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Evening Q&As

  • WoW
    There's a Blizzard Q&A on the main page at Penny Arcade (thanks Grasman) discussing World of Warcraft's woes: "The short answer is 'The game is capable of supporting this many players,' but it would probably be helpful to provide some background information. Based on our market analysis, we made some initial calculations about the size of the massively multiplayer online games market in the United States. We then accounted for new customers to the genre based on our previous games. Looking over this data, we did believe that there was the potential for an extremely sizable interest in a Blizzard MMOG. According to our research, other successful MMOGs in the U.S. had achieved roughly 300,000 subscribers after 12 months of operation. What ended up happening with World of Warcraft is that we achieved double these numbers in approximately the first six weeks of launch. We absolutely can support the number of copies we put on shelves, but we believed it would take us longer to get to this number in terms of players purchasing the game and logging on."
  • KOTOR II
    The Star Wars: Knights of the Old Republic II - The Sith Lords Q&A on GameSpot talks with producer Mike Gallo about the upcoming Force-powered RPG sequel: "Following up a game like KOTOR is tough, especially when the awards for that game came pouring in. We actually started in the same place on KOTOR II--with a list of "Star Wars" things that needed to be in the game to make it feel like it was part of the universe. We also wanted a darker storyline, and the team at Obsidian Entertainment was able to craft a great story with some memorable characters. Those two things were our top goals from the day we started."
  • Lineage II
    RPG Vault's Lineage II The Chaotic Chronicle Team Q&A #2 quizzes the team behind NCsoft's upcoming MMORPG sequel about their favorite bosses and "regular creatures" in the game.

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