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On Shooter Design

Sons of Wolfenstein, Part III on 3DActionPlanet continues their series examining the first-person shooter. In part three they round up Tim Willits of id software, Rich "Zdim" Carlson of Rogue Entertainment, and Dave Georgeson of Dynamix to discuss art of the genre, addressing whether there are inherent limitations to game design when it comes to creating an FPS, and whether those limits have been reached.

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