[Jan 30, 2006, 9:49 pm ET] - 5 Comments
Chris Kramer Q&A talks about all of SOE's MMORPGs: "From our
perspective, every successful MMO is a win for not only the genre of online
gaming, but for SOE as a company. New MMOs have been attracting a new
audience to a genre that SOE clearly dominates in a way that no other North
American company does. Eventually, players of these other online games will
be looking for new titles and new entertainment, and SOE can offer them a
broad range of experiences, from the hardcore guild raiding of EverQuest to
the persistent first-person action of PlanetSide to mastering the Force in
Star Wars Galaxies."
- Sensible Soccer
Sensible Soccer Q&A gets some kicks by talking with Jon Hare about the
upcoming soccer game: "What we’ve got are the same big head, little bodied
players that you’ve seen in previous Sensible Soccer games… You know those
collectible figures? The plastic ones? The ones that have big heads on
little bodies? THAT’S what our players look like… But a bit more cartoony
too, like caricatures … so they sort of hint of a particular player but
could really be anyone sort of thing…"
- Dark and Light
Dark and Light Q&A #10 has more answers from the team at NPCube about
their upcoming MMORPG: "We learned from our beta players that it is
impossible to force a player to play the way you want! Each player has his
own way of starting, playing, and evolving in the game. It’s critical to
plan numerous game opportunities so as to reach as many players requirements
as possible. Another thing that has been really positive: two of our beta
testers joined our dev team."
- Tom Hall
Realms' The Apogee Legacy Q&A #4 talks with Tom Hall about the old days
at Apogee: "Carmack and I had stayed up late one night making a funny joke
demo of Super Mario Bros 3 and putting it on Romero's desk in the morning.
This lead to a demo for Nintendo, which got to the head table but was
rejected, so we decided to do our own thing. I went off to my office and in
15 minutes came up with the story of Commander Keen, which Scott was dying
to publish, and so he did!"
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