagrantly disobey power in an unruly Orwellian society. Or if players are
feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread
Houses and Chocolate Factories! Inspiration can come from a wide range of
architectural periods ranging from the realistic to the fanciful; from the
industrial age to futuristic designs, with each structure reflecting its name
and nature, many offering a click-on action for fans to play upon! As each city
evolves, players will be able to unlock new buildings that can help advance – or
regress – their society.
SimCity Societies introduces an all-new, revolutionary feature set for players
to combine buildings that will produce or consume new kinds of resources called
“social energies.” How you mix and match these resources – industry, wealth,
obedience, knowledge, devotion, or creativity—determines the social energy of
your city. Will your city be happy and creative, spiritual and knowledgeable,
will it be wealthy and powerful or obedient and fearful? Its fate is in your
hands!
Not only will players be able to build from any or all energies, but the cities
will look and behave differently depending on the energy combinations the player
makes. From futuristic metropolises and fantastical haunted cities to obedient
Orwellian states and devout contemplative towns – what to combine and connect is
up to the creator.
The SimCity franchise is one of the most popular PC gaming franchises in
history, having sold more than 17 million games worldwide to date since the
SimCity launch in 1989. Subsequent base game releases include SimCity 2000™
(1993), SimCity 3000™ (1999) and SimCity 4™ (2003).
SimCity Societies is being published by Electronic Arts and developed by Tilted
Mill Entertainment. It is scheduled to be available in retails stores across
North America and Europe in November 2007.