[Oct 28, 2005, 09:07 am ET] - 6 Comments
GUN Q&A talks with Irwin Chen of Neversoft about GUN, their upcoming
wild west-themed shooter: "The west is an amazing setting for a game. You’ve
got everything you could possibly want in that one place and time. We are
talking about a world on the edge of civilization filled with brutality,
lust and greed. You’ve got the freedom of the time and the lawlessness that
went along with it. When you also figure that these ideas hadn’t been
captured that well in a video game yet, we knew what game we had to make."
- Star Wars Galaxies
Star Wars Galaxies Q&A talks with Julio Torres about the Trials of Obi
Wan expansion: "This question actually brings to mind another new feature we
have introduced with Trials of Obi-Wan. That feature being a cyclical loot
and rewards system which allows players to earn different loot and rewards
each time they complete a quest, even if they have completed the quest(s)
already. We are confident this will bring great replay value to Galaxies as
well as reward players with some great new items."
Vault's Frater Q&A is a chat with Krzysztof Krawczyk of Rebelmind about
their upcoming RPG: "We like changes, and this is why our games are rarely
continuations of previous ones. I think the 19th century is a border between
the mystical and technological periods of our civilization, and the turn of
19th and 20th centuries must have been very special. This is the reason why
we decided to set the game in that time. Reading some alchemists'
biographies also influenced us quite a bit. Their strong desire to fathom a
mystery of life and their incredible care to keep all secrets strongly
inspired our thinking."
- Step Creative
Planet Q&A with the Step Creative Group talks with the folks from Step
Creative Group about their various projects on the occasion of their tenth
anniversary: "Currently we are an independent developer of computer games on
PC platform. All the developers in our team have different experience in
game development industry: someone has two or three projects in the past,
someone – half a dozen and someone stands in the beginning of the game
development career. Step CG has already finished work on two projects. By
the end of September 2005 we will be pleased to present the Russian gaming
community with the remake of Star Heritage 1: The Black Cobra. Also, two
adventure games are in development now (Evenings on a Farm near Dikanka and
The Island: The Earthling) and we have some interesting projects not
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