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Sons of
Wolfenstein, Part III on 3DActionPlanet continues their series examining the
first-person shooter. In part three they round up Tim Willits of id
software, Rich "Zdim" Carlson of Rogue Entertainment, and Dave
Georgeson of Dynamix to discuss art of the genre, addressing whether there are
inherent limitations to game design when it comes to creating an FPS, and
whether those limits have been reached.
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