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Evening Q&As

  • UT2007
    Jeff Morris on UT2007 on Computer and Video Games is a Q&A with Epic about the next installment in the shooter series: "We playtest it every day. Playtesting early in production can sometimes be a challenge because it's ugly or doesn't run well, but what we do is catch little movement things. For example, we felt that the Manta craft was flying too low and conforming to the terrain too much, which was kinda nauseating. We raised the Manta up slightly, so now you feel really good when you're flying around, and when you jump, you feel like you're jumping. You have to have vehicles that are fun to drive even if there's nothing else going on."
  • BF2: Special Forces
    “Special Forces” Sent in For New Battlefield 2 Expansion Pack on GameZone talks about DICE's upcoming military shooter expansion with David Yee: "One of the things that we have done with the levels for Battlefield 2: Special Forces is to take advantage of more location-based maps instead of having them deal with the more open strategic fronts. For example, some of the maps include an airport, submarine pen and an aircraft carrier."
  • City of Villains
    OGaming's Jack Emmert Q&A talks with Cryptic Studios designer Jack Emmert about the follow-up to City of Heroes: "In City of Villains, heroes and villains are relatively equal. What differs is that they have different methods of going about their goals. Villains tend to be more offensively oriented. They’re all about eliminating the enemy before the enemy can fight back. Heroes focus on teamwork and rely on their allies to help overcome adversaries."

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