id Software lead programmer John Carmack once again updated his .plan with a lengthy and technical discussion of graphics cards and related topics. Starting off with a follow-up to his earlier remarks on the Matrox Parhelia (story), John comments on a new 3Dlabs P10 card, using prototype OpenGL 2.0 extensions in a new DOOM III rendering back end for this card, future directions for GL2, and NVIDIA's Cg language. Here's an excerpt from the full .plan:
And on a somewhat related note, John Carmack also posted a /. comment titled "Realtime and offline rendering ARE converging" in this thread regarding the use of graphics cards for real-time rendering of animated movies, in place of render farms and specialist rendering software.
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