Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events
Blue's News
TrackMania Server
Status: 0 / 30 players
Get TMNF Client
Join Blue's News!
Blue's News Favorite!

Evening Q&As

  • D&D Online
    MMORPG.COM's Dungeons & Dragons Online Q&A #2 is a conversation with David Eckelberry, lead systems designer at Turbine Entertainment, who answers five questions about their upcoming D&D MMORPG: "But some don’t. DD Online’s combat system doesn’t make use of some pen-and-paper elements, largely thanks to being an online role-playing game. We aren’t turn-based, we don’t have “rounds” of combat, and thus Cleave can’t give you an extra attack in a round that you down a foe. When examining feats such as these, my goal is to produce the intent of the original feat (or skill or effect), while making the necessary adaptation for good videogame play. In the specific example of Cleave, use of this feat allows the character to make an area effect melee attack in a small arc in front of the character."
  • Company of Heroes
    The Company of Heroes Q&A on TotalVideoGames talks with Quinn Duffy of Relic about their upcoming World War II RTS game: "To be honest, it’s tough to pick one thing because there are a lot of innovations in Company of Heroes. While some of these features (physics, fully destroyable environments, highly detailed models, shooter-quality graphics) have been seen individually in other games, no one has combined them all into one RTS. Our feature set compares more favourably to the latest generation shooters than to other RTSs. And I think the way we’ve integrated these features into our gameplay is also a big innovation on its own."
  • Bad Day L.A.
    The Bad Day L.A. Q&A on GameSpot talks with American McGee about Enlight's upcoming action game: "The team is currently working on things like mission scripting, level polishing, and user interface. At the moment you can play through the first half of the game, although a lot of tuning remains to be done before the experience will be consistently fun. Over the past couple of weeks we've seen a very cool "chaos management" dynamic emerge from the game in an organic way. So in addition to solving the missions and running around defending yourself, you're also working to keep a lid on the constant unrest in the area around you. It's starting to feel something like The Sims with a shotgun."

Email Digg Facebook Twitter   Share More    


 

 

   Current Headlines
Steam Downtime
Gratuitous Tank Battles Diary; Progress Report
Steam Top 10
Op Ed
Sunday Previews
Sunday Consolidation
Sunday Mobilization
Sunday Metaverse
Sunday Tech Bits
Sunday Safety Dance
Game Reviews
Hardware Reviews
etc.
Out of the Blue
New Frictional Game Tease
Tribes Ascend Beta Key Giveaway
Star Trek Game Next Year
WoW Iron Man Challenge
Quoteworthy - Tim Schafer on Game Budgets
New MechWarrior: Living Legends
  

 



footer

Blue's News logo